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An Optimisation Framework for Unsupervised Environment Design

arXiv.org Artificial Intelligence

For reinforcement learning agents to be deployed in high-risk settings, they must achieve a high level of robustness to unfamiliar scenarios. One approach for improving robustness is unsupervised environment design (UED), a suite of methods that aim to maximise an agent's generalisability by training it on a wide variety of environment configurations. In this work, we study UED from an optimisation perspective, providing stronger theoretical guarantees for practical settings than prior work. Whereas previous methods relied on guarantees if they reach convergence, our framework employs a nonconvex-strongly-concave objective for which we provide a provably convergent algorithm in the zero-sum setting. We empirically verify the efficacy of our method, outperforming prior methods on two of three environments with varying difficulties.


Representative Ranking for Deliberation in the Public Sphere

arXiv.org Artificial Intelligence

Online comment sections, such as those on news sites or social media, have the potential to foster informal public deliberation, However, this potential is often undermined by the frequency of toxic or low-quality exchanges that occur in these settings. To combat this, platforms increasingly leverage algorithmic ranking to facilitate higher-quality discussions, e.g., by using civility classifiers or forms of prosocial ranking. Yet, these interventions may also inadvertently reduce the visibility of legitimate viewpoints, undermining another key aspect of deliberation: representation of diverse views. We seek to remedy this problem by introducing guarantees of representation into these methods. In particular, we adopt the notion of justified representation (JR) from the social choice literature and incorporate a JR constraint into the comment ranking setting. We find that enforcing JR leads to greater inclusion of diverse viewpoints while still being compatible with optimizing for user engagement or other measures of conversational quality.


Graph-Based Complexity Metrics for Multi-Agent Curriculum Learning: A Validated Approach to Task Ordering in Cooperative Coordination Environments

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) faces significant challenges in task sequencing and curriculum design, particularly for cooperative coordination scenarios. While curriculum learning has demonstrated success in single-agent domains, principled approaches for multi-agent coordination remain limited due to the absence of validated task complexity metrics. This approach presents a graph-based coordination complexity metric that integrates agent dependency entropy, spatial interference patterns, and goal overlap analysis to predict task difficulty in multi-agent environments. The complexity metric achieves strong empirical validation with rho = 0.952 correlation (p < 0.001) between predicted complexity and empirical difficulty determined by random agent performance evaluation. This approach evaluates the curriculum learning framework using MADDPG across two distinct coordination environments: achieving 56x performance improvement in tight coordination tasks (MultiWalker) and demonstrating systematic task progression in cooperative navigation (Simple Spread). Through systematic analysis, coordination tightness emerges as a predictor of curriculum learning effectiveness, where environments requiring strict agent interdependence benefit substantially from structured progression. This approach provides a validated complexity metric for multi-agent curriculum design and establishes empirical guidelines for multi-robot coordination applications.


MIND: A Multi-agent Framework for Zero-shot Harmful Meme Detection

arXiv.org Artificial Intelligence

The rapid expansion of memes on social media has highlighted the urgent need for effective approaches to detect harmful content. However, traditional data-driven approaches struggle to detect new memes due to their evolving nature and the lack of up-to-date annotated data. To address this issue, we propose MIND, a multi-agent framework for zero-shot harmful meme detection that does not rely on annotated data. MIND implements three key strategies: 1) We retrieve similar memes from an unannotated reference set to provide contextual information. 2) We propose a bi-directional insight derivation mechanism to extract a comprehensive understanding of similar memes. 3) We then employ a multi-agent debate mechanism to ensure robust decision-making through reasoned arbitration. Extensive experiments on three meme datasets demonstrate that our proposed framework not only outperforms existing zero-shot approaches but also shows strong generalization across different model architectures and parameter scales, providing a scalable solution for harmful meme detection. The code is available at https://github.com/destroy-lonely/MIND.


Multi-Task Multi-Agent Reinforcement Learning via Skill Graphs

arXiv.org Artificial Intelligence

Multi-task multi-agent reinforcement learning (MT-MARL) has recently gained attention for its potential to enhance MARL's adaptability across multiple tasks. However, it is challenging for existing multi-task learning methods to handle complex problems, as they are unable to handle unrelated tasks and possess limited knowledge transfer capabilities. In this paper, we propose a hierarchical approach that efficiently addresses these challenges. The high-level module utilizes a skill graph, while the low-level module employs a standard MARL algorithm. Our approach offers two contributions. First, we consider the MT-MARL problem in the context of unrelated tasks, expanding the scope of MTRL. Second, the skill graph is used as the upper layer of the standard hierarchical approach, with training independent of the lower layer, effectively handling unrelated tasks and enhancing knowledge transfer capabilities. Extensive experiments are conducted to validate these advantages and demonstrate that the proposed method outperforms the latest hierarchical MAPPO algorithms. Videos and code are available at https://github.com/WindyLab/MT-MARL-SG


Graph-based Fake Account Detection: A Survey

arXiv.org Artificial Intelligence

In recent years, there has been a growing effort to develop effective and efficient algorithms for fake account detection in online social networks. This survey comprehensively reviews existing methods, with a focus on graph-based techniques that utilise topological features of social graphs (in addition to account information, such as their shared contents and profile data) to distinguish between fake and real accounts. We provide several categorisations of these methods (for example, based on techniques used, input data, and detection time), discuss their strengths and limitations, and explain how these methods connect in the broader context. We also investigate the available datasets, including both real-world data and synthesised models. We conclude the paper by proposing several potential avenues for future research.


Gradientsys: A Multi-Agent LLM Scheduler with ReAct Orchestration

arXiv.org Artificial Intelligence

We present Gradientsys, a next-generation multi-agent scheduling framework that coordinates diverse specialized AI agents using a typed Model-Context Protocol (MCP) and a ReAct-based dynamic planning loop. At its core, Gradientsys employs an LLM-powered scheduler for intelligent one-to-many task dispatch, enabling parallel execution of heterogeneous agents such as PDF parsers, web search modules, GUI controllers, and web builders. The framework supports hybrid synchronous/asynchronous execution, respects agent capacity constraints, and incorporates a robust retry-and-replan mechanism to handle failures gracefully. To promote transparency and trust, Gradientsys includes an observability layer streaming real-time agent activity and intermediate reasoning via Server-Sent Events (SSE). We offer an architectural overview and evaluate Gradientsys against existing frameworks in terms of extensibility, scheduling topology, tool reusability, parallelism, and observability. Experiments on the GAIA general-assistant benchmark show that Gradientsys achieves higher task success rates with reduced latency and lower API costs compared to a MinionS-style baseline, demonstrating the strength of its LLM-driven multi-agent orchestration.


Learning To Communicate Over An Unknown Shared Network

arXiv.org Artificial Intelligence

As robots (edge-devices, agents) find uses in an increasing number of settings and edge-cloud resources become pervasive, wireless networks will often be shared by flows of data traffic that result from communication between agents and corresponding edge-cloud. In such settings, agent communicating with the edge-cloud is unaware of state of network resource, which evolves in response to not just agent's own communication at any given time but also to communication by other agents, which stays unknown to the agent. We address challenge of an agent learning a policy that allows it to decide whether or not to communicate with its cloud node, using limited feedback it obtains from its own attempts to communicate, to optimize its utility. The policy generalizes well to any number of other agents sharing the network and must not be trained for any particular network configuration. Our proposed policy is a DRL model Query Net (QNet) that we train using a proposed simulation-to-real framework. Our simulation model has just one parameter and is agnostic to specific configurations of any wireless network. It allows training an agent's policy over a wide range of outcomes that an agent's communication with its edge-cloud node may face when using a shared network, by suitably randomizing the simulation parameter. We propose a learning algorithm that addresses challenges observed in training QNet. We validate our simulation-to-real driven approach through experiments conducted on real wireless networks including WiFi and cellular. We compare QNet with other policies to demonstrate its efficacy. WiFi experiments involved as few as five agents, resulting in barely any contention for the network, to as many as fifty agents, resulting in severe contention. The cellular experiments spanned a broad range of network conditions, with baseline RTT ranging from a low of 0.07 second to a high of 0.83 second.


A LLM-Driven Multi-Agent Systems for Professional Development of Mathematics Teachers

arXiv.org Artificial Intelligence

Professional development (PD) serves as the cornerstone for teacher tutors to grasp content knowledge. However, providing equitable and timely PD opportunities for teachers poses significant challenges. To address this issue, we introduce I-VIP (Intelligent Virtual Interactive Program), an intelligent tutoring platform for teacher professional development, driven by large language models (LLMs) and supported by multi-agent frameworks. This platform offers a user-friendly conversational interface and allows users to employ a variety of interactive tools to facilitate question answering, knowledge comprehension, and reflective summarization while engaging in dialogue. To underpin the functionality of this platform, including knowledge expectation analysis, response scoring and classification, and feedback generation, the multi-agent frameworks are leveraged to enhance the accuracy of judgments and mitigate the issue of missing key points.


Constella: Supporting Storywriters' Interconnected Character Creation through LLM-based Multi-Agents

arXiv.org Artificial Intelligence

Creating a cast of characters by attending to their relational dynamics is a critical aspect of most long-form storywriting. However, our formative study (N=14) reveals that writers struggle to envision new characters that could influence existing ones, to balance similarities and differences among characters, and to intricately flesh out their relationships. Based on these observations, we designed Constella, an LLM-based multi-agent tool that supports storywriters' interconnected character creation process. Constella suggests related characters (FRIENDS DISCOVERY feature), reveals the inner mindscapes of several characters simultaneously (JOURNALS feature), and manifests relationships through inter-character responses (COMMENTS feature). Our 7-8 day deployment study with storywriters (N=11) shows that Constella enabled the creation of expansive communities composed of related characters, facilitated the comparison of characters' thoughts and emotions, and deepened writers' understanding of character relationships. We conclude by discussing how multi-agent interactions can help distribute writers' attention and effort across the character cast.