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 Reinforcement Learning


Policy Constraint by Only Support Constraint for Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) aims to optimize a policy by using pre-collected datasets, to maximize cumulative rewards. However, offline reinforcement learning suffers challenges due to the distributional shift between the learned and behavior policies, leading to errors when computing Q-values for out-of-distribution (OOD) actions. To mitigate this issue, policy constraint methods aim to constrain the learned policy's distribution with the distribution of the behavior policy or confine action selection within the support of the behavior policy. However, current policy constraint methods tend to exhibit excessive conservatism, hindering the policy from further surpassing the behavior policy's performance. In this work, we present Only Support Constraint (OSC) which is derived from maximizing the total probability of learned policy in the support of behavior policy, to address the conservatism of policy constraint. OSC presents a regularization term that only restricts policies to the support without imposing extra constraints on actions within the support. Additionally, to fully harness the performance of the new policy constraints, OSC utilizes a diffusion model to effectively characterize the support of behavior policies. Experimental evaluations across a variety of offline RL benchmarks demonstrate that OSC significantly enhances performance, alleviating the challenges associated with distributional shifts and mitigating conservatism of policy constraints. Code is available at https://github.com/MoreanP/OSC.


Generative Trajectory Stitching through Diffusion Composition

arXiv.org Artificial Intelligence

Effective trajectory stitching for long-horizon planning is a significant challenge in robotic decision-making. While diffusion models have shown promise in planning, they are limited to solving tasks similar to those seen in their training data. We propose CompDiffuser, a novel generative approach that can solve new tasks by learning to compositionally stitch together shorter trajectory chunks from previously seen tasks. Our key insight is modeling the trajectory distribution by subdividing it into overlapping chunks and learning their conditional relationships through a single bidirectional diffusion model. This allows information to propagate between segments during generation, ensuring physically consistent connections. We conduct experiments on benchmark tasks of various difficulties, covering different environment sizes, agent state dimension, trajectory types, training data quality, and show that CompDiffuser significantly outperforms existing methods.


Towards Autonomous Reinforcement Learning for Real-World Robotic Manipulation with Large Language Models

arXiv.org Artificial Intelligence

Recent advancements in Large Language Models (LLMs) and Visual Language Models (VLMs) have significantly impacted robotics, enabling high-level semantic motion planning applications. Reinforcement Learning (RL), a complementary paradigm, enables agents to autonomously optimize complex behaviors through interaction and reward signals. However, designing effective reward functions for RL remains challenging, especially in real-world tasks where sparse rewards are insufficient and dense rewards require elaborate design. In this work, we propose Autonomous Reinforcement learning for Complex HumanInformed Environments (ARCHIE), an unsupervised pipeline leveraging GPT-4, a pre-trained LLM, to generate reward functions directly from natural language task descriptions. The rewards are used to train RL agents in simulated environments, where we formalize the reward generation process to enhance feasibility. Additionally, GPT-4 automates the coding of task success criteria, creating a fully automated, one-shot procedure for translating human-readable text into deployable robot skills. Our approach is validated through extensive simulated experiments on single-arm and bi-manual manipulation tasks using an ABB YuMi collaborative robot, highlighting its practicality and effectiveness. Tasks are demonstrated on the real robot setup.


Human Implicit Preference-Based Policy Fine-tuning for Multi-Agent Reinforcement Learning in USV Swarm

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning (MARL) has shown promise in solving complex problems involving cooperation and competition among agents, such as an Unmanned Surface Vehicle (USV) swarm used in search and rescue, surveillance, and vessel protection. However, aligning system behavior with user preferences is challenging due to the difficulty of encoding expert intuition into reward functions. To address the issue, we propose a Reinforcement Learning with Human Feedback (RLHF) approach for MARL that resolves credit-assignment challenges through an Agent-Level Feedback system categorizing feedback into intra-agent, inter-agent, and intra-team types. To overcome the challenges of direct human feedback, we employ a Large Language Model (LLM) evaluator to validate our approach using feedback scenarios such as region constraints, collision avoidance, and task allocation. Our method effectively refines USV swarm policies, addressing key challenges in multi-agent systems while maintaining fairness and performance consistency.


TACO: General Acrobatic Flight Control via Target-and-Command-Oriented Reinforcement Learning

arXiv.org Artificial Intelligence

Although acrobatic flight control has been studied extensively, one key limitation of the existing methods is that they are usually restricted to specific maneuver tasks and cannot change flight pattern parameters online. In this work, we propose a target-and-command-oriented reinforcement learning (TACO) framework, which can handle different maneuver tasks in a unified way and allows online parameter changes. Additionally, we propose a spectral normalization method with input-output rescaling to enhance the policy's temporal and spatial smoothness, independence, and symmetry, thereby overcoming the sim-to-real gap. We validate the TACO approach through extensive simulation and real-world experiments, demonstrating its capability to achieve high-speed circular flights and continuous multi-flips.


Performance Comparisons of Reinforcement Learning Algorithms for Sequential Experimental Design

arXiv.org Machine Learning

Recent developments in sequential experimental design look to construct a policy that can efficiently navigate the design space, in a way that maximises the expected information gain. Whilst there is work on achieving tractable policies for experimental design problems, there is significantly less work on obtaining policies that are able to generalise well - i.e. able to give good performance despite a change in the underlying statistical properties of the experiments. Conducting experiments sequentially has recently brought about the use of reinforcement learning, where an agent is trained to navigate the design space to select the most informative designs for experimentation. However, there is still a lack of understanding about the benefits and drawbacks of using certain reinforcement learning algorithms to train these agents. In our work, we investigate several reinforcement learning algorithms and their efficacy in producing agents that take maximally informative design decisions in sequential experimental design scenarios. We find that agent performance is impacted depending on the algorithm used for training, and that particular algorithms, using dropout or ensemble approaches, empirically showcase attractive generalisation properties.


Tractable Representations for Convergent Approximation of Distributional HJB Equations

arXiv.org Machine Learning

In reinforcement learning (RL), the long-term behavior of decision-making policies is evaluated based on their average returns. Distributional RL has emerged, presenting techniques for learning return distributions, which provide additional statistics for evaluating policies, incorporating risk-sensitive considerations. When the passage of time cannot naturally be divided into discrete time increments, researchers have studied the continuous-time RL (CTRL) problem, where agent states and decisions evolve continuously. In this setting, the Hamilton-Jacobi-Bellman (HJB) equation is well established as the characterization of the expected return, and many solution methods exist. However, the study of distributional RL in the continuous-time setting is in its infancy. Recent work has established a distributional HJB (DHJB) equation, providing the first characterization of return distributions in CTRL. These equations and their solutions are intractable to solve and represent exactly, requiring novel approximation techniques. This work takes strides towards this end, establishing conditions on the method of parameterizing return distributions under which the DHJB equation can be approximately solved. Particularly, we show that under a certain topological property of the mapping between statistics learned by a distributional RL algorithm and corresponding distributions, approximation of these statistics leads to close approximations of the solution of the DHJB equation. Concretely, we demonstrate that the quantile representation common in distributional RL satisfies this topological property, certifying an efficient approximation algorithm for continuous-time distributional RL.


Andrew Barto and Richard Sutton win 2024 Turing Award

AIHub

The Association for Computing Machinery, has named Andrew Barto and Richard Sutton as the recipients of the 2024 ACM A.M. Turing Award. The pair have received the honour for "developing the conceptual and algorithmic foundations of reinforcement learning". In a series of papers beginning in the 1980s, Barto and Sutton introduced the main ideas, constructed the mathematical foundations, and developed important algorithms for reinforcement learning. The Turing Award comes with a 1 million prize, to be split between the recipients. Since its inception in 1966, the award has honoured computer scientists and engineers on a yearly basis.


Large-Scale AI in Telecom: Charting the Roadmap for Innovation, Scalability, and Enhanced Digital Experiences

arXiv.org Artificial Intelligence

The rise of generative artificial intelligence (AI) as a novel frontier that uniquely merges advanced levels of intelligence with revolutionary user experiences is redefining the AI landscape for future cellular networks. In particular, the transition towards 6G systems has introduced a myriad of challenges inherent to their AI-native network design, requiring innovative solutions to enable real-time network orchestration, intelligent decision-making, and adaptive dynamic configurations. Meanwhile, the envisioned user experiences for 6G are growing increasingly complex, exceeding the capabilities offered by vintage wireless technologies and conventional AI solutions to satisfy their advanced demands. With its disruptive impact evident across diverse fields, generative AI possesses immense potential to tackle these challenges, leveraging its exceptional capabilities to manage complex tasks, operate autonomously, and adapt seamlessly to scenarios beyond its training domain. Remarkably, generative AI provides a transformative opportunity for telecom and cellular networks to bridge this defined gap in 6G systems, thereby shifting towards a new era with cutting-edge AI innovations across the different system and user levels.


Modeling Dynamic Hand-Object Interactions with Applications to Human-Robot Handovers

arXiv.org Artificial Intelligence

Humans frequently grasp, manipulate, and move objects. Interactive systems assist humans in these tasks, enabling applications in Embodied AI, human-robot interaction, and virtual reality. However, current methods in hand-object synthesis often neglect dynamics and focus on generating static grasps. The first part of this dissertation introduces dynamic grasp synthesis, where a hand grasps and moves an object to a target pose. We approach this task using physical simulation and reinforcement learning. We then extend this to bimanual manipulation and articulated objects, requiring fine-grained coordination between hands. In the second part of this dissertation, we study human-to-robot handovers. We integrate captured human motion into simulation and introduce a student-teacher framework that adapts to human behavior and transfers from sim to real. To overcome data scarcity, we generate synthetic interactions, increasing training diversity by 100x. Our user study finds no difference between policies trained on synthetic vs. real motions.