Agents
GenSwarm: Scalable Multi-Robot Code-Policy Generation and Deployment via Language Models
Ji, Wenkang, Chen, Huaben, Chen, Mingyang, Zhu, Guobin, Xu, Lufeng, Groß, Roderich, Zhou, Rui, Cao, Ming, Zhao, Shiyu
The present paradigm of developing multi-robot systems follows a complex and labor-intensive process that involves steps like task analysis, algorithm design, code programming, simulation validation, and real-world deployment. This paradigm requires skilled professionals who are familiar with both theories and software/hardware implementation, incurring high costs in human resources. Moreover, it does not adapt well to dynamically changing tasks: the emergence of a new task requires the repetition of the complex process. Automatic generation and deployment of control policies for multi-robot systems is an appealing paradigm, as it promises substantial savings in terms of human effort and other resources [3-5]. However, this paradigm is nontrivial to realize as a multi-robot system as a whole cannot be programmed directly; rather, a desired collective behavior can be achieved only by programming each individual robot, which relies on its locally available information. Previous methods for automatic development of multi-robot swarming are primarily based on optimization techniques [3, 5]. For instance, an objective function is first crafted to mathematically describe a desired task and then optimized to generate policies through methods such as evolutionary computation [5-7] or systematic search [8]. Despite their promise, these optimization methods face the common limitation of requiring manual crafting of objective functions.
Collisionless and Decentralized Formation Control for Strings
Choi, Young-Pil, Kalise, Dante, Peters, Andrés A.
Multi-agent systems (MAS) have proven to be a versatile framework for studying diverse scalability problems in Science and Engineering, such as dynamic networks [35], autonomous vehicles [5], collective behaviour of humans or animals [42, 43], and many others [2, 6]. Mathematically, MAS are often modelled as large-scale dynamical systems where each agent can be considered as a subset of states, updated via interaction forces such as attraction, repulsion, alignment, etc., [27, 19] or through the optimization of a pay-off function in a control/game framework [32, 29]. In this work, we approach the study of MAS from a control viewpoint. We study a class of sparsely interconnected agents in one dimension, interacting through nonlinear couplings and a decentralized control law. The elementary building block of our approach is the celebrated Cucker-Smale model for consensus dynamics [19], which corresponds to a MAS where each agent is endowed with second-order nonlinear dynamics for velocity alignment, and where the influence of neighbouring agents decays with distance. The Cucker-Smale model and variants can represent the physical motion of agents on the real line, inspired by autonomous vehicle formations in platooning with a nearest-neighbour interaction scheme [41, 44].
DebFlow: Automating Agent Creation via Agent Debate
Su, Jinwei, Xia, Yinghui, Shi, Ronghua, Wang, Jianhui, Huang, Jianuo, Wang, Yijin, Shi, Tianyu, Jingsong, Yang, He, Lewei
Large language models (LLMs) have demonstrated strong potential and impressive performance in automating the generation and optimization of workflows. However, existing approaches are marked by limited reasoning capabilities, high computational demands, and significant resource requirements. To address these issues, we propose DebFlow, a framework that employs a debate mechanism to optimize workflows and integrates reflexion to improve based on previous experiences. We evaluated our method across six benchmark datasets, including HotpotQA, MATH, and ALFWorld. Our approach achieved a 3\% average performance improvement over the latest baselines, demonstrating its effectiveness in diverse problem domains. In particular, during training, our framework reduces resource consumption by 37\% compared to the state-of-the-art baselines. Additionally, we performed ablation studies. Removing the Debate component resulted in a 4\% performance drop across two benchmark datasets, significantly greater than the 2\% drop observed when the Reflection component was removed. These findings strongly demonstrate the critical role of Debate in enhancing framework performance, while also highlighting the auxiliary contribution of reflexion to overall optimization.
AI2Agent: An End-to-End Framework for Deploying AI Projects as Autonomous Agents
Chen, Jiaxiang, Shi, Jingwei, Gan, Lei, Zhang, Jiale, Zhang, Qingyu, Zhang, Dongqian, Pang, Xin, Li, Zhucong, Xu, Yinghui
As AI technology advances, it is driving innovation across industries, increasing the demand for scalable AI project deployment. However, deployment remains a critical challenge due to complex environment configurations, dependency conflicts, cross-platform adaptation, and debugging difficulties, which hinder automation and adoption. This paper introduces AI2Agent, an end-to-end framework that automates AI project deployment through guideline-driven execution, self-adaptive debugging, and case \& solution accumulation. AI2Agent dynamically analyzes deployment challenges, learns from past cases, and iteratively refines its approach, significantly reducing human intervention. To evaluate its effectiveness, we conducted experiments on 30 AI deployment cases, covering TTS, text-to-image generation, image editing, and other AI applications. Results show that AI2Agent significantly reduces deployment time and improves success rates. The code and demo video are now publicly accessible.
PharmAgents: Building a Virtual Pharma with Large Language Model Agents
Gao, Bowen, Huang, Yanwen, Liu, Yiqiao, Xie, Wenxuan, Ma, Wei-Ying, Zhang, Ya-Qin, Lan, Yanyan
The discovery of novel small molecule drugs remains a critical scientific challenge with far-reaching implications for treating diseases and advancing human health. Traditional drug development--especially for small molecule therapeutics--is a highly complex, resource-intensive, and time-consuming process that requires multidisciplinary collaboration. Recent breakthroughs in artificial intelligence (AI), particularly the rise of large language models (LLMs), present a transformative opportunity to streamline and accelerate this process. In this paper, we introduce PharmAgents, a virtual pharmaceutical ecosystem driven by LLM-based multi-agent collaboration. PharmAgents simulates the full drug discovery workflow--from target discovery to preclinical evaluation--by integrating explainable, LLM-driven agents equipped with specialized machine learning models and computational tools. Through structured knowledge exchange and automated optimization, PharmAgents identifies potential therapeutic targets, discovers promising lead compounds, enhances binding affinity and key molecular properties, and performs in silico analyses of toxicity and synthetic feasibility. Additionally, the system supports interpretability, agent interaction, and self-evolvement, enabling it to refine future drug designs based on prior experience. By showcasing the potential of LLM-powered multi-agent systems in drug discovery, this work establishes a new paradigm for autonomous, explainable, and scalable pharmaceutical research, with future extensions toward comprehensive drug lifecycle management.
Grounding Agent Reasoning in Image Schemas: A Neurosymbolic Approach to Embodied Cognition
Olivier, François, Bouraoui, Zied
Despite advances in embodied AI, agent reasoning systems still struggle to capture the fundamental conceptual structures that humans naturally use to understand and interact with their environment. To address this, we propose a novel framework that bridges embodied cognition theory and agent systems by leveraging a formal characterization of image schemas, which are defined as recurring patterns of sensorimotor experience that structure human cognition. By customizing LLMs to translate natural language descriptions into formal representations based on these sensorimotor patterns, we will be able to create a neurosymbolic system that grounds the agent's understanding in fundamental conceptual structures. We argue that such an approach enhances both efficiency and interpretability while enabling more intuitive human-agent interactions through shared embodied understanding.
Consensus on Open Multi-Agent Systems Over Graphs Sampled from Graphons
Vizuete, Renato, Hendrickx, Julien M.
-- We show how graphons can be used to model and analyze open multi-agent systems, which are multi-agent systems subject to arrivals and departures, in the specific case of linear consensus. First, we analyze the case of replacements, where under the assumption of a deterministic interval between two replacements, we derive an upper bound for the disagreement in expectation. Then, we study the case of arrivals and departures, where we define a process for the evolution of the number of agents that guarantees a minimum and a maximum number of agents. Next, we derive an upper bound for the disagreement in expectation, and we establish a link with the spectrum of the expected graph used to generate the graph topologies. Finally, for stochastic block model (SBM) graphons, we prove that the computation of the spectrum of the expected graph can be performed based on a matrix whose dimension depends only on the graphon and it is independent of the number of agents. Open multi-agent systems are a framework used to analyze networks subject to arrivals, departures or replacements of agents at a rate similar to the scale time of the process [1], [2]. This type of systems are essentially characterized by the agent internal dynamics, the evolution of the network and the arrivals and departures [3]. This is usually done by considering trivial dynamics like complete graphs [4]-[6], bounds on the algebraic connectivity or diameter [7], [8] or just connectivity at all time instants [9].
Get the Agents Drunk: Memory Perturbations in Autonomous Agent-based Recommender Systems
Yang, Shiyi, Hu, Zhibo, Wang, Chen, Yu, Tong, Xu, Xiwei, Zhu, Liming, Yao, Lina
Large language model-based agents are increasingly used in recommender systems (Agent4RSs) to achieve personalized behavior modeling. Specifically, Agent4RSs introduces memory mechanisms that enable the agents to autonomously learn and self-evolve from real-world interactions. However, to the best of our knowledge, how robust Agent4RSs are remains unexplored. As such, in this paper, we propose the first work to attack Agent4RSs by perturbing agents' memories, not only to uncover their limitations but also to enhance their security and robustness, ensuring the development of safer and more reliable AI agents. Given the security and privacy concerns, it is more practical to launch attacks under a black-box setting, where the accurate knowledge of the victim models cannot be easily obtained. Moreover, the practical attacks are often stealthy to maximize the impact. To this end, we propose a novel practical attack framework named DrunkAgent. DrunkAgent consists of a generation module, a strategy module, and a surrogate module. The generation module aims to produce effective and coherent adversarial textual triggers, which can be used to achieve attack objectives such as promoting the target items. The strategy module is designed to `get the target agents drunk' so that their memories cannot be effectively updated during the interaction process. As such, the triggers can play the best role. Both of the modules are optimized on the surrogate module to improve the transferability and imperceptibility of the attacks. By identifying and analyzing the vulnerabilities, our work provides critical insights that pave the way for building safer and more resilient Agent4RSs. Extensive experiments across various real-world datasets demonstrate the effectiveness of DrunkAgent.
Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning
Balancing games, especially those with asymmetric multiplayer content, requires significant manual effort and extensive human playtesting during development. For this reason, this work focuses on generating balanced levels tailored to asymmetric player archetypes, where the disparity in abilities is balanced entirely through the level design. For instance, while one archetype may have an advantage over another, both should have an equal chance of winning. We therefore conceptualize game balancing as a procedural content generation problem and build on and extend a recently introduced method that uses reinforcement learning to balance tile-based game levels. We evaluate the method on four different player archetypes and demonstrate its ability to balance a larger proportion of levels compared to two baseline approaches. Furthermore, our results indicate that as the disparity between player archetypes increases, the required number of training steps grows, while the model's accuracy in achieving balance decreases.
Agent-Centric Personalized Multiple Clustering with Multi-Modal LLMs
Chen, Ziye, Duan, Yiqun, Zhu, Riheng, Sun, Zhenbang, Gong, Mingming
Personalized multiple clustering aims to generate diverse partitions of a dataset based on different user-specific aspects, rather than a single clustering. It has recently drawn research interest for accommodating varying user preferences. Recent approaches primarily use CLIP embeddings with proxy learning to extract representations biased toward user clustering preferences. However, CLIP primarily focuses on coarse image-text alignment, lacking a deep contextual understanding of user interests. To overcome these limitations, we propose an agent-centric personalized clustering framework that leverages multi-modal large language models (MLLMs) as agents to comprehensively traverse a relational graph to search for clusters based on user interests. Due to the advanced reasoning mechanism of MLLMs, the obtained clusters align more closely with user-defined criteria than those obtained from CLIP-based representations. To reduce computational overhead, we shorten the agents' traversal path by constructing a relational graph using user-interest-biased embeddings extracted by MLLMs. A large number of weakly connected edges can be filtered out based on embedding similarity, facilitating an efficient traversal search for agents. Experimental results show that the proposed method achieves NMI scores of 0.9667 and 0.9481 on the Card Order and Card Suits benchmarks, respectively, largely improving the SOTA model by over 140%.