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Building Affordance Relations for Robotic Agents - A Review

arXiv.org Artificial Intelligence

Affordances describe the possibilities for an agent to perform actions with an object. While the significance of the affordance concept has been previously studied from varied perspectives, such as psychology and cognitive science, these approaches are not always sufficient to enable direct transfer, in the sense of implementations, to artificial intelligence (AI)-based systems and robotics. However, many efforts have been made to pragmatically employ the concept of affordances, as it represents great potential for AI agents to effectively bridge perception to action. In this survey, we review and find common ground amongst different strategies that use the concept of affordances within robotic tasks, and build on these methods to provide guidance for including affordances as a mechanism to improve autonomy. To this end, we outline common design choices for building representations of affordance relations, and their implications on the generalisation capabilities of an agent when facing previously unseen scenarios. Finally, we identify and discuss a range of interesting research directions involving affordances that have the potential to improve the capabilities of an AI agent.


An Extension of BIM Using AI: a Multi Working-Machines Pathfinding Solution

arXiv.org Artificial Intelligence

Multi working-machines pathfinding solution enables more mobile machines simultaneously to work inside of a working site so that the productivity can be expected to increase evolutionary. To date, the potential cooperation conflicts among construction machinery limit the amount of construction machinery investment in a concrete working site. To solve the cooperation problem, civil engineers optimize the working site from a logistic perspective while computer scientists improve pathfinding algorithms' performance on the given benchmark maps. In the practical implementation of a construction site, it is sensible to solve the problem with a hybrid solution; therefore, in our study, we proposed an algorithm based on a cutting-edge multi-pathfinding algorithm to enable the massive number of machines cooperation and offer the advice to modify the unreasonable part of the working site in the meantime. Using the logistic information from BIM, such as unloading and loading point, we added a pathfinding solution for multi machines to improve the whole construction fleet's productivity. In the previous study, the experiments were limited to no more than ten participants, and the computational time to gather the solution was not given; thus, we publish our pseudo-code, our tested map, and benchmark our results. Our algorithm's most extensive feature is that it can quickly replan the path to overcome the emergency on a construction site.


Three Ways to Use Artificial Intelligence to Support Remote Agents - masvoz

#artificialintelligence

Call center Artificial Intelligence (AI) is not just about replacing customer service agents with bots to perform certain tasks. AI helps transform employee and customer experiences, making people more effective at their work. When used in contact centers, Artificial Intelligence can make forecasts more accurate, provide leaders with decision-making information, elevate CX, and improve the agent experience. That last point, improving the agent experience, is particularly important at this time, since in the last year, most call centers have moved to a full or partial remote agent model. With this transition, some challenges have arisen, such as making agents feel supported and part of a team despite the physical separation.


Emergent Prosociality in Multi-Agent Games Through Gifting

arXiv.org Artificial Intelligence

Coordination is often critical to forming prosocial behaviors -- behaviors that increase the overall sum of rewards received by all agents in a multi-agent game. However, state of the art reinforcement learning algorithms often suffer from converging to socially less desirable equilibria when multiple equilibria exist. Previous works address this challenge with explicit reward shaping, which requires the strong assumption that agents can be forced to be prosocial. We propose using a less restrictive peer-rewarding mechanism, gifting, that guides the agents toward more socially desirable equilibria while allowing agents to remain selfish and decentralized. Gifting allows each agent to give some of their reward to other agents. We employ a theoretical framework that captures the benefit of gifting in converging to the prosocial equilibrium by characterizing the equilibria's basins of attraction in a dynamical system. With gifting, we demonstrate increased convergence of high risk, general-sum coordination games to the prosocial equilibrium both via numerical analysis and experiments.


SIDE: I Infer the State I Want to Learn

arXiv.org Artificial Intelligence

On the As one of the solutions to the Dec-POMDP problem, the value other hand, in order to extract helpful information from the state of decomposition method has achieved good results recently. However, the complex environment, some work[12, 19] promotes the neural most value decomposition methods require the global state network to learn useful state information by adding auxiliary tasks during training, but this is not feasible in some scenarios where mainly to predict the state of the next moment. Intuitively, the the global state cannot be obtained. Therefore, we propose a novel problem with these studies is in that they cannot be implemented value decomposition framework, named State Inference for value for tasks that cannot obtain real state information. DEcomposition (SIDE), which eliminates the need to know the true As a notorious problem in MAS, Dec-POMDP[25] describes some state by simultaneously seeking solutions to the two problems of collaboration problems.


Out of the Box: Embodied Navigation in the Real World

arXiv.org Artificial Intelligence

The research field of Embodied AI has witnessed substantial progress in visual navigation and exploration thanks to powerful simulating platforms and the availability of 3D data of indoor and photorealistic environments. These two factors have opened the doors to a new generation of intelligent agents capable of achieving nearly perfect PointGoal Navigation. However, such architectures are commonly trained with millions, if not billions, of frames and tested in simulation. Together with great enthusiasm, these results yield a question: how many researchers will effectively benefit from these advances? In this work, we detail how to transfer the knowledge acquired in simulation into the real world. To that end, we describe the architectural discrepancies that damage the Sim2Real adaptation ability of models trained on the Habitat simulator and propose a novel solution tailored towards the deployment in real-world scenarios. We then deploy our models on a LoCoBot, a Low-Cost Robot equipped with a single Intel RealSense camera. Different from previous work, our testing scene is unavailable to the agent in simulation. The environment is also inaccessible to the agent beforehand, so it cannot count on scene-specific semantic priors. In this way, we reproduce a setting in which a research group (potentially from other fields) needs to employ the agent visual navigation capabilities as-a-Service. Our experiments indicate that it is possible to achieve satisfying results when deploying the obtained model in the real world. Our code and models are available at https://github.com/aimagelab/LoCoNav.


Probabilistic Loss and its Online Characterization for Simplified Decision Making Under Uncertainty

arXiv.org Artificial Intelligence

It is a long-standing objective to ease the computation burden incurred by the decision making process. Identification of this mechanism's sensitivity to simplification has tremendous ramifications. Yet, algorithms for decision making under uncertainty usually lean on approximations or heuristics without quantifying their effect. Therefore, challenging scenarios could severely impair the performance of such methods. In this paper, we extend the decision making mechanism to the whole by removing standard approximations and considering all previously suppressed stochastic sources of variability. On top of this extension, our key contribution is a novel framework to simplify decision making while assessing and controlling online the simplification's impact. Furthermore, we present novel stochastic bounds on the return and characterize online the effect of simplification using this framework on a particular simplification technique - reducing the number of samples in belief representation for planning. Finally, we verify the advantages of our approach through extensive simulations.


An Appraisal Transition System for Event-driven Emotions in Agent-based Player Experience Testing

arXiv.org Artificial Intelligence

Player experience (PX) evaluation has become a field of interest in the game industry. Several manual PX techniques have been introduced to assist developers to understand and evaluate the experience of players in computer games. However, automated testing of player experience still needs to be addressed. An automated player experience testing framework would allow designers to evaluate the PX requirements in the early development stages without the necessity of participating human players. In this paper, we propose an automated player experience testing approach by suggesting a formal model of event-based emotions. In particular, we discuss an event-based transition system to formalize relevant emotions using Ortony, Clore, & Collins (OCC) theory of emotions. A working prototype of the model is integrated on top of Aplib, a tactical agent programming library, to create intelligent PX test agents, capable of appraising emotions in a 3D game case study. The results are graphically shown e.g. as heat maps. Emotion visualization of the test agent would ultimately help game designers in creating content that evokes a certain experience in players.


Cursed yet Satisfied Agents

arXiv.org Artificial Intelligence

In real life auctions, a widely observed phenomenon is the winner's curse -- the winner's high bid implies that the winner often over-estimates the value of the good for sale, resulting in an incurred negative utility. The seminal work of Eyster and Rabin [Econometrica'05] introduced a behavioral model aimed to explain this observed anomaly. We term agents who display this bias "cursed agents". We adopt their model in the interdependent value setting, and aim to devise mechanisms that prevent the cursed agents from obtaining negative utility. We design mechanisms that are cursed ex-post IC, that is, incentivize agents to bid their true signal even though they are cursed, while ensuring that the outcome is individually rational -- the price the agents pay is no more than the agents' true value. Since the agents might over-estimate the good's value, such mechanisms might require the seller to make positive transfers to the agents to prevent agents from over-paying. For revenue maximization, we give the optimal deterministic and anonymous mechanism. For welfare maximization, we require ex-post budget balance (EPBB), as positive transfers might lead to negative revenue. We propose a masking operation that takes any deterministic mechanism, and imposes that the seller would not make positive transfers, enforcing EPBB. We show that in typical settings, EPBB implies that the mechanism cannot make any positive transfers, implying that applying the masking operation on the fully efficient mechanism results in a socially optimal EPBB mechanism. This further implies that if the valuation function is the maximum of agents' signals, the optimal EPBB mechanism obtains zero welfare. In contrast, we show that for sum-concave valuations, which include weighted-sum valuations and l_p-norms, the welfare optimal EPBB mechanism obtains half of the optimal welfare as the number of agents grows large.


Intelligent interactive technologies for mental health and well-being

arXiv.org Artificial Intelligence

The field received significant interest in the previous decade, mainly due to advances in automated machine learning (ML) and deep learning (DL). They learn useful patterns from a large amount of data and keep the acquired knowledge as model structures and parameters that can be further applied to make predictions by interpreting unseen data [1]. These models are either a set of elements or features that contribute when making decisions (in ML) or are organized into several layers of abstraction (such as neural networks) for general and specific interpretation tasks (in DL). Healthcare provision and medicine are one of the most significant challenges of AI due to being the pillars for a global society and the necessity of providing higher-quality assistance to the healthcare workforce [2]. An emerging and expanding domain for for application of AI is mental health. Readily available and ubiquitous devices and applications enable the provision of flexible mental care - on-demand, at any time, both at healthcare facilities and at home.