Agents
ACC-Debate: An Actor-Critic Approach to Multi-Agent Debate
Estornell, Andrew, Ton, Jean-Francois, Yao, Yuanshun, Liu, Yang
Large language models (LLMs) have demonstrated a remarkable ability to serve as general-purpose tools for various language-based tasks. Recent works have demonstrated that the efficacy of such models can be improved through iterative dialog between multiple models, frequently referred to as multi-agent debate (MAD). While debate shows promise as a means of improving model efficacy, most works in this area treat debate as an emergent behavior, rather than a learned behavior. In doing so, current debate frameworks rely on collaborative behaviors to have been sufficiently trained into off-the-shelf models. To address this limitation, we propose ACC-Debate, an Actor-Critic based learning framework to produce a two-agent team specialized in debate. We demonstrate that ACC-Debate outperforms SotA debate techniques on a wide array of benchmarks. Recently, large language models (LLMs) have rapidly become a cornerstone in various applications, redefining how we process and generate language at scale (Thirunavukarasu et al., 2023; Hadi et al., 2023; Jiang et al., 2024). Their ability to handle diverse tasks, from translation (Zhu et al., 2024; Otter et al., 2020) to answering complex questions (Zhang et al., 2024; Hao et al., 2024; Havrilla et al., 2024), has attracted the attention of both industry as well as academia. However, despite these advancements, LLMs still exhibit notable weaknesses, particularly when it comes to answering factual questions and reasoning (Tonmoy et al., 2024; Rawte et al., 2023; Huang et al., 2023). To address these limitations, several techniques have been proposed, such as Chain-of-Thought (CoT) prompting (Wei et al., 2022), self-reflection (Ji et al., 2023; Shinn et al., 2023), and multiagent debate (MAD) (Du et al., 2023), to name a few. These approaches aim to improve the reasoning abilities of LLMs by guiding them toward more accurate answers through structured thinking or discourse. However, the majority of these techniques do not involve training the model specifically for these tasks but instead rely on zero-shot or few-shot capabilities.
Planning-Aware Diffusion Networks for Enhanced Motion Forecasting in Autonomous Driving
Yunhao, Liu, Hong, Ding, Ziming, Zhang, Huixin, Wang, Jinzhao, Liu, Suyang, Xi
Autonomous driving technology has seen significant advancements, but existing models often fail to fully capture the complexity of multi-agent environments, where interactions between dynamic agents are critical. To address this, we propose the Planning-Integrated Forecasting Model (PIFM), a novel framework inspired by neural mechanisms governing decision-making and multi-agent coordination in the brain. PIFM leverages rich contextual information, integrating road structures, traffic rules, and the behavior of surrounding vehicles to improve both the accuracy and interpretability of predictions. By adopting a diffusion-based architecture, akin to neural diffusion processes involved in predicting and planning, PIFM is able to forecast future trajectories of all agents within a scenario. This architecture enhances model transparency, as it parallels the brain's method of dynamically adjusting predictions based on external stimuli and other agents'behaviors. Extensive experiments validate PIFM's capacity to provide interpretable, neuroscience-driven solutions for safer and more efficient autonomous driving systems, with an extremely low number of parameters.
Barriers to Welfare Maximization with No-Regret Learning
Anagnostides, Ioannis, Kalavasis, Alkis, Sandholm, Tuomas
A celebrated result in the interface of online learning and game theory guarantees that the repeated interaction of no-regret players leads to a coarse correlated equilibrium (CCE) -- a natural game-theoretic solution concept. Despite the rich history of this foundational problem and the tremendous interest it has received in recent years, a basic question still remains open: how many iterations are needed for no-regret players to approximate an equilibrium? In this paper, we establish the first computational lower bounds for that problem in two-player (general-sum) games under the constraint that the CCE reached approximates the optimal social welfare (or some other natural objective). From a technical standpoint, our approach revolves around proving lower bounds for computing a near-optimal $T$-sparse CCE -- a mixture of $T$ product distributions, thereby circumscribing the iteration complexity of no-regret learning even in the centralized model of computation. Our proof proceeds by extending a classical reduction of Gilboa and Zemel [1989] for optimal Nash to sparse (approximate) CCE. In particular, we show that the inapproximability of maximum clique precludes attaining any non-trivial sparsity in polynomial time. Moreover, we strengthen our hardness results to apply in the low-precision regime as well via the planted clique conjecture.
DynaSaur: Large Language Agents Beyond Predefined Actions
Nguyen, Dang, Lai, Viet Dac, Yoon, Seunghyun, Rossi, Ryan A., Zhao, Handong, Zhang, Ruiyi, Mathur, Puneet, Lipka, Nedim, Wang, Yu, Bui, Trung, Dernoncourt, Franck, Zhou, Tianyi
Existing LLM agent systems typically select actions from a fixed and predefined set at every step. While this approach is effective in closed, narrowly-scoped environments, we argue that it presents two major challenges when deploying LLM agents in real-world scenarios: (1) selecting from a fixed set of actions significantly restricts the planning and acting capabilities of LLM agents, and (2) this approach requires substantial human effort to enumerate and implement all possible actions, which becomes impractical in complex environments with a vast number of potential actions. In this work, we propose an LLM agent framework that enables the dynamic creation and composition of actions in an online manner. In this framework, the agent interacts with the environment by generating and executing programs written in a general-purpose programming language at each step. Furthermore, generated actions are accumulated over time for future reuse. Our extensive experiments on the GAIA benchmark demonstrate that this framework offers significantly greater flexibility and outperforms previous methods. Notably, it allows an LLM agent to recover in scenarios where no relevant action exists in the predefined set or when existing actions fail due to unforeseen edge cases. At the time of writing, we hold the top position on the GAIA public leaderboard. Our code can be found in \href{https://github.com/adobe-research/dynasaur}{https://github.com/adobe-research/dynasaur}.
Know Where You're Uncertain When Planning with Multimodal Foundation Models: A Formal Framework
Bhatt, Neel P., Yang, Yunhao, Siva, Rohan, Milan, Daniel, Topcu, Ufuk, Wang, Zhangyang
Multimodal foundation models offer a promising framework for robotic perception and planning by processing sensory inputs to generate actionable plans. However, addressing uncertainty in both perception (sensory interpretation) and decision-making (plan generation) remains a critical challenge for ensuring task reliability. We present a comprehensive framework to disentangle, quantify, and mitigate these two forms of uncertainty. We first introduce a framework for uncertainty disentanglement, isolating perception uncertainty arising from limitations in visual understanding and decision uncertainty relating to the robustness of generated plans. To quantify each type of uncertainty, we propose methods tailored to the unique properties of perception and decision-making: we use conformal prediction to calibrate perception uncertainty and introduce Formal-Methods-Driven Prediction (FMDP) to quantify decision uncertainty, leveraging formal verification techniques for theoretical guarantees. Building on this quantification, we implement two targeted intervention mechanisms: an active sensing process that dynamically re-observes high-uncertainty scenes to enhance visual input quality and an automated refinement procedure that fine-tunes the model on high-certainty data, improving its capability to meet task specifications. Empirical validation in real-world and simulated robotic tasks demonstrates that our uncertainty disentanglement framework reduces variability by up to 40% and enhances task success rates by 5% compared to baselines. These improvements are attributed to the combined effect of both interventions and highlight the importance of uncertainty disentanglement which facilitates targeted interventions that enhance the robustness and reliability of autonomous systems.
Learning to Construct Implicit Communication Channel
Wang, Han, Chen, Binbin, Zhang, Tieying, Wang, Baoxiang
Effective communication is an essential component in collaborative multi-agent systems. Situations where explicit messaging is not feasible have been common in human society throughout history, which motivate the study of implicit communication. Previous works on learning implicit communication mostly rely on theory of mind (ToM), where agents infer the mental states and intentions of others by interpreting their actions. However, ToM-based methods become less effective in making accurate inferences in complex tasks. In this work, we propose the Implicit Channel Protocol (ICP) framework, which allows agents to construct implicit communication channels similar to the explicit ones. ICP leverages a subset of actions, denoted as the scouting actions, and a mapping between information and these scouting actions that encodes and decodes the messages. We propose training algorithms for agents to message and act, including learning with a randomly initialized information map and with a delayed information map. The efficacy of ICP has been tested on the tasks of Guessing Number, Revealing Goals, and Hanabi, where ICP significantly outperforms baseline methods through more efficient information transmission.
Efficient Collaborative Navigation through Perception Fusion for Multi-Robots in Unknown Environments
Lin, Qingquan, Lu, Weining, Meng, Litong, Li, Chenxi, Liang, Bin
For tasks conducted in unknown environments with efficiency requirements, real-time navigation of multi-robot systems remains challenging due to unfamiliarity with surroundings.In this paper, we propose a novel multi-robot collaborative planning method that leverages the perception of different robots to intelligently select search directions and improve planning efficiency. Specifically, a foundational planner is employed to ensure reliable exploration towards targets in unknown environments and we introduce Graph Attention Architecture with Information Gain Weight(GIWT) to synthesizes the information from the target robot and its teammates to facilitate effective navigation around obstacles.In GIWT, after regionally encoding the relative positions of the robots along with their perceptual features, we compute the shared attention scores and incorporate the information gain obtained from neighboring robots as a supplementary weight. We design a corresponding expert data generation scheme to simulate real-world decision-making conditions for network training. Simulation experiments and real robot tests demonstrates that the proposed method significantly improves efficiency and enables collaborative planning for multiple robots. Our method achieves approximately 82% accuracy on the expert dataset and reduces the average path length by about 8% and 6% across two types of tasks compared to the fundamental planner in ROS tests, and a path length reduction of over 6% in real-world experiments.
Guiding Multi-agent Multi-task Reinforcement Learning by a Hierarchical Framework with Logical Reward Shaping
Liu, Chanjuan, Cong, Jinmiao, Chen, Bingcai, Jin, Yaochu, Zhu, Enqiang
Multi-agent hierarchical reinforcement learning (MAHRL) has been studied as an effective means to solve intelligent decision problems in complex and large-scale environments. However, most current MAHRL algorithms follow the traditional way of using reward functions in reinforcement learning, which limits their use to a single task. This study aims to design a multi-agent cooperative algorithm with logic reward shaping (LRS), which uses a more flexible way of setting the rewards, allowing for the effective completion of multi-tasks. LRS uses Linear Temporal Logic (LTL) to express the internal logic relation of subtasks within a complex task. Then, it evaluates whether the subformulae of the LTL expressions are satisfied based on a designed reward structure. This helps agents to learn to effectively complete tasks by adhering to the LTL expressions, thus enhancing the interpretability and credibility of their decisions. To enhance coordination and cooperation among multiple agents, a value iteration technique is designed to evaluate the actions taken by each agent. Based on this evaluation, a reward function is shaped for coordination, which enables each agent to evaluate its status and complete the remaining subtasks through experiential learning. Experiments have been conducted on various types of tasks in the Minecraft-like environment. The results demonstrate that the proposed algorithm can improve the performance of multi-agents when learning to complete multi-tasks.
Role Play: Learning Adaptive Role-Specific Strategies in Multi-Agent Interactions
Long, Weifan, Wen, Wen, Zhai, Peng, Zhang, Lihua
Zero-shot coordination problem in multi-agent reinforcement learning (MARL), which requires agents to adapt to unseen agents, has attracted increasing attention. Traditional approaches often rely on the Self-Play (SP) framework to generate a diverse set of policies in a policy pool, which serves to improve the generalization capability of the final agent. However, these frameworks may struggle to capture the full spectrum of potential strategies, especially in real-world scenarios that demand agents balance cooperation with competition. In such settings, agents need strategies that can adapt to varying and often conflicting goals. Drawing inspiration from Social Value Orientation (SVO)-where individuals maintain stable value orientations during interactions with others-we propose a novel framework called \emph{Role Play} (RP). RP employs role embeddings to transform the challenge of policy diversity into a more manageable diversity of roles. It trains a common policy with role embedding observations and employs a role predictor to estimate the joint role embeddings of other agents, helping the learning agent adapt to its assigned role. We theoretically prove that an approximate optimal policy can be achieved by optimizing the expected cumulative reward relative to an approximate role-based policy. Experimental results in both cooperative (Overcooked) and mixed-motive games (Harvest, CleanUp) reveal that RP consistently outperforms strong baselines when interacting with unseen agents, highlighting its robustness and adaptability in complex environments.
Can Humans Oversee Agents to Prevent Privacy Leakage? A Study on Privacy Awareness, Preferences, and Trust in Language Model Agents
Zhang, Zhiping, Guo, Bingcan, Li, Tianshi
Language model (LM) agents that act on users' behalf for personal tasks can boost productivity, but are also susceptible to unintended privacy leakage risks. We present the first study on people's capacity to oversee the privacy implications of the LM agents. By conducting a task-based survey (N=300), we investigate how people react to and assess the response generated by LM agents for asynchronous interpersonal communication tasks, compared with a response they wrote. We found that people may favor the agent response with more privacy leakage over the response they drafted or consider both good, leading to an increased harmful disclosure from 15.7% to 55.0%. We further uncovered distinct patterns of privacy behaviors, attitudes, and preferences, and the nuanced interactions between privacy considerations and other factors. Our findings shed light on designing agentic systems that enable privacy-preserving interactions and achieve bidirectional alignment on privacy preferences to help users calibrate trust.