Agent Societies
Tax Credits and Household Behavior: The Roles of Myopic Decision-Making and Liquidity in a Simulated Economy
Dong, Jialin, Dwarakanath, Kshama, Vyetrenko, Svitlana
There has been a growing interest in multi-agent simulators in the domain of economic modeling. However, contemporary research often involves developing reinforcement learning (RL) based models that focus solely on a single type of agents, such as households, firms, or the government. Such an approach overlooks the adaptation of interacting agents thereby failing to capture the complexity of real-world economic systems. In this work, we consider a multi-agent simulator comprised of RL agents of numerous types, including heterogeneous households, firm, central bank and government. In particular, we focus on the crucial role of the government in distributing tax credits to households. We conduct two broad categories of comprehensive experiments dealing with the impact of tax credits on 1) households with varied degrees of myopia (short-sightedness in spending and saving decisions), and 2) households with diverse liquidity profiles. The first category of experiments examines the impact of the frequency of tax credits (e.g. annual vs quarterly) on consumption patterns of myopic households. The second category of experiments focuses on the impact of varying tax credit distribution strategies on households with differing liquidities. We validate our simulation model by reproducing trends observed in real households upon receipt of unforeseen, uniform tax credits, as documented in a JPMorgan Chase report. Based on the results of the latter, we propose an innovative tax credit distribution strategy for the government to reduce inequality among households. We demonstrate the efficacy of this strategy in improving social welfare in our simulation results.
Multi-Agent Reinforcement Learning for Autonomous Driving: A Survey
Zhang, Ruiqi, Hou, Jing, Walter, Florian, Gu, Shangding, Guan, Jiayi, Röhrbein, Florian, Du, Yali, Cai, Panpan, Chen, Guang, Knoll, Alois
Reinforcement Learning (RL) is a potent tool for sequential decision-making and has achieved performance surpassing human capabilities across many challenging real-world tasks. As the extension of RL in the multi-agent system domain, multi-agent RL (MARL) not only need to learn the control policy but also requires consideration regarding interactions with all other agents in the environment, mutual influences among different system components, and the distribution of computational resources. This augments the complexity of algorithmic design and poses higher requirements on computational resources. Simultaneously, simulators are crucial to obtain realistic data, which is the fundamentals of RL. In this paper, we first propose a series of metrics of simulators and summarize the features of existing benchmarks. Second, to ease comprehension, we recall the foundational knowledge and then synthesize the recently advanced studies of MARL-related autonomous driving and intelligent transportation systems. Specifically, we examine their environmental modeling, state representation, perception units, and algorithm design. Conclusively, we discuss open challenges as well as prospects and opportunities. We hope this paper can help the researchers integrate MARL technologies and trigger more insightful ideas toward the intelligent and autonomous driving.
Beyond Local Views: Global State Inference with Diffusion Models for Cooperative Multi-Agent Reinforcement Learning
Xu, Zhiwei, Mao, Hangyu, Zhang, Nianmin, Xin, Xin, Ren, Pengjie, Li, Dapeng, Zhang, Bin, Fan, Guoliang, Chen, Zhumin, Wang, Changwei, Yin, Jiangjin
In partially observable multi-agent systems, agents typically only have access to local observations. This severely hinders their ability to make precise decisions, particularly during decentralized execution. To alleviate this problem and inspired by image outpainting, we propose State Inference with Diffusion Models (SIDIFF), which uses diffusion models to reconstruct the original global state based solely on local observations. SIDIFF consists of a state generator and a state extractor, which allow agents to choose suitable actions by considering both the reconstructed global state and local observations. In addition, SIDIFF can be effortlessly incorporated into current multi-agent reinforcement learning algorithms to improve their performance. Finally, we evaluated SIDIFF on different experimental platforms, including Multi-Agent Battle City (MABC), a novel and flexible multi-agent reinforcement learning environment we developed. SIDIFF achieved desirable results and outperformed other popular algorithms.
Bridging Training and Execution via Dynamic Directed Graph-Based Communication in Cooperative Multi-Agent Systems
Zhang, Zhuohui, He, Bin, Cheng, Bin, Li, Gang
Multi-agent systems must learn to communicate and understand interactions between agents to achieve cooperative goals in partially observed tasks. However, existing approaches lack a dynamic directed communication mechanism and rely on global states, thus diminishing the role of communication in centralized training. Thus, we propose the transformer-based graph coarsening network (TGCNet), a novel multi-agent reinforcement learning (MARL) algorithm. TGCNet learns the topological structure of a dynamic directed graph to represent the communication policy and integrates graph coarsening networks to approximate the representation of global state during training. It also utilizes the transformer decoder for feature extraction during execution. Experiments on multiple cooperative MARL benchmarks demonstrate state-of-the-art performance compared to popular MARL algorithms. Further ablation studies validate the effectiveness of our dynamic directed graph communication mechanism and graph coarsening networks.
Decentralized Cooperation in Heterogeneous Multi-Agent Reinforcement Learning via Graph Neural Network-Based Intrinsic Motivation
Monon, Jahir Sadik, Barua, Deeparghya Dutta, Khan, Md. Mosaddek
Multi-agent Reinforcement Learning (MARL) is emerging as a key framework for various sequential decision-making and control tasks. Unlike their single-agent counterparts, multi-agent systems necessitate successful cooperation among the agents. The deployment of these systems in real-world scenarios often requires decentralized training, a diverse set of agents, and learning from infrequent environmental reward signals. These challenges become more pronounced under partial observability and the lack of prior knowledge about agent heterogeneity. While notable studies use intrinsic motivation (IM) to address reward sparsity or cooperation in decentralized settings, those dealing with heterogeneity typically assume centralized training, parameter sharing, and agent indexing. To overcome these limitations, we propose the CoHet algorithm, which utilizes a novel Graph Neural Network (GNN) based intrinsic motivation to facilitate the learning of heterogeneous agent policies in decentralized settings, under the challenges of partial observability and reward sparsity. Evaluation of CoHet in the Multi-agent Particle Environment (MPE) and Vectorized Multi-Agent Simulator (VMAS) benchmarks demonstrates superior performance compared to the state-of-the-art in a range of cooperative multi-agent scenarios. Our research is supplemented by an analysis of the impact of the agent dynamics model on the intrinsic motivation module, insights into the performance of different CoHet variants, and its robustness to an increasing number of heterogeneous agents.
Environment Complexity and Nash Equilibria in a Sequential Social Dilemma
Yasir, Mustafa, Howes, Andrew, Mavroudis, Vasilios, Hicks, Chris
Multi-agent reinforcement learning (MARL) methods, while effective in zero-sum or positive-sum games, often yield suboptimal outcomes in general-sum games where cooperation is essential for achieving globally optimal outcomes. Matrix game social dilemmas, which abstract key aspects of general-sum interactions, such as cooperation, risk, and trust, fail to model the temporal and spatial dynamics characteristic of real-world scenarios. In response, our study extends matrix game social dilemmas into more complex, higher-dimensional MARL environments. We adapt a gridworld implementation of the Stag Hunt dilemma to more closely match the decision-space of a one-shot matrix game while also introducing variable environment complexity. Our findings indicate that as complexity increases, MARL agents trained in these environments converge to suboptimal strategies, consistent with the risk-dominant Nash equilibria strategies found in matrix games. Our work highlights the impact of environment complexity on achieving optimal outcomes in higher-dimensional game-theoretic MARL environments.
Learning Fair Cooperation in Mixed-Motive Games with Indirect Reciprocity
Smit, Martin, Santos, Fernando P.
Altruistic cooperation is costly yet socially desirable. As a result, agents struggle to learn cooperative policies through independent reinforcement learning (RL). Indirect reciprocity, where agents consider their interaction partner's reputation, has been shown to stabilise cooperation in homogeneous, idealised populations. However, more realistic settings are comprised of heterogeneous agents with different characteristics and group-based social identities. We study cooperation when agents are stratified into two such groups, and allow reputation updates and actions to depend on group information. We consider two modelling approaches: evolutionary game theory, where we comprehensively search for social norms (i.e., rules to assign reputations) leading to cooperation and fairness; and RL, where we consider how the stochastic dynamics of policy learning affects the analytically identified equilibria. We observe that a defecting majority leads the minority group to defect, but not the inverse. Moreover, changing the norms that judge in and out-group interactions can steer a system towards either fair or unfair cooperation. This is made clearer when moving beyond equilibrium analysis to independent RL agents, where convergence to fair cooperation occurs with a narrower set of norms. Our results highlight that, in heterogeneous populations with reputations, carefully defining interaction norms is fundamental to tackle both dilemmas of cooperation and of fairness.
Cooperative Multi-Agent Deep Reinforcement Learning in Content Ranking Optimization
Qin, Zhou, Yuan, Kai, Lahiri, Pratik, Liu, Wenyang
In a typical e-commerce setting, Content Ranking Optimization (CRO) mechanisms are employed to surface content on the search page to fulfill customers' shopping missions. CRO commonly utilizes models such as contextual deep bandits model to independently rank content at different positions, e.g., one optimizer dedicated to organic search results and another to sponsored results. However, this regional optimization approach does not necessarily translate to whole page optimization, e.g., maximizing revenue at the top of the page may inadvertently diminish the revenue of lower positions. In this paper, we propose a reinforcement learning based method for whole page ranking to jointly optimize across all positions by: 1) shifting from position level optimization to whole page level optimization to achieve an overall optimized ranking; 2) applying reinforcement learning to optimize for the cumulative rewards instead of the instant reward. We formulate page level CRO as a cooperative Multi-agent Markov Decision Process , and address it with the novel Multi-Agent Deep Deterministic Policy Gradient (MADDPG) model. MADDPG supports a flexible and scalable joint optimization framework by adopting a "centralized training and decentralized execution" approach. Extensive experiments demonstrate that MADDPG scales to a 2.5 billion action space in the public Mujoco environment, and outperforms the deep bandits modeling by 25.7% on the offline CRO data set from a leading e-commerce company. We foresee that this novel multi-agent optimization is applicable to similar joint optimization problems in the field of information retrieval.
Social Behavior as a Key to Learning-based Multi-Agent Pathfinding Dilemmas
He, Chengyang, Duhan, Tanishq, Tulsyan, Parth, Kim, Patrick, Sartoretti, Guillaume
The Multi-agent Path Finding (MAPF) problem involves finding collision-free paths for a team of agents in a known, static environment, with important applications in warehouse automation, logistics, or last-mile delivery. To meet the needs of these large-scale applications, current learning-based methods often deploy the same fully trained, decentralized network to all agents to improve scalability. However, such parameter sharing typically results in homogeneous behaviors among agents, which may prevent agents from breaking ties around symmetric conflict (e.g., bottlenecks) and might lead to live-/deadlocks. In this paper, we propose SYLPH, a novel learning-based MAPF framework aimed to mitigate the adverse effects of homogeneity by allowing agents to learn and dynamically select different social behaviors (akin to individual, dynamic roles), without affecting the scalability offered by parameter sharing. Specifically, SYLPH agents learn to select their Social Value Orientation (SVO) given the situation at hand, quantifying their own level of selfishness/altruism, as well as an SVO-conditioned MAPF policy dictating their movement actions. To these ends, each agent first determines the most influential other agent in the system by predicting future conflicts/interactions with other agents. Each agent selects its own SVO towards that agent, and trains its decentralized MAPF policy to enact this SVO until another agent becomes more influential. To further allow agents to consider each others' social preferences, each agent gets access to the SVO value of their neighbors. As a result of this hierarchical decision-making and exchange of social preferences, SYLPH endows agents with the ability to reason about the MAPF task through more latent spaces and nuanced contexts, leading to varied responses that can help break ties around symmetric conflicts. [...]
From LLMs to LLM-based Agents for Software Engineering: A Survey of Current, Challenges and Future
Jin, Haolin, Huang, Linghan, Cai, Haipeng, Yan, Jun, Li, Bo, Chen, Huaming
With the rise of large language models (LLMs), researchers are increasingly exploring their applications in var ious vertical domains, such as software engineering. LLMs have achieved remarkable success in areas including code generation and vulnerability detection. However, they also exhibit numerous limitations and shortcomings. LLM-based agents, a novel tech nology with the potential for Artificial General Intelligence (AGI), combine LLMs as the core for decision-making and action-taking, addressing some of the inherent limitations of LLMs such as lack of autonomy and self-improvement. Despite numerous studies and surveys exploring the possibility of using LLMs in software engineering, it lacks a clear distinction between LLMs and LLM based agents. It is still in its early stage for a unified standard and benchmarking to qualify an LLM solution as an LLM-based agent in its domain. In this survey, we broadly investigate the current practice and solutions for LLMs and LLM-based agents for software engineering. In particular we summarise six key topics: requirement engineering, code generation, autonomous decision-making, software design, test generation, and software maintenance. We review and differentiate the work of LLMs and LLM-based agents from these six topics, examining their differences and similarities in tasks, benchmarks, and evaluation metrics. Finally, we discuss the models and benchmarks used, providing a comprehensive analysis of their applications and effectiveness in software engineering. We anticipate this work will shed some lights on pushing the boundaries of LLM-based agents in software engineering for future research.