Reinforcement Learning
Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL
In order to mitigate the sample complexity of real-world reinforcement learning, common practice is to first train a policy in a simulator where samples are cheap, and then deploy this policy in the real world, with the hope that it generalizes effectively. Such \emph{direct sim2real} transfer is not guaranteed to succeed, however, and in cases where it fails, it is unclear how to best utilize the simulator. In this work, we show that in many regimes, while direct sim2real transfer may fail, we can utilize the simulator to learn a set of \emph{exploratory} policies which enable efficient exploration in the real world. In particular, in the setting of low-rank MDPs, we show that coupling these exploratory policies with simple, practical approaches---least-squares regression oracles and naive randomized exploration---yields a polynomial sample complexity in the real world, an exponential improvement over direct sim2real transfer, or learning without access to a simulator. To the best of our knowledge, this is the first evidence that simulation transfer yields a provable gain in reinforcement learning in settings where direct sim2real transfer fails.
OASIS: Conditional Distribution Shaping for Offline Safe Reinforcement Learning
Offline safe reinforcement learning (RL) aims to train a policy that satisfies con- straints using a pre-collected dataset. Most current methods struggle with the mismatch between imperfect demonstrations and the desired safe and rewarding performance. In this paper, we mitigate this issue from a data-centric perspective and introduce OASIS (cOnditionAl diStributIon Shaping), a new paradigm in offline safe RL designed to overcome these critical limitations. OASIS utilizes a conditional diffusion model to synthesize offline datasets, thus shaping the data dis- tribution toward a beneficial target domain. Our approach makes compliance with safety constraints through effective data utilization and regularization techniques to benefit offline safe RL training.
When to use parametric models in reinforcement learning?
We examine the question of when and how parametric models are most useful in reinforcement learning. In particular, we look at commonalities and differences between parametric models and experience replay. Replay-based learning algorithms share important traits with model-based approaches, including the ability to plan: to use more computation without additional data to improve predictions and behaviour. We discuss when to expect benefits from either approach, and interpret prior work in this context. We hypothesise that, under suitable conditions, replay-based algorithms should be competitive to or better than model-based algorithms if the model is used only to generate fictional transitions from observed states for an update rule that is otherwise model-free.
Two-way Deconfounder for Off-policy Evaluation in Causal Reinforcement Learning
Inspired by the two-way fixed effects regression model widely used in the panel data literature, we propose a two-way unmeasured confounding assumption to model the system dynamics in causal reinforcement learning and develop a two-way deconfounder algorithm that devises a neural tensor network to simultaneously learn both the unmeasured confounders and the system dynamics, based on which a model-based estimator can be constructed for consistent policy value estimation. We illustrate the effectiveness of the proposed estimator through theoretical results and numerical experiments.
Hindsight Credit Assignment
We consider the problem of efficient credit assignment in reinforcement learning. In order to efficiently and meaningfully utilize new data, we propose to explicitly assign credit to past decisions based on the likelihood of them having led to the observed outcome. This approach uses new information in hindsight, rather than employing foresight. Somewhat surprisingly, we show that value functions can be rewritten through this lens, yielding a new family of algorithms. We study the properties of these algorithms, and empirically show that they successfully address important credit assignment challenges, through a set of illustrative tasks.
Rewriting History with Inverse RL: Hindsight Inference for Policy Improvement
Multi-task reinforcement learning (RL) aims to simultaneously learn policies for solving many tasks. Several prior works have found that relabeling past experience with different reward functions can improve sample efficiency. Relabeling methods typically pose the question: if, in hindsight, we assume that our experience was optimal for some task, for what task was it optimal? In this paper we show that inverse RL is a principled mechanism for reusing experience across tasks. We use this idea to generalize goal-relabeling techniques from prior work to arbitrary types of reward functions.
An Analytical Study of Utility Functions in Multi-Objective Reinforcement Learning
Multi-objective reinforcement learning (MORL) is an excellent framework for multi-objective sequential decision-making. MORL employs a utility function to aggregate multiple objectives into one that expresses a user's preferences. However, MORL still misses two crucial theoretical analyses of the properties of utility functions: (1) a characterisation of the utility functions for which an associated optimal policy exists, and (2) a characterisation of the types of preferences that can be expressed as utility functions. As a result, we formally characterise the families of preferences and utility functions that MORL should focus on: those for which an optimal policy is guaranteed to exist. We expect our theoretical results to promote the development of novel MORL algorithms that exploit our theoretical findings.
Distributional Model Equivalence for Risk-Sensitive Reinforcement Learning
We consider the problem of learning models for risk-sensitive reinforcement learning. We theoretically demonstrate that proper value equivalence, a method of learning models which can be used to plan optimally in the risk-neutral setting, is not sufficient to plan optimally in the risk-sensitive setting. We leverage distributional reinforcement learning to introduce two new notions of model equivalence, one which is general and can be used to plan for any risk measure, but is intractable; and a practical variation which allows one to choose which risk measures they may plan optimally for. We demonstrate how our models can be used to augment any model-free risk-sensitive algorithm, and provide both tabular and large-scale experiments to demonstrate our method's ability.
Randomized Exploration for Reinforcement Learning with Multinomial Logistic Function Approximation
We study reinforcement learning with _multinomial logistic_ (MNL) function approximation where the underlying transition probability kernel of the _Markov decision processes_ (MDPs) is parametrized by an unknown transition core with features of state and action. For the finite horizon episodic setting with inhomogeneous state transitions, we propose provably efficient algorithms with randomized exploration having frequentist regret guarantees. Here, d is the dimension of the transition core, H is the horizon length, T is the total number of steps, and \kappa is a problem-dependent constant. Despite the simplicity and practicality of \texttt{RRL-MNL}, its regret bound scales with \kappa {-1}, which is potentially large in the worst case. To improve the dependence on \kappa {-1}, we propose \texttt{ORRL-MNL}, which estimates the value function using local gradient information of the MNL transition model.
Disentangled Unsupervised Skill Discovery for Efficient Hierarchical Reinforcement Learning
A hallmark of intelligent agents is the ability to learn reusable skills purely from unsupervised interaction with the environment. However, existing unsupervised skill discovery methods often learn entangled skills where one skill variable simultaneously influences many entities in the environment, making downstream skill chaining extremely challenging. We propose Disentangled Unsupervised Skill Discovery (DUSDi), a method for learning disentangled skills that can be efficiently reused to solve downstream tasks. DUSDi decomposes skills into disentangled components, where each skill component only affects one factor of the state space. Importantly, these skill components can be concurrently composed to generate low-level actions, and efficiently chained to tackle downstream tasks through hierarchical Reinforcement Learning.