Reinforcement Learning
Towards Automated Semantic Interpretability in Reinforcement Learning via Vision-Language Models
Li, Zhaoxin, Xi-Jia, Zhang, Altundas, Batuhan, Chen, Letian, Paleja, Rohan, Gombolay, Matthew
Semantic Interpretability in Reinforcement Learning (RL) enables transparency, accountability, and safer deployment by making the agent's decisions understandable and verifiable. Achieving this, however, requires a feature space composed of human-understandable concepts, which traditionally rely on human specification and fail to generalize to unseen environments. In this work, we introduce Semantically Interpretable Reinforcement Learning with Vision-Language Models Empowered Automation (SILVA), an automated framework that leverages pre-trained vision-language models (VLM) for semantic feature extraction and interpretable tree-based models for policy optimization. SILVA first queries a VLM to identify relevant semantic features for an unseen environment, then extracts these features from the environment. Finally, it trains an Interpretable Control Tree via RL, mapping the extracted features to actions in a transparent and interpretable manner. To address the computational inefficiency of extracting features directly with VLMs, we develop a feature extraction pipeline that generates a dataset for training a lightweight convolutional network, which is subsequently used during RL. By leveraging VLMs to automate tree-based RL, SILVA removes the reliance on human annotation previously required by interpretable models while also overcoming the inability of VLMs alone to generate valid robot policies, enabling semantically interpretable reinforcement learning without human-in-the-loop.
A nonlinear real time capable motion cueing algorithm based on deep reinforcement learning
Scheidel, Hendrik, Gonzalez, Camilo, Asadi, Houshyar, Bellmann, Tobias, Seefried, Andreas, Mohamed, Shady, Nahavandi, Saeid
In motion simulation, motion cueing algorithms are used for the trajectory planning of the motion simulator platform, where workspace limitations prevent direct reproduction of reference trajectories. Strategies such as motion washout, which return the platform to its center, are crucial in these settings. For serial robotic MSPs with highly nonlinear workspaces, it is essential to maximize the efficient utilization of the MSPs kinematic and dynamic capabilities. Traditional approaches, including classical washout filtering and linear model predictive control, fail to consider platform-specific, nonlinear properties, while nonlinear model predictive control, though comprehensive, imposes high computational demands that hinder real-time, pilot-in-the-loop application without further simplification. To overcome these limitations, we introduce a novel approach using deep reinforcement learning for motion cueing, demonstrated here for the first time in a 6-degree-of-freedom setting with full consideration of the MSPs kinematic nonlinearities. Previous work by the authors successfully demonstrated the application of DRL to a simplified 2-DOF setup, which did not consider kinematic or dynamic constraints. This approach has been extended to all 6 DOF by incorporating a complete kinematic model of the MSP into the algorithm, a crucial step for enabling its application on a real motion simulator. The training of the DRL-MCA is based on Proximal Policy Optimization in an actor-critic implementation combined with an automated hyperparameter optimization. After detailing the necessary training framework and the algorithm itself, we provide a comprehensive validation, demonstrating that the DRL MCA achieves competitive performance against established algorithms. Moreover, it generates feasible trajectories by respecting all system constraints and meets all real-time requirements with low...
AI-driven control of bioelectric signalling for real-time topological reorganization of cells
Understanding and manipulating bioelectric signaling could present a new wave of progress in developmental biology, regenerative medicine, and synthetic biology. Bioelectric signals, defined as voltage gradients across cell membranes caused by ionic movements, play a role in regulating crucial processes including cellular differentiation, proliferation, apoptosis, and tissue morphogenesis. Recent studies demonstrate the ability to modulate these signals to achieve controlled tissue regeneration and morphological outcomes in organisms such as planaria and frogs. However, significant knowledge gaps remain, particularly in predicting and controlling the spatial and temporal dynamics of membrane potentials (V_mem), understanding their regulatory roles in tissue and organ development, and exploring their therapeutic potential in diseases. In this work we propose an experiment using Deep Reinforcement Learning (DRL) framework together with lab automation techniques for real-time manipulation of bioelectric signals to guide tissue regeneration and morphogenesis. The proposed framework should interact continuously with biological systems, adapting strategies based on direct biological feedback. Combining DRL with real-time measurement techniques -- such as optogenetics, voltage-sensitive dyes, fluorescent reporters, and advanced microscopy -- could provide a comprehensive platform for precise bioelectric control, leading to improved understanding of bioelectric mechanisms in morphogenesis, quantitative bioelectric models, identification of minimal experimental setups, and advancements in bioelectric modulation techniques relevant to regenerative medicine and cancer therapy. Ultimately, this research aims to utilize bioelectric signaling to develop new biomedical and bioengineering applications.
Reachable Sets-based Trajectory Planning Combining Reinforcement Learning and iLQR
Huang, Wenjie, Li, Yang, Yuan, Shijie, Teng, Jingjia, Qin, Hongmao, Bian, Yougang
The driving risk field is applicable to more complex driving scenarios, providing new approaches for safety decision-making and active vehicle control in intricate environments. However, existing research often overlooks the driving risk field and fails to consider the impact of risk distribution within drivable areas on trajectory planning, which poses challenges for enhancing safety. This paper proposes a trajectory planning method for intelligent vehicles based on the risk reachable set to further improve the safety of trajectory planning. First, we construct the reachable set incorporating the driving risk field to more accurately assess and avoid potential risks in drivable areas. Then, the initial trajectory is generated based on safe reinforcement learning and projected onto the reachable set. Finally, we introduce a trajectory planning method based on a constrained iterative quadratic regulator to optimize the initial solution, ensuring that the planned trajectory achieves optimal comfort, safety, and efficiency. We conduct simulation tests of trajectory planning in high-speed lane-changing scenarios. The results indicate that the proposed method can guarantee trajectory comfort and driving efficiency, with the generated trajectory situated outside high-risk boundaries, thereby ensuring vehicle safety during operation.
Video-VoT-R1: An efficient video inference model integrating image packing and AoE architecture
Li, Cheng, Liu, Jiexiong, Chen, Yixuan, Jia, Yanqin
In the field of video-language pretraining, existing models face numerous challenges in terms of inference efficiency and multimodal data processing. This paper proposes a KunLunBaize-VoT-R1 video inference model based on a long-sequence image encoder, along with its training and application methods. By integrating image packing technology, the Autonomy-of-Experts (AoE) architecture, and combining the video of Thought (VoT), a large language model (LLM) trained with large-scale reinforcement learning, and multiple training techniques, the efficiency and accuracy of the model in video inference tasks are effectively improved. Experiments show that this model performs outstandingly in multiple tests, providing a new solution for video-language understanding.
Behaviour Discovery and Attribution for Explainable Reinforcement Learning
Rishav, Rishav, Nath, Somjit, Michalski, Vincent, Kahou, Samira Ebrahimi
Explaining the decisions made by reinforcement learning (RL) agents is critical for building trust and ensuring reliability in real-world applications. Traditional approaches to explainability often rely on saliency analysis, which can be limited in providing actionable insights. Recently, there has been growing interest in attributing RL decisions to specific trajectories within a dataset. However, these methods often generalize explanations to long trajectories, potentially involving multiple distinct behaviors. Often, providing multiple more fine grained explanations would improve clarity. In this work, we propose a framework for behavior discovery and action attribution to behaviors in offline RL trajectories. Our method identifies meaningful behavioral segments, enabling more precise and granular explanations associated with high level agent behaviors. This approach is adaptable across diverse environments with minimal modifications, offering a scalable and versatile solution for behavior discovery and attribution for explainable RL.
Reinforcement Learning for Robust Athletic Intelligence: Lessons from the 2nd 'AI Olympics with RealAIGym' Competition
Wiebe, Felix, Turcato, Niccolò, Libera, Alberto Dalla, Choe, Jean Seong Bjorn, Choi, Bumkyu, Faust, Tim Lukas, Maraqten, Habib, Aghadavoodi, Erfan, Cali, Marco, Sinigaglia, Alberto, Giacomuzzo, Giulio, Romeres, Diego, Kim, Jong-kook, Susto, Gian Antonio, Vyas, Shubham, Mronga, Dennis, Belousov, Boris, Peters, Jan, Kirchner, Frank, Kumar, Shivesh
In the field of robotics many different approaches ranging from classical planning over optimal control to reinforcement learning (RL) are developed and borrowed from other fields to achieve reliable control in diverse tasks. In order to get a clear understanding of their individual strengths and weaknesses and their applicability in real world robotic scenarios is it important to benchmark and compare their performances not only in a simulation but also on real hardware. The '2nd AI Olympics with RealAIGym' competition was held at the IROS 2024 conference to contribute to this cause and evaluate different controllers according to their ability to solve a dynamic control problem on an underactuated double pendulum system with chaotic dynamics. This paper describes the four different RL methods submitted by the participating teams, presents their performance in the swing-up task on a real double pendulum, measured against various criteria, and discusses their transferability from simulation to real hardware and their robustness to external disturbances.
Partially Observable Reinforcement Learning with Memory Traces
Eberhard, Onno, Muehlebach, Michael, Vernade, Claire
Partially observable environments present a considerable computational challenge in reinforcement learning due to the need to consider long histories. Learning with a finite window of observations quickly becomes intractable as the window length grows. In this work, we introduce memory traces. Inspired by eligibility traces, these are compact representations of the history of observations in the form of exponential moving averages. We prove sample complexity bounds for the problem of offline on-policy evaluation that quantify the value errors achieved with memory traces for the class of Lipschitz continuous value estimates. We establish a close connection to the window approach, and demonstrate that, in certain environments, learning with memory traces is significantly more sample efficient. Finally, we underline the effectiveness of memory traces empirically in online reinforcement learning experiments for both value prediction and control.
Reinforcement Learning Environment with LLM-Controlled Adversary in D&D 5th Edition Combat
Dayo, Joseph Emmanuel DL, Ogbinar, Michel Onasis S., Naval, Prospero C. Jr
The objective of this study is to design and implement a reinforcement learning (RL) environment using D\&D 5E combat scenarios to challenge smaller RL agents through interaction with a robust adversarial agent controlled by advanced Large Language Models (LLMs) like GPT-4o and LLaMA 3 8B. This research employs Deep Q-Networks (DQN) for the smaller agents, creating a testbed for strategic AI development that also serves as an educational tool by simulating dynamic and unpredictable combat scenarios. We successfully integrated sophisticated language models into the RL framework, enhancing strategic decision-making processes. Our results indicate that while RL agents generally outperform LLM-controlled adversaries in standard metrics, the strategic depth provided by LLMs significantly enhances the overall AI capabilities in this complex, rule-based setting. The novelty of our approach and its implications for mastering intricate environments and developing adaptive strategies are discussed, alongside potential innovations in AI-driven interactive simulations. This paper aims to demonstrate how integrating LLMs can create more robust and adaptable AI systems, providing valuable insights for further research and educational applications.
Robotic Paper Wrapping by Learning Force Control
Hanai, Hiroki, Kiyokawa, Takuya, Wan, Weiwei, Harada, Kensuke
Robotic packaging using wrapping paper poses significant challenges due to the material's complex deformation properties. The packaging process itself involves multiple steps, primarily categorized as folding the paper or creating creases. Small deviations in the robot's arm trajectory or force vector can lead to tearing or wrinkling of the paper, exacerbated by the variability in material properties. This study introduces a novel framework that combines imitation learning and reinforcement learning to enable a robot to perform each step of the packaging process efficiently. The framework allows the robot to follow approximate trajectories of the tool-center point (TCP) based on human demonstrations while optimizing force control parameters to prevent tearing or wrinkling, even with variable wrapping paper materials. The proposed method was validated through ablation studies, which demonstrated successful task completion with a significant reduction in tear and wrinkle rates. Furthermore, the force control strategy proved to be adaptable across different wrapping paper materials and robust against variations in the size of the target object.