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 Reinforcement Learning





Central Limit Theorems for Asynchronous Averaged Q-Learning

arXiv.org Machine Learning

This paper establishes central limit theorems for Polyak-Ruppert averaged Q-learning under asynchronous updates. We present a non-asymptotic central limit theorem, where the convergence rate in Wasserstein distance explicitly reflects the dependence on the number of iterations, state-action space size, the discount factor, and the quality of exploration. In addition, we derive a functional central limit theorem, showing that the partial-sum process converges weakly to a Brownian motion.


A deep reinforcement learning platform for antibiotic discovery

arXiv.org Artificial Intelligence

Antimicrobial resistance (AMR) is projected to cause up to 10 million deaths annually by 2050, underscoring the urgent need for new antibiotics. Here we present ApexAmphion, a deep-learning framework for de novo design of antibiotics that couples a 6.4-billion-parameter protein language model with reinforcement learning. The model is first fine-tuned on curated peptide data to capture antimicrobial sequence regularities, then optimised with proximal policy optimization against a composite reward that combines predictions from a learned minimum inhibitory concentration (MIC) classifier with differentiable physicochemical objectives. In vitro evaluation of 100 designed peptides showed low MIC values (nanomolar range in some cases) for all candidates (100% hit rate). Moreover, 99 our of 100 compounds exhibited broad-spectrum antimicrobial activity against at least two clinically relevant bacteria. The lead molecules killed bacteria primarily by potently targeting the cytoplasmic membrane. By unifying generation, scoring and multi-objective optimization with deep reinforcement learning in a single pipeline, our approach rapidly produces diverse, potent candidates, offering a scalable route to peptide antibiotics and a platform for iterative steering toward potency and developability within hours.


PIGDreamer: Privileged Information Guided World Models for Safe Partially Observable Reinforcement Learning

arXiv.org Artificial Intelligence

Partial observability presents a significant challenge for Safe Reinforcement Learning (Safe RL), as it impedes the identification of potential risks and rewards. Leveraging specific types of privileged information during training to mitigate the effects of partial observability has yielded notable empirical successes. In this paper, we propose Asymmetric Constrained Partially Observable Markov Decision Processes (ACPOMDPs) to theoretically examine the advantages of incorporating privileged information in Safe RL. Building upon ACPOMDPs, we propose the Privileged Information Guided Dreamer (PIGDreamer), a model-based RL approach that leverages privileged information to enhance the agent's safety and performance through privileged representation alignment and an asymmetric actor-critic structure. Our empirical results demonstrate that PIGDreamer significantly outperforms existing Safe RL methods. Furthermore, compared to alternative privileged RL methods, our approach exhibits enhanced performance, robustness, and efficiency. Codes are available at: https://github.com/hggforget/PIGDreamer.


MiCRo: Mixture Modeling and Context-aware Routing for Personalized Preference Learning

arXiv.org Artificial Intelligence

Reward modeling is a key step in building safe foundation models when applying reinforcement learning from human feedback (RLHF) to align Large Language Models (LLMs). However, reward modeling based on the Bradley-Terry (BT) model assumes a global reward function, failing to capture the inherently diverse and heterogeneous human preferences. Hence, such oversimplification limits LLMs from supporting personalization and pluralistic alignment. Theoretically, we show that when human preferences follow a mixture distribution of diverse subgroups, a single BT model has an irreducible error. While existing solutions, such as multi-objective learning with fine-grained annotations, help address this issue, they are costly and constrained by predefined attributes, failing to fully capture the richness of human values. In this work, we introduce MiCRo, a two-stage framework that enhances personalized preference learning by leveraging large-scale binary preference datasets without requiring explicit fine-grained annotations. In the first stage, MiCRo introduces context-aware mixture modeling approach to capture diverse human preferences. In the second stage, MiCRo integrates an online routing strategy that dynamically adapts mixture weights based on specific context to resolve ambiguity, allowing for efficient and scalable preference adaptation with minimal additional supervision. Experiments on multiple preference datasets demonstrate that MiCRo effectively captures diverse human preferences and significantly improves downstream personalization.


Learning coordinated badminton skills for legged manipulators

arXiv.org Artificial Intelligence

Coordinating the motion between lower and upper limbs and aligning limb control with perception are substantial challenges in robotics, particularly in dynamic environments. To this end, we introduce an approach for enabling legged mobile manipulators to play badminton, a task that requires precise coordination of perception, locomotion, and arm swinging. We propose a unified reinforcement learning-based control policy for whole-body visuomotor skills involving all degrees of freedom to achieve effective shuttlecock tracking and striking. This policy is informed by a perception noise model that utilizes real-world camera data, allowing for consistent perception error levels between simulation and deployment and encouraging learned active perception behaviors. Our method includes a shuttlecock prediction model, constrained reinforcement learning for robust motion control, and integrated system identification techniques to enhance deployment readiness. Extensive experimental results in a variety of environments validate the robot's capability to predict shuttlecock trajectories, navigate the service area effectively, and execute precise strikes against human players, demonstrating the feasibility of using legged mobile manipulators in complex and dynamic sports scenarios.


SOE: Sample-Efficient Robot Policy Self-Improvement via On-Manifold Exploration

arXiv.org Artificial Intelligence

Y et robot policies often lack sufficient exploration capability due to action mode collapse. Existing methods that encourage exploration typically rely on random perturbations, which are unsafe and induce unstable, erratic behaviors, thereby limiting their effectiveness. We propose Self-Improvement via On-Manifold Exploration (SOE), a framework that enhances policy exploration and improvement in robotic manipulation. SOE learns a compact latent representation of task-relevant factors and constrains exploration to the manifold of valid actions, ensuring safety, diversity, and effectiveness. It can be seamlessly integrated with arbitrary policy models as a plug-in module, augmenting exploration without degrading the base policy performance. Moreover, the structured latent space enables human-guided exploration, further improving efficiency and controllability. Extensive experiments in both simulation and real-world tasks demonstrate that SOE consistently outperforms prior methods, achieving higher task success rates, smoother and safer exploration, and superior sample efficiency. These results establish on-manifold exploration as a principled approach to sample-efficient policy self-improvement.


World4RL: Diffusion World Models for Policy Refinement with Reinforcement Learning for Robotic Manipulation

arXiv.org Artificial Intelligence

Robotic manipulation policies are commonly initialized through imitation learning, but their performance is limited by the scarcity and narrow coverage of expert data. Reinforcement learning can refine polices to alleviate this limitation, yet real-robot training is costly and unsafe, while training in simulators suffers from the sim-to-real gap. Recent advances in generative models have demonstrated remarkable capabilities in real-world simulation, with diffusion models in particular excelling at generation. This raises the question of how diffusion model-based world models can be combined to enhance pre-trained policies in robotic manipulation. In this work, we propose World4RL, a framework that employs diffusion-based world models as high-fidelity simulators to refine pre-trained policies entirely in imagined environments for robotic manipulation. Unlike prior works that primarily employ world models for planning, our framework enables direct end-to-end policy optimization. World4RL is designed around two principles: pre-training a diffusion world model that captures diverse dynamics on multi-task datasets and refining policies entirely within a frozen world model to avoid online real-world interactions. We further design a two-hot action encoding scheme tailored for robotic manipulation and adopt diffusion backbones to improve modeling fidelity. Extensive simulation and real-world experiments demonstrate that World4RL provides high-fidelity environment modeling and enables consistent policy refinement, yielding significantly higher success rates compared to imitation learning and other baselines. More visualization results are available at https://world4rl.github.io/.