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InqEduAgent: Adaptive AI Learning Partners with Gaussian Process Augmentation

arXiv.org Artificial Intelligence

However, most study partners are selected either rely on experience-based assignments with little scientific planning or build on rule-based machine assistants, encountering difficulties in knowledge expansion and inadequate flexibility. This paper proposes an LLM-empowered agent model for simulating and selecting learning partners tailored to inquiry-oriented learning, named InqEduAgent. Generative agents are designed to capture cognitive and evaluative features of learners in real-world scenarios. Then, an adaptive matching algorithm with Gaussian process augmentation is formulated to identify patterns within prior knowledge. Optimal learning-partner matches are provided for learners facing different exercises. The experimental results show the optimal performance of InqEduAgent in most knowledge-learning scenarios and LLM environment with different levels of capabilities. This study promotes the intelligent allocation of human-based learning partners and the formulation of AI-based learning partners.


Online Multi-Agent Control with Adversarial Disturbances

arXiv.org Artificial Intelligence

Online multi-agent control problems, where many agents pursue competing and time-varying objectives, are widespread in domains such as autonomous robotics, economics, and energy systems. In these settings, robustness to adversarial disturbances is critical. In this paper, we study online control in multi-agent linear dynamical systems subject to such disturbances. In contrast to most prior work in multi-agent control, which typically assumes noiseless or stochastically perturbed dynamics, we consider an online setting where disturbances can be adversarial, and where each agent seeks to minimize its own sequence of convex losses. Under two feedback models, we analyze online gradient-based controllers with local policy updates. We prove per-agent regret bounds that are sublinear and near-optimal in the time horizon and that highlight different scalings with the number of agents. When agents' objectives are aligned, we further show that the multi-agent control problem induces a time-varying potential game for which we derive equilibrium tracking guarantees. Together, our results take a first step in bridging online control with online learning in games, establishing robust individual and collective performance guarantees in dynamic continuous-state environments.


Plan-R1: Safe and Feasible Trajectory Planning as Language Modeling

arXiv.org Artificial Intelligence

Safe and feasible trajectory planning is critical for real-world autonomous driving systems. However, existing learning-based planners rely heavily on expert demonstrations, which not only lack explicit safety awareness but also risk inheriting undesirable behaviors such as speeding from suboptimal human driving data. Inspired by the success of large language models, we propose Plan-R1, a two-stage trajectory planning framework that decouples principle alignment from behavior learning. In the first stage, a general trajectory predictor is pre-trained on expert data to capture diverse, human-like driving behaviors. In the second stage, the model is fine-tuned with rule-based rewards using Group Relative Policy Optimization (GRPO), explicitly aligning ego planning with principles such as safety, comfort, and traffic rule compliance. This two-stage paradigm retains human-like behaviors while enhancing safety awareness and discarding undesirable patterns from demonstrations. Furthermore, we identify a key limitation of directly applying GRPO to planning: group-wise normalization erases cross-group scale differences, causing rare, high-variance safety-violation groups to have similar advantages as abundant low-variance safe groups, thereby suppressing optimization for safety-critical objectives. To address this, we propose V ariance-Decoupled GRPO (VD-GRPO), which replaces normalization with centering and fixed scaling to preserve absolute reward magnitudes, ensuring that safety-critical objectives remain dominant throughout training. Experiments on the nuPlan benchmark demonstrate that Plan-R1 significantly improves planning safety and feasibility, achieving state-of-the-art performance, particularly in realistic reactive settings. Our code is available at https://github.com/XiaolongTang23/Plan-R1.


Distillation-Enabled Knowledge Alignment Protocol for Semantic Communication in AI Agent Networks

arXiv.org Artificial Intelligence

Abstract--Future networks are envisioned to connect massive artificial intelligence (AI) agents, enabling their extensive collaboration on diverse tasks. Compared to traditional entities, these agents naturally suit the semantic communication (SC), which can significantly enhance the bandwidth efficiency. Nevertheless, SC requires the knowledge among agents to be aligned, while agents have distinct expert knowledge for their individual tasks in practice. In this paper, we propose a distillation-enabled knowledge alignment protocol (DeKAP), which distills the expert knowledge of each agent into parameter-efficient low-rank matrices, allocates them across the network, and allows agents to simultaneously maintain aligned knowledge for multiple tasks. We formulate the joint minimization of alignment loss, communication overhead, and storage cost as a large-scale integer linear programming problem and develop a highly efficient greedy algorithm. From computer simulation, the DeKAP establishes knowledge alignment with the lowest communication and computation resources compared to conventional approaches. Future communication networks will usher in a new era of the "Internet of Intelligence," where human beings, devices, and a wide range of artificial intelligence (AI) agents are seamlessly interconnected [1].


Beyond Static Testbeds: An Interaction-Centric Agent Simulation Platform for Dynamic Recommender Systems

arXiv.org Artificial Intelligence

Evaluating and iterating upon recommender systems is crucial, yet traditional A/B testing is resource-intensive, and offline methods struggle with dynamic user-platform interactions. While agent-based simulation is promising, existing platforms often lack a mechanism for user actions to dynamically reshape the environment. To bridge this gap, we introduce RecInter, a novel agent-based simulation platform for recommender systems featuring a robust interaction mechanism. In RecInter platform, simulated user actions (e.g., likes, reviews, purchases) dynamically update item attributes in real-time, and introduced Merchant Agents can reply, fostering a more realistic and evolving ecosystem. High-fidelity simulation is ensured through Multidimensional User Profiling module, Advanced Agent Architecture, and LLM fine-tuned on Chain-of-Thought (CoT) enriched interaction data. Our platform achieves significantly improved simulation credibility and successfully replicates emergent phenomena like Brand Loyalty and the Matthew Effect. Experiments demonstrate that this interaction mechanism is pivotal for simulating realistic system evolution, establishing our platform as a credible testbed for recommender systems research. Our codes are available at https://github.com/jinsong8/RecInter.


From Grunts to Lexicons: Emergent Language from Cooperative Foraging

arXiv.org Artificial Intelligence

Language is a powerful communicative and cognitive tool. It enables humans to express thoughts, share intentions, and reason about complex phenomena. Despite our fluency in using and understanding language, the question of how it arises and evolves over time remains unsolved. A leading hypothesis in linguistics and anthropology posits that language evolved to meet the ecological and social demands of early human cooperation. Language did not arise in isolation, but through shared survival goals. Inspired by this view, we investigate the emergence of language in multi-agent Foraging Games. These environments are designed to reflect the cognitive and ecological constraints believed to have influenced the evolution of communication. Agents operate in a shared grid world with only partial knowledge about other agents and the environment, and must coordinate to complete games like picking up high-value targets or executing temporally ordered actions. Using end-to-end deep reinforcement learning, agents learn both actions and communication strategies from scratch. We find that agents develop communication protocols with hallmark features of natural language: arbitrariness, interchangeability, displacement, cultural transmission, and compositionality. We quantify each property and analyze how different factors, such as population size, social dynamics, and temporal dependencies, shape specific aspects of the emergent language. Our framework serves as a platform for studying how language can evolve from partial observability, temporal reasoning, and cooperative goals in embodied multi-agent settings. We will release all data, code, and models publicly.


HiddenBench: Assessing Collective Reasoning in Multi-Agent LLMs via Hidden Profile Tasks

arXiv.org Artificial Intelligence

Multi-agent systems built on large language models (LLMs) promise enhanced problem-solving through distributed information integration, but may also replicate collective reasoning failures observed in human groups. Yet the absence of a theory-grounded benchmark makes it difficult to systematically evaluate and improve such reasoning. We introduce HiddenBench, the first benchmark for evaluating collective reasoning in multi-agent LLMs. It builds on the Hidden Profile paradigm from social psychology, where individuals each hold asymmetric pieces of information and must communicate to reach the correct decision. To ground the benchmark, we formalize the paradigm with custom tasks and show that GPT-4.1 groups fail to integrate distributed knowledge, exhibiting human-like collective reasoning failures that persist even with varied prompting strategies. We then construct the full benchmark, spanning 65 tasks drawn from custom designs, prior human studies, and automatic generation. Evaluating 15 LLMs across four model families, HiddenBench exposes persistent limitations while also providing comparative insights: some models (e.g., Gemini-2.5-Flash/Pro) achieve higher performance, yet scale and reasoning are not reliable indicators of stronger collective reasoning. Our work delivers the first reproducible benchmark for collective reasoning in multi-agent LLMs, offering diagnostic insight and a foundation for future research on artificial collective intelligence.


Neural Orchestration for Multi-Agent Systems: A Deep Learning Framework for Optimal Agent Selection in Multi-Domain Task Environments

arXiv.org Artificial Intelligence

Multi-agent systems (MAS) are foundational in simulating complex real-world scenarios involving autonomous, interacting entities. However, traditional MAS architectures often suffer from rigid coordination mechanisms and difficulty adapting to dynamic tasks. We propose MetaOrch, a neural orchestration framework for optimal agent selection in multi-domain task environments. Our system implements a supervised learning approach that models task context, agent histories, and expected response quality to select the most appropriate agent for each task. A novel fuzzy evaluation module scores agent responses along completeness, relevance, and confidence dimensions, generating soft supervision labels for training the orchestrator. Unlike previous methods that hard-code agent-task mappings, MetaOrch dynamically predicts the most suitable agent while estimating selection confidence. Experiments in simulated environments with heterogeneous agents demonstrate that our approach achieves 86.3% selection accuracy, significantly outperforming baseline strategies including random selection and round-robin scheduling. The modular architecture emphasizes extensibility, allowing agents to be registered, updated, and queried independently. Results suggest that neural orchestration offers a powerful approach to enhancing the autonomy, interpretability, and adaptability of multi-agent systems across diverse task domains.


Voting-Bloc Entropy: A New Metric for DAO Decentralization

arXiv.org Artificial Intelligence

Decentralized Autonomous Organizations (DAOs) use smart contracts to foster communities working toward common goals. Existing definitions of decentralization, however -- the 'D' in DAO -- fall short of capturing the key properties characteristic of diverse and equitable participation. This work proposes a new framework for measuring DAO decentralization called Voting-Bloc Entropy (VBE, pronounced ''vibe''). VBE is based on the idea that voters with closely aligned interests act as a centralizing force and should be modeled as such. VBE formalizes this notion by measuring the similarity of participants' utility functions across a set of voting rounds. Unlike prior, ad hoc definitions of decentralization, VBE derives from first principles: We introduce a simple (yet powerful) reinforcement learning-based conceptual model for voting, that in turn implies VBE. We first show VBE's utility as a theoretical tool. We prove a number of results about the (de)centralizing effects of vote delegation, proposal bundling, bribery, etc. that are overlooked in previous notions of DAO decentralization. Our results lead to practical suggestions for enhancing DAO decentralization. We also show how VBE can be used empirically by presenting measurement studies and VBE-based governance experiments. We make the tools we developed for these results available to the community in the form of open-source artifacts in order to facilitate future study of DAO decentralization.


JanusVLN: Decoupling Semantics and Spatiality with Dual Implicit Memory for Vision-Language Navigation

arXiv.org Artificial Intelligence

Vision-and-Language Navigation requires an embodied agent to navigate through unseen environments, guided by natural language instructions and a continuous video stream. Recent advances in VLN have been driven by the powerful semantic understanding of Multimodal Large Language Models. However, these methods typically rely on explicit semantic memory, such as building textual cognitive maps or storing historical visual frames. This type of method suffers from spatial information loss, computational redundancy, and memory bloat, which impede efficient navigation. Inspired by the implicit scene representation in human navigation, analogous to the left brain's semantic understanding and the right brain's spatial cognition, we propose JanusVLN, a novel VLN framework featuring a dual implicit neural memory that models spatial-geometric and visual-semantic memory as separate, compact, and fixed-size neural representations. This framework first extends the MLLM to incorporate 3D prior knowledge from the spatial-geometric encoder, thereby enhancing the spatial reasoning capabilities of models based solely on RGB input. Then, the historical key-value caches from the spatial-geometric and visual-semantic encoders are constructed into a dual implicit memory. By retaining only the KVs of tokens in the initial and sliding window, redundant computation is avoided, enabling efficient incremental updates. Extensive experiments demonstrate that JanusVLN outperforms over 20 recent methods to achieve SOTA performance. For example, the success rate improves by 10.5-35.5 compared to methods using multiple data types as input and by 3.6-10.8 compared to methods using more RGB training data. This indicates that the proposed dual implicit neural memory, as a novel paradigm, explores promising new directions for future VLN research. Ours project page: https://miv-xjtu.github.io/JanusVLN.github.io/.