Agents
Population synthesis with geographic coordinates
Lenti, Jacopo, Costantini, Lorenzo, Fosch, Ariadna, Monticelli, Anna, Scala, David, Pangallo, Marco
It is increasingly important to generate synthetic populations with explicit coordinates rather than coarse geographic areas, yet no established methods exist to achieve this. One reason is that latitude and longitude differ from other continuous variables, exhibiting large empty spaces and highly uneven densities. To address this, we propose a population synthesis algorithm that first maps spatial coordinates into a more regular latent space using Normalizing Flows (NF), and then combines them with other features in a Variational Autoencoder (VAE) to generate synthetic populations. This approach also learns the joint distribution between spatial and non-spatial features, exploiting spatial autocorrelations. We demonstrate the method by generating synthetic homes with the same statistical properties of real homes in 121 datasets, corresponding to diverse geographies. We further propose an evaluation framework that measures both spatial accuracy and practical utility, while ensuring privacy preservation. Our results show that the NF+VAE architecture outperforms popular benchmarks, including copula-based methods and uniform allocation within geographic areas. The ability to generate geolocated synthetic populations at fine spatial resolution opens the door to applications requiring detailed geography, from household responses to floods, to epidemic spread, evacuation planning, and transport modeling.
Leading the Follower: Learning Persuasive Agents in Social Deduction Games
Zheng, Zhang, Ye, Deheng, Zhao, Peilin, Wang, Hao
Large language model (LLM) agents have shown remarkable progress in social deduction games (SDGs). However, existing approaches primarily focus on information processing and strategy selection, overlooking the significance of persuasive communication in influencing other players' beliefs and responses. In SDGs, success depends not only on making correct deductions but on convincing others to response in alignment with one's intent. To address this limitation, we formalize turn-based dialogue in SDGs as a Stackelberg competition, where the current player acts as the leader who strategically influences the follower's response. Building on this theoretical foundation, we propose a reinforcement learning framework that trains agents to optimize utterances for persuasive impact. Through comprehensive experiments across three diverse SDGs, we demonstrate that our agents significantly outperform baselines. This work represents a significant step toward developing AI agents capable of strategic social influence, with implications extending to scenarios requiring persuasive communication.
Spatiotemporal Forecasting as Planning: A Model-Based Reinforcement Learning Approach with Generative World Models
Wu, Hao, Gao, Yuan, Shi, Xingjian, Li, Shuaipeng, Xu, Fan, Zhang, Fan, Zhu, Zhihong, Wang, Weiyan, Luo, Xiao, Wang, Kun, Wu, Xian, Huang, Xiaomeng
To address the dual challenges of inherent stochasticity and non-differentiable metrics in physical spatiotemporal forecasting, we propose Spatiotemporal Forecasting as Planning (SFP), a new paradigm grounded in Model-Based Reinforcement Learning. SFP constructs a novel Generative World Model to simulate diverse, high-fidelity future states, enabling an "imagination-based" environmental simulation. Within this framework, a base forecasting model acts as an agent, guided by a beam search-based planning algorithm that leverages non-differentiable domain metrics as reward signals to explore high-return future sequences. These identified high-reward candidates then serve as pseudo-labels to continuously optimize the agent's policy through iterative self-training, significantly reducing prediction error and demonstrating exceptional performance on critical domain metrics like capturing extreme events.
Latent Variable Modeling in Multi-Agent Reinforcement Learning via Expectation-Maximization for UAV-Based Wildlife Protection
Taghavi, Mazyar, Farnoosh, Rahman
I N T R O D U C T I O N T h e I r a n i a n l e o p a r d ( P a n t h e r a p a rd u s t u l l i a n a), a subspecies of the P ersian leopard, is critically endangered due to illegal poaching, habitat fragmentation, and h u m a n - w i l d l i f e c o n f l i c t. C o n s e r v a t i o n e f f o r t s a r e i n c r e a s i n g l y t u r n i n g t o t e c h n o l o g y f o r i n n o v a t i v e m o n i t o r i n g a n d i n t e r v e n t i o n m e t h o d s . Metric 10 Agents T raining Time (hrs) Memor y Usage (GB) CPU Utilization (%) GPU Utilization (%) T raining Time Increase (%) Memor y Usage Increase (%) 5.2 4.5 65 45 - - 20 Agents 50 Agents 6.3 5.1 75 55 20 15 8.0 6.8 85 70 53 51 T able 4. P ercentage of High-Risk zones Covered by Each Method (Mean std) F igure 3. P oacher Detection R ate Across Episodes. Higher Entropy Indicates More Diverse Exploration T able 5. KL Divergence between Inferred q(z) and Ground T ruth T ask Distribution T h e E M - b a s e d p o l i c y e x h i b i t s a n i n i t i a l l y h i g h e n t r o p y, e n c o u r a g i n g d i v e r s e a c t i o n s a m p l i n g, a n d g r a d u a l l y an n e a l s as th e po l i c y be c o m e s co n f i d e n t . Metric Cooperative Coverage Number of Agents Involved Coverage Efficiency (%) P oa ch er D et ec ti on R at e (%) Collision Incidents 6 85.3 - 0 P oacher Detection Coordination Conflict A voidance 8 - 92.1 0 10 - - 0 It enables conser vationists and security forces to allocate limited resources more effectiv e l y a n d a c t i n r e a l t i m e b a s e d o n a c t i o n a b l e i n t e l l i g e n c e d e r i v e d f r o m a u t o n o m o u s a g e n t s .
LaTeXTrans: Structured LaTeX Translation with Multi-Agent Coordination
Zhu, Ziming, Wang, Chenglong, Xing, Shunjie, Huo, Yifu, Tian, Fengning, Du, Quan, Yang, Di, Zhang, Chunliang, Xiao, Tong, Zhu, Jingbo
Despite the remarkable progress of modern machine translation (MT) systems on general-domain texts, translating structured LaTeX-formatted documents remains a significant challenge. These documents typically interleave natural language with domain-specific syntax, such as mathematical equations, tables, figures, and cross-references, all of which must be accurately preserved to maintain semantic integrity and compilability. In this paper, we introduce LaTeXTrans, a collaborative multi-agent system designed to address this challenge. LaTeXTrans ensures format preservation, structural fidelity, and terminology consistency through six specialized agents: 1) a Parser that decomposes LaTeX into translation-friendly units via placeholder substitution and syntax filtering; 2) a Translator, Validator, Summarizer, and Terminology Extractor that work collaboratively to ensure context-aware, self-correcting, and terminology-consistent translations; 3) a Generator that reconstructs the translated content into well-structured LaTeX documents. Experimental results demonstrate that LaTeXTrans can outperform mainstream MT systems in both translation accuracy and structural fidelity, offering an effective and practical solution for translating LaTeX-formatted documents.The code of LaTeXTrans is available at https://github.com/NiuTrans/LaTeXTrans.
AniME: Adaptive Multi-Agent Planning for Long Animation Generation
Zhang, Lisai, Xu, Baohan, Yang, Siqian, Yin, Mingyu, Liu, Jing, Xu, Chao, Wang, Siqi, Wu, Yidi, Hong, Yuxin, Zhang, Zihao, Liang, Yanzhang, Jiang, Yudong
We present AniME, a director-oriented multi-agent system for automated long-form anime production, covering the full workflow from a story to the final video. The director agent keeps a global memory for the whole workflow, and coordinates several downstream specialized agents. By integrating customized Model Context Protocol (MCP) with downstream model instruction, the specialized agent adaptively selects control conditions for diverse sub-tasks. AniME produces cinematic animation with consistent characters and synchronized audio visual elements, offering a scalable solution for AI-driven anime creation.
RedDebate: Safer Responses through Multi-Agent Red Teaming Debates
Asad, Ali, Obadinma, Stephen, Shayanfar, Radin, Zhu, Xiaodan
We introduce RedDebate, a novel multi-agent debate framework that provides the foundation for Large Language Models (LLMs) to identify and mitigate their unsafe behaviours. Existing AI safety approaches often rely on costly human evaluation or isolated single-model assessment, both constrained by scalability and prone to oversight failures. RedDebate employs collaborative argumentation among multiple LLMs across diverse debate scenarios, enabling them to critically evaluate one another's reasoning and systematically uncover unsafe failure modes through fully automated red-teaming. We further integrate distinct long-term memory modules that preserve safety-relevant insights from debate interactions and leverage them during subsequent inference, facilitating continuous refinement of model behaviour. Empirical evaluation on safety benchmarks across a diverse set of models demonstrates that RedDebate substantially reduces unsafe outputs. While debate alone allows LLMs to refine their behaviour, the addition of memory yields further significant reductions. To the best of our knowledge, RedDebate is the first fully automated framework to unify multi-agent debate and red-teaming to progressively enhance LLM safety without human intervention.
DDO: Dual-Decision Optimization for LLM-Based Medical Consultation via Multi-Agent Collaboration
Jia, Zhihao, Jia, Mingyi, Duan, Junwen, Wang, Jianxin
Large Language Models (LLMs) demonstrate strong generalization and reasoning abilities, making them well-suited for complex decision-making tasks such as medical consultation (MC). However, existing LLM-based methods often fail to capture the dual nature of MC, which entails two distinct sub-tasks: symptom inquiry, a sequential decision-making process, and disease diagnosis, a classification problem. This mismatch often results in ineffective symptom inquiry and unreliable disease diagnosis. To address this, we propose \textbf{DDO}, a novel LLM-based framework that performs \textbf{D}ual-\textbf{D}ecision \textbf{O}ptimization by decoupling the two sub-tasks and optimizing them with distinct objectives through a collaborative multi-agent workflow. Experiments on three real-world MC datasets show that DDO consistently outperforms existing LLM-based approaches and achieves competitive performance with state-of-the-art generation-based methods, demonstrating its effectiveness in the MC task. The code is available at https://github.com/zh-jia/DDO.
Dyna-Mind: Learning to Simulate from Experience for Better AI Agents
Yu, Xiao, Peng, Baolin, Galley, Michel, Cheng, Hao, Wu, Qianhui, Kulkarni, Janardhan, Nath, Suman, Yu, Zhou, Gao, Jianfeng
Reasoning models have recently shown remarkable progress in domains such as math and coding. However, their expert-level abilities in math and coding contrast sharply with their performance in long-horizon, interactive tasks such as web navigation and computer/phone-use. Inspired by literature on human cognition, we argue that current AI agents need ''vicarious trial and error'' - the capacity to mentally simulate alternative futures before acting - in order to enhance their understanding and performance in complex interactive environments. We introduce Dyna-Mind, a two-stage training framework that explicitly teaches (V)LM agents to integrate such simulation into their reasoning. In stage 1, we introduce Reasoning with Simulations (ReSim), which trains the agent to generate structured reasoning traces from expanded search trees built from real experience gathered through environment interactions. ReSim thus grounds the agent's reasoning in faithful world dynamics and equips it with the ability to anticipate future states in its reasoning. In stage 2, we propose Dyna-GRPO, an online reinforcement learning method to further strengthen the agent's simulation and decision-making ability by using both outcome rewards and intermediate states as feedback from real rollouts. Experiments on two synthetic benchmarks (Sokoban and ALFWorld) and one realistic benchmark (AndroidWorld) demonstrate that (1) ReSim effectively infuses simulation ability into AI agents, and (2) Dyna-GRPO leverages outcome and interaction-level signals to learn better policies for long-horizon, planning-intensive tasks. Together, these results highlight the central role of simulation in enabling AI agents to reason, plan, and act more effectively in the ever more challenging environments.
Safe, Untrusted, "Proof-Carrying" AI Agents: toward the agentic lakehouse
Tagliabue, Jacopo, Greco, Ciro
Starting from this prototype, we conclude by outlining practical next steps for a full agentic lakehouse. The paper is organized as follows. After reviewing agent-friendly abstractions (Section II), we address key safety objections for high-stakes scenarios (Section III). Once safety is established, we describe a ReAct [12] loop built on these abstractions (Section IV). We put forward our working prototype as a feasibility demonstration of safe-by-design data agents, not as a full-fledged experimental benchmark. We believe that sharing working code is of great value to the community, especially in times of quickly shifting mental models. However, it is important to remember that our fundamental insights - programmability and safety - can be replicated independently of the chosen APIs. For these reasons, we believe our paper to be valuable to a wide range of practitioners: on one hand, those looking for a new mental map of this uncharted territory; on the other, those looking to be inspired by tinkering with existing implementations and inspecting systems working at scale.