Agents
Human Implicit Preference-Based Policy Fine-tuning for Multi-Agent Reinforcement Learning in USV Swarm
Kim, Hyeonjun, Lee, Kanghoon, Park, Junho, Li, Jiachen, Park, Jinkyoo
Multi-Agent Reinforcement Learning (MARL) has shown promise in solving complex problems involving cooperation and competition among agents, such as an Unmanned Surface Vehicle (USV) swarm used in search and rescue, surveillance, and vessel protection. However, aligning system behavior with user preferences is challenging due to the difficulty of encoding expert intuition into reward functions. To address the issue, we propose a Reinforcement Learning with Human Feedback (RLHF) approach for MARL that resolves credit-assignment challenges through an Agent-Level Feedback system categorizing feedback into intra-agent, inter-agent, and intra-team types. To overcome the challenges of direct human feedback, we employ a Large Language Model (LLM) evaluator to validate our approach using feedback scenarios such as region constraints, collision avoidance, and task allocation. Our method effectively refines USV swarm policies, addressing key challenges in multi-agent systems while maintaining fairness and performance consistency.
Large-Scale AI in Telecom: Charting the Roadmap for Innovation, Scalability, and Enhanced Digital Experiences
Shahid, Adnan, Kliks, Adrian, Al-Tahmeesschi, Ahmed, Elbakary, Ahmed, Nikou, Alexandros, Maatouk, Ali, Mokh, Ali, Kazemi, Amirreza, De Domenico, Antonio, Karapantelakis, Athanasios, Cheng, Bo, Yang, Bo, Wang, Bohao, Fischione, Carlo, Zhang, Chao, Issaid, Chaouki Ben, Yuen, Chau, Peng, Chenghui, Huang, Chongwen, Chaccour, Christina, Thomas, Christo Kurisummoottil, Sharma, Dheeraj, Kalogiros, Dimitris, Niyato, Dusit, De Poorter, Eli, Mhanna, Elissa, Strinati, Emilio Calvanese, Bader, Faouzi, Abdeldayem, Fathi, Wang, Fei, Zhu, Fenghao, Fontanesi, Gianluca, Geraci, Giovanni, Zhou, Haibo, Purmehdi, Hakimeh, Ahmadi, Hamed, Zou, Hang, Du, Hongyang, Lee, Hoon, Yang, Howard H., Poli, Iacopo, Carron, Igor, Chatzistefanidis, Ilias, Lee, Inkyu, Pitsiorlas, Ioannis, Fontaine, Jaron, Wu, Jiajun, Zeng, Jie, Li, Jinan, Karam, Jinane, Gemayel, Johny, Deng, Juan, Frison, Julien, Huang, Kaibin, Qiu, Kehai, Ball, Keith, Wang, Kezhi, Guo, Kun, Tassiulas, Leandros, Gwenole, Lecorve, Yue, Liexiang, Bariah, Lina, Powell, Louis, Dryjanski, Marcin, Galdon, Maria Amparo Canaveras, Kountouris, Marios, Hafeez, Maryam, Elkael, Maxime, Bennis, Mehdi, Boudjelli, Mehdi, Dai, Meiling, Debbah, Merouane, Polese, Michele, Assaad, Mohamad, Benzaghta, Mohamed, Refai, Mohammad Al, Djerrab, Moussab, Syed, Mubeen, Amir, Muhammad, Yan, Na, Alkaabi, Najla, Li, Nan, Sehad, Nassim, Nikaein, Navid, Hashash, Omar, Sroka, Pawel, Yang, Qianqian, Zhao, Qiyang, Silab, Rasoul Nikbakht, Ying, Rex, Morabito, Roberto, Li, Rongpeng, Madi, Ryad, Ayoubi, Salah Eddine El, D'Oro, Salvatore, Lasaulce, Samson, Shalmashi, Serveh, Liu, Sige, Cherrared, Sihem, Chetty, Swarna Bindu, Dutta, Swastika, Zaidi, Syed A. R., Chen, Tianjiao, Murphy, Timothy, Melodia, Tommaso, Quek, Tony Q. S., Ram, Vishnu, Saad, Walid, Hamidouche, Wassim, Chen, Weilong, Liu, Xiaoou, Yu, Xiaoxue, Wang, Xijun, Shang, Xingyu, Wang, Xinquan, Cao, Xuelin, Su, Yang, Liang, Yanping, Deng, Yansha, Yang, Yifan, Cui, Yingping, Sun, Yu, Chen, Yuxuan, Pointurier, Yvan, Nehme, Zeinab, Nezami, Zeinab, Yang, Zhaohui, Zhang, Zhaoyang, Liu, Zhe, Yang, Zhenyu, Han, Zhu, Zhou, Zhuang, Chen, Zihan, Chen, Zirui, Shuai, Zitao
The rise of generative artificial intelligence (AI) as a novel frontier that uniquely merges advanced levels of intelligence with revolutionary user experiences is redefining the AI landscape for future cellular networks. In particular, the transition towards 6G systems has introduced a myriad of challenges inherent to their AI-native network design, requiring innovative solutions to enable real-time network orchestration, intelligent decision-making, and adaptive dynamic configurations. Meanwhile, the envisioned user experiences for 6G are growing increasingly complex, exceeding the capabilities offered by vintage wireless technologies and conventional AI solutions to satisfy their advanced demands. With its disruptive impact evident across diverse fields, generative AI possesses immense potential to tackle these challenges, leveraging its exceptional capabilities to manage complex tasks, operate autonomously, and adapt seamlessly to scenarios beyond its training domain. Remarkably, generative AI provides a transformative opportunity for telecom and cellular networks to bridge this defined gap in 6G systems, thereby shifting towards a new era with cutting-edge AI innovations across the different system and user levels.
Safe Distributed Learning-Enhanced Predictive Control for Multiple Quadrupedal Robots
Zhan, Weishu, Liang, Zheng, Song, Hongyu, Pan, Wei
Quadrupedal robots exhibit remarkable adaptability in unstructured environments, making them well-suited for formation control in real-world applications. However, keeping stable formations while ensuring collision-free navigation presents significant challenges due to dynamic obstacles, communication constraints, and the complexity of legged locomotion. This paper proposes a distributed model predictive control framework for multi-quadruped formation control, integrating Control Lyapunov Functions to ensure formation stability and Control Barrier Functions for decentralized safety enforcement. To address the challenge of dynamically changing team structures, we introduce Scale-Adaptive Permutation-Invariant Encoding (SAPIE), which enables robust feature encoding of neighboring robots while preserving permutation invariance. Additionally, we develop a low-latency Data Distribution Service-based communication protocol and an event-triggered deadlock resolution mechanism to enhance real-time coordination and prevent motion stagnation in constrained spaces. Our framework is validated through high-fidelity simulations in NVIDIA Omniverse Isaac Sim and real-world experiments using our custom quadrupedal robotic system, XG. Results demonstrate stable formation control, real-time feasibility, and effective collision avoidance, validating its potential for large-scale deployment.
A Case Study of Counting the Number of Unique Users in Linear and Non-Linear Trails -- A Multi-Agent System Approach
Parks play a crucial role in enhancing the quality of life by providing recreational spaces and environmental benefits. Understanding the patterns of park usage, including the number of visitors and their activities, is essential for effective security measures, infrastructure maintenance, and resource allocation. Traditional methods rely on single-entry sensors that count total visits but fail to distinguish unique users, limiting their effectiveness due to manpower and cost constraints.With advancements in affordable video surveillance and networked processing, more comprehensive park usage analysis is now feasible. This study proposes a multi-agent system leveraging low-cost cameras in a distributed network to track and analyze unique users. As a case study, we deployed this system at the Jack A. Markell (JAM) Trail in Wilmington, Delaware, and Hall Trail in Newark, Delaware. The system captures video data, autonomously processes it using existing algorithms, and extracts user attributes such as speed, direction, activity type, clothing color, and gender. These attributes are shared across cameras to construct movement trails and accurately count unique visitors. Our approach was validated through comparison with manual human counts and simulated scenarios under various conditions. The results demonstrate a 72% success rate in identifying unique users, setting a benchmark in automated park activity monitoring. Despite challenges such as camera placement and environmental factors, our findings suggest that this system offers a scalable, cost-effective solution for real-time park usage analysis and visitor behavior tracking.
FedMABench: Benchmarking Mobile Agents on Decentralized Heterogeneous User Data
Wang, Wenhao, Yu, Zijie, Ye, Rui, Zhang, Jianqing, Chen, Siheng, Wang, Yanfeng
Mobile agents have attracted tremendous research participation recently. Traditional approaches to mobile agent training rely on centralized data collection, leading to high cost and limited scalability. Distributed training utilizing federated learning offers an alternative by harnessing real-world user data, providing scalability and reducing costs. However, pivotal challenges, including the absence of standardized benchmarks, hinder progress in this field. To tackle the challenges, we introduce FedMABench, the first benchmark for federated training and evaluation of mobile agents, specifically designed for heterogeneous scenarios. FedMABench features 6 datasets with 30+ subsets, 8 federated algorithms, 10+ base models, and over 800 apps across 5 categories, providing a comprehensive framework for evaluating mobile agents across diverse environments. Through extensive experiments, we uncover several key insights: federated algorithms consistently outperform local training; the distribution of specific apps plays a crucial role in heterogeneity; and, even apps from distinct categories can exhibit correlations during training. FedMABench is publicly available at: https://github.com/wwh0411/FedMABench with the datasets at: https://huggingface.co/datasets/wwh0411/FedMABench.
Multi-Robot Collaboration through Reinforcement Learning and Abstract Simulation
Labiosa, Adam, Hanna, Josiah P.
Teams of people coordinate to perform complex tasks by forming abstract mental models of world and agent dynamics. The use of abstract models contrasts with much recent work in robot learning that uses a high-fidelity simulator and reinforcement learning (RL) to obtain policies for physical robots. Motivated by this difference, we investigate the extent to which so-called abstract simulators can be used for multi-agent reinforcement learning (MARL) and the resulting policies successfully deployed on teams of physical robots. An abstract simulator models the robot's target task at a high-level of abstraction and discards many details of the world that could impact optimal decision-making. Policies are trained in an abstract simulator then transferred to the physical robot by making use of separately-obtained low-level perception and motion control modules. We identify three key categories of modifications to the abstract simulator that enable policy transfer to physical robots: simulation fidelity enhancements, training optimizations and simulation stochasticity. We then run an empirical study with extensive ablations to determine the value of each modification category for enabling policy transfer in cooperative robot soccer tasks. We also compare the performance of policies produced by our method with a well-tuned non-learning-based behavior architecture from the annual RoboCup competition and find that our approach leads to a similar level of performance. Broadly we show that MARL can be use to train cooperative physical robot behaviors using highly abstract models of the world.
Ergodic Exploration over Meshable Surfaces
Dong, Dayi, Xu, Albert, Gutow, Geordan, Choset, Howie, Abraham, Ian
Robotic search and rescue, exploration, and inspection require trajectory planning across a variety of domains. A popular approach to trajectory planning for these types of missions is ergodic search, which biases a trajectory to spend time in parts of the exploration domain that are believed to contain more information. Most prior work on ergodic search has been limited to searching simple surfaces, like a 2D Euclidean plane or a sphere, as they rely on projecting functions defined on the exploration domain onto analytically obtained Fourier basis functions. In this paper, we extend ergodic search to any surface that can be approximated by a triangle mesh. The basis functions are approximated through finite element methods on a triangle mesh of the domain. We formally prove that this approximation converges to the continuous case as the mesh approximation converges to the true domain. We demonstrate that on domains where analytical basis functions are available (plane, sphere), the proposed method obtains equivalent results, and while on other domains (torus, bunny, wind turbine), the approach is versatile enough to still search effectively. Lastly, we also compare with an existing ergodic search technique that can handle complex domains and show that our method results in a higher quality exploration.
Multi-Agent Ergodic Exploration under Smoke-Based, Time-Varying Sensor Visibility Constraints
Wittemyer, Elena, Rao, Ananya, Abraham, Ian, Choset, Howie
In this work, we consider the problem of multi-agent informative path planning (IPP) for robots whose sensor visibility continuously changes as a consequence of a time-varying natural phenomenon. We leverage ergodic trajectory optimization (ETO), which generates paths such that the amount of time an agent spends in an area is proportional to the expected information in that area. We focus specifically on the problem of multi-agent drone search of a wildfire, where we use the time-varying environmental process of smoke diffusion to construct a sensor visibility model. This sensor visibility model is used to repeatedly calculate an expected information distribution (EID) to be used in the ETO algorithm. Our experiments show that our exploration method achieves improved information gathering over both baseline search methods and naive ergodic search formulations.
INTENT: Trajectory Prediction Framework with Intention-Guided Contrastive Clustering
Accurate trajectory prediction of road agents (e.g., pedestrians, vehicles) is an essential prerequisite for various intelligent systems applications, such as autonomous driving and robotic navigation. Recent research highlights the importance of environmental contexts (e.g., maps) and the "multi-modality" of trajectories, leading to increasingly complex model structures. However, real-world deployments require lightweight models that can quickly migrate and adapt to new environments. Additionally, the core motivations of road agents, referred to as their intentions, deserves further exploration. In this study, we advocate that understanding and reasoning road agents' intention plays a key role in trajectory prediction tasks, and the main challenge is that the concept of intention is fuzzy and abstract. To this end, we present INTENT, an efficient intention-guided trajectory prediction model that relies solely on information contained in the road agent's trajectory. Our model distinguishes itself from existing models in several key aspects: (i) We explicitly model road agents' intentions through contrastive clustering, accommodating the fuzziness and abstraction of human intention in their trajectories. (ii) The proposed INTENT is based solely on multi-layer perceptrons (MLPs), resulting in reduced training and inference time, making it very efficient and more suitable for real-world deployment. (iii) By leveraging estimated intentions and an innovative algorithm for transforming trajectory observations, we obtain more robust trajectory representations that lead to superior prediction accuracy. Extensive experiments on real-world trajectory datasets for pedestrians and autonomous vehicles demonstrate the effectiveness and efficiency of INTENT.
VQEL: Enabling Self-Developed Symbolic Language in Agents through Vector Quantization in Emergent Language Games
Paqaleh, Mohammad Mahdi Samiei, Baghshah, Mahdieh Soleymani
In the field of emergent language, efforts have traditionally focused on developing communication protocols through interactions between agents in referential games. However, the aspect of internal language learning, where language serves not only as a communicative tool with others but also as a means for individual thinking, self-reflection, and problem-solving remains underexplored. Developing a language through self-play, without another agent's involvement, poses a unique challenge. It requires an agent to craft symbolic representations and train them using direct gradient methods. The challenge here is that if an agent attempts to learn symbolic representations through self-play using conventional modeling and techniques such as REINFORCE, the solution will offer no advantage over previous multi-agent approaches. We introduce VQEL, a novel method that incorporates Vector Quantization into the agents' architecture, enabling them to autonomously invent and develop discrete symbolic representations in a self-play referential game. Following the self-play phase, agents can enhance their language through reinforcement learning and interactions with other agents in the mutual-play phase. Our experiments across various datasets demonstrate that VQEL not only outperforms the traditional REINFORCE method but also benefits from improved control and reduced susceptibility to collapse, thanks to the incorporation of vector quantization.