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Acceptable Use Policies for Foundation Models

arXiv.org Artificial Intelligence

As foundation models have accumulated hundreds of millions of users, developers have begun to take steps to prevent harmful types of uses. One salient intervention that foundation model developers adopt is acceptable use policies: legally binding policies that prohibit users from using a model for specific purposes. This paper identifies acceptable use policies from 30 foundation model developers, analyzes the use restrictions they contain, and argues that acceptable use policies are an important lens for understanding the regulation of foundation models. Taken together, developers' acceptable use policies include 127 distinct use restrictions; the wide variety in the number and type of use restrictions may create fragmentation across the AI supply chain. Developers also employ acceptable use policies to prevent competitors or specific industries from making use of their models. Developers alone decide what constitutes acceptable use, and rarely provide transparency about how they enforce their policies. In practice, acceptable use policies are difficult to enforce, and scrupulous enforcement can act as a barrier to researcher access and limit beneficial uses of foundation models. Nevertheless, acceptable use policies for foundation models are an early example of self-regulation that have a significant impact on the market for foundation models and the overall AI ecosystem.


United in Diversity? Contextual Biases in LLM-Based Predictions of the 2024 European Parliament Elections

arXiv.org Artificial Intelligence

Large language models (LLMs) are perceived by some as having the potential to revolutionize social science research, considering their training data includes information on human attitudes and behavior. If these attitudes are reflected in LLM output, LLM-generated "synthetic samples" could be used as a viable and efficient alternative to surveys of real humans. However, LLM-synthetic samples might exhibit coverage bias due to training data and fine-tuning processes being unrepresentative of diverse linguistic, social, political, and digital contexts. In this study, we examine to what extent LLM-based predictions of public opinion exhibit context-dependent biases by predicting voting behavior in the 2024 European Parliament elections using a state-of-the-art LLM. We prompt GPT-4-Turbo with anonymized individual-level background information, varying prompt content and language, ask the LLM to predict each person's voting behavior, and compare the weighted aggregates to the real election results. Our findings emphasize the limited applicability of LLM-synthetic samples to public opinion prediction. We show that (1) the LLM-based prediction of future voting behavior largely fails, (2) prediction accuracy is unequally distributed across national and linguistic contexts, and (3) improving LLM predictions requires detailed attitudinal information about individuals for prompting. In investigating the contextual differences of LLM-based predictions of public opinion, our research contributes to the understanding and mitigation of biases and inequalities in the development of LLMs and their applications in computational social science.


Dynamic Depth Decoding: Faster Speculative Decoding for LLMs

arXiv.org Artificial Intelligence

The acceleration of Large Language Models (LLMs) with speculative decoding provides a significant runtime improvement without any loss of accuracy. Currently, EAGLE-2 is the state-of-the-art speculative decoding method, improving on EAGLE with a dynamic draft tree. We introduce Dynamic Depth Decoding (DDD), which optimises EAGLE-2's tree drafting method using a dynamic depth. This extends the average speedup that EAGLE-2 achieves over EAGLE by $44\%$, giving DDD an average speedup of $3.16$x.


Beyond Preferences in AI Alignment

arXiv.org Artificial Intelligence

The dominant practice of AI alignment assumes (1) that preferences are an adequate representation of human values, (2) that human rationality can be understood in terms of maximizing the satisfaction of preferences, and (3) that AI systems should be aligned with the preferences of one or more humans to ensure that they behave safely and in accordance with our values. Whether implicitly followed or explicitly endorsed, these commitments constitute what we term a preferentist approach to AI alignment. In this paper, we characterize and challenge the preferentist approach, describing conceptual and technical alternatives that are ripe for further research. We first survey the limits of rational choice theory as a descriptive model, explaining how preferences fail to capture the thick semantic content of human values, and how utility representations neglect the possible incommensurability of those values. We then critique the normativity of expected utility theory (EUT) for humans and AI, drawing upon arguments showing how rational agents need not comply with EUT, while highlighting how EUT is silent on which preferences are normatively acceptable. Finally, we argue that these limitations motivate a reframing of the targets of AI alignment: Instead of alignment with the preferences of a human user, developer, or humanity-writ-large, AI systems should be aligned with normative standards appropriate to their social roles, such as the role of a general-purpose assistant. Furthermore, these standards should be negotiated and agreed upon by all relevant stakeholders. On this alternative conception of alignment, a multiplicity of AI systems will be able to serve diverse ends, aligned with normative standards that promote mutual benefit and limit harm despite our plural and divergent values.


Self-Alignment: Improving Alignment of Cultural Values in LLMs via In-Context Learning

arXiv.org Artificial Intelligence

Improving the alignment of Large Language Models (LLMs) with respect to the cultural values that they encode has become an increasingly important topic. In this work, we study whether we can exploit existing knowledge about cultural values at inference time to adjust model responses to cultural value probes. We present a simple and inexpensive method that uses a combination of in-context learning (ICL) and human survey data, and show that we can improve the alignment to cultural values across 5 models that include both English-centric and multilingual LLMs. Importantly, we show that our method could prove useful in test languages other than English and can improve alignment to the cultural values that correspond to a range of culturally diverse countries.


Enhancing AI-Driven Psychological Consultation: Layered Prompts with Large Language Models

arXiv.org Artificial Intelligence

Psychological consultation is essential for improving mental health and well-being, yet challenges such as the shortage of qualified professionals and scalability issues limit its accessibility. To address these challenges, we explore the use of large language models (LLMs) like GPT-4 to augment psychological consultation services. Our approach introduces a novel layered prompting system that dynamically adapts to user input, enabling comprehensive and relevant information gathering. We also develop empathy-driven and scenario-based prompts to enhance the LLM's emotional intelligence and contextual understanding in therapeutic settings. We validated our approach through experiments using a newly collected dataset of psychological consultation dialogues, demonstrating significant improvements in response quality. The results highlight the potential of our prompt engineering techniques to enhance AI-driven psychological consultation, offering a scalable and accessible solution to meet the growing demand for mental health support.


Spatio-Temporal Context Prompting for Zero-Shot Action Detection

arXiv.org Artificial Intelligence

Spatio-temporal action detection encompasses the tasks of localizing and classifying individual actions within a video. Recent works aim to enhance this process by incorporating interaction modeling, which captures the relationship between people and their surrounding context. However, these approaches have primarily focused on fully-supervised learning, and the current limitation lies in the lack of generalization capability to recognize unseen action categories. In this paper, we aim to adapt the pretrained image-language models to detect unseen actions. To this end, we propose a method which can effectively leverage the rich knowledge of visual-language models to perform Person-Context Interaction. Meanwhile, our Context Prompting module will utilize contextual information to prompt labels, thereby enhancing the generation of more representative text features. Moreover, to address the challenge of recognizing distinct actions by multiple people at the same timestamp, we design the Interest Token Spotting mechanism which employs pretrained visual knowledge to find each person's interest context tokens, and then these tokens will be used for prompting to generate text features tailored to each individual. To evaluate the ability to detect unseen actions, we propose a comprehensive benchmark on J-HMDB, UCF101-24, and AVA datasets. The experiments show that our method achieves superior results compared to previous approaches and can be further extended to multi-action videos, bringing it closer to real-world applications. The code and data can be found in https://webber2933.github.io/ST-CLIP-project-page.


Smaller, Weaker, Yet Better: Training LLM Reasoners via Compute-Optimal Sampling

arXiv.org Artificial Intelligence

Training on high-quality synthetic data from strong language models (LMs) is a common strategy to improve the reasoning performance of LMs. In this work, we revisit whether this strategy is compute-optimal under a fixed inference budget (e.g., FLOPs). To do so, we investigate the trade-offs between generating synthetic data using a stronger but more expensive (SE) model versus a weaker but cheaper (WC) model. We evaluate the generated data across three key metrics: coverage, diversity, and false positive rate, and show that the data from WC models may have higher coverage and diversity, but also exhibit higher false positive rates. We then finetune LMs on data from SE and WC models in different settings: knowledge distillation, self-improvement, and a novel weak-to-strong improvement setup where a weaker LM teaches reasoning to a stronger LM. Our findings reveal that models finetuned on WC-generated data consistently outperform those trained on SE-generated data across multiple benchmarks and multiple choices of WC and SE models. These results challenge the prevailing practice of relying on SE models for synthetic data generation, suggesting that WC may be the compute-optimal approach for training advanced LM reasoners.


A global AI community requires language-diverse publishing

arXiv.org Artificial Intelligence

In this provocation, we discuss the English dominance of the AI research community, arguing that the requirement for English language publishing upholds and reinforces broader regimes of extraction in AI. While large language models and machine translation have been celebrated as a way to break down barriers, we regard their use as a symptom of linguistic exclusion of scientists and potential readers. We propose alternative futures for a healthier publishing culture, organized around three themes: administering conferences in the languages of the country in which they are held, instructing peer reviewers not to adjudicate the language appropriateness of papers, and offering opportunities to publish and present in multiple languages. We welcome new translations of this piece. Please contact the authors if you would like to contribute one.


Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games

arXiv.org Artificial Intelligence

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles poses a challenge. Building on Playstyle Distance, the first unsupervised metric to measure playstyle similarity based on game screens and raw actions by identifying comparable states with discrete representations for computing policy distance, we introduce three enhancements to increase accuracy: multiscale analysis with varied state granularity, a perceptual kernel rooted in psychology, and the utilization of the intersection-over-union method for efficient evaluation. These innovations not only advance measurement precision but also offer insights into human cognition of similarity. Across two racing games and seven Atari games, our techniques significantly improve the precision of zero-shot playstyle classification, achieving an accuracy exceeding 90% with fewer than 512 observation-action pairs--less than half an episode of these games. Furthermore, our experiments with 2048 and Go demonstrate the potential of discrete playstyle measures in puzzle and board games. We also develop an algorithm for assessing decision-making diversity using these measures. Our findings improve the measurement of end-to-end game analysis and the evolution of artificial intelligence for diverse playstyles.