Agents
Coordination Requires Simplification: Thermodynamic Bounds on Multi-Objective Compromise in Natural and Artificial Intelligence
Information-processing systems that coordinate multiple agents and objectives face fundamental thermodynamic constraints. We show that solutions with maximum utility to act as coordination focal points have a much higher selection pressure for being findable across agents rather than accuracy. We derive that the information-theoretic minimum description length of coordination protocols to precision $\varepsilon$ scales as $L(P)\geq NK\log_2 K+N^2d^2\log (1/\varepsilon)$ for $N$ agents with $d$ potentially conflicting objectives and internal model complexity $K$. This scaling forces progressive simplification, with coordination dynamics changing the environment itself and shifting optimization across hierarchical levels. Moving from established focal points requires re-coordination, creating persistent metastable states and hysteresis until significant environmental shifts trigger phase transitions through spontaneous symmetry breaking. We operationally define coordination temperature to predict critical phenomena and estimate coordination work costs, identifying measurable signatures across systems from neural networks to restaurant bills to bureaucracies. Extending the topological version of Arrow's theorem on the impossibility of consistent preference aggregation, we find it recursively binds whenever preferences are combined. This potentially explains the indefinite cycling in multi-objective gradient descent and alignment faking in Large Language Models trained with reinforcement learning with human feedback. We term this framework Thermodynamic Coordination Theory (TCT), which demonstrates that coordination requires radical information loss.
FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games
Ahn, Jaewoo, Kim, Junseo, Yun, Heeseung, Son, Jaehyeon, Park, Dongmin, Cho, Jaewoong, Kim, Gunhee
GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex, narrative-driven interactions. Existing game benchmarks, however, lack diversity and rarely evaluate agents on completing entire storylines. To address this, we introduce FlashAdventure, a benchmark of 34 Flash-based adventure games designed to test full story arc completion and tackle the observation-behavior gap: the challenge of remembering and acting on earlier gameplay information. We also propose CUA-as-a-Judge, an automated gameplay evaluator, and COAST, an agentic framework leveraging long-term clue memory to better plan and solve sequential tasks. Experiments show current GUI agents struggle with full story arcs, while COAST improves milestone completion by bridging the observation-behavior gap. Nonetheless, a marked discrepancy between humans and best-performing agents warrants continued research efforts to narrow this divide.
Winners and Losers of the AI Revolution: Artificial Intelligence Is Radically Changing the Employment Landscape
Artificial intelligence is becoming a permanent element in the world of work, with Silicon Valley calling it the dawning of a new age. Many people are afraid of losing their job, but Germany is well-prepared. In the northern part of the U.S. state of Louisiana, right next to the prison on the outskirts of Shreveport, looms a gigantic building of concrete and steel. Welcome to the future," reads a colorful greeting painted on the wall at the entrance, right next to the obligatory American flag. It is 9:30 a.m., a busy time of day. Yet the halls and corridors of SHV1, as the building is referred to internally, are completely empty of people. A blueprint for the future," as the site manager calls it. The Seattle-based company operates the largest fleet of industrial robots in the world, more than a million of them, and many are outfitted with artificial intelligence, helping them to lift, sort, search, weigh and scan. Guided and directed completely by AI. Without the massive use of this technology," says Aaron Parness, a former NASA aerospace engineer who now heads up the retail giant's AI robotic department, we would be a different company." The article you are reading originally appeared in German in issue 41/2025 (October 2nd, 2025) of DER SPIEGEL. Amazon, though, also employs people. But their role is changing rapidly.
Future-proofing business capabilities with AI technologies
AI agents are moving from pilots to enterprise scale, but trust and governance remain the linchpins of success, says Cloudera's Manasi Vartak, Forrester's Mike Gualtieri, and AWS' Eddie Kim. Artificial intelligence has always promised speed, efficiency, and new ways of solving problems. But what's changed in the past few years is how quickly those promises are becoming reality. From oil and gas to retail, logistics to law, AI is no longer confined to pilot projects or speculative labs. It is being deployed in critical workflows, reducing processes that once took hours to just minutes, and freeing up employees to focus on higher-value work. "Business process automation has been around a long while.
AI Agents for the Dhumbal Card Game: A Comparative Study
Abstract--This study evaluates Artificial Intelligence (AI) agents for Dhumbal, a culturally significant multiplayer card game with imperfect information, through a systematic comparison of rule-based, search-based, and learning-based strategies. We formalize Dhumbal's mechanics and implement diverse agents, including heuristic approaches (Aggressive, Conservative, Balanced, Opportunistic), search-based methods such as Monte Carlo Tree Search (MCTS) and Information Set Monte Carlo Tree Search (ISMCTS), and reinforcement learning approaches including Deep Q-Network (DQN) and Proximal Policy Optimization (PPO), and a random baseline. Evaluation involves within-category tournaments followed by a cross-category championship. Performance is measured via win rate, economic outcome, Jhyap success, cards discarded per round, risk assessment, and decision efficiency. Statistical significance is assessed using Welch's t-test with Bonferroni correction, effect sizes via Cohen's d, and 95% confidence intervals (CI). Across 1024 simulated rounds, the rule-based Aggressive agent achieves the highest win rate (88.3%, 95% CI: [86.3, 90.3]), outperforming ISMCTS (9.0%) and PPO (1.5%) through effective exploitation of Jhyap declarations. The study contributes a reproducible AI framework, insights into heuristic efficacy under partial information, and open-source code, thereby advancing AI research and supporting digital preservation of cultural games. HUMBAL, also known as Jhyap in Nepal and Y aniv in Israel, is a traditional draw-and-discard card game that combines strategic decision-making, imperfect information, and risk management. It is widely played across South Asia during family gatherings, festivals, and social events, fostering intergenerational bonds and reflecting communal spirit [1]. Played with 2 to 5 players using a standard 52-card deck, the objective is to minimize the total point value of cards in hand.
Nash Equilibria in Games with Playerwise Concave Coupling Constraints: Existence and Computation
Jordan, Philip, Kamgarpour, Maryam
We study the existence and computation of Nash equilibria in continuous static games where the players' admissible strategies are subject to shared coupling constraints, i.e., constraints that depend on their \emph{joint} strategies. Specifically, we focus on a class of games characterized by playerwise concave utilities and playerwise concave constraints. Prior results on the existence of Nash equilibria are not applicable to this class, as they rely on strong assumptions such as joint convexity of the feasible set. By leveraging topological fixed point theory and novel structural insights into the contractibility of feasible sets under playerwise concave constraints, we give an existence proof for Nash equilibria under weaker conditions. Having established existence, we then focus on the computation of Nash equilibria via independent gradient methods under the additional assumption that the utilities admit a potential function. To account for the possibly nonconvex feasible region, we employ a log barrier regularized gradient ascent with adaptive stepsizes. Starting from an initial feasible strategy profile and under exact gradient feedback, the proposed method converges to an $ฮต$-approximate constrained Nash equilibrium within $\mathcal{O}(ฮต^{-3})$ iterations.
Scaling Multi-Agent Epistemic Planning through GNN-Derived Heuristics
Briglia, Giovanni, Fabiano, Francesco, Mariani, Stefano
Multi-agent Epistemic Planning (MEP) is an autonomous planning framework for reasoning about both the physical world and the beliefs of agents, with applications in domains where information flow and awareness among agents are critical. The richness of MEP requires states to be represented as Kripke structures, i.e., directed labeled graphs. This representation limits the applicability of existing heuristics, hindering the scalability of epistemic solvers, which must explore an exponential search space without guidance, resulting often in intractability. To address this, we exploit Graph Neural Networks (GNNs) to learn patterns and relational structures within epistemic states, to guide the planning process. GNNs, which naturally capture the graph-like nature of Kripke models, allow us to derive meaningful estimates of state quality -- e.g., the distance from the nearest goal -- by generalizing knowledge obtained from previously solved planning instances. We integrate these predictive heuristics into an epistemic planning pipeline and evaluate them against standard baselines, showing improvements in the scalability of multi-agent epistemic planning.
VIDEE: Visual and Interactive Decomposition, Execution, and Evaluation of Text Analytics with Intelligent Agents
Lee, Sam Yu-Te, Ji, Chenyang, Wen, Shicheng, Huang, Lifu, Liu, Dongyu, Ma, Kwan-Liu
Text analytics has traditionally required specialized knowledge in Natural Language Processing (NLP) or text analysis, which presents a barrier for entry-level analysts. Recent advances in large language models (LLMs) have changed the landscape of NLP by enabling more accessible and automated text analysis (e.g., topic detection, summarization, information extraction, etc.). We introduce VIDEE, a system that supports entry-level data analysts to conduct advanced text analytics with intelligent agents. VIDEE instantiates a human-agent collaroration workflow consisting of three stages: (1) Decomposition, which incorporates a human-in-the-loop Monte-Carlo Tree Search algorithm to support generative reasoning with human feedback, (2) Execution, which generates an executable text analytics pipeline, and (3) Evaluation, which integrates LLM-based evaluation and visualizations to support user validation of execution results. We conduct two quantitative experiments to evaluate VIDEE's effectiveness and analyze common agent errors. A user study involving participants with varying levels of NLP and text analytics experience -- from none to expert -- demonstrates the system's usability and reveals distinct user behavior patterns. The findings identify design implications for human-agent collaboration, validate the practical utility of VIDEE for non-expert users, and inform future improvements to intelligent text analytics systems.
DoctorAgent-RL: A Multi-Agent Collaborative Reinforcement Learning System for Multi-Turn Clinical Dialogue
Feng, Yichun, Wang, Jiawei, Zhou, Lu, Lei, Zhen, Li, Yixue
Large language models (LLMs) have demonstrated excellent capabilities in the field of biomedical question answering, but their application in real-world clinical consultations still faces core challenges. Single-round consultation systems require patients to describe all symptoms upfront, leading to vague diagnosis with unclear complaints. Traditional multi-turn dialogue models, constrained by static supervised learning, lack flexibility and fail to intelligently extract key clinical information. To address these limitations, we propose \Ours{}, a reinforcement learning (RL)-based multi-agent collaborative framework that models medical consultations as a dynamic decision-making process under uncertainty. The doctor agent continuously optimizes its questioning strategy within the RL framework through multi-turn interactions with the patient agent, dynamically adjusting its information-gathering path based on comprehensive rewards from the Consultation Evaluator. This RL fine-tuning mechanism enables LLMs to autonomously develop interaction strategies aligned with clinical reasoning logic, rather than superficially imitating patterns in existing dialogue data. Notably, we constructed MTMedDialog, the first English multi-turn medical consultation dataset capable of simulating patient interactions. Experiments demonstrate that \Ours{} outperforms existing models in both multi-turn reasoning capability and final diagnostic performance. This approach shows immense practical value by reducing misdiagnosis risks in time-pressured settings, freeing clinicians for complex cases, and pioneering a strategy to optimize medical resource allocation and alleviate workforce shortages. Code and data are available at https://github.com/JarvisUSTC/DoctorAgent-RL
MetaMind: Modeling Human Social Thoughts with Metacognitive Multi-Agent Systems
Zhang, Xuanming, Chen, Yuxuan, Yeh, Samuel, Li, Sharon
Human social interactions depend on the ability to infer others' unspoken intentions, emotions, and beliefs-a cognitive skill grounded in the psychological concept of Theory of Mind (ToM). While large language models (LLMs) excel in semantic understanding tasks, they struggle with the ambiguity and contextual nuance inherent in human communication. To bridge this gap, we introduce MetaMind, a multi-agent framework inspired by psychological theories of metacognition, designed to emulate human-like social reasoning. MetaMind decomposes social understanding into three collaborative stages: (1) a Theory-of-Mind Agent generates hypotheses about user mental states (e.g., intent, emotion), (2) a Moral Agent refines these hypotheses using cultural norms and ethical constraints, and (3) a Response Agent generates contextually appropriate responses while validating alignment with inferred intent. Our framework achieves state-of-the-art performance across three challenging benchmarks, with 35.7% improvement in real-world social scenarios and 6.2% gain in ToM reasoning. Notably, it enables LLMs to match human-level performance on key ToM tasks for the first time. Ablation studies confirm the necessity of all components, which showcase the framework's ability to balance contextual plausibility, social appropriateness, and user adaptation. This work advances AI systems toward human-like social intelligence, with applications in empathetic dialogue and culturally sensitive interactions. Code is available at https://github.com/XMZhangAI/MetaMind.