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 Agent Societies


Few is More: Task-Efficient Skill-Discovery for Multi-Task Offline Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

As a data-driven approach, offline MARL learns superior policies solely from offline datasets, ideal for domains rich in historical data but with high interaction costs and risks. However, most existing methods are task-specific, requiring retraining for new tasks, leading to redundancy and inefficiency. To address this issue, in this paper, we propose a task-efficient multi-task offline MARL algorithm, Skill-Discovery Conservative Q-Learning (SD-CQL). Unlike existing offline skill-discovery methods, SD-CQL discovers skills by reconstructing the next observation. It then evaluates fixed and variable actions separately and employs behavior-regularized conservative Q-learning to execute the optimal action for each skill. This approach eliminates the need for local-global alignment and enables strong multi-task generalization from limited small-scale source tasks. Substantial experiments on StarCraftII demonstrates the superior generalization performance and task-efficiency of SD-CQL. It achieves the best performance on $\textbf{10}$ out of $14$ task sets, with up to $\textbf{65%}$ improvement on individual task sets, and is within $4\%$ of the best baseline on the remaining four.


AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society

arXiv.org Artificial Intelligence

Understanding human behavior and society is a central focus in social sciences, with the rise of generative social science marking a significant paradigmatic shift. By leveraging bottom-up simulations, it replaces costly and logistically challenging traditional experiments with scalable, replicable, and systematic computational approaches for studying complex social dynamics. Recent advances in large language models (LLMs) have further transformed this research paradigm, enabling the creation of human-like generative social agents and realistic simulacra of society. In this paper, we propose AgentSociety, a large-scale social simulator that integrates LLM-driven agents, a realistic societal environment, and a powerful large-scale simulation engine. Based on the proposed simulator, we generate social lives for over 10k agents, simulating their 5 million interactions both among agents and between agents and their environment. Furthermore, we explore the potential of AgentSociety as a testbed for computational social experiments, focusing on four key social issues: polarization, the spread of inflammatory messages, the effects of universal basic income policies, and the impact of external shocks such as hurricanes. These four issues serve as valuable cases for assessing AgentSociety's support for typical research methods -- such as surveys, interviews, and interventions -- as well as for investigating the patterns, causes, and underlying mechanisms of social issues. The alignment between AgentSociety's outcomes and real-world experimental results not only demonstrates its ability to capture human behaviors and their underlying mechanisms, but also underscores its potential as an important platform for social scientists and policymakers.


Single-Agent Planning in a Multi-Agent System: A Unified Framework for Type-Based Planners

arXiv.org Artificial Intelligence

We consider a general problem where an agent is in a multi-agent environment and must plan for herself without any prior information about her opponents. At each moment, this pivotal agent is faced with a trade-off between exploiting her currently accumulated information about the other agents and exploring further to improve future (re-)planning. We propose a theoretic framework that unifies a spectrum of planners for the pivotal agent to address this trade-off. The planner at one end of this spectrum aims to find exact solutions, while those towards the other end yield approximate solutions as the problem scales up. Beyond theoretical analysis, we also implement \textbf{13} planners and conduct experiments in a specific domain called \textit{multi-agent route planning} with the number of agents \textbf{up to~50}, to compare their performaces in various scenarios. One interesting observation comes from a class of planners that we call \textit{safe-agents} and their enhanced variants by incorporating domain-specific knowledge, which is a simple special case under the proposed general framework, but performs sufficiently well in most cases. Our unified framework, as well as those induced planners, provides new insights on multi-agent decision-making, with potential applications to related areas such as mechanism design.


Distributed Value Decomposition Networks with Networked Agents

arXiv.org Artificial Intelligence

We investigate the problem of distributed training under partial observability, whereby cooperative multi-agent reinforcement learning agents (MARL) maximize the expected cumulative joint reward. We propose distributed value decomposition networks (DVDN) that generate a joint Q-function that factorizes into agent-wise Q-functions. Whereas the original value decomposition networks rely on centralized training, our approach is suitable for domains where centralized training is not possible and agents must learn by interacting with the physical environment in a decentralized manner while communicating with their peers. DVDN overcomes the need for centralized training by locally estimating the shared objective. We contribute with two innovative algorithms, DVDN and DVDN (GT), for the heterogeneous and homogeneous agents settings respectively. Empirically, both algorithms approximate the performance of value decomposition networks, in spite of the information loss during communication, as demonstrated in ten MARL tasks in three standard environments.


KARMA: Leveraging Multi-Agent LLMs for Automated Knowledge Graph Enrichment

arXiv.org Artificial Intelligence

Maintaining comprehensive and up-to-date knowledge graphs (KGs) is critical for modern AI systems, but manual curation struggles to scale with the rapid growth of scientific literature. This paper presents KARMA, a novel framework employing multi-agent large language models (LLMs) to automate KG enrichment through structured analysis of unstructured text. Our approach employs nine collaborative agents, spanning entity discovery, relation extraction, schema alignment, and conflict resolution that iteratively parse documents, verify extracted knowledge, and integrate it into existing graph structures while adhering to domain-specific schema. Experiments on 1,200 PubMed articles from three different domains demonstrate the effectiveness of KARMA in knowledge graph enrichment, with the identification of up to 38,230 new entities while achieving 83.1\% LLM-verified correctness and reducing conflict edges by 18.6\% through multi-layer assessments.


Enhancing healthcare infrastructure resilience through agent-based simulation methods

arXiv.org Artificial Intelligence

Critical infrastructures face demanding challenges due to natural and human-generated threats, such as pandemics, workforce shortages or cyber-attacks, which might severely compromise service quality. To improve system resilience, decision-makers would need intelligent tools for quick and efficient resource allocation. This article explores an agent-based simulation model that intends to capture a part of the complexity of critical infrastructure systems, particularly considering the interdependencies of healthcare systems with information and telecommunication systems. Such a model enables to implement a simulation-based optimization approach in which the exposure of critical systems to risks is evaluated, while comparing the mitigation effects of multiple tactical and strategical decision alternatives to enhance their resilience. The proposed model is designed to be parameterizable, to enable adapting it to risk scenarios with different severity, and it facilitates the compilation of relevant performance indicators enabling monitoring at both agent level and system level. To validate the agent-based model, a literature-supported methodology has been used to perform cross-validation, sensitivity analysis and test the usefulness of the proposed model through a use case. The use case analyzes the impact of a concurrent pandemic and a cyber-attack on a hospital and compares different resiliency-enhancing countermeasures using contingency tables. Overall, the use case illustrates the feasibility and versatility of the proposed approach to enhance resiliency.


Reducing Variance Caused by Communication in Decentralized Multi-agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

In decentralized multi-agent deep reinforcement learning (MADRL), communication can help agents to gain a better understanding of the environment to better coordinate their behaviors. Nevertheless, communication may involve uncertainty, which potentially introduces variance to the learning of decentralized agents. In this paper, we focus on a specific decentralized MADRL setting with communication and conduct a theoretical analysis to study the variance that is caused by communication in policy gradients. We propose modular techniques to reduce the variance in policy gradients during training. We adopt our modular techniques into two existing algorithms for decentralized MADRL with communication and evaluate them on multiple tasks in the StarCraft Multi-Agent Challenge and Traffic Junction domains. The results show that decentralized MADRL communication methods extended with our proposed techniques not only achieve high-performing agents but also reduce variance in policy gradients during training.


Fairness in Multi-Agent AI: A Unified Framework for Ethical and Equitable Autonomous Systems

arXiv.org Artificial Intelligence

Rajesh Ranjan* (Carnegie Mellon University, USA) Shailja Gupta* (Carnegie Mellon University, USA) Surya Narayan Singh* (BIT Sindri, India) Abstract: Ensuring fairness in decentralized multi-agent systems presents significant challenges due to emergent biases, systemic inefficiencies, and conflicting agent incentives. This paper provides a comprehensive survey of fairness in multi-agent AI, introducing a novel framework where fairness is treated as a dynamic, emergent property of agent interactions. The framework integrates fairness constraints, bias mitigation strategies, and incentive mechanisms to align autonomous agent behaviors with societal values while balancing efficiency and robustness. Through empirical validation, we demonstrate that incorporating fairness constraints results in more equitable decision-making. Introduction As artificial intelligence (AI) systems evolve, Agentic AI --autonomous systems capable of independent decision-making and goal-setting--has emerged as a ...


Diverse Randomized Agents Vote to Win

Neural Information Processing Systems

We investigate the power of voting among diverse, randomized software agents. With teams of computer Go agents in mind, we develop a novel theoretical model of two-stage noisy voting that builds on recent work in machine learning. This model allows us to reason about a collection of agents with different biases (determined by the first-stage noise models), which, furthermore, apply randomized algorithms to evaluate alternatives and produce votes (captured by the secondstage noise models). We analytically demonstrate that a uniform team, consisting of multiple instances of any single agent, must make a significant number of mistakes, whereas a diverse team converges to perfection as the number of agents grows. Our experiments, which pit teams of computer Go agents against strong agents, provide evidence for the effectiveness of voting when agents are diverse.


Fairness in Multi-Agent Sequential Decision-Making

Neural Information Processing Systems

We define a fairness solution criterion for multi-agent decision-making problems, where agents have local interests. This new criterion aims to maximize the worst performance of agents with a consideration on the overall performance. We develop a simple linear programming approach and a more scalable game-theoretic approach for computing an optimal fairness policy. This game-theoretic approach formulates this fairness optimization as a two-player zero-sum game and employs an iterative algorithm for finding a Nash equilibrium, corresponding to an optimal fairness policy.