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 Reinforcement Learning


Leveraging Evolutionary Surrogate-Assisted Prescription in Multi-Objective Chlorination Control Systems

arXiv.org Artificial Intelligence

This short, written report introduces the idea of Evolutionary Surrogate-Assisted Prescription (ESP) and presents preliminary results on its potential use in training real-world agents as a part of the 1st AI for Drinking Water Chlorination Challenge at IJCAI-2025. This work was done by a team from Project Resilience, an organization interested in bridging AI to real-world problems.


Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games

arXiv.org Artificial Intelligence

Contemporary artificial intelligence (AI) development largely centers on rational decision-making, valued for its measurability and suitability for objective evaluation. Y et in real-world contexts, an intelligent agent's decisions are shaped not only by logic but also by deeper influences such as beliefs, values, and preferences. The diversity of human decision-making styles emerges from these differences, highlighting that "style" is an essential but often overlooked dimension of intelligence. This dissertation introduces playstyle as an alternative lens for observing and analyzing the decision-making behavior of intelligent agents, and examines its foundational meaning and historical context from a philosophical perspective. By analyzing how beliefs and values drive intentions and actions, we construct a two-tier framework for style formation: the external interaction loop with the environment and the internal cognitive loop of deliberation. On this basis, we formalize style-related characteristics and propose measurable indicators such as style capacity, style popularity, and evolutionary dynamics. The study focuses on three core research directions: (1) Defining and measuring playstyle, proposing a general playstyle metric based on discretized state spaces, and extending it to quantify strategic diversity and competitive balance; (2) Expressing and generating playstyle, exploring how reinforcement learning and imitation learning can be used to train agents exhibiting specific stylistic tendencies, and introducing a novel approach for human-like style learning and modeling; and (3) Practical applications, analyzing the potential of these techniques in domains such as game design and interactive entertainment. Finally, the dissertation outlines future extensions, including the role of style as a core element in building artificial general intelligence (AGI). By investigating stylistic variation, we aim to rethink autonomy, value expression, and even offer a tangible perspective on the ultimate i philosophical question: What is the soul?


Active Query Selection for Crowd-Based Reinforcement Learning

arXiv.org Artificial Intelligence

Preference-based reinforcement learning has gained prominence as a strategy for training agents in environments where the reward signal is difficult to specify or misaligned with human intent. However, its effectiveness is often limited by the high cost and low availability of reliable human input, especially in domains where expert feedback is scarce or errors are costly. To address this, we propose a novel framework that combines two complementary strategies: probabilistic crowd modelling to handle noisy, multi-annotator feedback, and active learning to prioritize feedback on the most informative agent actions. We extend the Advise algorithm to support multiple trainers, estimate their reliability online, and incorporate entropy-based query selection to guide feedback requests. We evaluate our approach in a set of environments that span both synthetic and real-world-inspired settings, including 2D games (Taxi, Pacman, Frozen Lake) and a blood glucose control task for Type 1 Diabetes using the clinically approved UVA/Padova simulator. Our preliminary results demonstrate that agents trained with feedback on uncertain trajectories exhibit faster learning in most tasks, and we outperform the baselines for the blood glucose control task.


Attackers Strike Back? Not Anymore -- An Ensemble of RL Defenders Awakens for APT Detection

arXiv.org Artificial Intelligence

Advanced Persistent Threats (APTs) represent a growing menace to modern digital infrastructure. Unlike traditional cyberattacks, APTs are stealthy, adaptive, and long-lasting, often bypassing signature-based detection systems. This paper introduces a novel framework for APT detection that unites deep learning, reinforcement learning (RL), and active learning into a cohesive, adaptive defense system. Our system combines auto-encoders for latent behavioral encoding with a multi-agent ensemble of RL-based defenders, each trained to distinguish between benign and malicious process behaviors. We identify a critical challenge in existing detection systems: their static nature and inability to adapt to evolving attack strategies. To this end, our architecture includes multiple RL agents (Q-Learning, PPO, DQN, adversarial defenders), each analyzing latent vectors generated by an auto-encoder. When any agent is uncertain about its decision, the system triggers an active learning loop to simulate expert feedback, thus refining decision boundaries. An ensemble voting mechanism, weighted by each agent's performance, ensures robust final predictions.


Learning Real-World Acrobatic Flight from Human Preferences

arXiv.org Artificial Intelligence

Preference-based reinforcement learning (PbRL) enables agents to learn control policies without requiring manually designed reward functions, making it well-suited for tasks where objectives are difficult to formalize or inherently subjective. Acrobatic flight poses a particularly challenging problem due to its complex dynamics, rapid movements, and the importance of precise execution. In this work, we explore the use of PbRL for agile drone control, focusing on the execution of dynamic maneuvers such as powerloops. Building on Preference-based Proximal Policy Optimization (Preference PPO), we propose Reward Ensemble under Confidence (REC), an extension to the reward learning objective that improves preference modeling and learning stability. Our method achieves 88.4% of the shaped reward performance, compared to 55.2% with standard Preference PPO. We train policies in simulation and successfully transfer them to real-world drones, demonstrating multiple acrobatic maneuvers where human preferences emphasize stylistic qualities of motion. Furthermore, we demonstrate the applicability of our probabilistic reward model in a representative MuJoCo environment for continuous control. Finally, we highlight the limitations of manually designed rewards, observing only 60.7% agreement with human preferences. These results underscore the effectiveness of PbRL in capturing complex, human-centered objectives across both physical and simulated domains.


A Survey on Cloud-Edge-Terminal Collaborative Intelligence in AIoT Networks

arXiv.org Artificial Intelligence

The proliferation of Internet of things (IoT) devices in smart cities, transportation, healthcare, and industrial applications, coupled with the explosive growth of AI-driven services, has increased demands for efficient distributed computing architectures and networks, driving cloud-edge-terminal collaborative intelligence (CETCI) as a fundamental paradigm within the artificial intelligence of things (AIoT) community. With advancements in deep learning, large language models (LLMs), and edge computing, CETCI has made significant progress with emerging AIoT applications, moving beyond isolated layer optimization to deployable collaborative intelligence systems for AIoT (CISAIOT), a practical research focus in AI, distributed computing, and communications. This survey describes foundational architectures, enabling technologies, and scenarios of CETCI paradigms, offering a tutorial-style review for CISAIOT beginners. We systematically analyze architectural components spanning cloud, edge, and terminal layers, examining core technologies including network virtualization, container orchestration, and software-defined networking, while presenting categorizations of collaboration paradigms that cover task offloading, resource allocation, and optimization across heterogeneous infrastructures. Furthermore, we explain intelligent collaboration learning frameworks by reviewing advances in federated learning, distributed deep learning, edge-cloud model evolution, and reinforcement learning-based methods. Finally, we discuss challenges (e.g., scalability, heterogeneity, interoperability) and future trends (e.g., 6G+, agents, quantum computing, digital twin), highlighting how integration of distributed computing and communication can address open issues and guide development of robust, efficient, and secure collaborative AIoT systems.


Scalable Fairness Shaping with LLM-Guided Multi-Agent Reinforcement Learning for Peer-to-Peer Electricity Markets

arXiv.org Artificial Intelligence

Peer-to-peer (P2P) energy trading is becoming central to modern distribution systems as rooftop PV and home energy management systems become pervasive, yet most existing market and reinforcement learning designs emphasize efficiency or private profit and offer little real-time guidance to ensure equitable outcomes under uncertainty. To address this gap, a fairness-aware multiagent reinforcement learning framework, FairMarket-RL, is proposed in which a large language model (LLM) critic shapes bidding policies within a continuous double auction under partial observability and discrete price-quantity actions. After each trading slot, the LLM returns normalized fairness scores Fairness-to-Grid (FTG), Fairness-Between-Sellers (FBS), and Fairness-of-Pricing (FPP) that are integrated into the reward via ramped coefficients and tunable scaling, so that fairness guidance complements, rather than overwhelms, economic incentives. The environment models realistic residential load and PV profiles and enforce hard constraints on prices, physical feasibility, and policy-update stability. Across a progression of experiments from a small pilot to a larger simulated community and a mixed-asset real-world dataset, the framework shifts exchanges toward local P2P trades, lowers consumer costs relative to grid-only procurement, sustains strong fairness across participants, and preserves utility viability. Sensitivity analyses over solar availability and aggregate demand further indicate robust performance, suggesting a scalable, LLM-guided pathway to decentralized electricity markets that are economically efficient, socially equitable, and technically sound.


Breaking Through Barren Plateaus: Reinforcement Learning Initializations for Deep Variational Quantum Circuits

arXiv.org Artificial Intelligence

Variational Quantum Algorithms (VQAs) have gained prominence as a viable framework for exploiting near-term quantum devices in applications ranging from optimization and chemistry simulation to machine learning. However, the effectiveness of VQAs is often constrained by the so-called barren plateau problem, wherein gradients diminish exponentially as system size or circuit depth increases, thereby hindering training. In this work, we propose a reinforcement learning (RL)-based initialization strategy to alleviate the barren plateau issue by reshaping the initial parameter landscape to avoid regions prone to vanishing gradients. In particular, we explore several RL algorithms (Deterministic Policy Gradient, Soft Actor-Critic, and Proximal Policy Optimization, etc.) to generate the circuit parameters (treated as actions) that minimize the VQAs cost function before standard gradient-based optimization. By pre-training with RL in this manner, subsequent optimization using methods such as gradient descent or Adam proceeds from a more favorable initial state. Extensive numerical experiments under various noise conditions and tasks consistently demonstrate that the RL-based initialization method significantly enhances both convergence speed and final solution quality. Moreover, comparisons among different RL algorithms highlight that multiple approaches can achieve comparable performance gains, underscoring the flexibility and robustness of our method. These findings shed light on a promising avenue for integrating machine learning techniques into quantum algorithm design, offering insights into how RL-driven parameter initialization can accelerate the scalability and practical deployment of VQAs. Opening up a promising path for the research community in machine learning for quantum, especially barren plateau problems in VQAs.


VERIRL: Boosting the LLM-based Verilog Code Generation via Reinforcement Learning

arXiv.org Artificial Intelligence

Recent advancements in code generation have shown remarkable success across software domains, yet hardware description languages (HDLs) such as Verilog remain underexplored due to their concurrency semantics, syntactic rigidity, and simulation complexity. In this work, we address these challenges by introducing a reinforcement learning (RL) framework tailored for Verilog code generation. We first construct Veribench-53K, a high-quality dataset curated from over 700K Verilog problems, enriched with structured prompts, complexity labels, and diverse testbenches. To tackle the problem of sparse and noisy reward signals, we propose a Trace-back based Rescore mechanism that leverages reasoning paths and iterative refinement to enhance feedback reliability and support reward model training. Furthermore, to mitigate catastrophic forgetting and overfitting during RL fine-tuning, we introduce a sample-balanced weighting strategy that adaptively balances learning dynamics based on reward-probability distributions. These innovations are integrated into an iterative RL pipeline that co-evolves the policy and reward models. In contrast to recent work such as CraftRTL, which relies on large-scale closed-source model distillation, and DeepSeek-style approaches that struggle with sparse feedback, our method demonstrates superior performance using a smaller but high-quality dataset combined with RL optimization. Experiments on Verilog generation tasks demonstrate state-of-the-art performance, with substantial gains in test pass rate, functional correctness, and compilation robustness. Our findings highlight the potential of RL-driven approaches for structured code generation in hardware-centric domains. VERIRL is publicly available at https://github.com/omniAI-Lab/VeriRL.


Information Templates: A New Paradigm for Intelligent Active Feature Acquisition

arXiv.org Artificial Intelligence

Active feature acquisition (AFA) is an instance-adaptive paradigm in which, at test time, a policy sequentially chooses which features to acquire (at a cost) before predicting. Existing approaches either train reinforcement learning (RL) policies, which deal with a difficult MDP, or greedy policies that cannot account for the joint informativeness of features or require knowledge about the underlying data distribution. To overcome this, we propose Template-based AFA (TAFA), a non-greedy framework that learns a small library of feature templates--a set of features that are jointly informative--and uses this library of templates to guide the next feature acquisitions. Through identifying feature templates, the proposed framework not only significantly reduces the action space considered by the policy but also alleviates the need to estimate the underlying data distribution. Extensive experiments on synthetic and real-world datasets show that TAFA outperforms the existing state-of-the-art baselines while achieving lower overall acquisition cost and computation.