Goto

Collaborating Authors

 Reinforcement Learning


Learning Continuous Control Policies by Stochastic Value Gradients

Neural Information Processing Systems

We present a unified framework for learning continuous control policies using backpropagation. It supports stochastic control by treating stochasticity in the Bellman equation as a deterministic function of exogenous noise. The product is a spectrum of general policy gradient algorithms that range from model-free methods with value functions to model-based methods without value functions. We use learned models but only require observations from the environment instead of observations from model-predicted trajectories, minimizing the impact of compounded model errors. We apply these algorithms first to a toy stochastic control problem and then to several physics-based control problems in simulation. One of these variants, SVG(1), shows the effectiveness of learning models, value functions, and policies simultaneously in continuous domains.


Supplementary Material: Discovering Reinforcement Learning Algorithms Junhyuk Oh Matteo Hessel Wojciech M. Czarnecki Zhongwen Xu Hado van Hasselt Satinder Singh David Silver DeepMind

Neural Information Processing Systems

In tabular grid worlds, object locations are randomised across lifetimes but fixed within a lifetime. There are two different action spaces. The other version has only 9 movement actions. The episode terminates after a fixed number of steps (i.e., chain length), which is There is no state aliasing because all states are distinct. We trained LPGs by simulating 960 parallel lifetimes (i.e., batch size for meta-gradients), each of Rectified linear unit (ReLU) was used as activation function throughout the experiment.





Nonparametric Identification of Latent Concepts

arXiv.org Machine Learning

We are born with the ability to learn concepts by comparing diverse observations. This helps us to understand the new world in a compositional manner and facilitates extrapolation, as objects naturally consist of multiple concepts. In this work, we argue that the cognitive mechanism of comparison, fundamental to human learning, is also vital for machines to recover true concepts underlying the data. This offers correctness guarantees for the field of concept learning, which, despite its impressive empirical successes, still lacks general theoretical support. Specifically, we aim to develop a theoretical framework for the identifiability of concepts with multiple classes of observations. We show that with sufficient diversity across classes, hidden concepts can be identified without assuming specific concept types, functional relations, or parametric generative models. Interestingly, even when conditions are not globally satisfied, we can still provide alternative guarantees for as many concepts as possible based on local comparisons, thereby extending the applicability of our theory to more flexible scenarios. Moreover, the hidden structure between classes and concepts can also be identified nonparametrically. We validate our theoretical results in both synthetic and real-world settings.


Research on the Integration of Embodied Intelligence and Reinforcement Learning in Textual Domains

arXiv.org Artificial Intelligence

This article addresses embodied intelligence and reinforcement learning integration in the field of text processing, aiming to enhance text handling with more intelligence on the basis of embodied intelligence's perception and action superiority and reinforcement learning's decision optimization capability. Through detailed theoretical explanation and experimental exploration, a novel integration model is introduced. This model has been demonstrated to be very effective in a wide range oftext processing tasks, validating its applicative potential


Multi-Actor Multi-Critic Deep Deterministic Reinforcement Learning with a Novel Q-Ensemble Method

arXiv.org Artificial Intelligence

Reinforcement learning has gathered much attention in recent years due to its rapid development and rich applications, especially on control systems and robotics. When tackling real-world applications with reinforcement learning method, the corresponded Markov decision process may have huge discrete or even continuous state/action space. Deep reinforcement learning has been studied for handling these issues through deep learning for years, and one promising branch is the actor-critic architecture. Many past studies leveraged multiple critics to enhance the accuracy of evaluation of a policy for addressing the overestimation and underestimation issues. However, few studies have considered the architecture with multiple actors together with multiple critics. This study proposes a novel multi-actor multi-critic (MAMC) deep deterministic reinforcement learning method. The proposed method has three main features, including selection of actors based on non-dominated sorting for exploration with respect to skill and creativity factors, evaluation for actors and critics using a quantile-based ensemble strategy, and exploiting actors with best skill factor. Theoretical analysis proves the learning stability and bounded estimation bias for the MAMC. The present study examines the performance on a well-known reinforcement learning benchmark MuJoCo. Experimental results show that the proposed framework outperforms state-of-the-art deep deterministic based reinforcement learning methods. Experimental analysis also indicates the proposed components are effective. Empirical analysis further investigates the validity of the proposed method, and shows its benefit on complicated problems. The source code can be found at https://github.com/AndyWu101/MAMC.


DiSA-IQL: Offline Reinforcement Learning for Robust Soft Robot Control under Distribution Shifts

arXiv.org Artificial Intelligence

Soft snake robots offer remarkable flexibility and adaptability in complex environments, yet their control remains challenging due to highly nonlinear dynamics. Existing model-based and bio-inspired controllers rely on simplified assumptions that limit performance. Deep reinforcement learning (DRL) has recently emerged as a promising alternative, but online training is often impractical because of costly and potentially damaging real-world interactions. Offline RL provides a safer option by leveraging pre-collected datasets, but it suffers from distribution shift, which degrades generalization to unseen scenarios. To overcome this challenge, we propose DiSA-IQL (Distribution-Shift-Aware Implicit Q-Learning), an extension of IQL that incorporates robustness modulation by penalizing unreliable state-action pairs to mitigate distribution shift. We evaluate DiSA-IQL on goal-reaching tasks across two settings: in-distribution and out-of-distribution evaluation. Simulation results show that DiSA-IQL consistently outperforms baseline models, including Behavior Cloning (BC), Conservative Q-Learning (CQL), and vanilla IQL, achieving higher success rates, smoother trajectories, and improved robustness. The codes are open-sourced to support reproducibility and to facilitate further research in offline RL for soft robot control.


In-Context Curiosity: Distilling Exploration for Decision-Pretrained Transformers on Bandit Tasks

arXiv.org Artificial Intelligence

As large language models (LLMs) continue to grow in capability, there is increasing interest in incorporating them into decision-making tasks. A common pipeline for this is Decision-Pretrained Transformers (DPTs). However, existing training methods for DPTs often struggle to generalize beyond their pretraining data distribution. To explore mitigation of this limitation, we propose in-context curiosity -- a lightweight, exploration-inspired regularizer for offline pretraining -- and introduce the Prediction-Powered Transformer (PPT) framework. PPT augments DPT with an auxiliary reward predictor, using prediction error as an intrinsic curiosity signal to encourage broader exploration during training. In proof-of-concept experiments on Gaussian multi-armed bandits, PPT shows improved robustness: it moderates the performance degradation observed in DPT when test environments exhibit higher variance in reward, particularly when pretraining data has limited diversity. While the quality of offline data remain fundamental, our preliminary results suggest that curiosity-driven pretraining offers a promising direction for enhancing out-of-distribution generalization in in-context RL agents.