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AgentBnB: A Browser-Based Cybersecurity Tabletop Exercise with Large Language Model Support and Retrieval-Aligned Scaffolding

arXiv.org Artificial Intelligence

Abstract--Traditional cybersecurity tabletop exercises (TTXs) provide valuable training but are often scripted, resource-intensive, and difficult to scale. We introduce AgentBnB, a browser-based re-imagining of the Backdoors & Breaches game that integrates large language model teammates with a Bloom-aligned, retrieval-augmented copilot (C2D2). The system expands a curated corpus into factual, conceptual, procedural, and metacognitive snippets, delivering on-demand, cognitively targeted hints. Prompt-engineered agents employ a scaffolding ladder that gradually fades as learner confidence grows. In a solo-player pilot with four graduate students, participants reported greater intention to use the agent-based version compared to the physical card deck and viewed it as more scalable, though a ceiling effect emerged on a simple knowledge quiz. Despite limitations of small sample size, single-player focus, and narrow corpus, these early findings suggest that large language model augmented TTXs can provide lightweight, repeatable practice without the logistical burden of traditional exercises. Planned extensions include multi-player modes, telemetry-driven coaching, and comparative studies with larger cohorts. Cybersecurity tabletop exercises (TTXs) [1]-[3] have long served as a core method of incident-response training, giving teams structured environments to practice technical and organizational decision-making under pressure.


Urban-MAS: Human-Centered Urban Prediction with LLM-Based Multi-Agent System

arXiv.org Artificial Intelligence

Urban Artificial Intelligence (Urban AI) has advanced human-centered urban tasks such as perception prediction and human dynamics. Large Language Models (LLMs) can integrate multimodal inputs to address heterogeneous data in complex urban systems but often underperform on domain-specific tasks. Urban-MAS, an LLM-based Multi-Agent System (MAS) framework, is introduced for human-centered urban prediction under zero-shot settings. It includes three agent types: Predictive Factor Guidance Agents, which prioritize key predictive factors to guide knowledge extraction and enhance the effectiveness of compressed urban knowledge in LLMs; Reliable UrbanInfo Extraction Agents, which improve robustness by comparing multiple outputs, validating consistency, and re-extracting when conflicts occur; and Multi-UrbanInfo Inference Agents, which integrate extracted multi-source information across dimensions for prediction. Experiments on running-amount prediction and urban perception across Tokyo, Milan, and Seattle demonstrate that Urban-MAS substantially reduces errors compared to single-LLM baselines. Ablation studies indicate that Predictive Factor Guidance Agents are most critical for enhancing predictive performance, positioning Urban-MAS as a scalable paradigm for human-centered urban AI prediction. Code is available on the project website:https://github.com/THETUREHOOHA/UrbanMAS


GEPOC Parameters -- Open Source Parametrisation and Validation for Austria, Version 2.0

arXiv.org Artificial Intelligence

GEPOC, short for Generic Population Concept, is a collection of models and methods for analysing population-level research questions. For the valid application of the models for a specific country or region, stable and reproducible data processes are necessary, which provide valid and ready-to-use model parameters. This work contains a complete description of the data-processing methods for computation of model parameters for Austria, based exclusively on freely and publicly accessible data. In addition to the description of the source data used, this includes all algorithms used for aggregation, disaggregation, fusion, cleansing or scaling of the data, as well as a description of the resulting parameter files. The document places particular emphasis on the computation of parameters for the most important GEPOC model, GEPOC ABM, a continuous-time agent-based population model. An extensive validation study using this particular model was made and is presented at the end of this work.


On the Fundamental Limitations of Decentralized Learnable Reward Shaping in Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Recent advances in learnable reward shaping have shown promise in single-agent reinforcement learning by automatically discovering effective feedback signals. However, the effectiveness of decentralized learnable reward shaping in cooperative multi-agent settings remains poorly understood. We propose DMARL-RSA, a fully decentralized system where each agent learns individual reward shaping, and evaluate it on cooperative navigation tasks in the simple_spread_v3 environment. Despite sophisticated reward learning, DMARL-RSA achieves only -24.20 +/- 0.09 average reward, compared to MAPPO with centralized training at 1.92 +/- 0.87 -- a 26.12-point gap. DMARL-RSA performs similarly to simple independent learning (IPPO: -23.19 +/- 0.96), indicating that advanced reward shaping cannot overcome fundamental decentralized coordination limitations. Interestingly, decentralized methods achieve higher landmark coverage (0.888 +/- 0.029 for DMARL-RSA, 0.960 +/- 0.045 for IPPO out of 3 total) but worse overall performance than centralized MAPPO (0.273 +/- 0.008 landmark coverage) -- revealing a coordination paradox between local optimization and global performance. Analysis identifies three critical barriers: (1) non-stationarity from concurrent policy updates, (2) exponential credit assignment complexity, and (3) misalignment between individual reward optimization and global objectives. These results establish empirical limits for decentralized reward learning and underscore the necessity of centralized coordination for effective multi-agent cooperation.


Interaction as Intelligence Part II: Asynchronous Human-Agent Rollout for Long-Horizon Task Training

arXiv.org Artificial Intelligence

Large Language Model (LLM) agents have recently shown strong potential in domains such as automated coding, deep research, and graphical user interface manipulation. However, training them to succeed on long-horizon, domain-specialized tasks remains challenging. Current methods primarily fall into two categories. The first relies on dense human annotations through behavior cloning, which is prohibitively expensive for long-horizon tasks that can take days or months. The second depends on outcome-driven sampling, which often collapses due to the rarity of valid positive trajectories on domain-specialized tasks. We introduce Apollo, a sampling framework that integrates asynchronous human guidance with action-level data filtering. Instead of requiring annotators to shadow every step, Apollo allows them to intervene only when the agent drifts from a promising trajectory, by providing prior knowledge, strategic advice, etc. This lightweight design makes it possible to sustain interactions for over 30 hours and produces valuable trajectories at a lower cost. Apollo then applies supervision control to filter out sub-optimal actions and prevent error propagation. Together, these components enable reliable and effective data collection in long-horizon environments. To demonstrate the effectiveness of Apollo, we evaluate it using InnovatorBench. Our experiments show that when applied to train the GLM-4.5 model on InnovatorBench, Apollo achieves more than a 50% improvement over the untrained baseline and a 28% improvement over a variant trained without human interaction. These results highlight the critical role of human-in-the-loop sampling and the robustness of Apollo's design in handling long-horizon, domain-specialized tasks.


Experience-Driven Exploration for Efficient API-Free AI Agents

arXiv.org Artificial Intelligence

Most existing software lacks accessible Application Programming Interfaces (APIs), requiring agents to operate solely through pixel-based Graphical User Interfaces (GUIs). In this API-free setting, large language model (LLM)-based agents face severe efficiency bottlenecks: limited to local visual experiences, they make myopic decisions and rely on inefficient trial-and-error, hindering both skill acquisition and long-term planning. To address these challenges, we propose KG-Agent, an experience-driven learning framework that structures an agent's raw pixel-level interactions into a persistent State-Action Knowledge Graph (SA-KG). KG-Agent overcomes inefficient exploration by linking functionally similar but visually distinct GUI states, forming a rich neighborhood of experience that enables the agent to generalize from a diverse set of historical strategies. To support long-horizon reasoning, we design a hybrid intrinsic reward mechanism based on the graph topology, combining a state value reward for exploiting known high-value pathways with a novelty reward that encourages targeted exploration. This approach decouples strategic planning from pure discovery, allowing the agent to effectively value setup actions with delayed gratification. We evaluate KG-Agent in two complex, open-ended GUI-based decision-making environments (Civilization V and Slay the Spire), demonstrating significant improvements in exploration efficiency and strategic depth over the state-of-the-art methods.


A Survey of Reasoning and Agentic Systems in Time Series with Large Language Models

arXiv.org Artificial Intelligence

Time series reasoning treats time as a first-class axis and incorporates intermediate evidence directly into the answer. This survey defines the problem and organizes the literature by reasoning topology with three families: direct reasoning in one step, linear chain reasoning with explicit intermediates, and branch-structured reasoning that explores, revises, and aggregates. The topology is crossed with the main objectives of the field, including traditional time series analysis, explanation and understanding, causal inference and decision making, and time series generation, while a compact tag set spans these axes and captures decomposition and verification, ensembling, tool use, knowledge access, multimodality, agent loops, and LLM alignment regimes. Methods and systems are reviewed across domains, showing what each topology enables and where it breaks down in faithfulness or robustness, along with curated datasets, benchmarks, and resources that support study and deployment (https://github.com/blacksnail789521/Time-Series-Reasoning-Survey). Evaluation practices that keep evidence visible and temporally aligned are highlighted, and guidance is distilled on matching topology to uncertainty, grounding with observable artifacts, planning for shift and streaming, and treating cost and latency as design budgets. We emphasize that reasoning structures must balance capacity for grounding and self-correction against computational cost and reproducibility, while future progress will likely depend on benchmarks that tie reasoning quality to utility and on closed-loop testbeds that trade off cost and risk under shift-aware, streaming, and long-horizon settings. Taken together, these directions mark a shift from narrow accuracy toward reliability at scale, enabling systems that not only analyze but also understand, explain, and act on dynamic worlds with traceable evidence and credible outcomes.


A Self-Evolving AI Agent System for Climate Science

arXiv.org Artificial Intelligence

Scientific progress in Earth science depends on integrating data across the planet's interconnected spheres. However, the accelerating volume and fragmentation of multi-sphere knowledge and data have surpassed human analytical capacity. This creates a major bottleneck for discovery, especially in climate science. To address this challenge, we introduce EarthLink, the first self-evolving AI agent system designed as an interactive "copilot" for Earth scientists. Through natural language interaction, EarthLink automates the entire research workflow by integrating planning, code execution, data analysis, and physical reasoning into a unified process that directly addresses this limitation. Beyond efficiency, it exhibits human-like cross-disciplinary analytical ability and achieves proficiency comparable to a junior researcher in expert evaluations on core large-scale climate tasks, including model-observation comparison and climate change understanding. When tasked with an open scientific problem, specifically the discovery of precursors of the Atlantic Niรฑo, EarthLink autonomously developed a research strategy, identified sources of predictability, verified its hypotheses with available data, and proposed a physically consistent mechanism. These emerging capabilities enable a new human-AI research paradigm. Scientists can focus on value and result judgments, while AI systems handle complex data analysis and knowledge integration. This accelerates the pace and breadth of discovery in Earth sciences. The system is accessible at our website https://earthlink.intern-ai.org.cn.


Agentic Large Language Models for Conceptual Systems Engineering and Design

arXiv.org Artificial Intelligence

Early-stage engineering design involves complex, iterative reasoning, yet existing large language model (LLM) workflows struggle to maintain task continuity and generate executable models. We evaluate whether a structured multi-agent system (MAS) can more effectively manage requirements extraction, functional decomposition, and simulator code generation than a simpler two-agent system (2AS). The target application is a solar-powered water filtration system as described in a cahier des charges. We introduce the Design-State Graph (DSG), a JSON-serializable representation that bundles requirements, physical embodiments, and Python-based physics models into graph nodes. A nine-role MAS iteratively builds and refines the DSG, while the 2AS collapses the process to a Generator-Reflector loop. Both systems run a total of 60 experiments (2 LLMs - Llama 3.3 70B vs reasoning-distilled DeepSeek R1 70B x 2 agent configurations x 3 temperatures x 5 seeds). We report a JSON validity, requirement coverage, embodiment presence, code compatibility, workflow completion, runtime, and graph size. Across all runs, both MAS and 2AS maintained perfect JSON integrity and embodiment tagging. Requirement coverage remained minimal (less than 20%). Code compatibility peaked at 100% under specific 2AS settings but averaged below 50% for MAS. Only the reasoning-distilled model reliably flagged workflow completion. Powered by DeepSeek R1 70B, the MAS generated more granular DSGs (average 5-6 nodes) whereas 2AS mode-collapsed. Structured multi-agent orchestration enhanced design detail. Reasoning-distilled LLM improved completion rates, yet low requirements and fidelity gaps in coding persisted.


AnyMAC: Cascading Flexible Multi-Agent Collaboration via Next-Agent Prediction

arXiv.org Artificial Intelligence

Recent progress in large language model (LLM)-based multi-agent collaboration highlights the power of structured communication in enabling collective intelligence. However, existing methods largely rely on static or graph-based inter-agent topologies, lacking the potential adaptability and flexibility in communication. In this work, we propose a new framework that rethinks multi-agent coordination through a sequential structure rather than a graph structure, offering a significantly larger topology space for multi-agent communication. Our method focuses on two key directions: (1) Next-Agent Prediction, which selects the most suitable agent role at each step, and (2) Next-Context Selection (NCS), which enables each agent to selectively access relevant information from any previous step. Together, these components construct task-adaptive communication pipelines that support both role flexibility and global information flow. Extensive evaluations across multiple benchmarks demonstrate that our approach achieves superior performance while substantially reducing communication overhead.