Agents
Pel, A Programming Language for Orchestrating AI Agents
The proliferation of Large Language Models (LLMs) has opened new frontiers in computing, yet controlling and orchestrating their capabilities beyond simple text generation remains a challenge. Current methods, such as function/tool calling and direct code generation, suffer from limitations in expressiveness, scalability, cost, security, and the ability to enforce fine-grained control. This paper introduces Pel, a novel programming language specifically designed to bridge this gap. Inspired by the strengths of Lisp, Elixir, Gleam, and Haskell, Pel provides a syntactically simple, homoiconic, and semantically rich platform for LLMs to express complex actions, control flow, and inter-agent communication safely and efficiently. Pel's design emphasizes a minimal, easily modifiable grammar suitable for constrained LLM generation, eliminating the need for complex sandboxing by enabling capability control at the syntax level. Key features include a powerful piping mechanism for linear composition, first-class closures enabling easy partial application and functional patterns, built-in support for natural language conditions evaluated by LLMs, and an advanced Read-Eval-Print-Loop (REPeL) with Common Lisp-style restarts and LLM-powered helper agents for automated error correction. Furthermore, Pel incorporates automatic parallelization of independent operations via static dependency analysis, crucial for performant agentic systems. We argue that Pel offers a more robust, secure, and expressive paradigm for LLM orchestration, paving the way for more sophisticated and reliable AI agentic frameworks.
MARVEL: Multi-Agent RTL Vulnerability Extraction using Large Language Models
Collini, Luca, Ahmad, Baleegh, Ah-kiow, Joey, Karri, Ramesh
Hardware security verification is a challenging and time-consuming task. For this purpose, design engineers may utilize tools such as formal verification, linters, and functional simulation tests, coupled with analysis and a deep understanding of the hardware design being inspected. Large Language Models (LLMs) have been used to assist during this task, either directly or in conjunction with existing tools. We improve the state of the art by proposing MARVEL, a multi-agent LLM framework for a unified approach to decision-making, tool use, and reasoning. MARVEL mimics the cognitive process of a designer looking for security vulnerabilities in RTL code. It consists of a supervisor agent that devises the security policy of the system-on-chips (SoCs) using its security documentation. It delegates tasks to validate the security policy to individual executor agents. Each executor agent carries out its assigned task using a particular strategy. Each executor agent may use one or more tools to identify potential security bugs in the design and send the results back to the supervisor agent for further analysis and confirmation. MARVEL includes executor agents that leverage formal tools, linters, simulation tests, LLM-based detection schemes, and static analysis-based checks. We test our approach on a known buggy SoC based on OpenTitan from the Hack@DATE competition. We find that 20 of the 48 issues reported by MARVEL pose security vulnerabilities.
Mapping Human-Agent Co-Learning and Co-Adaptation: A Scoping Review
Kumar, Shruti, Chen, Xiaoyu, Wang, Xiaomei
Several papers have delved into the challenges of human-AI-robot co-learning and co-adaptation. It has been noted that the terminology used to describe this collaborative relationship in existing studies needs to be more consistent. For example, the prefix "co" is used interchangeably to represent both "collaborative" and "mutual," and the terms "co-learning" and "co-adaptation" are sometimes used interchangeably. However, they can reflect subtle differences in the focus of the studies. The current scoping review's primary research question (RQ1) aims to gather existing papers discussing this collaboration pattern and examine the terms researchers use to describe this human-agent relationship. Given the relative newness of this area of study, we are also keen on exploring the specific types of intelligent agents and task domains that have been considered in existing research (RQ2). This exploration is significant as it can shed light on the diversity of human-agent interactions, from one-time to continuous learning/adaptation scenarios. It can also help us understand the dynamics of human-agent interactions in different task domains, guiding our expectations towards research situated in dynamic, complex domains. Our third objective (RQ3) is to investigate the cognitive theories and frameworks that have been utilized in existing studies to measure human-agent co-learning and co-adaptation. This investigation is crucial as it can help us understand the theoretical underpinnings of human-agent collaboration and adaptation, and it can also guide us in identifying any new frameworks proposed specifically for this type of relationship.
A Theoretical Study of (Hyper) Self-Attention through the Lens of Interactions: Representation, Training, Generalization
Ustaomeroglu, Muhammed, Qu, Guannan
Self-attention has emerged as a core component of modern neural architectures, yet its theoretical underpinnings remain elusive. In this paper, we study self-attention through the lens of interacting entities, ranging from agents in multi-agent reinforcement learning to alleles in genetic sequences, and show that a single layer linear self-attention can efficiently represent, learn, and generalize functions capturing pairwise interactions, including out-of-distribution scenarios. Our analysis reveals that self-attention acts as a mutual interaction learner under minimal assumptions on the diversity of interaction patterns observed during training, thereby encompassing a wide variety of real-world domains. In addition, we validate our theoretical insights through experiments demonstrating that self-attention learns interaction functions and generalizes across both population distributions and out-of-distribution scenarios. Building on our theories, we introduce HyperFeatureAttention, a novel neural network module designed to learn couplings of different feature-level interactions between entities. Furthermore, we propose HyperAttention, a new module that extends beyond pairwise interactions to capture multi-entity dependencies, such as three-way, four-way, or general n-way interactions.
Does It Run and Is That Enough? Revisiting Text-to-Chart Generation with a Multi-Agent Approach
Large language models can translate natural-language chart descriptions into runnable code, yet approximately 15\% of the generated scripts still fail to execute, even after supervised fine-tuning and reinforcement learning. We investigate whether this persistent error rate stems from model limitations or from reliance on a single-prompt design. To explore this, we propose a lightweight multi-agent pipeline that separates drafting, execution, repair, and judgment, using only an off-the-shelf GPT-4o-mini model. On the \textsc{Text2Chart31} benchmark, our system reduces execution errors to 4.5\% within three repair iterations, outperforming the strongest fine-tuned baseline by nearly 5 percentage points while requiring significantly less compute. Similar performance is observed on the \textsc{ChartX} benchmark, with an error rate of 4.6\%, demonstrating strong generalization. Under current benchmarks, execution success appears largely solved. However, manual review reveals that 6 out of 100 sampled charts contain hallucinations, and an LLM-based accessibility audit shows that only 33.3\% (\textsc{Text2Chart31}) and 7.2\% (\textsc{ChartX}) of generated charts satisfy basic colorblindness guidelines. These findings suggest that future work should shift focus from execution reliability toward improving chart aesthetics, semantic fidelity, and accessibility.
Modeling human reputation-seeking behavior in a spatio-temporally complex public good provision game
Hughes, Edward, Zhu, Tina O., Chadwick, Martin J., Koster, Raphael, Castañeda, Antonio García, Beattie, Charles, Graepel, Thore, Botvinick, Matthew M., Leibo, Joel Z.
Multi-agent reinforcement learning algorithms are useful for simulating social behavior in settings that are too complex for other theoretical approaches like game theory. However, they have not yet been empirically supported by laboratory experiments with real human participants. In this work we demonstrate how multi-agent reinforcement learning can model group behavior in a spatially and temporally complex public good provision game called Clean Up. We show that human groups succeed in Clean Up when they can see who is who and track reputations over time but fail under conditions of anonymity. A new multi-agent reinforcement learning model of reputation-based cooperation demonstrates the same difference between identifiable and anonymous conditions. Furthermore, both human groups and artificial agent groups solve the problem via turn-taking despite other options being available. Our results highlight the benefits of using multi-agent reinforcement learning to model human social behavior in complex environments.
Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games
Multi-agent reinforcement learning, despite its popularity and empirical success, faces significant scalability challenges in large-population dynamic games. Graphon mean field games (GMFGs) offer a principled framework for approximating such games while capturing heterogeneity among players. In this paper, we propose and analyze a policy optimization framework for continuous-time, finite-horizon linear-quadratic GMFGs. Exploiting the structural properties of GMFGs, we design an efficient policy parameterization in which each player's policy is represented as an affine function of their private state, with a shared slope function and player-specific intercepts. We develop a bilevel optimization algorithm that alternates between policy gradient updates for best-response computation under a fixed population distribution, and distribution updates using the resulting policies. We prove linear convergence of the policy gradient steps to best-response policies and establish global convergence of the overall algorithm to the Nash equilibrium. The analysis relies on novel landscape characterizations over infinite-dimensional policy spaces. Numerical experiments demonstrate the convergence and robustness of the proposed algorithm under varying graphon structures, noise levels, and action frequencies.
Trajectory Entropy: Modeling Game State Stability from Multimodality Trajectory Prediction
Zhang, Yesheng, Sun, Wenjian, Chen, Yuheng, Liu, Qingwei, Lin, Qi, Zhang, Rui, Zhao, Xu
--Complex interactions among agents present a significant challenge for autonomous driving in real-world scenarios. Recently, a promising approach has emerged, which formulates the interactions of agents as a level-k game framework. However, this framework ignores both the varying driving complexities among agents and the dynamic changes in agent states across game levels, instead treating them uniformly. Consequently, redundant and error-prone computations are introduced into this framework. T o tackle the issue, this paper proposes a metric, termed as Trajectory Entropy, to reveal the game status of agents within the level-k game framework. The key insight stems from recognizing the inherit relationship between agent policy uncertainty and the associated driving complexity. Then, the signal-to-noise ratio of this signal is utilized to quantify the game status of agents. Based on the proposed Trajectory Entropy, we refine the current level-k game framework through a simple gating mechanism, significantly improving overall accuracy while reducing computational costs. Our method is evaluated on the Waymo and nuPlan datasets, in terms of trajectory prediction, open-loop and closed-loop planning tasks. The results demonstrate the state-of-the-art performance of our method, with precision improved by up to 19. 89% for prediction and up to 16. 48% for planning. OINT trajectory prediction and ego vehicle planning has been demonstrated as a promising approach to achieve intelligent Autonomous Driving (AD) [1]-[5].
Agentomics-ML: Autonomous Machine Learning Experimentation Agent for Genomic and Transcriptomic Data
Martinek, Vlastimil, Gariboldi, Andrea, Tzimotoudis, Dimosthenis, Escudero, Aitor Alberdi, Blake, Edward, Cechak, David, Cassar, Luke, Balestrucci, Alessandro, Alexiou, Panagiotis
The adoption of machine learning (ML) and deep learning methods has revolutionized molecular medicine by driving breakthroughs in genomics, transcriptomics, drug discovery, and biological systems modeling. The increasing quantity, multimodality, and heterogeneity of biological datasets demand automated methods that can produce generalizable predictive models. Recent developments in large language model-based agents have shown promise for automating end-to-end ML experimentation on structured benchmarks. However, when applied to heterogeneous computational biology datasets, these methods struggle with generalization and success rates. Here, we introduce Agentomics-ML, a fully autonomous agent-based system designed to produce a classification model and the necessary files for reproducible training and inference. Our method follows predefined steps of an ML experimentation process, repeatedly interacting with the file system through Bash to complete individual steps. Once an ML model is produced, training and validation metrics provide scalar feedback to a reflection step to identify issues such as overfitting. This step then creates verbal feedback for future iterations, suggesting adjustments to steps such as data representation, model architecture, and hyperparameter choices. We have evaluated Agentomics-ML on several established genomic and transcriptomic benchmark datasets and show that it outperforms existing state-of-the-art agent-based methods in both generalization and success rates. While state-of-the-art models built by domain experts still lead in absolute performance on the majority of the computational biology datasets used in this work, Agentomics-ML narrows the gap for fully autonomous systems and achieves state-of-the-art performance on one of the used benchmark datasets. The code is available at https://github.com/BioGeMT/Agentomics-ML.
A MARL-based Approach for Easing MAS Organization Engineering
Soulé, Julien, Jamont, Jean-Paul, Occello, Michel, Traonouez, Louis-Marie, Théron, Paul
Multi-Agent Systems (MAS) have been successfully applied in industry for their ability to address complex, distributed problems, especially in IoT-based systems. Their efficiency in achieving given objectives and meeting design requirements is strongly dependent on the MAS organization during the engineering process of an application-specific MAS. To design a MAS that can achieve given goals, available methods rely on the designer's knowledge of the deployment environment. However, high complexity and low readability in some deployment environments make the application of these methods to be costly or raise safety concerns. In order to ease the MAS organization design regarding those concerns, we introduce an original Assisted MAS Organization Engineering Approach (AOMEA). AOMEA relies on combining a Multi-Agent Reinforcement Learning (MARL) process with an organizational model to suggest relevant organizational specifications to help in MAS engineering.