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 Statistical Learning


Instant Replay: Investigating statistical Analysis in Sports

arXiv.org Artificial Intelligence

Technology has had an unquestionable impact on the way people watch sports. Along with this technological evolution has come a higher standard to ensure a good viewing experience for the casual sports fan. It can be argued that the pervasion of statistical analysis in sports serves to satiate the fan's desire for detailed sports statistics. The goal of statistical analysis in sports is a simple one: to eliminate subjective analysis. In this paper, we review previous work that attempts to analyze various aspects in sports by using ideas from Markov Chains, Bayesian Inference and Markov Chain Monte Carlo (MCMC) methods. The unifying goal of these works is to achieve an accurate representation of the player's ability, the sport, or the environmental effects on the player's performance. With the prevalence of cheap computation, it is possible that using techniques in Artificial Intelligence could improve the result of statistical analysis in sport. This is best illustrated when evaluating football using Neuro Dynamic Programming, a Control Theory paradigm heavily based on theory in Stochastic processes. The results from this method suggest that statistical analysis in sports may benefit from using ideas from the area of Control Theory or Machine Learning


Model Selection Consistency for Cointegrating Regressions

arXiv.org Machine Learning

We study the asymptotic properties of the adaptive Lasso in cointegration regressions in the case where all covariates are weakly exogenous. We assume the number of candidate I(1) variables is sub-linear with respect to the sample size (but possibly larger) and the number of candidate I(0) variables is polynomial with respect to the sample size. We show that, under classical conditions used in cointegration analysis, this estimator asymptotically chooses the correct subset of variables in the model and its asymptotic distribution is the same as the distribution of the OLS estimate given the variables in the model were known in beforehand (oracle property). We also derive an algorithm based on the local quadratic approximation and present a numerical study to show the adequacy of the method in finite samples.


Personalized Procedural Content Generation to Minimize Frustration and Boredom Based on Ranking Algorithm

AAAI Conferences

A growing research community is working towards procedurally generating content for computer games and simulation applications with various player modeling techniques. In this paper, we present a two-step procedural content generation framework to minimize players' frustration and/or boredom according to player feedback and gameplay features. In the first step, we dynamically categorize the player styles based on a simple questionnaire beforehand and the gameplay features. In the second step, two player models (frustration and boredom) are built for each player style category. A ranking algorithm is utilized for player modeling to address two problems inherent in player feedback: inconsistency and inaccuracy. Experiment results on a testbed game show that our framework can generate less boring/frustrating levels with very high probabilities.


Detecting Real Money Traders in MMORPG by Using Trading Network

AAAI Conferences

We have developed a method for detecting real money traders (RMTers) to support the operators of massively multiplayer online role-playing games (MMORPGs). RMTers, who earn currency in the real world by selling properties in the virtual world, tend to form alliances and frequently exchange a huge volume of virtual currency within such a community. The proposed method exploits (1) the trading network, to identify the communities of characters, and (2) the volume of trades, to estimate the likelihood of communities and characters becoming engaged in real money trading. The results of an experiment using actual log data from a commercial MMORPG showed that using the trading network is more effective in detecting RMTers than conventional machine learning methods that assess individual character without referring to the trading network.


Asymptotically Independent Markov Sampling: a new MCMC scheme for Bayesian Inference

arXiv.org Machine Learning

In Bayesian statistics, many problems can be expressed as the evaluation of the expectation of a quantity of interest with respect to the posterior distribution. Standard Monte Carlo method is often not applicable because the encountered posterior distributions cannot be sampled directly. In this case, the most popular strategies are the importance sampling method, Markov chain Monte Carlo, and annealing. In this paper, we introduce a new scheme for Bayesian inference, called Asymptotically Independent Markov Sampling (AIMS), which is based on the above methods. We derive important ergodic properties of AIMS. In particular, it is shown that, under certain conditions, the AIMS algorithm produces a uniformly ergodic Markov chain. The choice of the free parameters of the algorithm is discussed and recommendations are provided for this choice, both theoretically and heuristically based. The efficiency of AIMS is demonstrated with three numerical examples, which include both multi-modal and higher-dimensional target posterior distributions.


On the trade-off between complexity and correlation decay in structural learning algorithms

arXiv.org Machine Learning

We consider the problem of learning the structure of Ising models (pairwise binary Markov random fields) from i.i.d. samples. While several methods have been proposed to accomplish this task, their relative merits and limitations remain somewhat obscure. By analyzing a number of concrete examples, we show that low-complexity algorithms often fail when the Markov random field develops long-range correlations. More precisely, this phenomenon appears to be related to the Ising model phase transition (although it does not coincide with it).


Discovering patterns of correlation and similarities in software project data with the Circos visualization tool

arXiv.org Artificial Intelligence

Software cost estimation based on multivariate data from completed projects requires the building of efficient models. These models essentially describe relations in the data, either on the basis of correlations between variables or of similarities between the projects. The continuous growth of the amount of data gathered and the need to perform preliminary analysis in order to discover patterns able to drive the building of reasonable models, leads the researchers towards intelligent and time-saving tools which can effectively describe data and their relationships. The goal of this paper is to suggest an innovative visualization tool, widely used in bioinformatics, which represents relations in data in an aesthetic and intelligent way. In order to illustrate the capabilities of the tool, we use a well known dataset from software engineering projects.


Identifying relationships between drugs and medical conditions: winning experience in the Challenge 2 of the OMOP 2010 Cup

arXiv.org Machine Learning

There is a growing interest in using a longitudinal observational databases to detect drug safety signal. In this paper we present a novel method, which we used online during the OMOP Cup. We consider homogeneous ensembling, which is based on random re-sampling (known, also, as bagging) as a main innovation compared to the previous publications in the related field. This study is based on a very large simulated database of the 10 million patients records, which was created by the Observational Medical Outcomes Partnership (OMOP). Compared to the traditional classification problem, the given data are unlabelled. The objective of this study is to discover hidden associations between drugs and conditions. The main idea of the approach, which we used during the OMOP Cup is to compare the numbers of observed and expected patterns. This comparison may be organised in several different ways, and the outcomes (base learners) may be quite different as well. It is proposed to construct the final decision function as an ensemble of the base learners. Our method was recognised formally by the Organisers of the OMOP Cup as a top performing method for the Challenge N2.


Two Projection Pursuit Algorithms for Machine Learning under Non-Stationarity

arXiv.org Artificial Intelligence

This thesis derives, tests and applies two linear projection algorithms for machine learning under non-stationarity. The first finds a direction in a linear space upon which a data set is maximally non-stationary. The second aims to robustify two-way classification against non-stationarity. The algorithm is tested on a key application scenario, namely Brain Computer Interfacing.


Linearized Additive Classifiers

arXiv.org Artificial Intelligence

We revisit the additive model learning literature and adapt a penalized spline formulation due to Eilers and Marx, to train additive classifiers efficiently. We also propose two new embeddings based two classes of orthogonal basis with orthogonal derivatives, which can also be used to efficiently learn additive classifiers. This paper follows the popular theme in the current literature where kernel SVMs are learned much more efficiently using a approximate embedding and linear machine. In this paper we show that spline basis are especially well suited for learning additive models because of their sparsity structure and the ease of computing the embedding which enables one to train these models in an online manner, without incurring the memory overhead of precomputing the storing the embeddings. We show interesting connections between B-Spline basis and histogram intersection kernel and show that for a particular choice of regularization and degree of the B-Splines, our proposed learning algorithm closely approximates the histogram intersection kernel SVM. This enables one to learn additive models with almost no memory overhead compared to fast a linear solver, such as LIBLINEAR, while being only 5-6X slower on average. On two large scale image classification datasets, MNIST and Daimler Chrysler pedestrians, the proposed additive classifiers are as accurate as the kernel SVM, while being two orders of magnitude faster to train.