Goto

Collaborating Authors

 Reinforcement Learning





Reinforcement Learning for Durable Algorithmic Recourse

arXiv.org Artificial Intelligence

Algorithmic recourse seeks to provide individuals with actionable recommendations that increase their chances of receiving favorable outcomes from automated decision systems (e.g., loan approvals). While prior research has emphasized robustness to model updates, considerably less attention has been given to the temporal dynamics of recourse--particularly in competitive, resource-constrained settings where recommendations shape future applicant pools. In this work, we present a novel time-aware framework for algorithmic recourse, explicitly modeling how candidate populations adapt in response to recommendations. Additionally, we introduce a novel reinforcement learning (RL)-based recourse algorithm that captures the evolving dynamics of the environment to generate recommendations that are both feasible and valid. We design our recommendations to be durable, supporting validity over a predefined time horizon T. This durability allows individuals to confidently reapply after taking time to implement the suggested changes. Through extensive experiments in complex simulation environments, we show that our approach substantially outperforms existing baselines, offering a superior balance between feasibility and long-term validity. Together, these results underscore the importance of incorporating temporal and behavioral dynamics into the design of practical recourse systems.


SPARK: Synergistic Policy And Reward Co-Evolving Framework

arXiv.org Artificial Intelligence

Recent Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) increasingly use Reinforcement Learning (RL) for post-pretraining, such as RL with Verifiable Rewards (RLVR) for objective tasks and RL from Human Feedback (RLHF) for subjective tasks. However, RLHF incurs high costs and potential reward-policy mismatch due to reliance on human preferences, while RLVR still wastes supervision by discarding rollouts and correctness signals after each update. To address these challenges, we introduce the Synergistic Policy And Reward Co-Evolving Framework (SPARK), an efficient, on-policy, and stable method that builds on RLVR. Instead of discarding rollouts and correctness data, SPARK recycles this valuable information to simultaneously train the model itself as a generative reward model. This auxiliary training uses a mix of objectives, such as pointwise reward score, pairwise comparison, and evaluation conditioned on further-reflection responses, to teach the model to evaluate and improve its own responses. Our process eliminates the need for a separate reward model and costly human preference data. SPARK creates a positive co-evolving feedback loop: improved reward accuracy yields better policy gradients, which in turn produce higher-quality rollouts that further refine the reward model. Our unified framework supports test-time scaling via self-reflection without external reward models and their associated costs. We show that SPARK achieves significant performance gains on multiple LLM and LVLM models and multiple reasoning, reward models, and general benchmarks. For example, SPARK-VL-7B achieves an average 9.7% gain on 7 reasoning benchmarks, 12.1% on 2 reward benchmarks, and 1.5% on 8 general benchmarks over the baselines, demonstrating robustness and broad generalization.


From Parameters to Behavior: Unsupervised Compression of the Policy Space

arXiv.org Artificial Intelligence

Despite its recent successes, Deep Reinforcement Learning (DRL) is notoriously sample-inefficient. We argue that this inefficiency stems from the standard practice of optimizing policies directly in the high-dimensional and highly redundant parameter space $ฮ˜$. This challenge is greatly compounded in multi-task settings. In this work, we develop a novel, unsupervised approach that compresses the policy parameter space $ฮ˜$ into a low-dimensional latent space $\mathcal{Z}$. We train a generative model $g:\mathcal{Z}\toฮ˜$ by optimizing a behavioral reconstruction loss, which ensures that the latent space is organized by functional similarity rather than proximity in parameterization. We conjecture that the inherent dimensionality of this manifold is a function of the environment's complexity, rather than the size of the policy network. We validate our approach in continuous control domains, showing that the parameterization of standard policy networks can be compressed up to five orders of magnitude while retaining most of its expressivity. As a byproduct, we show that the learned manifold enables task-specific adaptation via Policy Gradient operating in the latent space $\mathcal{Z}$.


Residual Off-Policy RL for Finetuning Behavior Cloning Policies

arXiv.org Artificial Intelligence

Recent advances in behavior cloning (BC) have enabled impressive visuomotor control policies. However, these approaches are limited by the quality of human demonstrations, the manual effort required for data collection, and the diminishing returns from offline data. In comparison, reinforcement learning (RL) trains an agent through autonomous interaction with the environment and has shown remarkable success in various domains. Still, training RL policies directly on real-world robots remains challenging due to sample inefficiency, safety concerns, and the difficulty of learning from sparse rewards for long-horizon tasks, especially for high-degree-of-freedom (DoF) systems. We present a recipe that combines the benefits of BC and RL through a residual learning framework. Our approach leverages BC policies as black-box bases and learns lightweight per-step residual corrections via sample-efficient off-policy RL. We demonstrate that our method requires only sparse binary reward signals and can effectively improve manipulation policies on high-degree-of-freedom (DoF) systems in both simulation and the real world. In particular, we demonstrate, to the best of our knowledge, the first successful real-world RL training on a humanoid robot with dexterous hands. Our results demonstrate state-of-the-art performance in various vision-based tasks, pointing towards a practical pathway for deploying RL in the real world.


Constructive Conflict-Driven Multi-Agent Reinforcement Learning for Strategic Diversity

arXiv.org Artificial Intelligence

In recent years, diversity has emerged as a useful mechanism to enhance the efficiency of multi-agent reinforcement learning (MARL). However, existing methods predominantly focus on designing policies based on individual agent characteristics, often neglecting the interplay and mutual influence among agents during policy formation. To address this gap, we propose Competitive Diversity through Constructive Conflict (CoDiCon), a novel approach that incorporates competitive incentives into cooperative scenarios to encourage policy exchange and foster strategic diversity among agents. Drawing inspiration from sociological research, which highlights the benefits of moderate competition and constructive conflict in group decision-making, we design an intrinsic reward mechanism using ranking features to introduce competitive motivations. A centralized intrinsic reward module generates and distributes varying reward values to agents, ensuring an effective balance between competition and cooperation. By optimizing the pa-rameterized centralized reward module to maximize environmental rewards, we reformulate the constrained bilevel optimization problem to align with the original task objectives. We evaluate our algorithm against state-of-the-art methods in the SMAC and GRF environments. Experimental results demonstrate that CoDiCon achieves superior performance, with competitive intrinsic rewards effectively promoting diverse and adaptive strategies among cooperative agents.


Empowering Multi-Robot Cooperation via Sequential World Models

arXiv.org Artificial Intelligence

Model-based reinforcement learning (MBRL) has shown significant potential in robotics due to its high sample efficiency and planning capability. However, extending MBRL to multi-robot cooperation remains challenging due to the complexity of joint dynamics and the reliance on synchronous communication. SeqWM employs independent, autoregressive agent-wise world models to represent joint dynamics, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design lowers modeling complexity, alleviates the reliance on communication synchronization, and enables the emergence of advanced cooperative behaviors through explicit intention sharing. Experiments in challenging simulated environments (Bi-DexHands and Multi-Quad) demonstrate that SeqWM outperforms existing state-of-the-art model-based and model-free baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation, temporal alignment, and role division. Furthermore, SeqWM has been success fully deployed on physical quadruped robots, demonstrating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://sites.google.com/view/seqwm-marl


Scalable Option Learning in High-Throughput Environments

arXiv.org Artificial Intelligence

Hierarchical reinforcement learning (RL) has the potential to enable effective decision-making over long timescales. Existing approaches, while promising, have yet to realize the benefits of large-scale training. In this work, we identify and solve several key challenges in scaling online hierarchical RL to high-throughput environments. We propose Scalable Option Learning (SOL), a highly scalable hierarchical RL algorithm which achieves a ~35x higher throughput compared to existing hierarchical methods. To demonstrate SOL's performance and scalability, we train hierarchical agents using 30 billion frames of experience on the complex game of NetHack, significantly surpassing flat agents and demonstrating positive scaling trends. We also validate SOL on MiniHack and Mujoco environments, showcasing its general applicability. Our code is open sourced at: github.com/facebookresearch/sol.