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 Reinforcement Learning


Prompt-Tuned LLM-Augmented DRL for Dynamic O-RAN Network Slicing

arXiv.org Artificial Intelligence

Modern wireless networks must adapt to dynamic conditions while efficiently managing diverse service demands. Traditional deep reinforcement learning (DRL) struggles in these environments, as scattered and evolving feedback makes optimal decision-making challenging. Large Language Models (LLMs) offer a solution by structuring unorganized network feedback into meaningful latent representations, helping RL agents recognize patterns more effectively. For example, in O-RAN slicing, concepts like SNR, power levels and throughput are semantically related, and LLMs can naturally cluster them, providing a more interpretable state representation. To leverage this capability, we introduce a contextualization-based adaptation method that integrates learnable prompts into an LLM-augmented DRL framework. Instead of relying on full model fine-tuning, we refine state representations through task-specific prompts that dynamically adjust to network conditions. Utilizing ORANSight, an LLM trained on O-RAN knowledge, we develop Prompt-Augmented Multi agent RL (PA-MRL) framework. Learnable prompts optimize both semantic clustering and RL objectives, allowing RL agents to achieve higher rewards in fewer iterations and adapt more efficiently. By incorporating prompt-augmented learning, our approach enables faster, more scalable, and adaptive resource allocation in O-RAN slicing. Experimental results show that it accelerates convergence and outperforms other baselines.


From Rules to Rewards: Reinforcement Learning for Interest Rate Adjustment in DeFi Lending

arXiv.org Artificial Intelligence

Decentralized Finance (DeFi) lending enables permission-less borrowing via smart contracts. However, it faces challenges in optimizing interest rates, mitigating bad debt, and improving capital efficiency. Rule-based interest-rate models struggle to adapt to dynamic market conditions, leading to inefficiencies. This work applies Offline Reinforcement Learning (RL) to optimize interest rate adjustments in DeFi lending protocols. Using historical data from Aave protocol, we evaluate three RL approaches: Conservative Q-Learning (CQL), Behavior Cloning (BC), and TD3 with Behavior Cloning (TD3-BC). TD3-BC demonstrates superior performance in balancing utilization, capital stability, and risk, outperforming existing models. It adapts effectively to historical stress events like the May 2021 crash and the March 2023 USDC depeg, showcasing potential for automated, real-time governance.


Comparing Traditional and Reinforcement-Learning Methods for Energy Storage Control

arXiv.org Artificial Intelligence

We aim to better understand the tradeoffs between traditional and reinforcement learning (RL) approaches for energy storage management. More specifically, we wish to better understand the performance loss incurred when using a generative RL policy instead of using a traditional approach to find optimal control policies for specific instances. Our comparison is based on a simplified micro-grid model, that includes a load component, a photovoltaic source, and a storage device. Based on this model, we examine three use cases of increasing complexity: ideal storage with convex cost functions, lossy storage devices, and lossy storage devices with convex transmission losses. With the aim of promoting the principled use RL based methods in this challenging and important domain, we provide a detailed formulation of each use case and a detailed description of the optimization challenges. We then compare the performance of traditional and RL methods, discuss settings in which it is beneficial to use each method, and suggest avenues for future investigation.


Reinforcement Learning for Hanabi

arXiv.org Artificial Intelligence

Hanabi has become a popular game for research when it comes to reinforcement learning (RL) as it is one of the few cooperative card games where you have incomplete knowledge of the entire environment, thus presenting a challenge for a RL agent. We explored different tabular and deep reinforcement learning algorithms to see which had the best performance both against an agent of the same type and also against other types of agents. We establish that certain agents played their highest scoring games against specific agents while others exhibited higher scores on average by adapting to the opposing agent's behavior. We attempted to quantify the conditions under which each algorithm provides the best advantage and identified the most interesting interactions between agents of different types. In the end, we found that temporal difference (TD) algorithms had better overall performance and balancing of play types compared to tabular agents. Specifically, tabular Expected SARSA and deep Q-Learning agents showed the best performance.


RLAE: Reinforcement Learning-Assisted Ensemble for LLMs

arXiv.org Artificial Intelligence

Ensembling large language models (LLMs) can effectively combine diverse strengths of different models, offering a promising approach to enhance performance across various tasks. However, existing methods typically rely on fixed weighting strategies that fail to adapt to the dynamic, context-dependent characteristics of LLM capabilities. In this work, we propose Reinforcement Learning-Assisted Ensemble for LLMs (RLAE), a novel framework that reformulates LLM ensemble through the lens of a Markov Decision Process (MDP). Our approach introduces a RL agent that dynamically adjusts ensemble weights by considering both input context and intermediate generation states, with the agent being trained using rewards that directly correspond to the quality of final outputs. We implement RLAE using both single-agent and multi-agent reinforcement learning algorithms ($\text{RLAE}_\text{PPO}$ and $\text{RLAE}_\text{MAPPO}$ ), demonstrating substantial improvements over conventional ensemble methods. Extensive evaluations on a diverse set of tasks show that RLAE outperforms existing approaches by up to $3.3\%$ accuracy points, offering a more effective framework for LLM ensembling. Furthermore, our method exhibits superior generalization capabilities across different tasks without the need for retraining, while simultaneously achieving lower time latency.


Enabling Secure and Ephemeral AI Workloads in Data Mesh Environments

arXiv.org Artificial Intelligence

Many large enterprises that operate highly governed and complex ICT environments have no efficient and effective way to support their Data and AI teams in rapidly spinning up and tearing down self-service data and compute infrastructure, to experiment with new data analytic tools, and deploy data products into operational use. This paper proposes a key piece of the solution to the overall problem, in the form of an on-demand self-service data-platform infrastructure to empower de-centralised data teams to build data products on top of centralised templates, policies and governance. The core innovation is an efficient method to leverage immutable container operating systems and infrastructure-as-code methodologies for creating, from scratch, vendor-neutral and short-lived Kubernetes clusters on-premises and in any cloud environment. Our proposed approach can serve as a repeatable, portable and cost-efficient alternative or complement to commercial Platform-as-a-Service (PaaS) offerings, and this is particularly important in supporting interoperability in complex data mesh environments with a mix of modern and legacy compute infrastructure.


Sorrel: A simple and flexible framework for multi-agent reinforcement learning

arXiv.org Artificial Intelligence

We introduce Sorrel (https://github.com/social-ai-uoft/sorrel), a simple Python interface for generating and testing new multi-agent reinforcement learning environments. This interface places a high degree of emphasis on simplicity and accessibility, and uses a more psychologically intuitive structure for the basic agent-environment loop, making it a useful tool for social scientists to investigate how learning and social interaction leads to the development and change of group dynamics. In this short paper, we outline the basic design philosophy and features of Sorrel.


Adapting Offline Reinforcement Learning with Online Delays

arXiv.org Artificial Intelligence

Offline-to-online deployment of reinforcement-learning (RL) agents must bridge two gaps: (1) the sim-to-real gap, where real systems add latency and other imperfections not present in simulation, and (2) the interaction gap, where policies trained purely offline face out-of-distribution states during online execution because gathering new interaction data is costly or risky. Agents therefore have to generalize from static, delay-free datasets to dynamic, delay-prone environments. Standard offline RL learns from delay-free logs yet must act under delays that break the Markov assumption and hurt performance. We introduce DT-CORL (Delay-Transformer belief policy Constrained Offline RL), an offline-RL framework built to cope with delayed dynamics at deployment. DT-CORL (i) produces delay-robust actions with a transformer-based belief predictor even though it never sees delayed observations during training, and (ii) is markedly more sample-efficient than naïve history-augmentation baselines. Experiments on D4RL benchmarks with several delay settings show that DT-CORL consistently outperforms both history-augmentation and vanilla belief-based methods, narrowing the sim-to-real latency gap while preserving data efficiency.


Navigation of a Three-Link Microswimmer via Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Motile microorganisms develop effective swimming gaits to adapt to complex biological environments. Translating this adaptability to smart microrobots presents significant challenges in motion planning and stroke design. In this work, we explore the use of reinforcement learning (RL) to develop stroke patterns for targeted navigation in a three-link swimmer model at low Reynolds numbers. Specifically, we design two RL-based strategies: one focusing on maximizing velocity (Velocity-Focused Strategy) and another balancing velocity with energy consumption (Energy-Aware Strategy). Our results demonstrate how the use of different reward functions influences the resulting stroke patterns developed via RL, which are compared with those obtained from traditional optimization methods. Furthermore, we showcase the capability of the RL-powered swimmer in adapting its stroke patterns in performing different navigation tasks, including tracing complex trajectories and pursuing moving targets. Taken together, this work highlights the potential of reinforcement learning as a versatile tool for designing efficient and adaptive microswimmers capable of sophisticated maneuvers in complex environments.


Human sensory-musculoskeletal modeling and control of whole-body movements

arXiv.org Artificial Intelligence

Coordinated human movement depends on the integration of multisensory inputs, sensorimotor transformation, and motor execution, as well as sensory feedback resulting from body-environment interaction. Building dynamic models of the sensory-musculoskeletal system is essential for understanding movement control and investigating human behaviours. Here, we report a human sensory-musculoskeletal model, termed SMS-Human, that integrates precise anatomical representations of bones, joints, and muscle-tendon units with multimodal sensory inputs involving visual, vestibular, proprioceptive, and tactile components. A stage-wise hierarchical deep reinforcement learning framework was developed to address the inherent challenges of high-dimensional control in musculoskeletal systems with integrated multisensory information. Using this framework, we demonstrated the simulation of three representative movement tasks, including bipedal locomotion, vision-guided object manipulation, and human-machine interaction during bicycling. Our results showed a close resemblance between natural and simulated human motor behaviours. The simulation also revealed musculoskeletal dynamics that could not be directly measured. This work sheds deeper insights into the sensorimotor dynamics of human movements, facilitates quantitative understanding of human behaviours in interactive contexts, and informs the design of systems with embodied intelligence.