Agents
Building a Cognitive Twin Using a Distributed Cognitive System and an Evolution Strategy
Gibaut, Wandemberg, Gudwin, Ricardo
Approximately at the same time, based on the ideas This work proposes an approach that uses an evolutionary presented by Newell, Rosenbloom and Laird (1989), Laird algorithm along traditional Machine Learning methods released early versions of the SOAR cognitive architecture to build a digital, distributed cognitive agent capable of (Laird and Rosenbloom, 1996; Laird, 2012). By the end of emulating the potential actions (input-output behavior) of the 1990s, a large group of researchers involved in the Simulation a user while allowing further analysis and experimentation of Adaptive Behavior shaped the concept of Cognitive - at a certain level - of its internal structures. We focus Architecture as an essential set of structures and processes on the usage of simple devices and the automation of this necessary for the generation of a computational, cognitive building process, rather than manually designing the agent.
Simulating Rumor Spreading in Social Networks using LLM Agents
Hu, Tianrui, Liakopoulos, Dimitrios, Wei, Xiwen, Marculescu, Radu, Yadwadkar, Neeraja J.
With the rise of social media, misinformation has become increasingly prevalent, fueled largely by the spread of rumors. This study explores the use of Large Language Model (LLM) agents within a novel framework to simulate and analyze the dynamics of rumor propagation across social networks. To this end, we design a variety of LLM-based agent types and construct four distinct network structures to conduct these simulations. Our framework assesses the effectiveness of different network constructions and agent behaviors in influencing the spread of rumors. Our results demonstrate that the framework can simulate rumor spreading across more than one hundred agents in various networks with thousands of edges. The evaluations indicate that network structure, personas, and spreading schemes can significantly influence rumor dissemination, ranging from no spread to affecting 83\% of agents in iterations, thereby offering a realistic simulation of rumor spread in social networks.
Beyond Win Rates: A Clustering-Based Approach to Character Balance Analysis in Team-Based Games
Character diversity in competitive games, while enriching gameplay, often introduces balance challenges that can negatively impact player experience and strategic depth. Traditional balance assessments rely on aggregate metrics like win rates and pick rates, which offer limited insight into the intricate dynamics of team-based games and nuanced character roles. This paper proposes a novel clustering-based methodology to analyze character balance, leveraging in-game data from Valorant to account for team composition influences and reveal latent character roles. By applying hierarchical agglomerative clustering with Jensen-Shannon Divergence to professional match data from the Valorant Champions Tour 2022, our approach identifies distinct clusters of agents exhibiting similar co-occurrence patterns within team compositions. This method not only complements existing quantitative metrics but also provides a more holistic and interpretable perspective on character synergies and potential imbalances, offering game developers a valuable tool for informed and context-aware balance adjustments.
The AI Agent Index
Casper, Stephen, Bailey, Luke, Hunter, Rosco, Ezell, Carson, Cabalé, Emma, Gerovitch, Michael, Slocum, Stewart, Wei, Kevin, Jurkovic, Nikola, Khan, Ariba, Christoffersen, Phillip J. K., Ozisik, A. Pinar, Trivedi, Rakshit, Hadfield-Menell, Dylan, Kolt, Noam
Leading AI developers and startups are increasingly deploying agentic AI systems that can plan and execute complex tasks with limited human involvement. However, there is currently no structured framework for documenting the technical components, intended uses, and safety features of agentic systems. To fill this gap, we introduce the AI Agent Index, the first public database to document information about currently deployed agentic AI systems. For each system that meets the criteria for inclusion in the index, we document the system's components (e.g., base model, reasoning implementation, tool use), application domains (e.g., computer use, software engineering), and risk management practices (e.g., evaluation results, guardrails), based on publicly available information and correspondence with developers. We find that while developers generally provide ample information regarding the capabilities and applications of agentic systems, they currently provide limited information regarding safety and risk management practices. The AI Agent Index is available online at https://aiagentindex.mit.edu/
Develop AI Agents for System Engineering in Factorio
Continuing advances in frontier model research are paving the way for widespread deployment of AI agents. Meanwhile, global interest in building large, complex systems in software, manufacturing, energy and logistics has never been greater. Although AI driven system engineering holds tremendous promise, the static benchmarks dominating agent evaluations today fail to capture the crucial skills required for implementing dynamic systems, such as managing uncertain trade-offs and ensuring proactive adaptability. This position paper advocates for training and evaluating AI agents' system engineering abilities through automation-oriented sandbox games-particularly Factorio. By directing research efforts in this direction, we can equip AI agents with the specialized reasoning and long-horizon planning necessary to design, maintain, and optimize tomorrow's most demanding engineering projects.
Bottom-Up Reputation Promotes Cooperation with Multi-Agent Reinforcement Learning
Ren, Tianyu, Yao, Xuan, Li, Yang, Zeng, Xiao-Jun
Reputation serves as a powerful mechanism for promoting cooperation in multi-agent systems, as agents are more inclined to cooperate with those of good social standing. While existing multi-agent reinforcement learning methods typically rely on predefined social norms to assign reputations, the question of how a population reaches a consensus on judgement when agents hold private, independent views remains unresolved. In this paper, we propose a novel bottom-up reputation learning method, Learning with Reputation Reward (LR2), designed to promote cooperative behaviour through rewards shaping based on assigned reputation. Our agent architecture includes a dilemma policy that determines cooperation by considering the impact on neighbours, and an evaluation policy that assigns reputations to affect the actions of neighbours while optimizing self-objectives. It operates using local observations and interaction-based rewards, without relying on centralized modules or predefined norms. Our findings demonstrate the effectiveness and adaptability of LR2 across various spatial social dilemma scenarios. Interestingly, we find that LR2 stabilizes and enhances cooperation not only with reward reshaping from bottom-up reputation but also by fostering strategy clustering in structured populations, thereby creating environments conducive to sustained cooperation.
Provable Ordering and Continuity in Vision-Language Pretraining for Generalizable Embodied Agents
Zhang, Zhizhen, Zhu, Lei, Fang, Zhen, Huang, Zi, Luo, Yadan
Pre-training vision-language representations on human action videos has emerged as a promising approach to reduce reliance on large-scale expert demonstrations for training embodied agents. However, prior methods often employ time contrastive learning based on goal-reaching heuristics, progressively aligning language instructions from the initial to the final frame. This overemphasis on future frames can result in erroneous vision-language associations, as actions may terminate early or include irrelevant moments in the end. To address this issue, we propose Action Temporal Coherence Learning (AcTOL) to learn ordered and continuous vision-language representations without rigid goal-based constraint. AcTOL treats a video as a continuous trajectory where it (1) contrasts semantic differences between frames to reflect their natural ordering, and (2) imposes a local Brownian bridge constraint to ensure smooth transitions across intermediate frames. Extensive imitation learning experiments across varying numbers of demonstrations show that the pretrained features significantly enhance downstream manipulation tasks by up to 49% with high robustness to different linguistic styles of instructions, offering a viable pathway toward generalized embodied agents. The source code is included in the supplementary material for reference.
Learning Human Perception Dynamics for Informative Robot Communication
Chen, Shenghui, Zhao, Ruihan, Chinchali, Sandeep, Topcu, Ufuk
Human-robot cooperative navigation is challenging in environments with incomplete information. We introduce CoNav-Maze, a simulated robotics environment where a robot navigates using local perception while a human operator provides guidance based on an inaccurate map. The robot can share its camera views to improve the operator's understanding of the environment. To enable efficient human-robot cooperation, we propose Information Gain Monte Carlo Tree Search (IG-MCTS), an online planning algorithm that balances autonomous movement and informative communication. Central to IG-MCTS is a neural human perception dynamics model that estimates how humans distill information from robot communications. We collect a dataset through a crowdsourced mapping task in CoNav-Maze and train this model using a fully convolutional architecture with data augmentation. User studies show that IG-MCTS outperforms teleoperation and instruction-following baselines, achieving comparable task performance with significantly less communication and lower human cognitive load, as evidenced by eye-tracking metrics.
Memento No More: Coaching AI Agents to Master Multiple Tasks via Hints Internalization
Alakuijala, Minttu, Gao, Ya, Ananov, Georgy, Kaski, Samuel, Marttinen, Pekka, Ilin, Alexander, Valpola, Harri
As the general capabilities of artificial intelligence (AI) agents continue to evolve, their ability to learn to master multiple complex tasks through experience remains a key challenge. Current LLM agents, particularly those based on proprietary language models, typically rely on prompts to incorporate knowledge about the target tasks. This approach does not allow the agent to internalize this information and instead relies on ever-expanding prompts to sustain its functionality in diverse scenarios. This resembles a system of notes used by a person affected by anterograde amnesia, the inability to form new memories. In this paper, we propose a novel method to train AI agents to incorporate knowledge and skills for multiple tasks without the need for either cumbersome note systems or prior high-quality demonstration data. Our approach employs an iterative process where the agent collects new experiences, receives corrective feedback from humans in the form of hints, and integrates this feedback into its weights via a context distillation training procedure. We demonstrate the efficacy of our approach by implementing it in a Llama-3-based agent which, after only a few rounds of feedback, outperforms advanced models GPT-4o and DeepSeek-V3 in a taskset requiring correct sequencing of information retrieval, tool use, and question answering.
Expected Return Symmetries
Muglich, Darius, Forkel, Johannes, van der Pol, Elise, Foerster, Jakob
Symmetry is an important inductive bias that can improve model robustness and generalization across many deep learning domains. In multi-agent settings, a priori known symmetries have been shown to address a fundamental coordination failure mode known as mutually incompatible symmetry breaking; e.g. in a game where two independent agents can choose to move "left'' or "right'', and where a reward of +1 or -1 is received when the agents choose the same action or different actions, respectively. However, the efficient and automatic discovery of environment symmetries, in particular for decentralized partially observable Markov decision processes, remains an open problem. Furthermore, environmental symmetry breaking constitutes only one type of coordination failure, which motivates the search for a more accessible and broader symmetry class. In this paper, we introduce such a broader group of previously unexplored symmetries, which we call expected return symmetries, which contains environment symmetries as a subgroup. We show that agents trained to be compatible under the group of expected return symmetries achieve better zero-shot coordination results than those using environment symmetries. As an additional benefit, our method makes minimal a priori assumptions about the structure of their environment and does not require access to ground truth symmetries.