Agents
TransferLight: Zero-Shot Traffic Signal Control on any Road-Network
Schmidt, Johann, Dreyer, Frank, Hashimi, Sayed Abid, Stober, Sebastian
Traffic signal control plays a crucial role in urban mobility. However, existing methods often struggle to generalize beyond their training environments to unseen scenarios with varying traffic dynamics. We present TransferLight, a novel framework designed for robust generalization across road-networks, diverse traffic conditions and intersection geometries. At its core, we propose a log-distance reward function, offering spatially-aware signal prioritization while remaining adaptable to varied lane configurations - overcoming the limitations of traditional pressure-based rewards. Our hierarchical, heterogeneous, and directed graph neural network architecture effectively captures granular traffic dynamics, enabling transferability to arbitrary intersection layouts. Using a decentralized multi-agent approach, global rewards, and novel state transition priors, we develop a single, weight-tied policy that scales zero-shot to any road network without re-training. Through domain randomization during training, we additionally enhance generalization capabilities. Experimental results validate TransferLight's superior performance in unseen scenarios, advancing practical, generalizable intelligent transportation systems to meet evolving urban traffic demands.
Uncertainty-Aware Critic Augmentation for Hierarchical Multi-Agent EV Charging Control
Ting, Lo Pang-Yun, Şenol, Ali, Wang, Huan-Yang, Lai, Hsu-Chao, Chuang, Kun-Ta, Liu, Huan
The advanced bidirectional EV charging and discharging technology, aimed at supporting grid stability and emergency operations, has driven a growing interest in workplace applications. It not only effectively reduces electricity expenses but also enhances the resilience of handling practical issues, such as peak power limitation, fluctuating energy prices, and unpredictable EV departures. However, existing EV charging strategies have yet to fully consider these factors in a way that benefits both office buildings and EV users simultaneously. To address these issues, we propose HUCA, a novel real-time charging control for regulating energy demands for both the building and electric vehicles. HUCA employs hierarchical actor-critic networks to dynamically reduce electricity costs in buildings, accounting for the needs of EV charging in the dynamic pricing scenario. To tackle the uncertain EV departures, a new critic augmentation is introduced to account for departure uncertainties in evaluating the charging decisions, while maintaining the robustness of the charging control. Experiments on real-world electricity datasets under both simulated certain and uncertain departure scenarios demonstrate that HUCA outperforms baselines in terms of total electricity costs while maintaining competitive performance in fulfilling EV charging requirements. A case study also manifests that HUCA effectively balances energy supply between the building and EVs based on real-time information.
Multi-Agent Path Finding in Continuous Spaces with Projected Diffusion Models
Liang, Jinhao, Christopher, Jacob K., Koenig, Sven, Fioretto, Ferdinando
Multi-Agent Path Finding (MAPF) is a fundamental problem in robotics, requiring the computation of collision-free paths for multiple agents moving from their respective start to goal positions. Coordinating multiple agents in a shared environment poses significant challenges, especially in continuous spaces where traditional optimization algorithms struggle with scalability. Moreover, these algorithms often depend on discretized representations of the environment, which can be impractical in image-based or high-dimensional settings. Recently, diffusion models have shown promise in single-agent path planning, capturing complex trajectory distributions and generating smooth paths that navigate continuous, high-dimensional spaces. However, directly extending diffusion models to MAPF introduces new challenges since these models struggle to ensure constraint feasibility, such as inter-agent collision avoidance. To overcome this limitation, this work proposes a novel approach that integrates constrained optimization with diffusion models for MAPF in continuous spaces. This unique combination directly produces feasible multi-agent trajectories that respect collision avoidance and kinematic constraints. The effectiveness of our approach is demonstrated across various challenging simulated scenarios of varying dimensionality.
Asynchronous Training of Mixed-Role Human Actors in a Partially-Observable Environment
Chang, Kimberlee Chestnut, Jensen, Reed, Paleja, Rohan, Polk, Sam L., Seater, Rob, Steilberg, Jackson, Schiefelbein, Curran, Scheldrup, Melissa, Gombolay, Matthew, Ramirez, Mabel D.
In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a paradigm for cooperative asynchronous training of human teams in which trainees practice coordination with autonomous teammates rather than humans. We introduce a novel experimental design for evaluating autonomous teammates for use as training partners in cooperative training. We apply the design to a human-subjects experiment where humans are trained with either another human or an autonomous teammate and are evaluated with a new human subject in a new, partially observable, cooperative game developed for this study. Importantly, we employ a method to cluster teammate trajectories from demonstrations performed in the experiment to form a smaller number of training conditions. This results in a simpler experiment design that enabled us to conduct a complex cooperative training human-subjects study in a reasonable amount of time. Through a demonstration of the proposed experimental design, we provide takeaways and design recommendations for future research in the development of cooperative asynchronous training systems utilizing robot surrogates for human teammates.
Causal Composition Diffusion Model for Closed-loop Traffic Generation
Lin, Haohong, Huang, Xin, Phan-Minh, Tung, Hayden, David S., Zhang, Huan, Zhao, Ding, Srinivasa, Siddhartha, Wolff, Eric M., Chen, Hongge
Simulation is critical for safety evaluation in autonomous driving, particularly in capturing complex interactive behaviors. However, generating realistic and controllable traffic scenarios in long-tail situations remains a significant challenge. Existing generative models suffer from the conflicting objective between user-defined controllability and realism constraints, which is amplified in safety-critical contexts. In this work, we introduce the Causal Compositional Diffusion Model (CCDiff), a structure-guided diffusion framework to address these challenges. We first formulate the learning of controllable and realistic closed-loop simulation as a constrained optimization problem. Then, CCDiff maximizes controllability while adhering to realism by automatically identifying and injecting causal structures directly into the diffusion process, providing structured guidance to enhance both realism and controllability. Through rigorous evaluations on benchmark datasets and in a closed-loop simulator, CCDiff demonstrates substantial gains over state-of-the-art approaches in generating realistic and user-preferred trajectories. Our results show CCDiff's effectiveness in extracting and leveraging causal structures, showing improved closed-loop performance based on key metrics such as collision rate, off-road rate, FDE, and comfort.
Observation Interference in Partially Observable Assistance Games
Emmons, Scott, Oesterheld, Caspar, Conitzer, Vincent, Russell, Stuart
We study partially observable assistance games (POAGs), a model of the human-AI value alignment problem which allows the human and the AI assistant to have partial observations. Motivated by concerns of AI deception, we study a qualitatively new phenomenon made possible by partial observability: would an AI assistant ever have an incentive to interfere with the human's observations? First, we prove that sometimes an optimal assistant must take observation-interfering actions, even when the human is playing optimally, and even when there are otherwise-equivalent actions available that do not interfere with observations. Though this result seems to contradict the classic theorem from single-agent decision making that the value of perfect information is nonnegative, we resolve this seeming contradiction by developing a notion of interference defined on entire policies. This can be viewed as an extension of the classic result that the value of perfect information is nonnegative into the cooperative multiagent setting. Second, we prove that if the human is simply making decisions based on their immediate outcomes, the assistant might need to interfere with observations as a way to query the human's preferences. We show that this incentive for interference goes away if the human is playing optimally, or if we introduce a communication channel for the human to communicate their preferences to the assistant. Third, we show that if the human acts according to the Boltzmann model of irrationality, this can create an incentive for the assistant to interfere with observations. Finally, we use an experimental model to analyze tradeoffs faced by the AI assistant in practice when considering whether or not to take observation-interfering actions.
ResearchTown: Simulator of Human Research Community
Yu, Haofei, Hong, Zhaochen, Cheng, Zirui, Zhu, Kunlun, Xuan, Keyang, Yao, Jinwei, Feng, Tao, You, Jiaxuan
Large Language Models (LLMs) have demonstrated remarkable potential in scientific domains, yet a fundamental question remains unanswered: Can we simulate human research communities with LLMs? Addressing this question can deepen our understanding of the processes behind idea brainstorming and inspire the automatic discovery of novel scientific insights. In this work, we propose ResearchTown, a multi-agent framework for research community simulation. Within this framework, the human research community is simplified and modeled as an agent-data graph, where researchers and papers are represented as agent-type and data-type nodes, respectively, and connected based on their collaboration relationships. We also introduce TextGNN, a text-based inference framework that models various research activities (e.g., paper reading, paper writing, and review writing) as special forms of a unified message-passing process on the agent-data graph. To evaluate the quality of the research simulation, we present ResearchBench, a benchmark that uses a node-masking prediction task for scalable and objective assessment based on similarity. Our experiments reveal three key findings: (1) ResearchTown can provide a realistic simulation of collaborative research activities, including paper writing and review writing; (2) ResearchTown can maintain robust simulation with multiple researchers and diverse papers; (3) ResearchTown can generate interdisciplinary research ideas that potentially inspire novel research directions.
Survey of Large Multimodal Model Datasets, Application Categories and Taxonomy
Pattnayak, Priyaranjan, Patel, Hitesh Laxmichand, Kumar, Bhargava, Agarwal, Amit, Banerjee, Ishan, Panda, Srikant, Kumar, Tejaswini
Multimodal learning, a rapidly evolving field in artificial intelligence, seeks to construct more versatile and robust systems by integrating and analyzing diverse types of data, including text, images, audio, and video. Inspired by the human ability to assimilate information through many senses, this method enables applications such as text-to-video conversion, visual question answering, and image captioning. Recent developments in datasets that support multimodal language models (MLLMs) are highlighted in this overview. Large-scale multimodal datasets are essential because they allow for thorough testing and training of these models. With an emphasis on their contributions to the discipline, the study examines a variety of datasets, including those for training, domain-specific tasks, and real-world applications. It also emphasizes how crucial benchmark datasets are for assessing models' performance in a range of scenarios, scalability, and applicability. Since multimodal learning is always changing, overcoming these obstacles will help AI research and applications reach new heights.
Sensitivity Curve Maximization: Attacking Robust Aggregators in Distributed Learning
Schroth, Christian A., Vlaski, Stefan, Zoubir, Abdelhak M.
In distributed learning agents aim at collaboratively solving a global learning problem. It becomes more and more likely that individual agents are malicious or faulty with an increasing size of the network. This leads to a degeneration or complete breakdown of the learning process. Classical aggregation schemes are prone to breakdown at small contamination rates, therefore robust aggregation schemes are sought for. While robust aggregation schemes can generally tolerate larger contamination rates, many have been shown to be susceptible to carefully crafted malicious attacks. In this work, we show how the sensitivity curve (SC), a classical tool from robust statistics, can be used to systematically derive optimal attack patterns against arbitrary robust aggregators, in most cases rendering them ineffective. We show the effectiveness of the proposed attack in multiple simulations.
SmartAgent: Chain-of-User-Thought for Embodied Personalized Agent in Cyber World
Zhang, Jiaqi, Gao, Chen, Zhang, Liyuan, Li, Yong, Yin, Hongzhi
Recent advances in embodied agents with multimodal perception and reasoning capabilities based on large vision-language models (LVLMs), excel in autonomously interacting either real or cyber worlds, helping people make intelligent decisions in complex environments. However, the current works are normally optimized by golden action trajectories or ideal task-oriented solutions toward a definitive goal. This paradigm considers limited user-oriented factors, which could be the reason for their performance reduction in a wide range of personal assistant applications. To address this, we propose Chain-of-User-Thought (COUT), a novel embodied reasoning paradigm that takes a chain of thought from basic action thinking to explicit and implicit personalized preference thought to incorporate personalized factors into autonomous agent learning. To target COUT, we introduce SmartAgent, an agent framework perceiving cyber environments and reasoning personalized requirements as 1) interacting with GUI to access an item pool, 2) generating users' explicit requirements implied by previous actions, and 3) recommending items to fulfill users' implicit requirements. To demonstrate SmartAgent's capabilities, we also create a brand-new dataset SmartSpot that offers a full-stage personalized action-involved environment. To our best knowledge, our work is the first to formulate the COUT process, serving as a preliminary attempt towards embodied personalized agent learning. Our extensive experiments on SmartSpot illuminate SmartAgent's functionality among a series of embodied and personalized sub-tasks. We will release code and data upon paper notification at https://github.com/tsinghua-fib-lab/SmartAgent.