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 Agent Societies


Bayesian Methods for Trust in Collaborative Multi-Agent Autonomy

arXiv.org Artificial Intelligence

Multi-agent, collaborative sensor fusion is a vital component of a multi-national intelligence toolkit. In safety-critical and/or contested environments, adversaries may infiltrate and compromise a number of agents. We analyze state of the art multi-target tracking algorithms under this compromised agent threat model. We prove that the track existence probability test ("track score") is significantly vulnerable to even small numbers of adversaries. To add security awareness, we design a trust estimation framework using hierarchical Bayesian updating. Our framework builds beliefs of trust on tracks and agents by mapping sensor measurements to trust pseudomeasurements (PSMs) and incorporating prior trust beliefs in a Bayesian context. In case studies, our trust estimation algorithm accurately estimates the trustworthiness of tracks/agents, subject to observability limitations.


AIOS: LLM Agent Operating System

arXiv.org Artificial Intelligence

The integration and deployment of large language model (LLM)-based intelligent agents have been fraught with challenges that compromise their efficiency and efficacy. Among these issues are sub-optimal scheduling and resource allocation of agent requests over the LLM, the difficulties in maintaining context during interactions between agent and LLM, and the complexities inherent in integrating heterogeneous agents with different capabilities and specializations. The rapid increase of agent quantity and complexity further exacerbates these issues, often leading to bottlenecks and sub-optimal utilization of resources. Inspired by these challenges, this paper presents AIOS, an LLM agent operating system, which embeds large language model into operating systems (OS) as the brain of the OS, enabling an operating system "with soul" -- an important step towards AGI. Specifically, AIOS is designed to optimize resource allocation, facilitate context switch across agents, enable concurrent execution of agents, provide tool service for agents, and maintain access control for agents. We present the architecture of such an operating system, outline the core challenges it aims to resolve, and provide the basic design and implementation of the AIOS. Our experiments on concurrent execution of multiple agents demonstrate the reliability and efficiency of our AIOS modules. Through this, we aim to not only improve the performance and efficiency of LLM agents but also to pioneer for better development and deployment of the AIOS ecosystem in the future. The project is open-source at https://github.com/agiresearch/AIOS.


Carbon Footprint Reduction for Sustainable Data Centers in Real-Time

arXiv.org Artificial Intelligence

As machine learning workloads significantly increase energy consumption, sustainable data centers with low carbon emissions are becoming a top priority for governments and corporations worldwide. This requires a paradigm shift in optimizing power consumption in cooling and IT loads, shifting flexible loads based on the availability of renewable energy in the power grid, and leveraging battery storage from the uninterrupted power supply in data centers, using collaborative agents. The complex association between these optimization strategies and their dependencies on variable external factors like weather and the power grid carbon intensity makes this a hard problem. Currently, a real-time controller to optimize all these goals simultaneously in a dynamic real-world setting is lacking. We propose a Data Center Carbon Footprint Reduction (DC-CFR) multi-agent Reinforcement Learning (MARL) framework that optimizes data centers for the multiple objectives of carbon footprint reduction, energy consumption, and energy cost. The results show that the DC-CFR MARL agents effectively resolved the complex interdependencies in optimizing cooling, load shifting, and energy storage in real-time for various locations under real-world dynamic weather and grid carbon intensity conditions. DC-CFR significantly outperformed the industry standard ASHRAE controller with a considerable reduction in carbon emissions (14.5%), energy usage (14.4%), and energy cost (13.7%) when evaluated over one year across multiple geographical regions.


Collaborative AI Teaming in Unknown Environments via Active Goal Deduction

arXiv.org Artificial Intelligence

With the advancements of artificial intelligence (AI), we're seeing more scenarios that require AI to work closely with other agents, whose goals and strategies might not be known beforehand. However, existing approaches for training collaborative agents often require defined and known reward signals and cannot address the problem of teaming with unknown agents that often have latent objectives/rewards. In response to this challenge, we propose teaming with unknown agents framework, which leverages kernel density Bayesian inverse learning method for active goal deduction and utilizes pre-trained, goal-conditioned policies to enable zero-shot policy adaptation. We prove that unbiased reward estimates in our framework are sufficient for optimal teaming with unknown agents. We further evaluate the framework of redesigned multi-agent particle and StarCraft II micromanagement environments with diverse unknown agents of different behaviors/rewards. Empirical results demonstrate that our framework significantly advances the teaming performance of AI and unknown agents in a wide range of collaborative scenarios.


An Agent-Centric Perspective on Norm Enforcement and Sanctions

arXiv.org Artificial Intelligence

In increasingly autonomous and highly distributed multi-agent systems, centralized coordination becomes impractical and raises the need for governance and enforcement mechanisms from an agent-centric perspective. In our conceptual view, sanctioning norm enforcement is part of this agent-centric approach and they aim at promoting norm compliance while preserving agents' autonomy. The few works dealing with sanctioning norm enforcement and sanctions from the agent-centric perspective present limitations regarding the representation of sanctions and the comprehensiveness of their norm enforcement process. To address these drawbacks, we propose the NPL(s), an extension of the NPL normative programming language enriched with the representation of norms and sanctions as first-class abstractions. We also propose a BDI normative agent architecture embedding an engine for processing the NPL(s) language and a set of capabilities for approaching more comprehensively the sanctioning norm enforcement process. We apply our contributions in a case study for improving the robustness of agents' decision-making in a production automation system.


RL in Markov Games with Independent Function Approximation: Improved Sample Complexity Bound under the Local Access Model

arXiv.org Artificial Intelligence

Efficiently learning equilibria with large state and action spaces in general-sum Markov games while overcoming the curse of multi-agency is a challenging problem. Recent works have attempted to solve this problem by employing independent linear function classes to approximate the marginal $Q$-value for each agent. However, existing sample complexity bounds under such a framework have a suboptimal dependency on the desired accuracy $\varepsilon$ or the action space. In this work, we introduce a new algorithm, Lin-Confident-FTRL, for learning coarse correlated equilibria (CCE) with local access to the simulator, i.e., one can interact with the underlying environment on the visited states. Up to a logarithmic dependence on the size of the state space, Lin-Confident-FTRL learns $\epsilon$-CCE with a provable optimal accuracy bound $O(\epsilon^{-2})$ and gets rids of the linear dependency on the action space, while scaling polynomially with relevant problem parameters (such as the number of agents and time horizon). Moreover, our analysis of Linear-Confident-FTRL generalizes the virtual policy iteration technique in the single-agent local planning literature, which yields a new computationally efficient algorithm with a tighter sample complexity bound when assuming random access to the simulator.


Exploiting Agent Symmetries for Performance Analysis of Distributed Optimization Methods

arXiv.org Artificial Intelligence

We show that, in many settings, the worst-case performance of a distributed optimization algorithm is independent of the number of agents in the system, and can thus be computed in the fundamental case with just two agents. This result relies on a novel approach that systematically exploits symmetries in worst-case performance computation, framed as Semidefinite Programming (SDP) via the Performance Estimation Problem (PEP) framework. Harnessing agent symmetries in the PEP yields compact problems whose size is independent of the number of agents in the system. When all agents are equivalent in the problem, we establish the explicit conditions under which the resulting worst-case performance is independent of the number of agents and is therefore equivalent to the basic case with two agents. Our compact PEP formulation also allows the consideration of multiple equivalence classes of agents, and its size only depends on the number of equivalence classes. This enables practical and automated performance analysis of distributed algorithms in numerous complex and realistic settings, such as the analysis of the worst agent performance. We leverage this new tool to analyze the performance of the EXTRA algorithm in advanced settings and its scalability with the number of agents, providing a tighter analysis and deeper understanding of the algorithm performance.


Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspective

arXiv.org Artificial Intelligence

We address in this paper Reinforcement Learning (RL) among agents that are grouped into teams such that there is cooperation within each team but general-sum (non-zero sum) competition across different teams. To develop an RL method that provably achieves a Nash equilibrium, we focus on a linear-quadratic structure. Moreover, to tackle the non-stationarity induced by multi-agent interactions in the finite population setting, we consider the case where the number of agents within each team is infinite, i.e., the mean-field setting. This results in a General-Sum LQ Mean-Field Type Game (GS-MFTGs). We characterize the Nash equilibrium (NE) of the GS-MFTG, under a standard invertibility condition. This MFTG NE is then shown to be $\mathcal{O}(1/M)$-NE for the finite population game where $M$ is a lower bound on the number of agents in each team. These structural results motivate an algorithm called Multi-player Receding-horizon Natural Policy Gradient (MRPG), where each team minimizes its cumulative cost independently in a receding-horizon manner. Despite the non-convexity of the problem, we establish that the resulting algorithm converges to a global NE through a novel problem decomposition into sub-problems using backward recursive discrete-time Hamilton-Jacobi-Isaacs (HJI) equations, in which independent natural policy gradient is shown to exhibit linear convergence under time-independent diagonal dominance. Experiments illuminate the merits of this approach in practice.


Fully Distributed Cooperative Multi-agent Underwater Obstacle Avoidance Under Dog Walking Paradigm

arXiv.org Artificial Intelligence

Navigation in cluttered underwater environments is challenging, especially when there are constraints on communication and self-localisation. Part of the fully distributed underwater navigation problem has been resolved by introducing multi-agent robot teams, however when the environment becomes cluttered, the problem remains unresolved. In this paper, we first studied the connection between everyday activity of dog walking and the cooperative underwater obstacle avoidance problem. Inspired by this analogy, we propose a novel dog walking paradigm and implement it in a multi-agent underwater system. Simulations were conducted across various scenarios, with performance benchmarked against traditional methods utilising Image-Based Visual Servoing in a multi-agent setup. Results indicate that our dog walking-inspired paradigm significantly enhances cooperative behavior among agents and outperforms the existing approach in navigating through obstacles.


Stimulate the Potential of Robots via Competition

arXiv.org Artificial Intelligence

It is common for us to feel pressure in a competition environment, which arises from the desire to obtain success comparing with other individuals or opponents. Although we might get anxious under the pressure, it could also be a drive for us to stimulate our potentials to the best in order to keep up with others. Inspired by this, we propose a competitive learning framework which is able to help individual robot to acquire knowledge from the competition, fully stimulating its dynamics potential in the race. Specifically, the competition information among competitors is introduced as the additional auxiliary signal to learn advantaged actions. We further build a Multiagent-Race environment, and extensive experiments are conducted, demonstrating that robots trained in competitive environments outperform ones that are trained with SoTA algorithms in single robot environment.