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Shared Information-Based Safe And Efficient Behavior Planning For Connected Autonomous Vehicles

arXiv.org Artificial Intelligence

The recent advancements in wireless technology enable connected autonomous vehicles (CAVs) to gather data via vehicle-to-vehicle (V2V) communication, such as processed LIDAR and camera data from other vehicles. In this work, we design an integrated information sharing and safe multi-agent reinforcement learning (MARL) framework for CAVs, to take advantage of the extra information when making decisions to improve traffic efficiency and safety. We first use weight pruned convolutional neural networks (CNN) to process the raw image and point cloud LIDAR data locally at each autonomous vehicle, and share CNN-output data with neighboring CAVs. We then design a safe actor-critic algorithm that utilizes both a vehicle's local observation and the information received via V2V communication to explore an efficient behavior planning policy with safety guarantees. Using the CARLA simulator for experiments, we show that our approach improves the CAV system's efficiency in terms of average velocity and comfort under different CAV ratios and different traffic densities. We also show that our approach avoids the execution of unsafe actions and always maintains a safe distance from other vehicles. We construct an obstacle-at-corner scenario to show that the shared vision can help CAVs to observe obstacles earlier and take action to avoid traffic jams.


Learning Density-Based Correlated Equilibria for Markov Games

arXiv.org Artificial Intelligence

Correlated Equilibrium (CE) is a well-established solution concept that captures coordination among agents and enjoys good algorithmic properties. In real-world multi-agent systems, in addition to being in an equilibrium, agents' policies are often expected to meet requirements with respect to safety, and fairness. Such additional requirements can often be expressed in terms of the state density which measures the state-visitation frequencies during the course of a game. However, existing CE notions or CE-finding approaches cannot explicitly specify a CE with particular properties concerning state density; they do so implicitly by either modifying reward functions or using value functions as the selection criteria. The resulting CE may thus not fully fulfil the state-density requirements. In this paper, we propose Density-Based Correlated Equilibria (DBCE), a new notion of CE that explicitly takes state density as selection criterion. Concretely, we instantiate DBCE by specifying different state-density requirements motivated by real-world applications. To compute DBCE, we put forward the Density Based Correlated Policy Iteration algorithm for the underlying control problem. We perform experiments on various games where results demonstrate the advantage of our CE-finding approach over existing methods in scenarios with state-density concerns.


Forging genuine customer experiences through AI - TechNative

#artificialintelligence

Conversational AI is playing an increasing role in customer service contact centres. It can greet customers, handle routine requests in a conversational manner, and more accurately route interactions to the service agents who can best assist. But when a customer reaches out to a contact centre, they are often frustrated because they have unsuccessfully tried to solve their problem online, and they expect their request to be met with empathy and urgency. Irritation can take over if the user reaches an AI bot when they need a human conversation; or if they have to wait for a human when an AI could resolve the issue more efficiently. When seeking immediate answers and information, 36% of customers choose self-service chat or a virtual agent.


Signifiers as a First-class Abstraction in Hypermedia Multi-Agent Systems

arXiv.org Artificial Intelligence

Hypermedia APIs enable the design of reusable hypermedia clients that discover and exploit affordances on the Web. However, the reusability of such clients remains limited since they cannot plan and reason about interaction. This paper provides a conceptual bridge between hypermedia-driven affordance exploitation on the Web and methods for representing and reasoning about actions that have been extensively explored for Multi-Agent Systems (MAS) and, more broadly, Artificial Intelligence. We build on concepts and methods from Affordance Theory and Human-Computer Interaction that support interaction efficiency in open and evolvable environments to introduce signifiers as a first-class abstraction in Web-based MAS: Signifiers are designed with respect to the agent-environment context of their usage and enable agents with heterogeneous abilities to act and to reason about action. We define a formal model for the contextual exposure of signifiers in hypermedia environments that aims to drive affordance exploitation. We demonstrate our approach with a prototypical Web-based MAS where two agents with different reasoning abilities proactively discover how to interact with their environment by perceiving only the signifiers that fit their abilities. We show that signifier exposure can be inherently managed based on the dynamic agent-environment context towards facilitating effective and efficient interactions on the Web.


Adaptive Value Decomposition with Greedy Marginal Contribution Computation for Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Real-world cooperation often requires intensive coordination among agents simultaneously. This task has been extensively studied within the framework of cooperative multi-agent reinforcement learning (MARL), and value decomposition methods are among those cutting-edge solutions. However, traditional methods that learn the value function as a monotonic mixing of per-agent utilities cannot solve the tasks with non-monotonic returns. This hinders their application in generic scenarios. Recent methods tackle this problem from the perspective of implicit credit assignment by learning value functions with complete expressiveness or using additional structures to improve cooperation. However, they are either difficult to learn due to large joint action spaces or insufficient to capture the complicated interactions among agents which are essential to solving tasks with non-monotonic returns. To address these problems, we propose a novel explicit credit assignment method to address the non-monotonic problem. Our method, Adaptive Value decomposition with Greedy Marginal contribution (AVGM), is based on an adaptive value decomposition that learns the cooperative value of a group of dynamically changing agents. We first illustrate that the proposed value decomposition can consider the complicated interactions among agents and is feasible to learn in large-scale scenarios. Then, our method uses a greedy marginal contribution computed from the value decomposition as an individual credit to incentivize agents to learn the optimal cooperative policy. We further extend the module with an action encoder to guarantee the linear time complexity for computing the greedy marginal contribution. Experimental results demonstrate that our method achieves significant performance improvements in several non-monotonic domains.


Enhancing Machine Learning Model Performance with Hyper Parameter Optimization: A Comparative Study

arXiv.org Artificial Intelligence

One of the most critical issues in machine learning is the selection of appropriate hyper parameters for training models. Machine learning models may be able to reach the best training performance and may increase the ability to generalize using hyper parameter optimization (HPO) techniques. HPO is a popular topic that artificial intelligence studies have focused on recently and has attracted increasing interest. While the traditional methods developed for HPO include exhaustive search, grid search, random search, and Bayesian optimization; meta-heuristic algorithms are also employed as more advanced methods. Meta-heuristic algorithms search for the solution space where the solutions converge to the best combination to solve a specific problem. These algorithms test various scenarios and evaluate the results to select the best-performing combinations. In this study, classical methods, such as grid, random search and Bayesian optimization, and population-based algorithms, such as genetic algorithms and particle swarm optimization, are discussed in terms of the HPO. The use of related search algorithms is explained together with Python programming codes developed on packages such as Scikit-learn, Sklearn Genetic, and Optuna. The performance of the search algorithms is compared on a sample data set, and according to the results, the particle swarm optimization algorithm has outperformed the other algorithms.


A Theory of Mind Approach as Test-Time Mitigation Against Emergent Adversarial Communication

arXiv.org Artificial Intelligence

Multi-Agent Systems (MAS) is the study of multi-agent interactions in a shared environment. Communication for cooperation is a fundamental construct for sharing information in partially observable environments. Cooperative Multi-Agent Reinforcement Learning (CoMARL) is a learning framework where we learn agent policies either with cooperative mechanisms or policies that exhibit cooperative behavior. Explicitly, there are works on learning to communicate messages from CoMARL agents; however, non-cooperative agents, when capable of access a cooperative team's communication channel, have been shown to learn adversarial communication messages, sabotaging the cooperative team's performance particularly when objectives depend on finite resources. To address this issue, we propose a technique which leverages local formulations of Theory-of-Mind (ToM) to distinguish exhibited cooperative behavior from non-cooperative behavior before accepting messages from any agent. We demonstrate the efficacy and feasibility of the proposed technique in empirical evaluations in a centralized training, decentralized execution (CTDE) CoMARL benchmark. Furthermore, while we propose our explicit ToM defense for test-time, we emphasize that ToM is a construct for designing a cognitive defense rather than be the objective of the defense.


Discrete fully probabilistic design: towards a control pipeline for the synthesis of policies from examples

arXiv.org Artificial Intelligence

We present the principled design of a control pipeline for the synthesis of policies from examples data. The pipeline, based on a discretized design which we term as discrete fully probabilistic design, expounds an algorithm recently introduced in Gagliardi and Russo (2021) to synthesize policies from examples for constrained, stochastic and nonlinear systems. Contrary to other approaches, the pipeline we present: (i) does not need the constraints to be fulfilled in the possibly noisy example data; (ii) enables control synthesis even when the data are collected from an example system that is different from the one under control. The design is benchmarked numerically on an example that involves controlling an inverted pendulum with actuation constraints starting from data collected from a physically different pendulum that does not satisfy the system-specific actuation constraints. We also make our fully documented code openly available.


Contrastive Multimodal Learning for Emergence of Graphical Sensory-Motor Communication

arXiv.org Artificial Intelligence

In this paper, we investigate whether artificial agents can develop a shared language in an ecological setting where communication relies on a sensory-motor channel. To this end, we introduce the Graphical Referential Game (GREG) where a speaker must produce a graphical utterance to name a visual referent object while a listener has to select the corresponding object among distractor referents, given the delivered message. The utterances are drawing images produced using dynamical motor primitives combined with a sketching library. To tackle GREG we present CURVES: a multimodal contrastive deep learning mechanism that represents the energy (alignment) between named referents and utterances generated through gradient ascent on the learned energy landscape. We demonstrate that CURVES not only succeeds at solving the GREG but also enables agents to self-organize a language that generalizes to feature compositions never seen during training. In addition to evaluating the communication performance of our approach, we also explore the structure of the emerging language. Specifically, we show that the resulting language forms a coherent lexicon shared between agents and that basic compositional rules on the graphical productions could not explain the compositional generalization.


An AI agent flew a USAF training aircraft for over 17 hours

Engadget

An artificial intelligence agent recently flew the Lockheed Martin VISTA X-62A training aircraft for over 17 hours. VISTA (which stands for Variable In-flight Simulation Test Aircraft) can use software to simulate the performance characteristics of other aircraft. The flight took place during a testing period in December. This is the first time that AI has been engaged in such a way on a tactical aircraft, Lockheed says. The aim is to use the platform to test aircraft designs that can be flown autonomously.