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Applying Multi-Agent Negotiation to Solve the Production Routing Problem With Privacy Preserving

arXiv.org Artificial Intelligence

This paper presents a novel approach to address the Production Routing Problem with Privacy Preserving (PRPPP) in supply chain optimization. The integrated optimization of production, inventory, distribution, and routing decisions in real-world industry applications poses several challenges, including increased complexity, discrepancies between planning and execution, and constraints on information sharing. To mitigate these challenges, this paper proposes the use of intelligent agent negotiation within a hybrid Multi-Agent System (MAS) integrated with optimization algorithms. The MAS facilitates communication and coordination among entities, encapsulates private information, and enables negotiation. This, along with optimization algorithms, makes it a compelling framework for establishing optimal solutions. The approach is supported by real-world applications and synergies between MAS and optimization methods, demonstrating its effectiveness in addressing complex supply chain optimization problems.


Optimal Control of Agent-Based Dynamics under Deep Galerkin Feedback Laws

arXiv.org Artificial Intelligence

Ever since the concepts of dynamic programming were introduced, one of the most difficult challenges has been to adequately address high-dimensional control problems. With growing dimensionality, the utilisation of Deep Neural Networks promises to circumvent the issue of an otherwise exponentially increasing complexity. The paper specifically investigates the sampling issues the Deep Galerkin Method is subjected to. It proposes a drift relaxation-based sampling approach to alleviate the symptoms of high-variance policy approximations. This is validated on mean-field control problems; namely, the variations of the opinion dynamics presented by the Sznajd and the Hegselmann-Krause model. The resulting policies induce a significant cost reduction over manually optimised control functions and show improvements on the Linear-Quadratic Regulator problem over the Deep FBSDE approach.


How social reinforcement learning can lead to metastable polarisation and the voter model

arXiv.org Machine Learning

Previous explanations for the persistence of polarization of opinions have typically included modelling assumptions that predispose the possibility of polarization (e.g.\ repulsive interactions). An exception is recent research showing that polarization is stable when agents form their opinions using reinforcement learning. We show that the polarization observed in this model is not stable, but exhibits consensus asymptotically with probability one. By constructing a link between the reinforcement learning model and the voter model, we argue that the observed polarization is metastable. Finally, we show that a slight modification in the learning process of the agents changes the model from being non-ergodic to being ergodic. Our results show that reinforcement learning may be a powerful method for modelling polarization in opinion dynamics, but that the tools appropriate for analysing such models crucially depend on the properties of the resulting systems. Properties which are determined by the details of the learning process.


RILe: Reinforced Imitation Learning

arXiv.org Artificial Intelligence

Reinforcement Learning has achieved significant success in generating complex behavior but often requires extensive reward function engineering. Adversarial variants of Imitation Learning and Inverse Reinforcement Learning offer an alternative by learning policies from expert demonstrations via a discriminator. Employing discriminators increases their data- and computational efficiency over the standard approaches; however, results in sensitivity to imperfections in expert data. We propose RILe, a teacher-student system that achieves both robustness to imperfect data and efficiency. In RILe, the student learns an action policy while the teacher dynamically adjusts a reward function based on the student's performance and its alignment with expert demonstrations. By tailoring the reward function to both performance of the student and expert similarity, our system reduces dependence on the discriminator and, hence, increases robustness against data imperfections. Experiments show that RILe outperforms existing methods by 2x in settings with limited or noisy expert data.


A Federated Online Restless Bandit Framework for Cooperative Resource Allocation

arXiv.org Artificial Intelligence

Restless multi-armed bandits (RMABs) have been widely utilized to address resource allocation problems with Markov reward processes (MRPs). Existing works often assume that the dynamics of MRPs are known prior, which makes the RMAB problem solvable from an optimization perspective. Nevertheless, an efficient learning-based solution for RMABs with unknown system dynamics remains an open problem. In this paper, we study the cooperative resource allocation problem with unknown system dynamics of MRPs. This problem can be modeled as a multi-agent online RMAB problem, where multiple agents collaboratively learn the system dynamics while maximizing their accumulated rewards. We devise a federated online RMAB framework to mitigate the communication overhead and data privacy issue by adopting the federated learning paradigm. Based on this framework, we put forth a Federated Thompson Sampling-enabled Whittle Index (FedTSWI) algorithm to solve this multi-agent online RMAB problem. The FedTSWI algorithm enjoys a high communication and computation efficiency, and a privacy guarantee. Moreover, we derive a regret upper bound for the FedTSWI algorithm. Finally, we demonstrate the effectiveness of the proposed algorithm on the case of online multi-user multi-channel access. Numerical results show that the proposed algorithm achieves a fast convergence rate of $\mathcal{O}(\sqrt{T\log(T)})$ and better performance compared with baselines. More importantly, its sample complexity decreases with the number of agents.


Review of Autonomous Mobile Robots for the Warehouse Environment

arXiv.org Artificial Intelligence

Autonomous mobile robots (AMRs) have been a rapidly expanding research topic for the past decade. Unlike their counterpart, the automated guided vehicle (AGV), AMRs can make decisions and do not need any previously installed infrastructure to navigate. Recent technological developments in hardware and software have made them more feasible, especially in warehouse environments. Traditionally, most wasted warehouse expenses come from the logistics of moving material from one point to another, and is exhaustive for humans to continuously walk those distances while carrying a load. Here, AMRs can help by working with humans to cut down the time and effort of these repetitive tasks, improving performance and reducing the fatigue of their human collaborators. This literature review covers the recent developments in AMR technology including hardware, robotic control, and system control. This paper also discusses examples of current AMR producers, their robots, and the software that is used to control them. We conclude with future research topics and where we see AMRs developing in the warehouse environment.


Searching for Programmatic Policies in Semantic Spaces

arXiv.org Artificial Intelligence

Syntax-guided synthesis is commonly used to generate programs encoding policies. In this approach, the set of programs, that can be written in a domain-specific language defines the search space, and an algorithm searches within this space for programs that encode strong policies. In this paper, we propose an alternative method for synthesizing programmatic policies, where we search within an approximation of the language's semantic space. We hypothesized that searching in semantic spaces is more sample-efficient compared to syntax-based spaces. Our rationale is that the search is more efficient if the algorithm evaluates different agent behaviors as it searches through the space, a feature often missing in syntax-based spaces. This is because small changes in the syntax of a program often do not result in different agent behaviors. We define semantic spaces by learning a library of programs that present different agent behaviors. Then, we approximate the semantic space by defining a neighborhood function for local search algorithms, where we replace parts of the current candidate program with programs from the library. We evaluated our hypothesis in a real-time strategy game called MicroRTS. Empirical results support our hypothesis that searching in semantic spaces can be more sample-efficient than searching in syntax-based spaces.


Traversing Mars: Cooperative Informative Path Planning to Efficiently Navigate Unknown Scenes

arXiv.org Artificial Intelligence

The ability to traverse an unknown environment is crucial for autonomous robot operations. However, due to the limited sensing capabilities and system constraints, approaching this problem with a single robot agent can be slow, costly, and unsafe. For example, in planetary exploration missions, the wear on the wheels of a rover from abrasive terrain should be minimized at all costs as reparations are infeasible. On the other hand, utilizing a scouting robot such as a micro aerial vehicle (MAV) has the potential to reduce wear and time costs and increasing safety of a follower robot. This work proposes a novel cooperative IPP framework that allows a scout (e.g., an MAV) to efficiently explore the minimum-cost-path for a follower (e.g., a rover) to reach the goal. We derive theoretic guarantees for our algorithm, and prove that the algorithm always terminates, always finds the optimal path if it exists, and terminates early when the found path is shown to be optimal or infeasible. We show in thorough experimental evaluation that the guarantees hold in practice, and that our algorithm is 22.5% quicker to find the optimal path and 15% quicker to terminate compared to existing methods.


MobileAgentBench: An Efficient and User-Friendly Benchmark for Mobile LLM Agents

arXiv.org Artificial Intelligence

Large language model (LLM)-based mobile agents are increasingly popular due to their capability to interact directly with mobile phone Graphic User Interfaces (GUIs) and their potential to autonomously manage daily tasks. Despite their promising prospects in both academic and industrial sectors, little research has focused on benchmarking the performance of existing mobile agents, due to the inexhaustible states of apps and the vague definition of feasible action sequences. To address this challenge, we propose an efficient and user-friendly benchmark, MobileAgentBench, designed to alleviate the burden of extensive manual testing. We initially define 100 tasks across 10 open-source apps, categorized by multiple levels of difficulty. Subsequently, we evaluate several existing mobile agents, including AppAgent and MobileAgent, to thoroughly and systematically compare their performance. All materials are accessible on our project webpage: https://MobileAgentBench.github.io,


Coordination in Noncooperative Multiplayer Matrix Games via Reduced Rank Correlated Equilibria

arXiv.org Artificial Intelligence

Coordination in multiplayer games enables players to avoid the lose-lose outcome that often arises at Nash equilibria. However, designing a coordination mechanism typically requires the consideration of the joint actions of all players, which becomes intractable in large-scale games. We develop a novel coordination mechanism, termed reduced rank correlated equilibria, which reduces the number of joint actions to be considered and thereby mitigates computational complexity. The idea is to approximate the set of all joint actions with the actions used in a set of pre-computed Nash equilibria via a convex hull operation. In a game with n players and each player having m actions, the proposed mechanism reduces the number of joint actions considered from O(m^n) to O(mn). We demonstrate the application of the proposed mechanism to an air traffic queue management problem. Compared with the correlated equilibrium-a popular benchmark coordination mechanism-the proposed approach is capable of solving a problem involving four thousand times more joint actions while yielding similar or better performance in terms of a fairness indicator and showing a maximum optimality gap of 0.066% in terms of the average delay cost. In the meantime, it yields a solution that shows up to 99.5% improvement in a fairness indicator and up to 50.4% reduction in average delay cost compared to the Nash solution, which does not involve coordination.