Reinforcement Learning
Deep Reinforcement Learning based Autonomous Decision-Making for Cooperative UAVs: A Search and Rescue Real World Application
Hickling, Thomas, Hogan, Maxwell, Tammam, Abdulla, Aouf, Nabil
This paper proposes a holistic framework for autonomous guidance, navigation, and task distribution among multi-drone systems operating in Global Navigation Satellite System (GNSS)-denied indoor settings. We advocate for a Deep Reinforcement Learning (DRL)-based guidance mechanism, utilising the Twin Delayed Deep Deterministic Policy Gradient algorithm. To improve the efficiency of the training process, we incorporate an Artificial Potential Field (APF)-based reward structure, enabling the agent to refine its movements, thereby promoting smoother paths and enhanced obstacle avoidance in indoor contexts. Furthermore, we tackle the issue of task distribution among cooperative UAVs through a DRL-trained Graph Convolutional Network (GCN). This GCN represents the interactions between drones and tasks, facilitating dynamic and real-time task allocation that reflects the current environmental conditions and the capabilities of the drones. Such an approach fosters effective coordination and collaboration among multiple drones during search and rescue operations or other exploratory endeavours. Lastly, to ensure precise odometry in environments lacking GNSS, we employ Light Detection And Ranging Simultaneous Localisation and Mapping complemented by a depth camera to mitigate the hallway problem. This integration offers robust localisation and mapping functionalities, thereby enhancing the systems dependability in indoor navigation. The proposed multi-drone framework not only elevates individual navigation capabilities but also optimises coordinated task allocation in complex, obstacle-laden environments. Experimental evaluations conducted in a setup tailored to meet the requirements of the NATO Sapience Autonomous Cooperative Drone Competition demonstrate the efficacy of the proposed system, yielding outstanding results and culminating in a first-place finish in the 2024 Sapience competition.
MARVEL: Multi-Agent Reinforcement Learning for constrained field-of-View multi-robot Exploration in Large-scale environments
Chiun, Jimmy, Zhang, Shizhe, Wang, Yizhuo, Cao, Yuhong, Sartoretti, Guillaume
MARVEL: Multi-Agent Reinforcement Learning for constrained field-of-View multi-robot Exploration in Large-scale environments Jimmy Chiun 1, Shizhe Zhang 1, Yizhuo Wang 1, Y uhong Cao 1, Guillaume Sartoretti 1 Abstract -- In multi-robot exploration, a team of mobile robot is tasked with efficiently mapping an unknown environments. While most exploration planners assume omnidirectional sensors like LiDAR, this is impractical for small robots such as drones, where lightweight, directional sensors like cameras may be the only option due to payload constraints. These sensors have a constrained field-of-view (FoV), which adds complexity to the exploration problem, requiring not only optimal robot positioning but also sensor orientation during movement. In this work, we propose MARVEL, a neural framework that leverages graph attention networks, together with novel frontiers and orientation features fusion technique, to develop a collaborative, decentralized policy using multi-agent reinforcement learning (MARL) for robots with constrained FoV . T o handle the large action space of viewpoints planning, we further introduce a novel information-driven action pruning strategy. MARVEL improves multi-robot coordination and decision-making in challenging large-scale indoor environments, while adapting to various team sizes and sensor configurations (i.e., FoV and sensor range) without additional training. Our extensive evaluation shows that MARVEL's learned policies exhibit effective coordinated behaviors, outperforming state-of-the-art exploration planners across multiple metrics. We experimentally demonstrate MARVEL's generalizability in large-scale environments, of up to 90m by 90m, and validate its practical applicability through successful deployment on a team of real drone hardware.
Highly Parallelized Reinforcement Learning Training with Relaxed Assignment Dependencies
He, Zhouyu, Qiao, Peng, Li, Rongchun, Dou, Yong, Tan, Yusong
As the demands for superior agents grow, the training complexity of Deep Reinforcement Learning (DRL) becomes higher. Thus, accelerating training of DRL has become a major research focus. Dividing the DRL training process into subtasks and using parallel computation can effectively reduce training costs. However, current DRL training systems lack sufficient parallelization due to data assignment between subtask components. This assignment issue has been ignored, but addressing it can further boost training efficiency. Therefore, we propose a high-throughput distributed RL training system called TianJi. It relaxes assignment dependencies between subtask components and enables event-driven asynchronous communication. Meanwhile, TianJi maintains clear boundaries between subtask components. To address convergence uncertainty from relaxed assignment dependencies, TianJi proposes a distributed strategy based on the balance of sample production and consumption. The strategy controls the staleness of samples to correct their quality, ensuring convergence. We conducted extensive experiments. TianJi achieves a convergence time acceleration ratio of up to 4.37 compared to related comparison systems. When scaled to eight computational nodes, TianJi shows a convergence time speedup of 1.6 and a throughput speedup of 7.13 relative to XingTian, demonstrating its capability to accelerate training and scalability. In data transmission efficiency experiments, TianJi significantly outperforms other systems, approaching hardware limits. TianJi also shows effectiveness in on-policy algorithms, achieving convergence time acceleration ratios of 4.36 and 2.95 compared to RLlib and XingTian. TianJi is accessible at https://github.com/HiPRL/TianJi.git.
RIZE: Regularized Imitation Learning via Distributional Reinforcement Learning
Karimi, Adib, Ebadzadeh, Mohammad Mehdi
We introduce a novel Inverse Reinforcement Learning (IRL) approach that overcomes limitations of fixed reward assignments and constrained flexibility in implicit reward regularization. By extending the Maximum Entropy IRL framework with a squared temporal-difference (TD) regularizer and adaptive targets, dynamically adjusted during training, our method indirectly optimizes a reward function while incorporating reinforcement learning principles. Furthermore, we integrate distributional RL to capture richer return information. Our approach achieves state-of-the-art performance on challenging MuJoCo tasks, demonstrating expert-level results on the Humanoid task with only 3 demonstrations. Extensive experiments and ablation studies validate the effectiveness of our method, providing insights into adaptive targets and reward dynamics in imitation learning.
A Generative Model Enhanced Multi-Agent Reinforcement Learning Method for Electric Vehicle Charging Navigation
Qi, Tianyang, Chen, Shibo, Zhang, Jun
With the widespread adoption of electric vehicles (EVs), navigating for EV drivers to select a cost-effective charging station has become an important yet challenging issue due to dynamic traffic conditions, fluctuating electricity prices, and potential competition from other EVs. The state-of-the-art deep reinforcement learning (DRL) algorithms for solving this task still require global information about all EVs at the execution stage, which not only increases communication costs but also raises privacy issues among EV drivers. To overcome these drawbacks, we introduce a novel generative model-enhanced multi-agent DRL algorithm that utilizes only the EV's local information while achieving performance comparable to these state-of-the-art algorithms. Specifically, the policy network is implemented on the EV side, and a Conditional Variational Autoencoder-Long Short Term Memory (CVAE-LSTM)-based recommendation model is developed to provide recommendation information. Furthermore, a novel future charging competition encoder is designed to effectively compress global information, enhancing training performance. The multi-gradient descent algorithm (MGDA) is also utilized to adaptively balance the weight between the two parts of the training objective, resulting in a more stable training process. Simulations are conducted based on a practical area in Xi\'an, China. Experimental results show that our proposed algorithm, which relies on local information, outperforms existing local information-based methods and achieves less than 8\% performance loss compared to global information-based methods.
RouteRL: Multi-agent reinforcement learning framework for urban route choice with autonomous vehicles
Akman, Ahmet Onur, Psarou, Anastasia, Gorczyca, Łukasz, Varga, Zoltán György, Jamróz, Grzegorz, Kucharski, Rafał
RouteRL is a novel framework that integrates multi-agent reinforcement learning (MARL) with a microscopic traffic simulation, facilitating the testing and development of efficient route choice strategies for autonomous vehicles (AVs). The proposed framework simulates the daily route choices of driver agents in a city, including two types: human drivers, emulated using behavioral route choice models, and AVs, modeled as MARL agents optimizing their policies for a predefined objective. RouteRL aims to advance research in MARL, transport modeling, and human-AI interaction for transportation applications. This study presents a technical report on RouteRL, outlines its potential research contributions, and showcases its impact via illustrative examples.
Shared Autonomy for Proximal Teaching
Srivastava, Megha, Iranmanesh, Reihaneh, Cui, Yuchen, Gopinath, Deepak, Sumner, Emily, Silva, Andrew, Dees, Laporsha, Rosman, Guy, Sadigh, Dorsa
Motor skill learning often requires experienced professionals who can provide personalized instruction. Unfortunately, the availability of high-quality training can be limited for specialized tasks, such as high performance racing. Several recent works have leveraged AI-assistance to improve instruction of tasks ranging from rehabilitation to surgical robot tele-operation. However, these works often make simplifying assumptions on the student learning process, and fail to model how a teacher's assistance interacts with different individuals' abilities when determining optimal teaching strategies. Inspired by the idea of scaffolding from educational psychology, we leverage shared autonomy, a framework for combining user inputs with robot autonomy, to aid with curriculum design. Our key insight is that the way a student's behavior improves in the presence of assistance from an autonomous agent can highlight which sub-skills might be most ``learnable'' for the student, or within their Zone of Proximal Development. We use this to design Z-COACH, a method for using shared autonomy to provide personalized instruction targeting interpretable task sub-skills. In a user study (n=50), where we teach high performance racing in a simulated environment of the Thunderhill Raceway Park with the CARLA Autonomous Driving simulator, we show that Z-COACH helps identify which skills each student should first practice, leading to an overall improvement in driving time, behavior, and smoothness. Our work shows that increasingly available semi-autonomous capabilities (e.g. in vehicles, robots) can not only assist human users, but also help *teach* them.
ColorDynamic: Generalizable, Scalable, Real-time, End-to-end Local Planner for Unstructured and Dynamic Environments
Xin, Jinghao, Liang, Zhichao, Zhang, Zihuan, Wang, Peng, Li, Ning
Deep Reinforcement Learning (DRL) has demonstrated potential in addressing robotic local planning problems, yet its efficacy remains constrained in highly unstructured and dynamic environments. To address these challenges, this study proposes the ColorDynamic framework. First, an end-to-end DRL formulation is established, which maps raw sensor data directly to control commands, thereby ensuring compatibility with unstructured environments. Under this formulation, a novel network, Transqer, is introduced. The Transqer enables online DRL learning from temporal transitions, substantially enhancing decision-making in dynamic scenarios. To facilitate scalable training of Transqer with diverse data, an efficient simulation platform E-Sparrow, along with a data augmentation technique leveraging symmetric invariance, are developed. Comparative evaluations against state-of-the-art methods, alongside assessments of generalizability, scalability, and real-time performance, were conducted to validate the effectiveness of ColorDynamic. Results indicate that our approach achieves a success rate exceeding 90% while exhibiting real-time capacity (1.2-1.3 ms per planning). Additionally, ablation studies were performed to corroborate the contributions of individual components. Building on this, the OkayPlan-ColorDynamic (OPCD) navigation system is presented, with simulated and real-world experiments demonstrating its superiority and applicability in complex scenarios. The codebase and experimental demonstrations have been open-sourced on our website to facilitate reproducibility and further research.
Orchestrating Joint Offloading and Scheduling for Low-Latency Edge SLAM
Zhang, Yao, Mao, Yuyi, Wang, Hui, Yu, Zhiwen, Guo, Song, Zhang, Jun, Wang, Liang, Guo, Bin
Achieving real-time SLAM on mobile robotic systems with limited computational resources is challenging because the complexity of SLAM algorithms increases over time. This restriction can be lifted by offloading computations to edge servers, forming the emerging paradigm of edge-assisted SLAM. Nevertheless, the exogenous and stochastic input processes affect the dynamics of the edge-assisted SLAM system. Moreover, the requirements of clients on SLAM metrics change over time, exerting implicit and time-varying effects on the system. In this paper, we aim to push the limit beyond existing edge-assist SLAM by proposing a new architecture that can handle the input-driven processes and also satisfy clients' implicit and time-varying requirements. The key innovations of our work involve a regional feature prediction method for importance-aware local data processing, a configuration adaptation policy that integrates data compression/decompression and task offloading, and an input-dependent learning framework for task scheduling with constraint satisfaction. Extensive experiments prove that our architecture improves pose estimation accuracy and saves up to 47% of communication costs compared with a popular edge-assisted SLAM system, as well as effectively satisfies the clients' requirements. Index Terms --Simultaneous localization and mapping (SLAM), mobile edge computing (MEC), task offloading, task scheduling, and constrained reinforcement learning.
Building reliable sim driving agents by scaling self-play
Cornelisse, Daphne, Pandya, Aarav, Joseph, Kevin, Suárez, Joseph, Vinitsky, Eugene
Simulation agents are essential for designing and testing systems that interact with humans, such as autonomous vehicles (AVs). These agents serve various purposes, from benchmarking AV performance to stress-testing system limits, but all applications share one key requirement: reliability. To enable systematic experimentation, a simulation agent must behave as intended. It should minimize actions that may lead to undesired outcomes, such as collisions, which can distort the signal-to-noise ratio in analyses. As a foundation for reliable sim agents, we propose scaling self-play to thousands of scenarios on the Waymo Open Motion Dataset under semi-realistic limits on human perception and control. Training from scratch on a single GPU, our agents nearly solve the full training set within a day. They generalize effectively to unseen test scenes, achieving a 99.8% goal completion rate with less than 0.8% combined collision and off-road incidents across 10,000 held-out scenarios. Beyond in-distribution generalization, our agents show partial robustness to out-of-distribution scenes and can be fine-tuned in minutes to reach near-perfect performance in those cases. We open-source the pre-trained agents and integrate them with a batched multi-agent simulator. Demonstrations of agent behaviors can be found at https://sites.google.com/view/reliable-sim-agents.