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 Reinforcement Learning


Near-Driven Autonomous Rover Navigation in Complex Environments: Extensions to Urban Search-and-Rescue and Industrial Inspection

arXiv.org Artificial Intelligence

This paper explores the use of an extended neuroevolutionary approach, based on NeuroEvolution of Augmenting Topologies (NEAT), for autonomous robots in dynamic environments associated with hazardous tasks like firefighting, urban search-and-rescue (USAR), and industrial inspections. Building on previous research, it expands the simulation environment to larger and more complex settings, demonstrating NEAT's adaptability across different applications. By integrating recent advancements in NEAT and reinforcement learning, the study uses modern simulation frameworks for realism and hybrid algorithms for optimization. Experimental results show that NEAT-evolved controllers achieve success rates comparable to state-of-the-art deep reinforcement learning methods, with superior structural adaptability. The agents reached ~80% success in outdoor tests, surpassing baseline models. The paper also highlights the benefits of transfer learning among tasks and evaluates the effectiveness of NEAT in complex 3D navigation. Contributions include evaluating NEAT for diverse autonomous applications and discussing real-world deployment considerations, emphasizing the approach's potential as an alternative or complement to deep reinforcement learning in autonomous navigation tasks.


$O(1/k)$ Finite-Time Bound for Non-Linear Two-Time-Scale Stochastic Approximation

arXiv.org Machine Learning

Two-time-scale stochastic approximation is an algorithm with coupled iterations which has found broad applications in reinforcement learning, optimization and game control. While several prior works have obtained a mean square error bound of $O(1/k)$ for linear two-time-scale iterations, the best known bound in the non-linear contractive setting has been $O(1/k^{2/3})$. In this work, we obtain an improved bound of $O(1/k)$ for non-linear two-time-scale stochastic approximation. Our result applies to algorithms such as gradient descent-ascent and two-time-scale Lagrangian optimization. The key step in our analysis involves rewriting the original iteration in terms of an averaged noise sequence which decays sufficiently fast. Additionally, we use an induction-based approach to show that the iterates are bounded in expectation.


Towards Optimal Differentially Private Regret Bounds in Linear MDPs

arXiv.org Machine Learning

We study regret minimization under privacy constraints in episodic inhomogeneous linear Markov Decision Processes (MDPs), motivated by the growing use of reinforcement learning (RL) in personalized decision-making systems that rely on sensitive user data. In this setting, both transition probabilities and reward functions are assumed to be linear in a feature mapping $\phi(s, a)$, and we aim to ensure privacy through joint differential privacy (JDP), a relaxation of differential privacy suited to online learning. Prior work has established suboptimal regret bounds by privatizing the LSVI-UCB algorithm, which achieves $\widetilde{O}(\sqrt{d^3 H^4 K})$ regret in the non-private setting. Building on recent advances that improve this to near minimax optimal regret $\widetilde{O}(d\sqrt{H^{3}K})$ via LSVI-UCB++ with Bernstein-style bonuses, we design a new differentially private algorithm by privatizing LSVI-UCB++ and adapting techniques for variance-aware analysis from offline RL. Our algorithm achieves a regret bound of $\widetilde{O}(d \sqrt{H^3 K} + H^{15/4} d^{7/6} K^{1/2} / \epsilon)$, improving over previous private methods. Empirical results show that our algorithm retains near-optimal utility compared to non-private baselines, indicating that privacy can be achieved with minimal performance degradation in this setting.


Non-Asymptotic Guarantees for Average-Reward Q-Learning with Adaptive Stepsizes

arXiv.org Machine Learning

This work presents the first finite-time analysis for the last-iterate convergence of average-reward Q-learning with an asynchronous implementation. A key feature of the algorithm we study is the use of adaptive stepsizes, which serve as local clocks for each state-action pair. We show that the iterates generated by this Q-learning algorithm converge at a rate of $O(1/k)$ (in the mean-square sense) to the optimal relative Q-function in the span seminorm. Moreover, by adding a centering step to the algorithm, we further establish pointwise mean-square convergence to a centered optimal relative Q-function, also at a rate of $O(1/k)$. To prove these results, we show that adaptive stepsizes are necessary, as without them, the algorithm fails to converge to the correct target. In addition, adaptive stepsizes can be interpreted as a form of implicit importance sampling that counteracts the effects of asynchronous updates. Technically, the use of adaptive stepsizes makes each Q-learning update depend on the entire sample history, introducing strong correlations and making the algorithm a non-Markovian stochastic approximation (SA) scheme. Our approach to overcoming this challenge involves (1) a time-inhomogeneous Markovian reformulation of non-Markovian SA, and (2) a combination of almost-sure time-varying bounds, conditioning arguments, and Markov chain concentration inequalities to break the strong correlations between the adaptive stepsizes and the iterates. The tools developed in this work are likely to be broadly applicable to the analysis of general SA algorithms with adaptive stepsizes.


Cooperative Task Offloading through Asynchronous Deep Reinforcement Learning in Mobile Edge Computing for Future Networks

arXiv.org Artificial Intelligence

Cooperative Task Offloading through Asynchronous Deep Reinforcement Learning in Mobile Edge Computing for Future Networks Y uelin Liu, Haiyuan Li, Xenofon V asilakos, Rasheed Hussain, and Dimitra Simeonidou High Performance Networks (HPN) Research Group, Smart Internet Lab, University of Bristol, Bristol, UK Email: { name }. {surname}@bristol.ac.uk Abstract --Future networks (including 6G) are poised to accelerate the realisation of Internet of Everything. The latter will imply a high demand for computational resources to support new services. Mobile Edge Computing (MEC) is a promising solution that enables offloading computation-intensive tasks to nearby edge servers from the end-user devices, thereby reducing latency and energy consumption . Nevertheless, relying solely on a single MEC server for task offloading can lead to uneven resource utilisation and suboptimal performance in complex scenarios. Additionally, traditional task offloading strategies specialise in centralised policy decisions, which unavoidably entails extreme transmission latency and reach computational bottleneck. T o address these gaps, we propose a latency-efficient and energy-efficient Cooperative T ask Offloading framework with Transformer-driven Prediction (CTO-TP), leveraging asynchronous multi-agent deep reinforcement learning to address these challenges. This approach fosters edge-edge cooperation and decreases the synchronous waiting time by performing asynchronous training, optimis-ing task offloading, and resource allocation across distributed networks. The performance evaluation demonstrates that the proposed CTO-TP algorithm reduces up to 80% overall system latency and 87% energy consumption compared to the baseline schemes.


Plasticine: Accelerating Research in Plasticity-Motivated Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Developing lifelong learning agents is crucial for artificial general intelligence. However, deep reinforcement learning (RL) systems often suffer from plasticity loss, where neural networks gradually lose their ability to adapt during training. Despite its significance, this field lacks unified benchmarks and evaluation protocols. We introduce Plasticine, the first open-source framework for benchmarking plasticity optimization in deep RL. Plasticine provides single-file implementations of over 13 mitigation methods, 10 evaluation metrics, and learning scenarios with increasing non-stationarity levels from standard to open-ended environments. This framework enables researchers to systematically quantify plasticity loss, evaluate mitigation strategies, and analyze plasticity dynamics across different contexts. Our documentation, examples, and source code are available at https://github.com/


Collaborative Multi-Agent Reinforcement Learning for Automated Feature Transformation with Graph-Driven Path Optimization

arXiv.org Artificial Intelligence

--Feature transformation methods aim to find an optimal mathematical feature-feature crossing process that generates high-value features and improves the performance of downstream machine learning tasks. Existing frameworks, though designed to mitigate manual costs, often treat feature transformations as isolated operations, ignoring dynamic dependencies between transformation steps. T o address the limitations, we propose TCTO, a collaborative multi-agent reinforcement learning framework that automates feature engineering through graph-driven path optimization. The framework's core innovation lies in an evolving interaction graph that models features as nodes and transformations as edges. Through graph pruning and backtracking, it dynamically eliminates low-impact edges, reduces redundant operation, and enhances exploration stability. This graph also provides full traceability to empower TCTO to reuse high-utility subgraphs from historical transformations. T o demonstrate the efficacy and adaptability of our approach, we conduct comprehensive experiments and case studies, which show superior performance across a range of datasets. LASSICAL machine learning (ML) heavily relies on the structure of the model and the quality of the involving features [1]-[4]. This dependency makes designing effective features a crucial step before the learning process. Traditionally, designing effective features required extensive manual intervention, where scientists applied mathematical transformations to raw data to create meaningful ones [5], [6]. This process, illustrated in Figure 1, is known as feature transformation [7]-[9]. Xiaohan Huang, Zhiyuan Ning and Qingqing Long are with the Computer Network Information Center, Chinese Academy of Sciences, and the University of the Chinese Academy of Sciences. Yi Du, Y uanchun Zhou, and Meng Xiao are with the Computer Network Information Center, Chinese Academy of Sciences. Dongjie Wang is with the Department of Electrical Engineering and Computer Science at the University of Kansas. Ziyue Qiao is with the School of Computing and Information Technology, Great Bay University, Dongguan, China.


Cracking the Code of Action: a Generative Approach to Affordances for Reinforcement Learning

arXiv.org Artificial Intelligence

Agents that can autonomously navigate the web through a graphical user interface (GUI) using a unified action space (e.g., mouse and keyboard actions) can require very large amounts of domain-specific expert demonstrations to achieve good performance. Low sample efficiency is often exacerbated in sparse-reward and large-action-space environments, such as a web GUI, where only a few actions are relevant in any given situation. In this work, we consider the low-data regime, with limited or no access to expert behavior. To enable sample-efficient learning, we explore the effect of constraining the action space through $\textit{intent-based affordances}$ -- i.e., considering in any situation only the subset of actions that achieve a desired outcome. We propose $\textbf{Code as Generative Affordances}$ $(\textbf{$\texttt{CoGA}$})$, a method that leverages pre-trained vision-language models (VLMs) to generate code that determines affordable actions through implicit intent-completion functions and using a fully-automated program generation and verification pipeline. These programs are then used in-the-loop of a reinforcement learning agent to return a set of affordances given a pixel observation. By greatly reducing the number of actions that an agent must consider, we demonstrate on a wide range of tasks in the MiniWob++ benchmark that: $\textbf{1)}$ $\texttt{CoGA}$ is orders of magnitude more sample efficient than its RL agent, $\textbf{2)}$ $\texttt{CoGA}$'s programs can generalize within a family of tasks, and $\textbf{3)}$ $\texttt{CoGA}$ performs better or on par compared with behavior cloning when a small number of expert demonstrations is available.


ExOSITO: Explainable Off-Policy Learning with Side Information for Intensive Care Unit Blood Test Orders

arXiv.org Artificial Intelligence

Ordering a minimal subset of lab tests for patients in the intensive care unit (ICU) can be challenging. Care teams must balance between ensuring the availability of the right information and reducing the clinical burden and costs associated with each lab test order. Most in-patient settings experience frequent over-ordering of lab tests, but are now aiming to reduce this burden on both hospital resources and the environment. This paper develops a novel method that combines off-policy learning with privileged information to identify the optimal set of ICU lab tests to order. Our approach, EXplainable Off-policy learning with Side Information for ICU blood Test Orders (ExOSITO) creates an interpretable assistive tool for clinicians to order lab tests by considering both the observed and predicted future status of each patient. We pose this problem as a causal bandit trained using offline data and a reward function derived from clinically-approved rules; we introduce a novel learning framework that integrates clinical knowledge with observational data to bridge the gap between the optimal and logging policies. The learned policy function provides interpretable clinical information and reduces costs without omitting any vital lab orders, outperforming both a physician's policy and prior approaches to this practical problem.


Advancing Frontiers of Path Integral Theory for Stochastic Optimal Control

arXiv.org Artificial Intelligence

Stochastic Optimal Control (SOC) problems arise in systems influenced by uncertainty, such as autonomous robots or financial models. Traditional methods like dynamic programming are often intractable for high-dimensional, nonlinear systems due to the curse of dimensionality. This dissertation explores the path integral control framework as a scalable, sampling-based alternative. By reformulating SOC problems as expectations over stochastic trajectories, it enables efficient policy synthesis via Monte Carlo sampling and supports real-time implementation through GPU parallelization. We apply this framework to six classes of SOC problems: Chance-Constrained SOC, Stochastic Differential Games, Deceptive Control, Task Hierarchical Control, Risk Mitigation of Stealthy Attacks, and Discrete-Time LQR. A sample complexity analysis for the discrete-time case is also provided. These contributions establish a foundation for simulator-driven autonomy in complex, uncertain environments.