Reinforcement Learning
Hi-DARTS: Hierarchical Dynamically Adapting Reinforcement Trading System
Sagong, Hoon, Kim, Heesu, Hong, Hanbeen
Personal use of this material is permitted. Abstract--Conventional autonomous trading systems struggle to balance computational efficiency and market responsiveness due to their fixed operating frequency. We propose Hi-DARTS, a hierarchical multi-agent reinforcement learning framework that addresses this trade-off. Hi-DARTS utilizes a meta-agent to analyze market volatility and dynamically activate specialized Time Frame Agents for high-frequency or low-frequency trading as needed. During back-testing on AAPL stock from January 2024 to May 2025, Hi-DARTS yielded a cumulative return of 25.17% with a Sharpe Ratio of 0.75. Our work demonstrates that dynamic, hierarchical agents can achieve superior risk-adjusted returns while maintaining high computational efficiency.
Imitation Learning as Return Distribution Matching
Lazzati, Filippo, Metelli, Alberto Maria
We study the problem of training a risk-sensitive reinforcement learning (RL) agent through imitation learning (IL). Unlike standard IL, our goal is not only to train an agent that matches the expert's expected return (i.e., its average performance) but also its risk attitude (i.e., other features of the return distribution, such as variance). We propose a general formulation of the risk-sensitive IL problem in which the objective is to match the expert's return distribution in Wasserstein distance. We focus on the tabular setting and assume the expert's reward is known. After demonstrating the limited expressivity of Markovian policies for this task, we introduce an efficient and sufficiently expressive subclass of non-Markovian policies tailored to it. Building on this subclass, we develop two provably efficient algorithms, RS-BC and RS-KT, for solving the problem when the transition model is unknown and known, respectively. We show that RS-KT achieves substantially lower sample complexity than RS-BC by exploiting dynamics information. We further demonstrate the sample efficiency of return distribution matching in the setting where the expert's reward is unknown by designing an oracle-based variant of RS-KT. Finally, we complement our theoretical analysis of RS-KT and RS-BC with numerical simulations, highlighting both their sample efficiency and the advantages of non-Markovian policies over standard sample-efficient IL algorithms.
Generalizing Behavior via Inverse Reinforcement Learning with Closed-Form Reward Centroids
Lazzati, Filippo, Metelli, Alberto Maria
We study the problem of generalizing an expert agent's behavior, provided through demonstrations, to new environments and/or additional constraints. Inverse Reinforcement Learning (IRL) offers a promising solution by seeking to recover the expert's underlying reward function, which, if used for planning in the new settings, would reproduce the desired behavior. However, IRL is inherently ill-posed: multiple reward functions, forming the so-called feasible set, can explain the same observed behavior. Since these rewards may induce different policies in the new setting, in the absence of additional information, a decision criterion is needed to select which policy to deploy. In this paper, we propose a novel, principled criterion that selects the "average" policy among those induced by the rewards in a certain bounded subset of the feasible set. Remarkably, we show that this policy can be obtained by planning with the reward centroid of that subset, for which we derive a closed-form expression. We then present a provably efficient algorithm for estimating this centroid using an offline dataset of expert demonstrations only. Finally, we conduct numerical simulations that illustrate the relationship between the expert's behavior and the behavior produced by our method.
Critical Nodes Identification in Complex Networks: A Survey
Chen, Duxin, Chen, Jiawen, Zhang, Xiaoyu, Jia, Qinghan, Liu, Xiaolu, Sun, Ye, Lv, Linyuan, Yu, Wenwu
Complex networks have become essential tools for understanding diverse phenomena in social systems, traffic systems, biomolecular systems, and financial systems. Identifying critical nodes is a central theme in contemporary research, serving as a vital bridge between theoretical foundations and practical applications. Nevertheless, the intrinsic complexity and structural heterogeneity characterizing real-world networks, with particular emphasis on dynamic and higher-order networks, present substantial obstacles to the development of universal frameworks for critical node identification. This paper provides a comprehensive review of critical node identification techniques, categorizing them into seven main classes: centrality, critical nodes deletion problem, influence maximization, network control, artificial intelligence, higher-order and dynamic methods. Our review bridges the gaps in existing surveys by systematically classifying methods based on their methodological foundations and practical implications, and by highlighting their strengths, limitations, and applicability across different network types. Our work enhances the understanding of critical node research by identifying key challenges, such as algorithmic universality, real-time evaluation in dynamic networks, analysis of higher-order structures, and computational efficiency in large-scale networks. The structured synthesis consolidates current progress and highlights open questions, particularly in modeling temporal dynamics, advancing efficient algorithms, integrating machine learning approaches, and developing scalable and interpretable metrics for complex systems.
Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop
Kerr, Justin, Hari, Kush, Weber, Ethan, Kim, Chung Min, Yi, Brent, Bonnen, Tyler, Goldberg, Ken, Kanazawa, Angjoo
Humans do not passively observe the visual world -- we actively look in order to act. Motivated by this principle, we introduce EyeRobot, a robotic system with gaze behavior that emerges from the need to complete real-world tasks. We develop a mechanical eyeball that can freely rotate to observe its surroundings and train a gaze policy to control it using reinforcement learning. We accomplish this by first collecting teleoperated demonstrations paired with a 360 camera. This data is imported into a simulation environment that supports rendering arbitrary eyeball viewpoints, allowing episode rollouts of eye gaze on top of robot demonstrations. We then introduce a BC-RL loop to train the hand and eye jointly: the hand (BC) agent is trained from rendered eye observations, and the eye (RL) agent is rewarded when the hand produces correct action predictions. In this way, hand-eye coordination emerges as the eye looks towards regions which allow the hand to complete the task. EyeRobot implements a foveal-inspired policy architecture allowing high resolution with a small compute budget, which we find also leads to the emergence of more stable fixation as well as improved ability to track objects and ignore distractors. We evaluate EyeRobot on five panoramic workspace manipulation tasks requiring manipulation in an arc surrounding the robot arm. Our experiments suggest EyeRobot exhibits hand-eye coordination behaviors which effectively facilitate manipulation over large workspaces with a single camera. See project site for videos: https://www.eyerobot.net/
Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games
Roncero, Alejandro Sanchez, Cai, Yixi, Andersson, Olov, Ogren, Petter
We address the problem of agile 1v1 quadrotor pursuit-evasion, where a pursuer and an evader learn to outmaneuver each other through reinforcement learning (RL). Such settings face two major challenges: non-stationarity, since each agent's evolving policy alters the environment dynamics and destabilizes training, and catastrophic forgetting, where a policy overfits to the current adversary and loses effectiveness against previously encountered strategies. To tackle these issues, we propose an Asynchronous Multi-Stage Population-Based (AMSPB) algorithm. At each stage, the pursuer and evader are trained asynchronously against a frozen pool of opponents sampled from a growing population of past and current policies, stabilizing training and ensuring exposure to diverse behaviors. Within this framework, we train neural network controllers that output either velocity commands or body rates with collective thrust. Experiments in a high-fidelity simulator show that: (i) AMSPB-trained RL policies outperform RL and geometric baselines; (ii) body-rate-and-thrust controllers achieve more agile flight than velocity-based controllers, leading to better pursuit-evasion performance; (iii) AMSPB yields stable, monotonic gains across stages; and (iv) trained policies in one arena size generalize fairly well to other sizes without retraining.
Gait-Conditioned Reinforcement Learning with Multi-Phase Curriculum for Humanoid Locomotion
Peng, Tianhu, Bao, Lingfan, Zhou, Chengxu
We present a unified gait-conditioned reinforcement learning framework that enables humanoid robots to perform standing, walking, running, and smooth transitions within a single recurrent policy. A compact reward routing mechanism dynamically activates gait-specific objectives based on a one-hot gait ID, mitigating reward interference and supporting stable multi-gait learning. Human-inspired reward terms promote biomechanically natural motions, such as straight-knee stance and coordinated arm-leg swing, without requiring motion capture data. A structured curriculum progressively introduces gait complexity and expands command space over multiple phases. In simulation, the policy successfully achieves robust standing, walking, running, and gait transitions. On the real Unitree G1 humanoid, we validate standing, walking, and walk-to-stand transitions, demonstrating stable and coordinated locomotion. This work provides a scalable, reference-free solution toward versatile and naturalistic humanoid control across diverse modes and environments.
Learning to Optimize Multi-Objective Alignment Through Dynamic Reward Weighting
Lu, Yining, Wang, Zilong, Li, Shiyang, Liu, Xin, Yu, Changlong, Yin, Qingyu, Shi, Zhan, Zhang, Zixuan, Jiang, Meng
Prior works in multi-objective reinforcement learning typically use linear reward scalarization with fixed weights, which provably fail to capture non-convex Pareto fronts and thus yield suboptimal results. This limitation becomes especially critical in online preference alignment for large language models. Here, stochastic trajectories generated by parameterized policies create highly non-linear and non-convex mappings from parameters to objectives that no single static weighting scheme can find optimal trade-offs. We address this limitation by introducing dynamic reward weighting, which adap-tively adjusts reward weights during the online reinforcement learning process. Unlike existing approaches that rely on fixed-weight interpolation, our dynamic weighting continuously balances and prioritizes objectives in training, facilitating effective exploration of Pareto fronts in objective space. We introduce two approaches of increasing sophistication and generalizability: (1) hypervolume-guided weight adaptation and (2) gradient-based weight optimization, offering a versatile toolkit for online multi-objective alignment. Our extensive experiments demonstrate their compatibility with commonly used online reinforcement learning algorithms (including GRPO, REINFORCE, and RLOO), effectiveness across multiple mathematical reasoning datasets, and applicability to different model families, consistently achieving Pareto dominant solutions with fewer training steps than fixed-weight linear scalarization baselines.Figure 1: Pareto fronts obtained by our gradient-based weight optimization compared to three baselines using fixed-weight reward interpolation.
Trading-R1: Financial Trading with LLM Reasoning via Reinforcement Learning
Xiao, Yijia, Sun, Edward, Chen, Tong, Wu, Fang, Luo, Di, Wang, Wei
Developing professional, structured reasoning on par with human financial analysts and traders remains a central challenge in AI for finance, where markets demand interpretability and trust. Traditional time-series models lack explainability, while LLMs face challenges in turning natural-language analysis into disciplined, executable trades. Although reasoning LLMs have advanced in step-by-step planning and verification, their application to risk-sensitive financial decisions is underexplored. We present Trading-R1, a financially-aware model that incorporates strategic thinking and planning for comprehensive thesis composition, facts-grounded analysis, and volatility-adjusted decision making. Trading-R1 aligns reasoning with trading principles through supervised fine-tuning and reinforcement learning with a three-stage easy-to-hard curriculum. Training uses Tauric-TR1-DB, a 100k-sample corpus spanning 18 months, 14 equities, and five heterogeneous financial data sources. Evaluated on six major equities and ETFs, Trading-R1 demonstrates improved risk-adjusted returns and lower drawdowns compared to both open-source and proprietary instruction-following models as well as reasoning models. The system generates structured, evidence-based investment theses that support disciplined and interpretable trading decisions. Trading-R1 Terminal will be released at https://github.com/TauricResearch/Trading-R1.
Quantum deep reinforcement learning for humanoid robot navigation task
Lokossou, Romerik, Girma, Birhanu Shimelis, Tonguz, Ozan K., Biyabani, Ahmed
Abstract--Classical reinforcement learning (RL) methods often struggle in complex, high-dimensional environments because of their extensive parameter requirements and challenges posed by stochastic, non-deterministic settings. This study introduces quantum deep reinforcement learning (QDRL) to train humanoid agents efficiently. While previous quantum RL models focused on smaller environments, such as wheeled robots and robotic arms, our work pioneers the application of QDRL to humanoid robotics, specifically in environments with substantial observation and action spaces, such as MuJoCo's Humanoid-v4 and Walker2d-v4. Using parameterized quantum circuits, we explored a hybrid quantum-classical setup to directly navigate high-dimensional state spaces, bypassing traditional mapping and planning. By integrating quantum computing with deep RL, we aim to develop models that can efficiently learn complex navigation tasks in humanoid robots. We evaluated the performance of the Soft Actor-Critic (SAC) in classical RL against its quantum implementation. The results show that the quantum SAC achieves an 8% higher average return (246.40)