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Enhancing Mobile "How-to" Queries with Automated Search Results Verification and Reranking

arXiv.org Artificial Intelligence

Many people use search engines to find online guidance to solve computer or mobile device problems. Users frequently encounter challenges in identifying effective solutions from search results, often wasting time trying ineffective solutions that seem relevant yet fail to solve real problems. This paper introduces a novel approach to improving the accuracy and relevance of online technical support search results through automated search results verification and reranking. Taking "How-to" queries specific to on-device execution as a starting point, we developed the first solution that allows an AI agent to interpret and execute step-by-step instructions in the search results in a controlled Android environment. We further integrated the agent's findings into a reranking mechanism that orders search results based on the success indicators of the tested solutions. The paper details the architecture of our solution and a comprehensive evaluation of the system through a series of tests across various application domains. The results demonstrate a significant improvement in the quality and reliability of the top-ranked results. Our findings suggest a paradigm shift in how search engine ranking for online technical support help can be optimized, offering a scalable and automated solution to the pervasive challenge of finding effective and reliable online help.


DebUnc: Mitigating Hallucinations in Large Language Model Agent Communication with Uncertainty Estimations

arXiv.org Artificial Intelligence

To enhance Large Language Model (LLM) capabilities, multi-agent debates have been introduced, where multiple LLMs discuss solutions to a problem over several rounds of debate. However, LLMs often produce incorrect responses that appear deceptively confident, which can mislead other agents. This is partly because agents do not express their confidence levels during standard debates. To address this, we introduce DebUnc, a multi-agent debate framework that uses uncertainty metrics to assess agent confidence levels. We adapted the LLM attention mechanism to adjust token weights based on confidence levels and also explored using textual prompts to convey confidence. Our evaluations across various benchmarks show that attention-based methods are particularly effective, and that as uncertainty metrics evolve, performance will continue to increase. The code is available at https://github.com/lukeyoffe/debunc


InsightBench: Evaluating Business Analytics Agents Through Multi-Step Insight Generation

arXiv.org Artificial Intelligence

Data analytics is essential for extracting valuable insights from data that can assist organizations in making effective decisions. We introduce InsightBench, a benchmark dataset with three key features. First, it consists of 31 datasets representing diverse business use cases such as finance and incident management, each accompanied by a carefully curated set of insights planted in the datasets. Second, unlike existing benchmarks focusing on answering single queries, InsightBench evaluates agents based on their ability to perform end-to-end data analytics, including formulating questions, interpreting answers, and generating a summary of insights and actionable steps. Third, we conducted comprehensive quality assurance to ensure that each dataset in the benchmark had clear goals and included relevant and meaningful questions and analysis. Furthermore, we implement a two-way evaluation mechanism using LLaMA-3-Eval as an effective, open-source evaluator method to assess agents' ability to extract insights. We also propose AgentPoirot, our baseline data analysis agent capable of performing end-to-end data analytics. Our evaluation on InsightBench shows that AgentPoirot outperforms existing approaches (such as Pandas Agent) that focus on resolving single queries. We also compare the performance of open- and closed-source LLMs and various evaluation strategies. Overall, this benchmark serves as a testbed to motivate further development in comprehensive data analytics and can be accessed here: https://github.com/ServiceNow/insight-bench.


Multi-agent Reinforcement Learning-based Network Intrusion Detection System

arXiv.org Artificial Intelligence

Intrusion Detection Systems (IDS) play a crucial role in ensuring the security of computer networks. Machine learning has emerged as a popular approach for intrusion detection due to its ability to analyze and detect patterns in large volumes of data. However, current ML-based IDS solutions often struggle to keep pace with the ever-changing nature of attack patterns and the emergence of new attack types. Additionally, these solutions face challenges related to class imbalance, where the number of instances belonging to different classes (normal and intrusions) is significantly imbalanced, which hinders their ability to effectively detect minor classes. In this paper, we propose a novel multi-agent reinforcement learning (RL) architecture, enabling automatic, efficient, and robust network intrusion detection. To enhance the capabilities of the proposed model, we have improved the DQN algorithm by implementing the weighted mean square loss function and employing cost-sensitive learning techniques. Our solution introduces a resilient architecture designed to accommodate the addition of new attacks and effectively adapt to changes in existing attack patterns. Experimental results realized using CIC-IDS-2017 dataset, demonstrate that our approach can effectively handle the class imbalance problem and provide a fine grained classification of attacks with a very low false positive rate. In comparison to the current state-of-the-art works, our solution demonstrates a significant superiority in both detection rate and false positive rate.


CANDID DAC: Leveraging Coupled Action Dimensions with Importance Differences in DAC

arXiv.org Artificial Intelligence

High-dimensional action spaces remain a challenge for dynamic algorithm configuration (DAC). Interdependencies and varying importance between action dimensions are further known key characteristics of DAC problems. We argue that these Coupled Action Dimensions with Importance Differences (CANDID) represent aspects of the DAC problem that are not yet fully explored. To address this gap, we introduce a new white-box benchmark within the DACBench suite that simulates the properties of CANDID. Further, we propose sequential policies as an effective strategy for managing these properties. Such policies factorize the action space and mitigate exponential growth by learning a policy per action dimension. At the same time, these policies accommodate the interdependence of action dimensions by fostering implicit coordination. We show this in an experimental study of value-based policies on our new benchmark. This study demonstrates that sequential policies significantly outperform independent learning of factorized policies in CANDID action spaces. In addition, they overcome the scalability limitations associated with learning a single policy across all action dimensions. The code used for our experiments is available under https://github.com/PhilippBordne/candidDAC.


Learning a Distributed Hierarchical Locomotion Controller for Embodied Cooperation

arXiv.org Artificial Intelligence

Cooperatively accomplishing embodied tasks by multiple robots has consistently been a highly challenging area of research. Recent studies mainly focus on embodied manipulation cooperation among robotic arms or formation control over the upper level within a group of mobile robots [1, 2]. Nevertheless, multi-agent cooperation via whole-body and end-to-end locomotion control is rarely studied. Some previous works showcase the manipulation via locomotion [3] but are only tested on two agent systems, and the scalability of this method is still agnostic for migration to any number of agent populations. In this work, we aim to realize more complex embodied multi-agent cooperation by learning a distributed hierarchical locomotion control system, decomposing the complex and coupled behaviours while maintaining the potential for unlimited expansion on the swarm. As the foundation for implementation and validation, we construct three scenarios in IsaacSim/Gym [4] as benchmarks for embodied cooperation study. Concurrently, training a robot for a specific function can be effectively achieved through reinforcement learning (RL), like learning movement patterns [5], interactive behaviours [6], as well as logical inference in games [7]. Although RL provides a recognized powerful exploration capability and tremendous progress has been made in sampling efficiency [4], finding and mastering a sequence of sophisticated tasks through searching remains a challenging problem. Hierarchical reinforcement learning (HRL) alleviates this to a certain extent, aiming to understand the logical relationships among "control, action, behaviour, dynamic outcomes, and feedback" in a segmented manner.


Regret Analysis of Multi-task Representation Learning for Linear-Quadratic Adaptive Control

arXiv.org Artificial Intelligence

Representation learning is a powerful tool that enables learning over large multitudes of agents or domains by enforcing that all agents operate on a shared set of learned features. However, many robotics or controls applications that would benefit from collaboration operate in settings with changing environments and goals, whereas most guarantees for representation learning are stated for static settings. Toward rigorously establishing the benefit of representation learning in dynamic settings, we analyze the regret of multi-task representation learning for linear-quadratic control. This setting introduces unique challenges. Firstly, we must account for and balance the $\textit{misspecification}$ introduced by an approximate representation. Secondly, we cannot rely on the parameter update schemes of single-task online LQR, for which least-squares often suffices, and must devise a novel scheme to ensure sufficient improvement. We demonstrate that for settings where exploration is "benign", the regret of any agent after $T$ timesteps scales as $\tilde O(\sqrt{T/H})$, where $H$ is the number of agents. In settings with "difficult" exploration, the regret scales as $\tilde{\mathcal O}(\sqrt{d_u d_\theta} \sqrt{T} + T^{3/4}/H^{1/5})$, where $d_x$ is the state-space dimension, $d_u$ is the input dimension, and $d_\theta$ is the task-specific parameter count. In both cases, by comparing to the minimax single-task regret $\tilde{\mathcal O}(\sqrt{d_x d_u^2}\sqrt{T})$, we see a benefit of a large number of agents. Notably, in the difficult exploration case, by sharing a representation across tasks, the effective task-specific parameter count can often be small $d_\theta < d_x d_u$. Lastly, we provide numerical validation of the trends we predict.


Structural Generalization in Autonomous Cyber Incident Response with Message-Passing Neural Networks and Reinforcement Learning

arXiv.org Artificial Intelligence

We believe that agents for automated incident response based on machine learning need to handle changes in network structure. Computer networks are dynamic, and can naturally change in structure over time. Retraining agents for small network changes costs time and energy. We attempt to address this issue with an existing method of relational agent learning, where the relations between objects are assumed to remain consistent across problem instances. The state of the computer network is represented as a relational graph and encoded through a message passing neural network. The message passing neural network and an agent policy using the encoding are optimized end-to-end using reinforcement learning. We evaluate the approach on the second instance of the Cyber Autonomy Gym for Experimentation (CAGE~2), a cyber incident simulator that simulates attacks on an enterprise network. We create variants of the original network with different numbers of hosts and agents are tested without additional training on them. Our results show that agents using relational information are able to find solutions despite changes to the network, and can perform optimally in some instances. Agents using the default vector state representation perform better, but need to be specially trained on each network variant, demonstrating a trade-off between specialization and generalization.


Cyber Physical Games

arXiv.org Artificial Intelligence

We describe a formulation of multi-agents operating within a Cyber-Physical System, resulting in collaborative or adversarial games. We show that the non-determinism inherent in the communication medium between agents and the underlying physical environment gives rise to environment evolution that is a probabilistic function of agents' strategies. We name these emergent properties Cyber Physical Games and study its properties. We present an algorithmic model that determines the most likely system evolution, approximating Cyber Physical Games through Probabilistic Finite State Automata, and evaluate it on collaborative and adversarial versions of the Iterated Boolean Game, comparing theoretical results with simulated ones. Results support the validity of the proposed model, and suggest several required research directions to continue evolving our understanding of Cyber Physical System, as well as how to best design agents that must operate within such environments.


Path Planning for a Cooperative Navigation Aid Vehicle to Assist Multiple Agents Sequentially

arXiv.org Artificial Intelligence

This paper considers planning a path for a single underwater cooperative navigation aid (CNA) vehicle to sequentially aid a set of N agents to minimize average navigation uncertainty. Both the CNA and agents are modeled as constant-velocity vehicles. The agents travel along known nominal trajectories and the CNA plans a path to sequentially intercept them. Navigation aiding is modeled by a scalar discrete time Kalman filter. During path planning, the CNA considers surfacing to reduce its own navigation uncertainty. A greedy planning algorithm is proposed that uses a heuristic to schedule agents to the CNA that is based on the optimal time-to-aid, the overall navigation uncertainty reduction, and the transit time. The approach is compared to an optimal (exhaustive enumeration) algorithm through a Monte Carlo experiment with randomized agent trajectories and initial navigation uncertainty.