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Hybrid Differential Reward: Combining Temporal Difference and Action Gradients for Efficient Multi-Agent Reinforcement Learning in Cooperative Driving

arXiv.org Artificial Intelligence

In multi-vehicle cooperative driving tasks involving high-frequency continuous control, traditional state-based reward functions suffer from the issue of vanishing reward differences. This phenomenon results in a low signal-to-noise ratio (SNR) for policy gradients, significantly hindering algorithm convergence and performance improvement. To address this challenge, this paper proposes a novel Hybrid Differential Reward (HDR) mechanism. We first theoretically elucidate how the temporal quasi-steady nature of traffic states and the physical proximity of actions lead to the failure of traditional reward signals. Building on this analysis, the HDR framework innovatively integrates two complementary components: (1) a Temporal Difference Reward (TRD) based on a global potential function, which utilizes the evolutionary trend of potential energy to ensure optimal policy invariance and consistency with long-term objectives; and (2) an Action Gradient Reward (ARG), which directly measures the marginal utility of actions to provide a local guidance signal with a high SNR. Furthermore, we formulate the cooperative driving problem as a Multi-Agent Partially Observable Markov Game (POMDPG) with a time-varying agent set and provide a complete instantiation scheme for HDR within this framework. Extensive experiments conducted using both online planning (MCTS) and Multi-Agent Reinforcement Learning (QMIX, MAPPO, MADDPG) algorithms demonstrate that the HDR mechanism significantly improves convergence speed and policy stability. The results confirm that HDR guides agents to learn high-quality cooperative policies that effectively balance traffic efficiency and safety.


PepEVOLVE: Position-Aware Dynamic Peptide Optimization via Group-Relative Advantage

arXiv.org Artificial Intelligence

Macrocyclic peptides are an emerging modality that combines biologics-like affinity with small-molecule-like developability, but their vast combinatorial space and multi-parameter objectives make lead optimization slow and challenging. Prior generative approaches such as PepINVENT require chemists to pre-specify mutable positions for optimization, choices that are not always known a priori, and rely on static pretraining and optimization algorithms that limit the model's ability to generalize and effectively optimize peptide sequences. We introduce PepEVOLVE, a position-aware, dynamic framework that learns both where to edit and how to dynamically optimize peptides for multi-objective improvement. PepEVOLVE (i) augments pretraining with dynamic masking and CHUCKLES shifting to improve generalization, (ii) uses a context-free multi-armed bandit router that discovers high-reward residues, and (iii) couples a novel evolving optimization algorithm with group-relative advantage to stabilize reinforcement updates. During in silico evaluations, the router policy reliably learns and concentrates probability on chemically meaningful sites that influence the peptide's properties. On a therapeutically motivated Rev-binding macrocycle benchmark, PepEVOLVE outperformed PepINVENT by reaching higher mean scores (approximately 0.8 vs. 0.6), achieving best candidates with a score of 0.95 (vs. 0.87), and converging in fewer steps under the task of optimizing permeability and lipophilicity with structural constraints. Overall, PepEVOLVE offers a practical, reproducible path to peptide lead optimization when optimal edit sites are unknown, enabling more efficient exploration and improving design quality across multiple objectives.


NALA_MAINZ at BLP-2025 Task 2: A Multi-agent Approach for Bangla Instruction to Python Code Generation

arXiv.org Artificial Intelligence

This paper presents JGU Mainz's winning system for the BLP-2025 Shared Task on Code Generation from Bangla Instructions. We propose a multi-agent-based pipeline. First, a code-generation agent produces an initial solution from the input instruction. The candidate program is then executed against the provided unit tests (pytest-style, assert-based). Only the failing cases are forwarded to a debugger agent, which reruns the tests, extracts error traces, and, conditioning on the error messages, the current program, and the relevant test cases, generates a revised solution. Using this approach, our submission achieved first place in the shared task with a $Pass@1$ score of 95.4. We also make our code public.


AutoBackdoor: Automating Backdoor Attacks via LLM Agents

arXiv.org Artificial Intelligence

Backdoor attacks pose a serious threat to the secure deployment of large language models (LLMs), enabling adversaries to implant hidden behaviors triggered by specific inputs. However, existing methods often rely on manually crafted triggers and static data pipelines, which are rigid, labor-intensive, and inadequate for systematically evaluating modern defense robustness. As AI agents become increasingly capable, there is a growing need for more rigorous, diverse, and scalable \textit{red-teaming frameworks} that can realistically simulate backdoor threats and assess model resilience under adversarial conditions. In this work, we introduce \textsc{AutoBackdoor}, a general framework for automating backdoor injection, encompassing trigger generation, poisoned data construction, and model fine-tuning via an autonomous agent-driven pipeline. Unlike prior approaches, AutoBackdoor uses a powerful language model agent to generate semantically coherent, context-aware trigger phrases, enabling scalable poisoning across arbitrary topics with minimal human effort. We evaluate AutoBackdoor under three realistic threat scenarios, including \textit{Bias Recommendation}, \textit{Hallucination Injection}, and \textit{Peer Review Manipulation}, to simulate a broad range of attacks. Experiments on both open-source and commercial models, including LLaMA-3, Mistral, Qwen, and GPT-4o, demonstrate that our method achieves over 90\% attack success with only a small number of poisoned samples. More importantly, we find that existing defenses often fail to mitigate these attacks, underscoring the need for more rigorous and adaptive evaluation techniques against agent-driven threats as explored in this work. All code, datasets, and experimental configurations will be merged into our primary repository at https://github.com/bboylyg/BackdoorLLM.


Area-Optimal Control Strategies for Heterogeneous Multi-Agent Pursuit

arXiv.org Artificial Intelligence

This paper presents a novel strategy for a multi-agent pursuit-evasion game involving multiple faster pursuers with heterogenous speeds and a single slower evader. We define a geometric region, the evader's safe-reachable set, as the intersection of Apollonius circles derived from each pursuer-evader pair. The capture strategy is formulated as a zero-sum game where the pursuers cooperatively minimize the area of this set, while the evader seeks to maximize it, effectively playing a game of spatial containment. By deriving the analytical gradients of the safe-reachable set's area with respect to agent positions, we obtain closed-form, instantaneous optimal control laws for the heading of each agent. These strategies are computationally efficient, allowing for real-time implementation. Simulations demonstrate that the gradient-based controls effectively steer the pursuers to systematically shrink the evader's safe region, leading to guaranteed capture. This area-minimization approach provides a clear geometric objective for cooperative capture.


GhostEI-Bench: Do Mobile Agents Resilience to Environmental Injection in Dynamic On-Device Environments?

arXiv.org Artificial Intelligence

Vision-Language Models (VLMs) are increasingly deployed as autonomous agents to navigate mobile graphical user interfaces (GUIs). Operating in dynamic on-device ecosystems, which include notifications, pop-ups, and inter-app interactions, exposes them to a unique and underexplored threat vector: environmental injection. Unlike prompt-based attacks that manipulate textual instructions, environmental injection corrupts an agent's visual perception by inserting adversarial UI elements (for example, deceptive overlays or spoofed notifications) directly into the GUI. This bypasses textual safeguards and can derail execution, causing privacy leakage, financial loss, or irreversible device compromise. To systematically evaluate this threat, we introduce GhostEI-Bench, the first benchmark for assessing mobile agents under environmental injection attacks within dynamic, executable environments. Moving beyond static image-based assessments, GhostEI-Bench injects adversarial events into realistic application workflows inside fully operational Android emulators and evaluates performance across critical risk scenarios. We further propose a judge-LLM protocol that conducts fine-grained failure analysis by reviewing the agent's action trajectory alongside the corresponding screenshot sequence, pinpointing failure in perception, recognition, or reasoning. Comprehensive experiments on state-of-the-art agents reveal pronounced vulnerability to deceptive environmental cues: current models systematically fail to perceive and reason about manipulated UIs. GhostEI-Bench provides a framework for quantifying and mitigating this emerging threat, paving the way toward more robust and secure embodied agents.


ResearStudio: A Human-Intervenable Framework for Building Controllable Deep-Research Agents

arXiv.org Artificial Intelligence

Current deep-research agents run in a ''fire-and-forget'' mode: once started, they give users no way to fix errors or add expert knowledge during execution. We present ResearStudio, the first open-source framework that places real-time human control at its core. The system follows a Collaborative Workshop design. A hierarchical Planner-Executor writes every step to a live ''plan-as-document,'' a fast communication layer streams each action, file change, and tool call to a web interface. At any moment, the user can pause the run, edit the plan or code, run custom commands, and resume -- switching smoothly between AI-led, human-assisted and human-led, AI-assisted modes. In fully autonomous mode, ResearStudio achieves state-of-the-art results on the GAIA benchmark, surpassing systems like OpenAI's DeepResearch and Manus. These results show that strong automated performance and fine-grained human control can coexist. The full code, protocol, and evaluation scripts are available at https://github.com/ResearAI/ResearStudio. We will continue to update the repository to encourage further work on safe and controllable research agents. Our live demo is publicly accessible at http://ai-researcher.net:3000/. We support the development of DeepScientist, which can be accessed at https://github.com/ResearAI/DeepScientist.


LLM-DSE: Searching Accelerator Parameters with LLM Agents

arXiv.org Artificial Intelligence

Even though high-level synthesis (HLS) tools mitigate the challenges of programming domain-specific accelerators (DSAs) by raising the abstraction level, optimizing hardware directive parameters remains a significant hurdle. Existing heuristic and learning-based methods struggle with adaptability and sample efficiency. We present LLM-DSE, a multi-agent framework designed specifically for optimizing HLS directives. Combining LLM with design space exploration (DSE), our explorer coordinates four agents: Router, Specialists, Arbitrator, and Critic. These multi-agent components interact with various tools to accelerate the optimization process. LLM-DSE leverages essential domain knowledge to identify efficient parameter combinations while maintaining adaptability through verbal learning from online interactions. Evaluations on the HLSyn dataset demonstrate that LLM-DSE achieves substantial $2.55\times$ performance gains over state-of-the-art methods, uncovering novel designs while reducing runtime. Ablation studies validate the effectiveness and necessity of the proposed agent interactions. Our code is open-sourced here: https://github.com/Nozidoali/LLM-DSE.


Multi-Objective Reinforcement Learning for Water Management

arXiv.org Artificial Intelligence

Many real-world problems (e.g., resource management, autonomous driving, drug discovery) require optimizing multiple, conflicting objectives. Multi-objective reinforcement learning (MORL) extends classic reinforcement learning to handle multiple objectives simultaneously, yielding a set of policies that capture various trade-offs. However, the MORL field lacks complex, realistic environments and benchmarks. We introduce a water resource (Nile river basin) management case study and model it as a MORL environment. We then benchmark existing MORL algorithms on this task. Our results show that specialized water management methods outperform state-of-the-art MORL approaches, underscoring the scalability challenges MORL algorithms face in real-world scenarios.


Policy Gradient With Value Function Approximation For Collective Multiagent Planning

Neural Information Processing Systems

Decentralized (PO)MDPs provide an expressive framework for sequential decision making in a multiagent system. Given their computational complexity, recent research has focused on tractable yet practical subclasses of Dec-POMDPs. We address such a subclass called CDec-POMDP where the collective behavior of a population of agents affects the joint-reward and environment dynamics. Our main contribution is an actor-critic (AC) reinforcement learning method for optimizing CDec-POMDP policies. Vanilla AC has slow convergence for larger problems. To address this, we show how a particular decomposition of the approximate action-value function over agents leads to effective updates, and also derive a new way to train the critic based on local reward signals. Comparisons on a synthetic benchmark and a real world taxi fleet optimization problem show that our new AC approach provides better quality solutions than previous best approaches.