Large Language Model
A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System
Charity, M, Bhartia, Yash, Zhang, Daniel, Khalifa, Ahmed, Togelius, Julian
This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found in thematically similar games which are then passed through a generator model to generate new features for a user's prompt. We perform a short user study comparing the features generated from a fine-tuned GPT-2 model, a model using the ConceptNet, and human-authored game features. Although human suggestions won the overall majority of votes, the GPT-2 model outperformed the human suggestions in certain games. This system is part of a larger game design assistant tool that is able to collaborate with users at a conceptual level.
FineQuant: Unlocking Efficiency with Fine-Grained Weight-Only Quantization for LLMs
Kim, Young Jin, Henry, Rawn, Fahim, Raffy, Awadalla, Hany Hassan
Large Language Models (LLMs) have achieved state-of-the-art performance across various language tasks but pose challenges for practical deployment due to their substantial memory requirements. Furthermore, the latest generative models suffer from high inference costs caused by the memory bandwidth bottleneck in the auto-regressive decoding process. To address these issues, we propose an efficient weight-only quantization method that reduces memory consumption and accelerates inference for LLMs. To ensure minimal quality degradation, we introduce a simple and effective heuristic approach that utilizes only the model weights of a pre-trained model. This approach is applicable to both Mixture-of-Experts (MoE) and dense models without requiring additional fine-tuning. To demonstrate the effectiveness of our proposed method, we first analyze the challenges and issues associated with LLM quantization. Subsequently, we present our heuristic approach, which adaptively finds the granularity of quantization, effectively addressing these problems. Furthermore, we implement highly efficient GPU GEMMs that perform on-the-fly matrix multiplication and dequantization, supporting the multiplication of fp16 or bf16 activations with int8 or int4 weights. We evaluate our approach on large-scale open source models such as OPT-175B and internal MoE models, showcasing minimal accuracy loss while achieving up to 3.65 times higher throughput on the same number of GPUs.
Discrete Prompt Compression with Reinforcement Learning
Jung, Hoyoun, Kim, Kyung-Joong
Instruction-tuned Language Models (LMs) are widely used by users to address various problems with task-specific prompts. Constraints associated with the context window length and computational costs encourage the development of compressed prompts. Existing methods rely heavily on training embeddings, which are designed to accommodate multiple token meanings. This presents challenges in terms of interpretability, a fixed number of embedding tokens, reusability across different LMs, and inapplicability when interacting with black-box APIs. This study proposes prompt compression with reinforcement learning (PCRL), a novel discrete prompt compression method that addresses these issues. PCRL employs a computationally efficient policy network that directly edits prompts. The PCRL training approach can be flexibly applied to various types of LMs, as well as decoder-only and encoder-decoder architecture, and can be trained without gradient access to LMs or labeled data. PCRL achieves an average reduction of 24.6% in token count across various instruction prompts while preserving performance. Further, we demonstrate that the learned policy can be transferred to larger LMs, and through various analyses, we aid the understanding of token importance within prompts.
LLM-FuncMapper: Function Identification for Interpreting Complex Clauses in Building Codes via LLM
Zheng, Zhe, Chen, Ke-Yin, Cao, Xin-Yu, Lu, Xin-Zheng, Lin, Jia-Rui
As a vital stage of automated rule checking (ARC), rule interpretation of regulatory texts requires considerable effort. However, interpreting regulatory clauses with implicit properties or complex computational logic is still challenging due to the lack of domain knowledge and limited expressibility of conventional logic representations. Thus, LLM-FuncMapper, an approach to identifying predefined functions needed to interpret various regulatory clauses based on the large language model (LLM), is proposed. First, by systematically analysis of building codes, a series of atomic functions are defined to capture shared computational logics of implicit properties and complex constraints, creating a database of common blocks for interpreting regulatory clauses. Then, a prompt template with the chain of thought is developed and further enhanced with a classification-based tuning strategy, to enable common LLMs for effective function identification. Finally, the proposed approach is validated with statistical analysis, experiments, and proof of concept. Statistical analysis reveals a long-tail distribution and high expressibility of the developed function database, with which almost 100% of computer-processible clauses can be interpreted and represented as computer-executable codes. Experiments show that LLM-FuncMapper achieve promising results in identifying relevant predefined functions for rule interpretation. Further proof of concept in automated rule interpretation also demonstrates the possibility of LLM-FuncMapper in interpreting complex regulatory clauses. To the best of our knowledge, this study is the first attempt to introduce LLM for understanding and interpreting complex regulatory clauses, which may shed light on further adoption of LLM in the construction domain.
Large Language Models for Granularized Barrett's Esophagus Diagnosis Classification
Kefeli, Jenna, Soroush, Ali, Diamond, Courtney J., Zylberberg, Haley M., May, Benjamin, Abrams, Julian A., Weng, Chunhua, Tatonetti, Nicholas
Diagnostic codes for Barrett's esophagus (BE), a precursor to esophageal cancer, lack granularity and precision for many research or clinical use cases. Laborious manual chart review is required to extract key diagnostic phenotypes from BE pathology reports. We developed a generalizable transformer-based method to automate data extraction. Using pathology reports from Columbia University Irving Medical Center with gastroenterologist-annotated targets, we performed binary dysplasia classification as well as granularized multi-class BE-related diagnosis classification. We utilized two clinically pre-trained large language models, with best model performance comparable to a highly tailored rule-based system developed using the same data. Binary dysplasia extraction achieves 0.964 F1-score, while the multi-class model achieves 0.911 F1-score. Our method is generalizable and faster to implement as compared to a tailored rule-based approach.
Boosting Logical Reasoning in Large Language Models through a New Framework: The Graph of Thought
Lei, Bin, Lin, pei-Hung, Liao, Chunhua, Ding, Caiwen
Recent advancements in large-scale models, such as GPT-4, have showcased remarkable capabilities in addressing standard queries. However, when facing complex problems that require multi-step logical reasoning, their accuracy dramatically decreases. Current research has explored the realm of \textit{prompting engineering} to bolster the inferential capacities of these models. Our paper unveils a pioneering prompting technique, dubbed \textit{Graph of Thoughts (GoT)}. Through testing on a trio of escalating challenges: the 24-point game, resolution of high-degree polynomial equations, and derivation of formulas for recursive sequences, our method outperformed GPT-4, achieving accuracy improvements of $89.7\%$, $86\%$, and $56\%$ for each respective task. Moreover, when juxtaposed with the state-of-the-art (SOTA) prompting method, \textit{Tree of Thought (ToT)}, our approach registered an average accuracy boost of $23\%$, $24\%$, and $15\%$.
FootGPT : A Large Language Model Development Experiment on a Minimal Setting
With recent empirical observations, it has been argued that the most significant aspect of developing accurate language models may be the proper dataset content and training strategy compared to the number of neural parameters, training duration or dataset size. Following this argument, we opted to fine tune a one billion parameter size trained general purpose causal language model with a dataset curated on team statistics of the Italian football league first ten game weeks, using low rank adaptation. The limited training dataset was compiled based on a framework where a powerful commercial large language model provides distilled paragraphs and question answer pairs as intended. The training duration was kept relatively short to provide a basis for our minimal setting exploration. We share our key observations on the process related to developing a specific purpose language model which is intended to interpret soccer data with constrained resources in this article.
Painter: Teaching Auto-regressive Language Models to Draw Sketches
Pourreza, Reza, Bhattacharyya, Apratim, Panchal, Sunny, Lee, Mingu, Madan, Pulkit, Memisevic, Roland
Large language models (LLMs) have made tremendous progress in natural language understanding and they have also been successfully adopted in other domains such as computer vision, robotics, reinforcement learning, etc. In this work, we apply LLMs to image generation tasks by directly generating the virtual brush strokes to paint an image. We present Painter, an LLM that can convert user prompts in text description format to sketches by generating the corresponding brush strokes in an auto-regressive way. We construct Painter based on off-the-shelf LLM that is pre-trained on a large text corpus, by fine-tuning it on the new task while preserving language understanding capabilities. We create a dataset of diverse multi-object sketches paired with textual prompts that covers several object types and tasks. Painter can generate sketches from text descriptions, remove objects from canvas, and detect and classify objects in sketches. Although this is an unprecedented pioneering work in using LLMs for auto-regressive image generation, the results are very encouraging.
Convergence of Two-Layer Regression with Nonlinear Units
Deng, Yichuan, Song, Zhao, Xie, Shenghao
Large language models (LLMs), such as ChatGPT and GPT4, have shown outstanding performance in many human life task. Attention computation plays an important role in training LLMs. Softmax unit and ReLU unit are the key structure in attention computation. Inspired by them, we put forward a softmax ReLU regression problem. Generally speaking, our goal is to find an optimal solution to the regression problem involving the ReLU unit. In this work, we calculate a close form representation for the Hessian of the loss function. Under certain assumptions, we prove the Lipschitz continuous and the PSDness of the Hessian. Then, we introduce an greedy algorithm based on approximate Newton method, which converges in the sense of the distance to optimal solution. Last, We relax the Lipschitz condition and prove the convergence in the sense of loss value.
Detoxify Language Model Step-by-Step
Tang, Zecheng, Zhou, Keyan, Wang, Pinzheng, Ding, Yuyang, Li, Juntao, Minzhang, null
Detoxification for LLMs is challenging since it requires models to avoid generating harmful content while maintaining the generation capability. To ensure the safety of generations, previous detoxification methods detoxify the models by changing the data distributions or constraining the generations from different aspects in a single-step manner. However, these approaches will dramatically affect the generation quality of LLMs, e.g., discourse coherence and semantic consistency, since language models tend to generate along the toxic prompt while detoxification methods work in the opposite direction. To handle such a conflict, we decompose the detoxification process into different sub-steps, where the detoxification is concentrated in the input stage and the subsequent continual generation is based on the non-toxic prompt. Besides, we also calibrate the strong reasoning ability of LLMs by designing a Detox-Chain to connect the above sub-steps in an orderly manner, which allows LLMs to detoxify the text step-by-step. Automatic and human evaluation on two benchmarks reveals that by training with Detox-Chain, six LLMs scaling from 1B to 33B can obtain significant detoxification and generation improvement. Our code and data are available at https://github.com/CODINNLG/Detox-CoT. Warning: examples in the paper may contain uncensored offensive content.