Agents
From Behavioral Theories to Econometrics: Inferring Preferences of Human Agents from Data on Repeated Interactions
We consider the problem of estimating preferences of human agents from data of strategic systems where the agents repeatedly interact. Recently, it was demonstrated that a new estimation method called "quantal regret" produces more accurate estimates for human agents than the classic approach that assumes that agents are rational and reach a Nash equilibrium; however, this method has not been compared to methods that take into account behavioral aspects of human play. In this paper we leverage equilibrium concepts from behavioral economics for this purpose and ask how well they perform compared to the quantal regret and Nash equilibrium methods. We develop four estimation methods based on established behavioral equilibrium models to infer the utilities of human agents from observed data of normal-form games. The equilibrium models we study are quantal-response equilibrium, action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium. We show that in some of these concepts the inference is achieved analytically via closed formulas, while in the others the inference is achieved only algorithmically. We use experimental data of 2x2 games to evaluate the estimation success of these behavioral equilibrium methods. The results show that the estimates they produce are more accurate than the estimates of the Nash equilibrium. The comparison with the quantal-regret method shows that the behavioral methods have better hit rates, but the quantal-regret method performs better in terms of the overall mean squared error, and we discuss the differences between the methods.
Soundness in Object-centric Workflow Petri Nets
Lomazova, Irina A., Mitsyuk, Alexey A., Rivkin, Andrey
Recently introduced Petri net-based formalisms advocate the importance of proper representation and management of case objects as well as their co-evolution. In this work we build on top of one of such formalisms and introduce the notion of soundness for it. We demonstrate that for nets with non-deterministic synchronization between case objects, the soundness problem is decidable.
Modeling Prejudice and Its Effect on Societal Prosperity
Mohan, Deep Inder, Verma, Arjun, Rao, Shrisha
Existing studies on prejudice, which is important in multi-group dynamics in societies, focus on the social-psychological knowledge behind the processes involving prejudice and its propagation. We instead create a multi-agent framework that simulates the propagation of prejudice and measures its tangible impact on the prosperity of individuals as well as of larger social structures, including groups and factions within. Groups in society help us define prejudice, and factions represent smaller tight-knit circles of individuals with similar opinions. We model social interactions using the Continuous Prisoner's Dilemma (CPD) and a type of agent called a prejudiced agent, whose cooperation is affected by a prejudice attribute, updated over time based both on the agent's own experiences and those of others in its faction. Our simulations show that modeling prejudice as an exclusively out-group phenomenon generates implicit in-group promotion, which eventually leads to higher relative prosperity of the prejudiced population. This skew in prosperity is shown to be correlated to factors such as size difference between groups and the number of prejudiced agents in a group. Although prejudiced agents achieve higher prosperity within prejudiced societies, their presence degrades the overall prosperity levels of their societies. Our proposed system model can serve as a basis for promoting a deeper understanding of origins, propagation, and ramifications of prejudice through rigorous simulative studies grounded in apt theoretical backgrounds. This can help conduct impactful research on prominent social issues such as racism, religious discrimination, and unfair immigrant treatment. This model can also serve as a foundation to study other socio-psychological phenomena in tandem with prejudice such as the distribution of wealth, social status, and ethnocentrism in a society.
Learning nonlinear dynamics in synchronization of knowledge-based leader-following networks
Wang, Shimin, Meng, Xiangyu, Zhang, Hongwei, Lewis, Frank L.
Knowledge-based leader-following synchronization problem of heterogeneous nonlinear multi-agent systems is challenging since the leader's dynamic information is unknown to all follower nodes. This paper proposes a learning-based fully distributed observer for a class of nonlinear leader systems, which can simultaneously learn the leader's dynamics and states. The class of leader dynamics considered here does not require a bounded Jacobian matrix. Based on this learning-based distributed observer, we further synthesize an adaptive distributed control law for solving the leader-following synchronization problem of multiple Euler-Lagrange systems subject to an uncertain nonlinear leader system. The results are illustrated by a simulation example.
On some Foundational Aspects of Human-Centered Artificial Intelligence
Serafini, Luciano, Barbosa, Raul, Grosinger, Jasmin, Iocchi, Luca, Napoli, Christian, Rinzivillo, Salvatore, Robin, Jacques, Saffiotti, Alessandro, Scantamburlo, Teresa, Schueller, Peter, Traverso, Paolo, Vazquez-Salceda, Javier
The burgeoning of AI has prompted recommendations that AI techniques should be "human-centered". However, there is no clear definition of what is meant by Human Centered Artificial Intelligence, or for short, HCAI. This paper aims to improve this situation by addressing some foundational aspects of HCAI. To do so, we introduce the term HCAI agent to refer to any physical or software computational agent equipped with AI components and that interacts and/or collaborates with humans. This article identifies five main conceptual components that participate in an HCAI agent: Observations, Requirements, Actions, Explanations and Models. We see the notion of HCAI agent, together with its components and functions, as a way to bridge the technical and non-technical discussions on human-centered AI. In this paper, we focus our analysis on scenarios consisting of a single agent operating in dynamic environments in presence of humans.
Unintended Selection: Persistent Qualification Rate Disparities and Interventions
Realistically -- and equitably -- modeling the dynamics of group-level disparities in machine learning remains an open problem. In particular, we desire models that do not suppose inherent differences between artificial groups of people -- but rather endogenize disparities by appeal to unequal initial conditions of insular subpopulations. In this paper, agents each have a real-valued feature $X$ (e.g., credit score) informed by a "true" binary label $Y$ representing qualification (e.g., for a loan). Each agent alternately (1) receives a binary classification label $\hat{Y}$ (e.g., loan approval) from a Bayes-optimal machine learning classifier observing $X$ and (2) may update their qualification $Y$ by imitating successful strategies (e.g., seek a raise) within an isolated group $G$ of agents to which they belong. We consider the disparity of qualification rates $\Pr(Y=1)$ between different groups and how this disparity changes subject to a sequence of Bayes-optimal classifiers repeatedly retrained on the global population. We model the evolving qualification rates of each subpopulation (group) using the replicator equation, which derives from a class of imitation processes. We show that differences in qualification rates between subpopulations can persist indefinitely for a set of non-trivial equilibrium states due to uniformed classifier deployments, even when groups are identical in all aspects except initial qualification densities. We next simulate the effects of commonly proposed fairness interventions on this dynamical system along with a new feedback control mechanism capable of permanently eliminating group-level qualification rate disparities. We conclude by discussing the limitations of our model and findings and by outlining potential future work.
Multi-agent Communication with Graph Information Bottleneck under Limited Bandwidth
Tian, Qi, Kuang, Kun, Wang, Baoxiang, Liu, Furui, Wu, Fei
Recent studies have shown that introducing communication between agents can significantly improve overall performance in cooperative Multi-agent reinforcement learning (MARL). In many real-world scenarios, communication can be expensive and the bandwidth of the multi-agent system is subject to certain constraints. Redundant messages who occupy the communication resources can block the transmission of informative messages and thus jeopardize the performance. In this paper, we aim to learn the minimal sufficient communication messages. First, we initiate the communication between agents by a complete graph. Then we introduce the graph information bottleneck (GIB) principle into this complete graph and derive the optimization over graph structures. Based on the optimization, a novel multi-agent communication module, called CommGIB, is proposed, which effectively compresses the structure information and node information in the communication graph to deal with bandwidth-constrained settings. Extensive experiments in Traffic Control and StanCraft II are conducted. The results indicate that the proposed methods can achieve better performance in bandwidth-restricted settings compared with state-of-the-art algorithms, with especially large margins in large-scale multi-agent tasks.
GANISP: a GAN-assisted Importance SPlitting Probability Estimator
Hassanaly, Malik, Glaws, Andrew, King, Ryan N.
Designing manufacturing processes with high yield and strong reliability relies on effective methods for rare event estimation. Genealogical importance splitting reduces the variance of rare event probability estimators by iteratively selecting and replicating realizations that are headed towards a rare event. The replication step is difficult when applied to deterministic systems where the initial conditions of the offspring realizations need to be modified. Typically, a random perturbation is applied to the offspring to differentiate their trajectory from the parent realization. However, this random perturbation strategy may be effective for some systems while failing for others, preventing variance reduction in the probability estimate. This work seeks to address this limitation using a generative model such as a Generative Adversarial Network (GAN) to generate perturbations that are consistent with the attractor of the dynamical system. The proposed GAN-assisted Importance SPlitting method (GANISP) improves the variance reduction for the system targeted. An implementation of the method is available in a companion repository (https://github.com/NREL/GANISP).
Socially-Optimal Mechanism Design for Incentivized Online Learning
Wang, Zhiyuan, Gao, Lin, Huang, Jianwei
Multi-arm bandit (MAB) is a classic online learning framework that studies the sequential decision-making in an uncertain environment. The MAB framework, however, overlooks the scenario where the decision-maker cannot take actions (e.g., pulling arms) directly. It is a practically important scenario in many applications such as spectrum sharing, crowdsensing, and edge computing. In these applications, the decision-maker would incentivize other selfish agents to carry out desired actions (i.e., pulling arms on the decision-maker's behalf). This paper establishes the incentivized online learning (IOL) framework for this scenario. The key challenge to design the IOL framework lies in the tight coupling of the unknown environment learning and asymmetric information revelation. To address this, we construct a special Lagrangian function based on which we propose a socially-optimal mechanism for the IOL framework. Our mechanism satisfies various desirable properties such as agent fairness, incentive compatibility, and voluntary participation. It achieves the same asymptotic performance as the state-of-art benchmark that requires extra information. Our analysis also unveils the power of crowd in the IOL framework: a larger agent crowd enables our mechanism to approach more closely the theoretical upper bound of social performance. Numerical results demonstrate the advantages of our mechanism in large-scale edge computing.
Smarter, faster AI and X analytics: Gartner unveils top 10 AI trends for 2020
The analytics firm has released its top 10 data and analytics technology trends for 2020 that it says can help organisations prepare for a post-pandemic reset. "To innovate their way beyond COVID-19, data and analytics leaders require an ever-increasing speed and scale of analysis in terms of both processing and access to succeed," explains Rita Sallam, research vice president at Gartner. By the end of 2024, 75% of organisations will shift from piloting to operationalising artificial intelligence (AI), driving a 5x increase in streaming data and analytics infrastructures. "Within the current pandemic context, AI techniques such as machine learning (ML), optimisation and natural language processing (NLP) are providing vital insights and predictions about the spread of the virus and the effectiveness and impact of countermeasures," Sallam. "Other smarter AI techniques such as reinforcement learning and distributed learning are creating more adaptable and flexible systems to handle complex business situations; for example, agent-based systems that model and stimulate complex systems."