Agents
SAGEval: The frontiers of Satisfactory Agent based NLG Evaluation for reference-free open-ended text
Ghosh, Reshmi, Yao, Tianyi, Chen, Lizzy, Hasan, Sadid, Chen, Tianwei, Bernal, Dario, Jiao, Huitian, Hossain, H M Sajjad
Large Language Model (LLM) integrations into applications like Microsoft365 suite and Google Workspace for creating/processing documents, emails, presentations, etc. has led to considerable enhancements in productivity and time savings. But as these integrations become more more complex, it is paramount to ensure that the quality of output from the LLM-integrated applications are relevant and appropriate for use. Identifying the need to develop robust evaluation approaches for natural language generation, wherein references/ground labels doesn't exist or isn't amply available, this paper introduces a novel framework called "SAGEval" which utilizes a critiquing Agent to provide feedback on scores generated by LLM evaluators. We show that the critiquing Agent is able to rectify scores from LLM evaluators, in absence of references/ground-truth labels, thereby reducing the need for labeled data even for complex NLG evaluation scenarios, like the generation of JSON-structured forms/surveys with responses in different styles like multiple choice, likert ratings, single choice questions, etc.
Agent-Based Modelling Meets Generative AI in Social Network Simulations
Ferraro, Antonino, Galli, Antonio, La Gatta, Valerio, Postiglione, Marco, Orlando, Gian Marco, Russo, Diego, Riccio, Giuseppe, Romano, Antonio, Moscato, Vincenzo
Agent-Based Modelling (ABM) has emerged as an essential tool for simulating social networks, encompassing diverse phenomena such as information dissemination, influence dynamics, and community formation. However, manually configuring varied agent interactions and information flow dynamics poses challenges, often resulting in oversimplified models that lack real-world generalizability. Integrating modern Large Language Models (LLMs) with ABM presents a promising avenue to address these challenges and enhance simulation fidelity, leveraging LLMs' human-like capabilities in sensing, reasoning, and behavior. In this paper, we propose a novel framework utilizing LLM-empowered agents to simulate social network users based on their interests and personality traits. The framework allows for customizable agent interactions resembling various social network platforms, including mechanisms for content resharing and personalized recommendations. We validate our framework using a comprehensive Twitter dataset from the 2020 US election, demonstrating that LLM-agents accurately replicate real users' behaviors, including linguistic patterns and political inclinations. These agents form homogeneous ideological clusters and retain the main themes of their community. Notably, preference-based recommendations significantly influence agent behavior, promoting increased engagement, network homophily and the formation of echo chambers. Overall, our findings underscore the potential of LLM-agents in advancing social media simulations and unraveling intricate online dynamics.
PIANIST: Learning Partially Observable World Models with LLMs for Multi-Agent Decision Making
Light, Jonathan, Xing, Sixue, Liu, Yuanzhe, Chen, Weiqin, Cai, Min, Chen, Xiusi, Wang, Guanzhi, Cheng, Wei, Yue, Yisong, Hu, Ziniu
Effective extraction of the world knowledge in LLMs for complex decision-making tasks remains a challenge. We propose a framework PIANIST for decomposing the world model into seven intuitive components conducive to zero-shot LLM generation. Given only the natural language description of the game and how input observations are formatted, our method can generate a working world model for fast and efficient MCTS simulation. We show that our method works well on two different games that challenge the planning and decision making skills of the agent for both language and non-language based action taking, without any training on domain-specific training data or explicitly defined world model.
From Laws to Motivation: Guiding Exploration through Law-Based Reasoning and Rewards
Chen, Ziyu, Xiao, Zhiqing, Jiang, Xinbei, Zhao, Junbo
Large Language Models (LLMs) and Reinforcement Learning (RL) are two powerful approaches for building autonomous agents. However, due to limited understanding of the game environment, agents often resort to inefficient exploration and trial-and-error, struggling to develop long-term strategies or make decisions. We propose a method that extracts experience from interaction records to model the underlying laws of the game environment, using these experience as internal motivation to guide agents. These experience, expressed in language, are highly flexible and can either assist agents in reasoning directly or be transformed into rewards for guiding training. Our evaluation results in Crafter demonstrate that both RL and LLM agents benefit from these experience, leading to improved overall performance.
Lattice $\phi^{4}$ field theory as a multi-agent system of financial markets
We introduce a $\phi^{4}$ lattice field theory with frustrated dynamics as a multi-agent system to reproduce stylized facts of financial markets such as fat-tailed distributions of returns and clustered volatility. Each lattice site, represented by a continuous degree of freedom, corresponds to an agent experiencing a set of competing interactions which influence its decision to buy or sell a given stock. These interactions comprise a cooperative term, which signifies that the agent should imitate the behavior of its neighbors, and a fictitious field, which compels the agent instead to conform with the opinion of the majority or the minority. To introduce the competing dynamics we exploit the Markov field structure to pursue a constructive decomposition of the $\phi^{4}$ probability distribution which we recompose with a Ferrenberg-Swendsen acceptance or rejection sampling step. We then verify numerically that the multi-agent $\phi^{4}$ field theory produces behavior observed on empirical data from the FTSE 100 London Stock Exchange index. We conclude by discussing how the presence of continuous degrees of freedom within the $\phi^{4}$ lattice field theory enables a representational capacity beyond that possible with multi-agent systems derived from Ising models.
DrugAgent: Automating AI-aided Drug Discovery Programming through LLM Multi-Agent Collaboration
Liu, Sizhe, Lu, Yizhou, Chen, Siyu, Hu, Xiyang, Zhao, Jieyu, Fu, Tianfan, Zhao, Yue
Recent advancements in Large Language Models (LLMs) have opened new avenues for accelerating drug discovery processes. Despite their potential, several critical challenges remain unsolved, particularly in translating theoretical ideas into practical applications within the highly specialized field of pharmaceutical research, limiting practitioners from leveraging the latest AI development in drug discovery. To this end, we introduce DrugAgent, a multi-agent framework aimed at automating machine learning (ML) programming in drug discovery. DrugAgent incorporates domain expertise by identifying specific requirements and building domain-specific tools, while systematically exploring different ideas to find effective solutions. A preliminary case study demonstrates DrugAgent's potential to overcome key limitations LLMs face in drug discovery, moving toward AI-driven innovation. For example, DrugAgent is able to complete the ML programming pipeline end-to-end, from data acquisition to performance evaluation for the ADMET prediction task, and finally select the best model, where the random forest model achieves an F1 score of 0.92 when predicting absorption using the PAMPA dataset.
Learning Two-agent Motion Planning Strategies from Generalized Nash Equilibrium for Model Predictive Control
Kim, Hansung, Zhu, Edward L., Lim, Chang Seok, Borrelli, Francesco
We introduce an Implicit Game-Theoretic MPC (IGT-MPC), a decentralized algorithm for two-agent motion planning that uses a learned value function that predicts the game-theoretic interaction outcomes as the terminal cost-to-go function in a model predictive control (MPC) framework, guiding agents to implicitly account for interactions with other agents and maximize their reward. This approach applies to competitive and cooperative multi-agent motion planning problems which we formulate as constrained dynamic games. Given a constrained dynamic game, we randomly sample initial conditions and solve for the generalized Nash equilibrium (GNE) to generate a dataset of GNE solutions, computing the reward outcome of each game-theoretic interaction from the GNE. The data is used to train a simple neural network to predict the reward outcome, which we use as the terminal cost-to-go function in an MPC scheme. We showcase emerging competitive and coordinated behaviors using IGT-MPC in scenarios such as two-vehicle head-to-head racing and un-signalized intersection navigation. IGT-MPC offers a novel method integrating machine learning and game-theoretic reasoning into model-based decentralized multi-agent motion planning.
On the Linear Speedup of Personalized Federated Reinforcement Learning with Shared Representations
Xiong, Guojun, Wang, Shufan, Jiang, Daniel, Li, Jian
Federated reinforcement learning (FedRL) enables multiple agents to collaboratively learn a policy without sharing their local trajectories collected during agent-environment interactions. However, in practice, the environments faced by different agents are often heterogeneous, leading to poor performance by the single policy learned by existing FedRL algorithms on individual agents. In this paper, we take a further step and introduce a \emph{personalized} FedRL framework (PFedRL) by taking advantage of possibly shared common structure among agents in heterogeneous environments. Specifically, we develop a class of PFedRL algorithms named PFedRL-Rep that learns (1) a shared feature representation collaboratively among all agents, and (2) an agent-specific weight vector personalized to its local environment. We analyze the convergence of PFedTD-Rep, a particular instance of the framework with temporal difference (TD) learning and linear representations. To the best of our knowledge, we are the first to prove a linear convergence speedup with respect to the number of agents in the PFedRL setting. To achieve this, we show that PFedTD-Rep is an example of the federated two-timescale stochastic approximation with Markovian noise. Experimental results demonstrate that PFedTD-Rep, along with an extension to the control setting based on deep Q-networks (DQN), not only improve learning in heterogeneous settings, but also provide better generalization to new environments.
Speech2AffectiveGestures: Synthesizing Co-Speech Gestures with Generative Adversarial Affective Expression Learning
Bhattacharya, Uttaran, Childs, Elizabeth, Rewkowski, Nicholas, Manocha, Dinesh
We present a generative adversarial network to synthesize 3D pose sequences of co-speech upper-body gestures with appropriate affective expressions. Our network consists of two components: a generator to synthesize gestures from a joint embedding space of features encoded from the input speech and the seed poses, and a discriminator to distinguish between the synthesized pose sequences and real 3D pose sequences. We leverage the Mel-frequency cepstral coefficients and the text transcript computed from the input speech in separate encoders in our generator to learn the desired sentiments and the associated affective cues. We design an affective encoder using multi-scale spatial-temporal graph convolutions to transform 3D pose sequences into latent, pose-based affective features. We use our affective encoder in both our generator, where it learns affective features from the seed poses to guide the gesture synthesis, and our discriminator, where it enforces the synthesized gestures to contain the appropriate affective expressions. We perform extensive evaluations on two benchmark datasets for gesture synthesis from the speech, the TED Gesture Dataset and the GENEA Challenge 2020 Dataset. Compared to the best baselines, we improve the mean absolute joint error by 10--33%, the mean acceleration difference by 8--58%, and the Fr\'echet Gesture Distance by 21--34%. We also conduct a user study and observe that compared to the best current baselines, around 15.28% of participants indicated our synthesized gestures appear more plausible, and around 16.32% of participants felt the gestures had more appropriate affective expressions aligned with the speech.
RE-Bench: Evaluating frontier AI R&D capabilities of language model agents against human experts
Wijk, Hjalmar, Lin, Tao, Becker, Joel, Jawhar, Sami, Parikh, Neev, Broadley, Thomas, Chan, Lawrence, Chen, Michael, Clymer, Josh, Dhyani, Jai, Ericheva, Elena, Garcia, Katharyn, Goodrich, Brian, Jurkovic, Nikola, Kinniment, Megan, Lajko, Aron, Nix, Seraphina, Sato, Lucas, Saunders, William, Taran, Maksym, West, Ben, Barnes, Elizabeth
Frontier AI safety policies highlight automation of AI research and development (R&D) by AI agents as an important capability to anticipate. However, there exist few evaluations for AI R&D capabilities, and none that are highly realistic and have a direct comparison to human performance. We introduce RE-Bench (Research Engineering Benchmark, v1), which consists of 7 challenging, open-ended ML research engineering environments and data from 71 8-hour attempts by 61 distinct human experts. We confirm that our experts make progress in the environments given 8 hours, with 82% of expert attempts achieving a non-zero score and 24% matching or exceeding our strong reference solutions. We compare humans to several public frontier models through best-of-k with varying time budgets and agent designs, and find that the best AI agents achieve a score 4x higher than human experts when both are given a total time budget of 2 hours per environment. However, humans currently display better returns to increasing time budgets, narrowly exceeding the top AI agent scores given an 8-hour budget, and achieving 2x the score of the top AI agent when both are given 32 total hours (across different attempts). Qualitatively, we find that modern AI agents possess significant expertise in many ML topics -- e.g. an agent wrote a faster custom Triton kernel than any of our human experts' -- and can generate and test solutions over ten times faster than humans, at much lower cost. We open-source the evaluation environments, human expert data, analysis code and agent trajectories to facilitate future research.