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 Reinforcement Learning


Impact of Static Friction on Sim2Real in Robotic Reinforcement Learning

arXiv.org Artificial Intelligence

In robotic reinforcement learning, the Sim2Real gap remains a critical challenge. However, the impact of Static friction on Sim2Real has been underexplored. Conventional domain randomization methods typically exclude Static friction from their parameter space. In our robotic reinforcement learning task, such conventional domain randomization approaches resulted in significantly underperforming real-world models. To address this Sim2Real challenge, we employed Actuator Net as an alternative to conventional domain randomization. While this method enabled successful transfer to flat-ground locomotion, it failed on complex terrains like stairs. To further investigate physical parameters affecting Sim2Real in robotic joints, we developed a control-theoretic joint model and performed systematic parameter identification. Our analysis revealed unexpectedly high friction-torque ratios in our robotic joints. To mitigate its impact, we implemented Static friction-aware domain randomization for Sim2Real. Recognizing the increased training difficulty introduced by friction modeling, we proposed a simple and novel solution to reduce learning complexity. To validate this approach, we conducted comprehensive Sim2Sim and Sim2Real experiments comparing three methods: conventional domain randomization (without Static friction), Actuator Net, and our Static friction-aware domain randomization. All experiments utilized the Rapid Motor Adaptation (RMA) algorithm. Results demonstrated that our method achieved superior adaptive capabilities and overall performance.


Catching Spinning Table Tennis Balls in Simulation with End-to-End Curriculum Reinforcement Learning

arXiv.org Artificial Intelligence

The game of table tennis is renowned for its extremely high spin rate, but most table tennis robots today struggle to handle balls with such rapid spin. To address this issue, we have contributed a series of methods, including: 1. Curriculum Reinforcement Learning (RL): This method helps the table tennis robot learn to play table tennis progressively from easy to difficult tasks. 2. Analysis of Spinning Table Tennis Ball Collisions: We have conducted a physics-based analysis to generate more realistic trajectories of spinning table tennis balls after collision. 3. Definition of Trajectory States: The definition of trajectory states aids in setting up the reward function. 4. Selection of Valid Rally Trajectories: We have introduced a valid rally trajectory selection scheme to ensure that the robot's training is not influenced by abnormal trajectories. 5. Reality-to-Simulation (Real2Sim) Transfer: This scheme is employed to validate the trained robot's ability to handle spinning balls in real-world scenarios. With Real2Sim, the deployment costs for robotic reinforcement learning can be further reduced. Moreover, the trajectory-state-based reward function is not limited to table tennis robots; it can be generalized to a wide range of cyclical tasks. To validate our robot's ability to handle spinning balls, the Real2Sim experiments were conducted. For the specific video link of the experiment, please refer to the supplementary materials.


On the Importance of Reward Design in Reinforcement Learning-based Dynamic Algorithm Configuration: A Case Study on OneMax with (1+($\lambda$,$\lambda$))-GA

arXiv.org Artificial Intelligence

Dynamic Algorithm Configuration (DAC) has garnered significant attention in recent years, particularly in the prevalence of machine learning and deep learning algorithms. Numerous studies have leveraged the robustness of decision-making in Reinforcement Learning (RL) to address the optimization challenges associated with algorithm configuration. However, making an RL agent work properly is a non-trivial task, especially in reward design, which necessitates a substantial amount of handcrafted knowledge based on domain expertise. In this work, we study the importance of reward design in the context of DAC via a case study on controlling the population size of the $(1+(\lambda,\lambda))$-GA optimizing OneMax. We observed that a poorly designed reward can hinder the RL agent's ability to learn an optimal policy because of a lack of exploration, leading to both scalability and learning divergence issues. To address those challenges, we propose the application of a reward shaping mechanism to facilitate enhanced exploration of the environment by the RL agent. Our work not only demonstrates the ability of RL in dynamically configuring the $(1+(\lambda,\lambda))$-GA, but also confirms the advantages of reward shaping in the scalability of RL agents across various sizes of OneMax problems.


Gradients can train reward models: An Empirical Risk Minimization Approach for Offline Inverse RL and Dynamic Discrete Choice Model

arXiv.org Artificial Intelligence

We study the problem of estimating Dynamic Discrete Choice (DDC) models, also known as offline Maximum Entropy-Regularized Inverse Reinforcement Learning (offline MaxEnt-IRL) in machine learning. The objective is to recover reward or $Q^*$ functions that govern agent behavior from offline behavior data. In this paper, we propose a globally convergent gradient-based method for solving these problems without the restrictive assumption of linearly parameterized rewards. The novelty of our approach lies in introducing the Empirical Risk Minimization (ERM) based IRL/DDC framework, which circumvents the need for explicit state transition probability estimation in the Bellman equation. Furthermore, our method is compatible with non-parametric estimation techniques such as neural networks. Therefore, the proposed method has the potential to be scaled to high-dimensional, infinite state spaces. A key theoretical insight underlying our approach is that the Bellman residual satisfies the Polyak-Lojasiewicz (PL) condition -- a property that, while weaker than strong convexity, is sufficient to ensure fast global convergence guarantees. Through a series of synthetic experiments, we demonstrate that our approach consistently outperforms benchmark methods and state-of-the-art alternatives.


Minimax Optimal Reinforcement Learning with Quasi-Optimism

arXiv.org Machine Learning

In our quest for a reinforcement learning (RL) algorithm that is both practical and provably optimal, we introduce EQO (Exploration via Quasi-Optimism). Unlike existing minimax optimal approaches, EQO avoids reliance on empirical variances and employs a simple bonus term proportional to the inverse of the state-action visit count. Central to EQO is the concept of quasi-optimism, where estimated values need not be fully optimistic, allowing for a simpler yet effective exploration strategy. The algorithm achieves the sharpest known regret bound for tabular RL under the mildest assumptions, proving that fast convergence can be attained with a practical and computationally efficient approach. Empirical evaluations demonstrate that EQO consistently outperforms existing algorithms in both regret performance and computational efficiency, providing the best of both theoretical soundness and practical effectiveness.


Differentiable Information Enhanced Model-Based Reinforcement Learning

arXiv.org Artificial Intelligence

Differentiable environments have heralded new possibilities for learning control policies by offering rich differentiable information that facilitates gradient-based methods. In comparison to prevailing model-free reinforcement learning approaches, model-based reinforcement learning (MBRL) methods exhibit the potential to effectively harness the power of differentiable information for recovering the underlying physical dynamics. However, this presents two primary challenges: effectively utilizing differentiable information to 1) construct models with more accurate dynamic prediction and 2) enhance the stability of policy training. In this paper, we propose a Differentiable Information Enhanced MBRL method, MB-MIX, to address both challenges. Firstly, we adopt a Sobolev model training approach that penalizes incorrect model gradient outputs, enhancing prediction accuracy and yielding more precise models that faithfully capture system dynamics. Secondly, we introduce mixing lengths of truncated learning windows to reduce the variance in policy gradient estimation, resulting in improved stability during policy learning. To validate the effectiveness of our approach in differentiable environments, we provide theoretical analysis and empirical results. Notably, our approach outperforms previous model-based and model-free methods, in multiple challenging tasks involving controllable rigid robots such as humanoid robots' motion control and deformable object manipulation.


Enhancing Deep Reinforcement Learning-based Robot Navigation Generalization through Scenario Augmentation

arXiv.org Artificial Intelligence

This work focuses on enhancing the generalization performance of deep reinforcement learning-based robot navigation in unseen environments. We present a novel data augmentation approach called scenario augmentation, which enables robots to navigate effectively across diverse settings without altering the training scenario. The method operates by mapping the robot's observation into an imagined space, generating an imagined action based on this transformed observation, and then remapping this action back to the real action executed in simulation. Through scenario augmentation, we conduct extensive comparative experiments to investigate the underlying causes of suboptimal navigation behaviors in unseen environments. Our analysis indicates that limited training scenarios represent the primary factor behind these undesired behaviors. Experimental results confirm that scenario augmentation substantially enhances the generalization capabilities of deep reinforcement learning-based navigation systems. The improved navigation framework demonstrates exceptional performance by producing near-optimal trajectories with significantly reduced navigation time in real-world applications.


DPR: Diffusion Preference-based Reward for Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Offline preference-based reinforcement learning (PbRL) mitigates the need for reward definition, aligning with human preferences via preference-driven reward feedback without interacting with the environment. However, the effectiveness of preference-driven reward functions depends on the modeling ability of the learning model, which current MLP-based and Transformer-based methods may fail to adequately provide. To alleviate the failure of the reward function caused by insufficient modeling, we propose a novel preference-based reward acquisition method: Diffusion Preference-based Reward (DPR). Unlike previous methods using Bradley-Terry models for trajectory preferences, we use diffusion models to directly model preference distributions for state-action pairs, allowing rewards to be discriminatively obtained from these distributions. In addition, considering the particularity of preference data that only know the internal relationships of paired trajectories, we further propose Conditional Diffusion Preference-based Reward (C-DPR), which leverages relative preference information to enhance the construction of the diffusion model. We apply the above methods to existing offline reinforcement learning algorithms and a series of experiment results demonstrate that the diffusion-based reward acquisition approach outperforms previous MLP-based and Transformer-based methods.


Beyond Visibility Limits: A DRL-Based Navigation Strategy for Unexpected Obstacles

arXiv.org Artificial Intelligence

-- Distance-based reward mechanisms in deep reinforcement learning (DRL) navigation systems suffer from critical safety limitations in dynamic environments, frequently resulting in collisions when visibility is restricted. We propose DRL-NSUO, a novel navigation strategy for unexpected obstacles that leverages the rate of change in LiDAR data as a dynamic environmental perception element. Our approach incorporates a composite reward function with environmental change rate constraints and dynamically adjusted weights through curriculum learning, enabling robots to autonomously balance between path efficiency and safety maximization. We enhance sensitivity to nearby obstacles by implementing short-range feature preprocessing of LiDAR data. Experimental results demonstrate that this method significantly improves both robot and pedestrian safety in complex scenarios compared to traditional DRL-based methods. When evaluated on the BARN navigation dataset, our method achieved superior performance with success rates of 94.0% at 0.5 m/s and 91.0% at 1.0 m/s, outperforming conservative obstacle expansion strategies. Deep Reinforcement Learning (DRL) has emerged as a promising approach for navigation in dynamic environments [1].


Multi-Agent Reinforcement Learning with Long-Term Performance Objectives for Service Workforce Optimization

arXiv.org Artificial Intelligence

Workforce optimization plays a crucial role in efficient organizational operations where decision-making may span several different administrative and time scales. Existing work focuses on specific sub-problems such as resource allocation and facility location, which are solved with heuristics like local-search and, more recently, deep reinforcement learning. However, these may not accurately represent real-world scenarios where such sub-problems are not fully independent. Our aim is to fill this gap by creating a simulator that models a unified workforce optimization problem. Specifically, we designed a modular simulator to support the development of reinforcement learning methods for integrated workforce optimization problems. We focus on three interdependent aspects: personnel dispatch, workforce management, and personnel positioning. The simulator provides configurable pa-rameterizations to help explore dynamic scenarios with varying levels of stochasticity and non-stationarity. To facilitate benchmarking and ablation studies, we also include heuristic and RL baselines for the above mentioned aspects.