Agents
Policy Optimization finds Nash Equilibrium in Regularized General-Sum LQ Games
Zaman, Muhammad Aneeq uz, Aggarwal, Shubham, Bastopcu, Melih, Başar, Tamer
In this paper, we investigate the impact of introducing relative entropy regularization on the Nash Equilibria (NE) of General-Sum $N$-agent games, revealing the fact that the NE of such games conform to linear Gaussian policies. Moreover, it delineates sufficient conditions, contingent upon the adequacy of entropy regularization, for the uniqueness of the NE within the game. As Policy Optimization serves as a foundational approach for Reinforcement Learning (RL) techniques aimed at finding the NE, in this work we prove the linear convergence of a policy optimization algorithm which (subject to the adequacy of entropy regularization) is capable of provably attaining the NE. Furthermore, in scenarios where the entropy regularization proves insufficient, we present a $\delta$-augmentation technique, which facilitates the achievement of an $\epsilon$-NE within the game.
On Policy Reuse: An Expressive Language for Representing and Executing General Policies that Call Other Policies
Bonet, Blai, Drexler, Dominik, Geffner, Hector
Recently, a simple but powerful language for expressing and learning general policies and problem decompositions (sketches) has been introduced in terms of rules defined over a set of Boolean and numerical features. In this work, we consider three extensions of this language aimed at making policies and sketches more flexible and reusable: internal memory states, as in finite state controllers; indexical features, whose values are a function of the state and a number of internal registers that can be loaded with objects; and modules that wrap up policies and sketches and allow them to call each other by passing parameters. In addition, unlike general policies that select state transitions rather than ground actions, the new language allows for the selection of such actions. The expressive power of the resulting language for policies and sketches is illustrated through a number of examples.
Carbon Footprint Reduction for Sustainable Data Centers in Real-Time
Sarkar, Soumyendu, Naug, Avisek, Luna, Ricardo, Guillen, Antonio, Gundecha, Vineet, Ghorbanpour, Sahand, Mousavi, Sajad, Markovikj, Dejan, Babu, Ashwin Ramesh
As machine learning workloads significantly increase energy consumption, sustainable data centers with low carbon emissions are becoming a top priority for governments and corporations worldwide. This requires a paradigm shift in optimizing power consumption in cooling and IT loads, shifting flexible loads based on the availability of renewable energy in the power grid, and leveraging battery storage from the uninterrupted power supply in data centers, using collaborative agents. The complex association between these optimization strategies and their dependencies on variable external factors like weather and the power grid carbon intensity makes this a hard problem. Currently, a real-time controller to optimize all these goals simultaneously in a dynamic real-world setting is lacking. We propose a Data Center Carbon Footprint Reduction (DC-CFR) multi-agent Reinforcement Learning (MARL) framework that optimizes data centers for the multiple objectives of carbon footprint reduction, energy consumption, and energy cost. The results show that the DC-CFR MARL agents effectively resolved the complex interdependencies in optimizing cooling, load shifting, and energy storage in real-time for various locations under real-world dynamic weather and grid carbon intensity conditions. DC-CFR significantly outperformed the industry standard ASHRAE controller with a considerable reduction in carbon emissions (14.5%), energy usage (14.4%), and energy cost (13.7%) when evaluated over one year across multiple geographical regions.
Conformal Off-Policy Prediction for Multi-Agent Systems
Kuipers, Tom, Tumu, Renukanandan, Yang, Shuo, Kazemi, Milad, Mangharam, Rahul, Paoletti, Nicola
Off-Policy Prediction (OPP), i.e., predicting the outcomes of a target policy using only data collected under a nominal (behavioural) policy, is a paramount problem in data-driven analysis of safety-critical systems where the deployment of a new policy may be unsafe. To achieve dependable off-policy predictions, recent work on Conformal Off-Policy Prediction (COPP) leverage the conformal prediction framework to derive prediction regions with probabilistic guarantees under the target process. Existing COPP methods can account for the distribution shifts induced by policy switching, but are limited to single-agent systems and scalar outcomes (e.g., rewards). In this work, we introduce MA-COPP, the first conformal prediction method to solve OPP problems involving multi-agent systems, deriving joint prediction regions for all agents' trajectories when one or more "ego" agents change their policies. Unlike the single-agent scenario, this setting introduces higher complexity as the distribution shifts affect predictions for all agents, not just the ego agents, and the prediction task involves full multi-dimensional trajectories, not just reward values. A key contribution of MA-COPP is to avoid enumeration or exhaustive search of the output space of agent trajectories, which is instead required by existing COPP methods to construct the prediction region. We achieve this by showing that an over-approximation of the true JPR can be constructed, without enumeration, from the maximum density ratio of the JPR trajectories. We evaluate the effectiveness of MA-COPP in multi-agent systems from the PettingZoo library and the F1TENTH autonomous racing environment, achieving nominal coverage in higher dimensions and various shift settings.
M^3RS: Multi-robot, Multi-objective, and Multi-mode Routing and Scheduling
Mehta, Ishaan, Kim, Junseo, Taghipour, Sharareh, Saeedi, Sajad
In this paper, we present a novel problem coined multi-robot, multi-objective, and multi-mode routing and scheduling (M^3RS). The formulation for M^3RS is introduced for time-bound multi-robot, multi-objective routing and scheduling missions where each task has multiple execution modes. Different execution modes have distinct resource consumption, associated execution time, and quality. M^3RS assigns the optimal sequence of tasks and the execution modes to each agent. The routes and associated modes depend on user preferences for different objective criteria. The need for M^3RS comes from multi-robot applications in which a trade-off between multiple criteria arises from different task execution modes. We use M^3RS for the application of multi-robot disinfection in public locations. The objectives considered for disinfection application are disinfection quality and number of tasks completed. A mixed-integer linear programming model is proposed for M^3RS. Then, a time-efficient column generation scheme is presented to tackle the issue of computation times for larger problem instances. The advantage of using multiple modes over fixed execution mode is demonstrated using experiments on synthetic data. The results suggest that M^3RS provides flexibility to the user in terms of available solutions and performs well in joint performance metrics. The application of the proposed problem is shown for a team of disinfection robots.} The videos for the experiments are available on the project website: https://sites.google.com/view/g-robot/m3rs/ .
Improving Sequence-to-Sequence Models for Abstractive Text Summarization Using Meta Heuristic Approaches
Saxena, Aditya, Ranjan, Ashutosh
As human society transitions into the information age, reduction in our attention span is a contingency, and people who spend time reading lengthy news articles are decreasing rapidly and the need for succinct information is higher than ever before. Therefore, it is essential to provide a quick overview of important news by concisely summarizing the top news article and the most intuitive headline. When humans try to make summaries, they extract the essential information from the source and add useful phrases and grammatical annotations from the original extract. Humans have a unique ability to create abstractions. However, automatic summarization is a complicated problem to solve. The use of sequence-to-sequence (seq2seq) models for neural abstractive text summarization has been ascending as far as prevalence. Numerous innovative strategies have been proposed to develop the current seq2seq models further, permitting them to handle different issues like saliency, familiarity, and human lucidness and create excellent synopses. In this article, we aimed toward enhancing the present architectures and models for abstractive text summarization. The modifications have been aimed at fine-tuning hyper-parameters, attempting specific encoder-decoder combinations. We examined many experiments on an extensively used CNN/DailyMail dataset to check the effectiveness of various models.
ProIn: Learning to Predict Trajectory Based on Progressive Interactions for Autonomous Driving
Dong, Yinke, Yuan, Haifeng, Liu, Hongkun, Jing, Wei, Li, Fangzhen, Liu, Hongmin, Fan, Bin
Accurate motion prediction of pedestrians, cyclists, and other surrounding vehicles (all called agents) is very important for autonomous driving. Most existing works capture map information through an one-stage interaction with map by vector-based attention, to provide map constraints for social interaction and multi-modal differentiation. However, these methods have to encode all required map rules into the focal agent's feature, so as to retain all possible intentions' paths while at the meantime to adapt to potential social interaction. In this work, a progressive interaction network is proposed to enable the agent's feature to progressively focus on relevant maps, in order to better learn agents' feature representation capturing the relevant map constraints. The network progressively encode the complex influence of map constraints into the agent's feature through graph convolutions at the following three stages: after historical trajectory encoder, after social interaction, and after multi-modal differentiation. In addition, a weight allocation mechanism is proposed for multi-modal training, so that each mode can obtain learning opportunities from a single-mode ground truth. Experiments have validated the superiority of progressive interactions to the existing one-stage interaction, and demonstrate the effectiveness of each component. Encouraging results were obtained in the challenging benchmarks.
Social Deliberation vs. Social Contracts in Self-Governing Voluntary Organisations
Scott, Matthew, Mertzani, Asimina, Smit, Ciske, Sarkadi, Stefan, Pitt, Jeremy
Self-organising multi-agent systems regulate their components' behaviour voluntarily, according to a set of socially-constructed, mutually-agreed, and mutable social arrangements. In some systems, these arrangements may be applied with a frequency, at a scale and within implicit cost constraints such that performance becomes a pressing issue. This paper introduces the \textit{Megabike Scenario}, which consists of a negotiated agreement on a relatively 'large' set of conventional rules, 'frequent' 'democratic' decision-making according to those rules, and a resource-bounded imperative to reach 'correct' decisions. A formalism is defined for effective rule representation and processing in the scenario, and is evaluated against five interleaved socio-functional requirements. System performance is also evaluated empirically through simulation. We conclude that to self-organise their social arrangements, agents need some awareness of their own limitations and the value of compromise.
Mixed-Initiative Human-Robot Teaming under Suboptimality with Online Bayesian Adaptation
Natarajan, Manisha, Xue, Chunyue, van Waveren, Sanne, Feigh, Karen, Gombolay, Matthew
For effective human-agent teaming, robots and other artificial intelligence (AI) agents must infer their human partner's abilities and behavioral response patterns and adapt accordingly. Most prior works make the unrealistic assumption that one or more teammates can act near-optimally. In real-world collaboration, humans and autonomous agents can be suboptimal, especially when each only has partial domain knowledge. In this work, we develop computational modeling and optimization techniques for enhancing the performance of suboptimal human-agent teams, where the human and the agent have asymmetric capabilities and act suboptimally due to incomplete environmental knowledge. We adopt an online Bayesian approach that enables a robot to infer people's willingness to comply with its assistance in a sequential decision-making game. Our user studies show that user preferences and team performance indeed vary with robot intervention styles, and our approach for mixed-initiative collaborations enhances objective team performance ($p<.001$) and subjective measures, such as user's trust ($p<.001$) and perceived likeability of the robot ($p<.001$).
MQE: Unleashing the Power of Interaction with Multi-agent Quadruped Environment
Xiong, Ziyan, Chen, Bo, Huang, Shiyu, Tu, Wei-Wei, He, Zhaofeng, Gao, Yang
The advent of deep reinforcement learning (DRL) has significantly advanced the field of robotics, particularly in the control and coordination of quadruped robots. However, the complexity of real-world tasks often necessitates the deployment of multi-robot systems capable of sophisticated interaction and collaboration. To address this need, we introduce the Multi-agent Quadruped Environment (MQE), a novel platform designed to facilitate the development and evaluation of multi-agent reinforcement learning (MARL) algorithms in realistic and dynamic scenarios. MQE emphasizes complex interactions between robots and objects, hierarchical policy structures, and challenging evaluation scenarios that reflect real-world applications. We present a series of collaborative and competitive tasks within MQE, ranging from simple coordination to complex adversarial interactions, and benchmark state-of-the-art MARL algorithms. Our findings indicate that hierarchical reinforcement learning can simplify task learning, but also highlight the need for advanced algorithms capable of handling the intricate dynamics of multi-agent interactions. MQE serves as a stepping stone towards bridging the gap between simulation and practical deployment, offering a rich environment for future research in multi-agent systems and robot learning. For open-sourced code and more details of MQE, please refer to https://ziyanx02.github.io/multiagent-quadruped-environment/ .