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 Reinforcement Learning


Reinforcement Learning-Based Monocular Vision Approach for Autonomous UAV Landing

arXiv.org Artificial Intelligence

This paper introduces an innovative approach for the autonomous landing of Unmanned Aerial Vehicles (UAVs) using only a front-facing monocular camera, therefore obviating the requirement for depth estimation cameras. Drawing on the inherent human estimating process, the proposed method reframes the landing task as an optimization problem. The UAV employs variations in the visual characteristics of a specially designed lenticular circle on the landing pad, where the perceived color and form provide critical information for estimating both altitude and depth. Reinforcement learning algorithms are utilized to approximate the functions governing these estimations, enabling the UAV to ascertain ideal landing settings via training. This method's efficacy is assessed by simulations and experiments, showcasing its potential for robust and accurate autonomous landing without dependence on complex sensor setups. This research contributes to the advancement of cost-effective and efficient UAV landing solutions, paving the way for wider applicability across various fields.


Embodied Intelligence: The Key to Unblocking Generalized Artificial Intelligence

arXiv.org Artificial Intelligence

The ultimate goal of artificial intelligence (AI) is to achieve Artificial General Intelligence (AGI). Embodied Artificial Intelligence (EAI), which involves intelligent systems with physical presence and real-time interaction with the environment, has emerged as a key research direction in pursuit of AGI. While advancements in deep learning, reinforcement learning, large-scale language models, and multimodal technologies have significantly contributed to the progress of EAI, most existing reviews focus on specific technologies or applications. A systematic overview, particularly one that explores the direct connection between EAI and AGI, remains scarce. This paper examines EAI as a foundational approach to AGI, systematically analyzing its four core modules: perception, intelligent decision-making, action, and feedback. We provide a detailed discussion of how each module contributes to the six core principles of AGI. Additionally, we discuss future trends, challenges, and research directions in EAI, emphasizing its potential as a cornerstone for AGI development. Our findings suggest that EAI's integration of dynamic learning and real-world interaction is essential for bridging the gap between narrow AI and AGI.


Towards Human-Centric Autonomous Driving: A Fast-Slow Architecture Integrating Large Language Model Guidance with Reinforcement Learning

arXiv.org Artificial Intelligence

Autonomous driving has made significant strides through data-driven techniques, achieving robust performance in standardized tasks. However, existing methods frequently overlook user-specific preferences, offering limited scope for interaction and adaptation with users. To address these challenges, we propose a "fast-slow" decision-making framework that integrates a Large Language Model (LLM) for high-level instruction parsing with a Reinforcement Learning (RL) agent for low-level real-time decision. In this dual system, the LLM operates as the "slow" module, translating user directives into structured guidance, while the RL agent functions as the "fast" module, making time-critical maneuvers under stringent latency constraints. By decoupling high-level decision making from rapid control, our framework enables personalized user-centric operation while maintaining robust safety margins. Experimental evaluations across various driving scenarios demonstrate the effectiveness of our method. Compared to baseline algorithms, the proposed architecture not only reduces collision rates but also aligns driving behaviors more closely with user preferences, thereby achieving a human-centric mode. By integrating user guidance at the decision level and refining it with real-time control, our framework bridges the gap between individual passenger needs and the rigor required for safe, reliable driving in complex traffic environments.


R1-Reward: Training Multimodal Reward Model Through Stable Reinforcement Learning

arXiv.org Artificial Intelligence

Multimodal Reward Models (MRMs) play a crucial role in enhancing the performance of Multimodal Large Language Models (MLLMs). While recent advancements have primarily focused on improving the model structure and training data of MRMs, there has been limited exploration into the effectiveness of long-term reasoning capabilities for reward modeling and how to activate these capabilities in MRMs. In this paper, we explore how Reinforcement Learning (RL) can be used to improve reward modeling. Specifically, we reformulate the reward modeling problem as a rule-based RL task. However, we observe that directly applying existing RL algorithms, such as Reinforce++, to reward modeling often leads to training instability or even collapse due to the inherent limitations of these algorithms. To address this issue, we propose the StableReinforce algorithm, which refines the training loss, advantage estimation strategy, and reward design of existing RL methods. These refinements result in more stable training dynamics and superior performance. To facilitate MRM training, we collect 200K preference data from diverse datasets. Our reward model, R1-Reward, trained using the StableReinforce algorithm on this dataset, significantly improves performance on multimodal reward modeling benchmarks. Compared to previous SOTA models, R1-Reward achieves a $8.4\%$ improvement on the VL Reward-Bench and a $14.3\%$ improvement on the Multimodal Reward Bench. Moreover, with more inference compute, R1-Reward's performance is further enhanced, highlighting the potential of RL algorithms in optimizing MRMs.


Multi-User Beamforming with Deep Reinforcement Learning in Sensing-Aided Communication

arXiv.org Artificial Intelligence

Mobile users are prone to experience beam failure due to beam drifting in millimeter wave (mmWave) communications. Sensing can help alleviate beam drifting with timely beam changes and low overhead since it does not need user feedback. This work studies the problem of optimizing sensing-aided communication by dynamically managing beams allocated to mobile users. A multi-beam scheme is introduced, which allocates multiple beams to the users that need an update on the angle of departure (AoD) estimates and a single beam to the users that have satisfied AoD estimation precision. A deep reinforcement learning (DRL) assisted method is developed to optimize the beam allocation policy, relying only upon the sensing echoes. For comparison, a heuristic AoD-based method using approximated Cramรฉr-Rao lower bound (CRLB) for allocation is also presented. Both methods require neither user feedback nor prior state evolution information. Results show that the DRL-assisted method achieves a considerable gain in throughput than the conventional beam sweeping method and the AoD-based method, and it is robust to different user speeds.


Multi-Agent Systems for Robotic Autonomy with LLMs

arXiv.org Artificial Intelligence

Since the advent of Large Language Models (LLMs), various research based on such models have maintained significant academic attention and impact, especially in AI and robotics. In this paper, we propose a multi-agent framework with LLMs to construct an integrated system for robotic task analysis, mechanical design, and path generation. The framework includes three core agents: Task Analyst, Robot Designer, and Reinforcement Learning Designer. Outputs are formatted as multimodal results, such as code files or technical reports, for stronger understandability and usability. To evaluate generalizability comparatively, we conducted experiments with models from both GPT and DeepSeek. Results demonstrate that the proposed system can design feasible robots with control strategies when appropriate task inputs are provided, exhibiting substantial potential for enhancing the efficiency and accessibility of robotic system development in research and industrial applications.


Efficient Sensorimotor Learning for Open-world Robot Manipulation

arXiv.org Artificial Intelligence

This dissertation considers Open-world Robot Manipulation, a manipulation problem where a robot must generalize or quickly adapt to new objects, scenes, or tasks for which it has not been pre-programmed or pre-trained. This dissertation tackles the problem using a methodology of efficient sensorimotor learning. The key to enabling efficient sensorimotor learning lies in leveraging regular patterns that exist in limited amounts of demonstration data. These patterns, referred to as ``regularity,'' enable the data-efficient learning of generalizable manipulation skills. This dissertation offers a new perspective on formulating manipulation problems through the lens of regularity. Building upon this notion, we introduce three major contributions. First, we introduce methods that endow robots with object-centric priors, allowing them to learn generalizable, closed-loop sensorimotor policies from a small number of teleoperation demonstrations. Second, we introduce methods that constitute robots' spatial understanding, unlocking their ability to imitate manipulation skills from in-the-wild video observations. Last but not least, we introduce methods that enable robots to identify reusable skills from their past experiences, resulting in systems that can continually imitate multiple tasks in a sequential manner. Altogether, the contributions of this dissertation help lay the groundwork for building general-purpose personal robots that can quickly adapt to new situations or tasks with low-cost data collection and interact easily with humans. By enabling robots to learn and generalize from limited data, this dissertation takes a step toward realizing the vision of intelligent robotic assistants that can be seamlessly integrated into everyday scenarios.


TREND: Tri-teaching for Robust Preference-based Reinforcement Learning with Demonstrations

arXiv.org Artificial Intelligence

Preference feedback collected by human or VLM annotators is often noisy, presenting a significant challenge for preference-based reinforcement learning that relies on accurate preference labels. To address this challenge, we propose TREND, a novel framework that integrates few-shot expert demonstrations with a tri-teaching strategy for effective noise mitigation. Our method trains three reward models simultaneously, where each model views its small-loss preference pairs as useful knowledge and teaches such useful pairs to its peer network for updating the parameters. Remarkably, our approach requires as few as one to three expert demonstrations to achieve high performance. We evaluate TREND on various robotic manipulation tasks, achieving up to 90% success rates even with noise levels as high as 40%, highlighting its effective robustness in handling noisy preference feedback. Project page: https://shuaiyihuang.github.io/publications/TREND.


Physics-informed Temporal Difference Metric Learning for Robot Motion Planning

arXiv.org Artificial Intelligence

The motion planning problem involves finding a collision-free path from a robot's starting to its target configuration. Recently, self-supervised learning methods have emerged to tackle motion planning problems without requiring expensive expert demonstrations. They solve the Eikonal equation for training neural networks and lead to efficient solutions. However, these methods struggle in complex environments because they fail to maintain key properties of the Eikonal equation, such as optimal value functions and geodesic distances. To overcome these limitations, we propose a novel self-supervised temporal difference metric learning approach that solves the Eikonal equation more accurately and enhances performance in solving complex and unseen planning tasks. Our method enforces Bellman's principle of optimality over finite regions, using temporal difference learning to avoid spurious local minima while incorporating metric learning to preserve the Eikonal equation's essential geodesic properties. We demonstrate that our approach significantly outperforms existing self-supervised learning methods in handling complex environments and generalizing to unseen environments, with robot configurations ranging from 2 to 12 degrees of freedom (DOF).


CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations

arXiv.org Artificial Intelligence

Learning robot policies using imitation learning requires collecting large amounts of costly action-labeled expert demonstrations, which fundamentally limits the scale of training data. A promising approach to address this bottleneck is to harness the abundance of unlabeled observations-e.g., from video demonstrations-to learn latent action labels in an unsupervised way. However, we find that existing methods struggle when applied to complex robot tasks requiring fine-grained motions. We design continuous latent action models (CLAM) which incorporate two key ingredients we find necessary for learning to solve complex continuous control tasks from unlabeled observation data: (a) using continuous latent action labels instead of discrete representations, and (b) jointly training an action decoder to ensure that the latent action space can be easily grounded to real actions with relatively few labeled examples. Importantly, the labeled examples can be collected from non-optimal play data, enabling CLAM to learn performant policies without access to any action-labeled expert data. We demonstrate on continuous control benchmarks in DMControl (locomotion) and MetaWorld (manipulation), as well as on a real WidowX robot arm that CLAM significantly outperforms prior state-of-the-art methods, remarkably with a 2-3x improvement in task success rate compared to the best baseline. Videos and code can be found at clamrobot.github.io.