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 Reinforcement Learning


A deep reinforcement learning platform for antibiotic discovery

arXiv.org Artificial Intelligence

Antimicrobial resistance (AMR) is projected to cause up to 10 million deaths annually by 2050, underscoring the urgent need for new antibiotics. Here we present ApexAmphion, a deep-learning framework for de novo design of antibiotics that couples a 6.4-billion-parameter protein language model with reinforcement learning. The model is first fine-tuned on curated peptide data to capture antimicrobial sequence regularities, then optimised with proximal policy optimization against a composite reward that combines predictions from a learned minimum inhibitory concentration (MIC) classifier with differentiable physicochemical objectives. In vitro evaluation of 100 designed peptides showed low MIC values (nanomolar range in some cases) for all candidates (100% hit rate). Moreover, 99 our of 100 compounds exhibited broad-spectrum antimicrobial activity against at least two clinically relevant bacteria. The lead molecules killed bacteria primarily by potently targeting the cytoplasmic membrane. By unifying generation, scoring and multi-objective optimization with deep reinforcement learning in a single pipeline, our approach rapidly produces diverse, potent candidates, offering a scalable route to peptide antibiotics and a platform for iterative steering toward potency and developability within hours.


PIGDreamer: Privileged Information Guided World Models for Safe Partially Observable Reinforcement Learning

arXiv.org Artificial Intelligence

Partial observability presents a significant challenge for Safe Reinforcement Learning (Safe RL), as it impedes the identification of potential risks and rewards. Leveraging specific types of privileged information during training to mitigate the effects of partial observability has yielded notable empirical successes. In this paper, we propose Asymmetric Constrained Partially Observable Markov Decision Processes (ACPOMDPs) to theoretically examine the advantages of incorporating privileged information in Safe RL. Building upon ACPOMDPs, we propose the Privileged Information Guided Dreamer (PIGDreamer), a model-based RL approach that leverages privileged information to enhance the agent's safety and performance through privileged representation alignment and an asymmetric actor-critic structure. Our empirical results demonstrate that PIGDreamer significantly outperforms existing Safe RL methods. Furthermore, compared to alternative privileged RL methods, our approach exhibits enhanced performance, robustness, and efficiency. Codes are available at: https://github.com/hggforget/PIGDreamer.


MiCRo: Mixture Modeling and Context-aware Routing for Personalized Preference Learning

arXiv.org Artificial Intelligence

Reward modeling is a key step in building safe foundation models when applying reinforcement learning from human feedback (RLHF) to align Large Language Models (LLMs). However, reward modeling based on the Bradley-Terry (BT) model assumes a global reward function, failing to capture the inherently diverse and heterogeneous human preferences. Hence, such oversimplification limits LLMs from supporting personalization and pluralistic alignment. Theoretically, we show that when human preferences follow a mixture distribution of diverse subgroups, a single BT model has an irreducible error. While existing solutions, such as multi-objective learning with fine-grained annotations, help address this issue, they are costly and constrained by predefined attributes, failing to fully capture the richness of human values. In this work, we introduce MiCRo, a two-stage framework that enhances personalized preference learning by leveraging large-scale binary preference datasets without requiring explicit fine-grained annotations. In the first stage, MiCRo introduces context-aware mixture modeling approach to capture diverse human preferences. In the second stage, MiCRo integrates an online routing strategy that dynamically adapts mixture weights based on specific context to resolve ambiguity, allowing for efficient and scalable preference adaptation with minimal additional supervision. Experiments on multiple preference datasets demonstrate that MiCRo effectively captures diverse human preferences and significantly improves downstream personalization.


Learning coordinated badminton skills for legged manipulators

arXiv.org Artificial Intelligence

Coordinating the motion between lower and upper limbs and aligning limb control with perception are substantial challenges in robotics, particularly in dynamic environments. To this end, we introduce an approach for enabling legged mobile manipulators to play badminton, a task that requires precise coordination of perception, locomotion, and arm swinging. We propose a unified reinforcement learning-based control policy for whole-body visuomotor skills involving all degrees of freedom to achieve effective shuttlecock tracking and striking. This policy is informed by a perception noise model that utilizes real-world camera data, allowing for consistent perception error levels between simulation and deployment and encouraging learned active perception behaviors. Our method includes a shuttlecock prediction model, constrained reinforcement learning for robust motion control, and integrated system identification techniques to enhance deployment readiness. Extensive experimental results in a variety of environments validate the robot's capability to predict shuttlecock trajectories, navigate the service area effectively, and execute precise strikes against human players, demonstrating the feasibility of using legged mobile manipulators in complex and dynamic sports scenarios.


SOE: Sample-Efficient Robot Policy Self-Improvement via On-Manifold Exploration

arXiv.org Artificial Intelligence

Y et robot policies often lack sufficient exploration capability due to action mode collapse. Existing methods that encourage exploration typically rely on random perturbations, which are unsafe and induce unstable, erratic behaviors, thereby limiting their effectiveness. We propose Self-Improvement via On-Manifold Exploration (SOE), a framework that enhances policy exploration and improvement in robotic manipulation. SOE learns a compact latent representation of task-relevant factors and constrains exploration to the manifold of valid actions, ensuring safety, diversity, and effectiveness. It can be seamlessly integrated with arbitrary policy models as a plug-in module, augmenting exploration without degrading the base policy performance. Moreover, the structured latent space enables human-guided exploration, further improving efficiency and controllability. Extensive experiments in both simulation and real-world tasks demonstrate that SOE consistently outperforms prior methods, achieving higher task success rates, smoother and safer exploration, and superior sample efficiency. These results establish on-manifold exploration as a principled approach to sample-efficient policy self-improvement.


World4RL: Diffusion World Models for Policy Refinement with Reinforcement Learning for Robotic Manipulation

arXiv.org Artificial Intelligence

Robotic manipulation policies are commonly initialized through imitation learning, but their performance is limited by the scarcity and narrow coverage of expert data. Reinforcement learning can refine polices to alleviate this limitation, yet real-robot training is costly and unsafe, while training in simulators suffers from the sim-to-real gap. Recent advances in generative models have demonstrated remarkable capabilities in real-world simulation, with diffusion models in particular excelling at generation. This raises the question of how diffusion model-based world models can be combined to enhance pre-trained policies in robotic manipulation. In this work, we propose World4RL, a framework that employs diffusion-based world models as high-fidelity simulators to refine pre-trained policies entirely in imagined environments for robotic manipulation. Unlike prior works that primarily employ world models for planning, our framework enables direct end-to-end policy optimization. World4RL is designed around two principles: pre-training a diffusion world model that captures diverse dynamics on multi-task datasets and refining policies entirely within a frozen world model to avoid online real-world interactions. We further design a two-hot action encoding scheme tailored for robotic manipulation and adopt diffusion backbones to improve modeling fidelity. Extensive simulation and real-world experiments demonstrate that World4RL provides high-fidelity environment modeling and enables consistent policy refinement, yielding significantly higher success rates compared to imitation learning and other baselines. More visualization results are available at https://world4rl.github.io/.


Reduced-Order Model-Guided Reinforcement Learning for Demonstration-Free Humanoid Locomotion

arXiv.org Artificial Intelligence

We introduce Reduced-Order Model-Guided Reinforcement Learning (ROM-GRL), a two-stage reinforcement learning framework for humanoid walking that requires no motion capture data or elaborate reward shaping. In the first stage, a compact 4-DOF (four-degree-of-freedom) reduced-order model (ROM) is trained via Proximal Policy Optimization. This generates energy-efficient gait templates. In the second stage, those dynamically consistent trajectories guide a full-body policy trained with Soft Actor--Critic augmented by an adversarial discriminator, ensuring the student's five-dimensional gait feature distribution matches the ROM's demonstrations. Experiments at 1 meter-per-second and 4 meter-per-second show that ROM-GRL produces stable, symmetric gaits with substantially lower tracking error than a pure-reward baseline. By distilling lightweight ROM guidance into high-dimensional policies, ROM-GRL bridges the gap between reward-only and imitation-based locomotion methods, enabling versatile, naturalistic humanoid behaviors without any human demonstrations.


On the Convergence of Policy Mirror Descent with Temporal Difference Evaluation

arXiv.org Artificial Intelligence

Policy mirror descent (PMD) is a general policy optimization framework in reinforcement learning, which can cover a wide range of typical policy optimization methods by specifying different mirror maps. Existing analysis of PMD requires exact or approximate evaluation (for example unbiased estimation via Monte Carlo simulation) of action values solely based on policy. In this paper, we consider policy mirror descent with temporal difference evaluation (TD-PMD). It is shown that, given the access to exact policy evaluations, the dimension-free $O(1/T)$ sublinear convergence still holds for TD-PMD with any constant step size and any initialization. In order to achieve this result, new monotonicity and shift invariance arguments have been developed. The dimension free $ฮณ$-rate linear convergence of TD-PMD is also established provided the step size is selected adaptively. For the two common instances of TD-PMD (i.e., TD-PQA and TD-NPG), it is further shown that they enjoy the convergence in the policy domain. Additionally, we investigate TD-PMD in the inexact setting and give the sample complexity for it to achieve the last iterate $\varepsilon$-optimality under a generative model, which improves the last iterate sample complexity for PMD over the dependence on $1/(1-ฮณ)$.


Query-Centric Diffusion Policy for Generalizable Robotic Assembly

arXiv.org Artificial Intelligence

The robotic assembly task poses a key challenge in building generalist robots due to the intrinsic complexity of part interactions and the sensitivity to noise perturbations in contact-rich settings. The assembly agent is typically designed in a hierarchical manner: high-level multi-part reasoning and low-level precise control. However, implementing such a hierarchical policy is challenging in practice due to the mismatch between high-level skill queries and low-level execution. To address this, we propose the Query-centric Diffusion Policy (QDP), a hierarchical framework that bridges high-level planning and low-level control by utilizing queries comprising objects, contact points, and skill information. QDP introduces a query-centric mechanism that identifies task-relevant components and uses them to guide low-level policies, leveraging point cloud observations to improve the policy's robustness. We conduct comprehensive experiments on the FurnitureBench in both simulation and real-world settings, demonstrating improved performance in skill precision and long-horizon success rate. In the challenging insertion and screwing tasks, QDP improves the skill-wise success rate by over 50% compared to baselines without structured queries.


Explore the Reinforcement Learning for the LLM based ASR and TTS system

arXiv.org Artificial Intelligence

In recent years, large language models (LLMs) have played an important role in automatic speech recognition (ASR) and text-to-speech (TTS) systems. While reinforcement learning (RL) has significantly enhanced LLM performance in text-based tasks, its application to ASR and TTS remains underexplored due to the complexity of training audio-based models. In this study, we propose a lightweight RL framework tailored for audio-based LLMs that can process audio inputs and generate audio outputs. Based on this framework, we evaluate the effectiveness of reinforcement learning on both ASR and TTS tasks. For the ASR task, we experiment with different rule-based reward functions within the Group Relative Policy Optimization (GRPO) framework and investigate the impact of RL data construction. For the TTS task, we compare GRPO with Differentiable Reward Optimization (DiffRO) and further combine the two approaches to achieve improved performance. Our experiments demonstrate that RL can significantly enhance the performance of both ASR and TTS systems, even with limited training data and a small number of optimization steps.