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 Reinforcement Learning


A New Perspective on Transformers in Online Reinforcement Learning for Continuous Control

arXiv.org Artificial Intelligence

Despite their effectiveness and popularity in offline or model-based reinforcement learning (RL), transformers remain underexplored in online model-free RL due to their sensitivity to training setups and model design decisions such as how to structure the policy and value networks, share components, or handle temporal information. In this paper, we show that transformers can be strong baselines for continuous control in online model-free RL. We investigate key design questions: how to condition inputs, share components between actor and critic, and slice sequential data for training. Our experiments reveal stable architectural and training strategies enabling competitive performance across fully and partially observable tasks, and in both vector- and image-based settings. These findings offer practical guidance for applying transformers in online RL.


Adversarial Fine-tuning in Offline-to-Online Reinforcement Learning for Robust Robot Control

arXiv.org Artificial Intelligence

Offline reinforcement learning enables sample-efficient policy acquisition without risky online interaction, yet policies trained on static datasets remain brittle under action-space perturbations such as actuator faults. This study introduces an offline-to-online framework that trains policies on clean data and then performs adversarial fine-tuning, where perturbations are injected into executed actions to induce compensatory behavior and improve resilience. A performance-aware curriculum further adjusts the perturbation probability during training via an exponential-moving-average signal, balancing robustness and stability throughout the learning process. Experiments on continuous-control locomotion tasks demonstrate that the proposed method consistently improves robustness over offline-only baselines and converges faster than training from scratch. Matching the fine-tuning and evaluation conditions yields the strongest robustness to action-space perturbations, while the adaptive curriculum strategy mitigates the degradation of nominal performance observed with the linear curriculum strategy. Overall, the results show that adversarial fine-tuning enables adaptive and robust control under uncertain environments, bridging the gap between offline efficiency and online adaptability.


ChatR1: Reinforcement Learning for Conversational Reasoning and Retrieval Augmented Question Answering

arXiv.org Artificial Intelligence

We present ChatR1, a reasoning framework based on reinforcement learning (RL) for conversational question answering (CQA). Reasoning plays an important role in CQA, where user intent evolves across dialogue turns, and utterances are often underspecified, requiring contextual interpretation, query reformulation, and dynamic coordination between retrieval and generation. Unlike static `rewrite, retrieve, and generate' pipelines, ChatR1 interleaves search and reasoning across turns, enabling exploratory and adaptive behaviors learned through RL. To address the challenge of sparse and delayed rewards in RL, we propose an intent-aware reward that provides turn-level feedback by aligning retrieval and reasoning with evolving user goals. Our proposed ChatR1 demonstrates strong performance on both 3B and 7B model backbones, outperforming competitive models on five CQA datasets, measured by different metrics (F1, BERTScore, and LLM-as-judge). We include a diverse set of CQA datasets to cover topic shifts, evolving intents, mixed-initiative dialogues, and multi-document grounding, testing ChatR1's performance from various aspects. Ablation studies confirm the effectiveness of the intent-aware reward. Our analyses further reveal diverse reasoning trajectories and effective use of the search tool. ChatR1 also generalizes robustly across domains, demonstrating that RL-based reasoning enables more flexible and context-sensitive behavior than static CQA pipelines.


SAJA: A State-Action Joint Attack Framework on Multi-Agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-Agent Deep Reinforcement Learning (MADRL) has shown potential for cooperative and competitive tasks such as autonomous driving and strategic gaming. However, models trained by MADRL are vulnerable to adversarial perturbations on states and actions. Therefore, it is essential to investigate the robustness of MADRL models from an attack perspective. Existing studies focus on either state-only attacks or action-only attacks, but do not consider how to effectively joint them. Simply combining state and action perturbations such as randomly perturbing states and actions does not exploit their potential synergistic effects. In this paper, we propose the State-Action Joint Attack (SAJA) framework that has a good synergistic effects. SAJA consists of two important phases: (1) In the state attack phase, a multi-step gradient ascent method utilizes both the actor network and the critic network to compute an adversarial state, and (2) in the action attack phase, based on the perturbed state, a second gradient ascent uses the critic network to craft the final adversarial action. Additionally, a heuristic regularizer measuring the distance between the perturbed actions and the original clean ones is added into the loss function to enhance the effectiveness of the critic's guidance. We evaluate SAJA in the Multi-Agent Particle Environment (MPE), demonstrating that (1) it outperforms and is more stealthy than state-only or action-only attacks, and (2) existing state or action defense methods cannot defend its attacks.


Altruistic Ride Sharing: A Community-Driven Approach to Short-Distance Mobility

arXiv.org Artificial Intelligence

Urban mobility faces persistent challenges of congestion and fuel consumption, specifically when people choose a private, point-to-point commute option. Profit-driven ride-sharing platforms prioritize revenue over fairness and sustainability. This paper introduces Altruistic Ride-Sharing (ARS), a decentralized, peer-to-peer mobility framework where participants alternate between driver and rider roles based on altruism points rather than monetary incentives. The system integrates multi-agent reinforcement learning (MADDPG) for dynamic ride-matching, game-theoretic equilibrium guarantees for fairness, and a population model to sustain long-term balance. Using real-world New York City taxi data, we demonstrate that ARS reduces travel distance and emissions, increases vehicle utilization, and promotes equitable participation compared to both no-sharing and optimization-based baselines. These results establish ARS as a scalable, community-driven alternative to conventional ride-sharing, aligning individual behavior with collective urban sustainability goals.


Towards Human-Centric Intelligent Treatment Planning for Radiation Therapy

arXiv.org Artificial Intelligence

Current radiation therapy treatment planning is limited by suboptimal plan quality, inefficiency, and high costs. This perspective paper explores the complexity of treatment planning and introduces Human-Centric Intelligent Treatment Planning (HCITP), an AI-driven framework under human oversight, which integrates clinical guidelines, automates plan generation, and enables direct interactions with operators. We expect that HCITP will enhance efficiency, potentially reducing planning time to minutes, and will deliver personalized, high-quality plans. Challenges and potential solutions are discussed.


Pruning Cannot Hurt Robustness: Certified Trade-offs in Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning (RL) policies deployed in real-world environments must remain reliable under adversarial perturbations. At the same time, modern deep RL agents are heavily over-parameterized, raising costs and fragility concerns. While pruning has been shown to improve robustness in supervised learning, its role in adversarial RL remains poorly understood. We develop the first theoretical framework for certified robustness under pruning in state-adversarial Markov decision processes (SA-MDPs). For Gaussian and categorical policies with Lipschitz networks, we prove that element-wise pruning can only tighten certified robustness bounds; pruning never makes the policy less robust. Building on this, we derive a novel three-term regret decomposition that disentangles clean-task performance, pruning-induced performance loss, and robustness gains, exposing a fundamental performance--robustness frontier. Empirically, we evaluate magnitude and micro-pruning schedules on continuous-control benchmarks with strong policy-aware adversaries. Across tasks, pruning consistently uncovers reproducible ``sweet spots'' at moderate sparsity levels, where robustness improves substantially without harming - and sometimes even enhancing - clean performance. These results position pruning not merely as a compression tool but as a structural intervention for robust RL.


D2 Actor Critic: Diffusion Actor Meets Distributional Critic

arXiv.org Artificial Intelligence

We introduce D2AC, a new model-free reinforcement learning (RL) algorithm designed to train expressive diffusion policies online effectively. At its core is a policy improvement objective that avoids the high variance of typical policy gradients and the complexity of backpropagation through time. This stable learning process is critically enabled by our second contribution: a robust distributional critic, which we design through a fusion of distributional RL and clipped double Q-learning. The resulting algorithm is highly effective, achieving state-of-the-art performance on a benchmark of eighteen hard RL tasks, including Humanoid, Dog, and Shadow Hand domains, spanning both dense-reward and goal-conditioned RL scenarios. Beyond standard benchmarks, we also evaluate a biologically motivated predator-prey task to examine the behavioral robustness and generalization capacity of our approach.


Studying the Korean Word-Chain Game with RLVR: Mitigating Reward Conflicts via Curriculum Learning

arXiv.org Artificial Intelligence

Reinforcement learning with verifiable rewards (RLVR) is a promising approach for training large language models (LLMs) with stronger reasoning abilities. It has also been applied to a variety of logic puzzles. In this work, we study the Korean word-chain game using RLVR. We show that rule-derived rewards can naturally conflict, and demonstrate through experiments that a curriculum-learning scheme mitigates these conflicts. Our findings motivate further studies of puzzle tasks in diverse languages.


Finite-time Convergence Analysis of Actor-Critic with Evolving Reward

arXiv.org Artificial Intelligence

Many popular practical reinforcement learning (RL) algorithms employ evolving reward functions-through techniques such as reward shaping, entropy regularization, or curriculum learning-yet their theoretical foundations remain underdeveloped. This paper provides the first finite-time convergence analysis of a single-timescale actor-critic algorithm in the presence of an evolving reward function under Markovian sampling. We consider a setting where the reward parameters may change at each time step, affecting both policy optimization and value estimation. Under standard assumptions, we derive non-asymptotic bounds for both actor and critic errors. Our result shows that an $O(1/\sqrt{T})$ convergence rate is achievable, matching the best-known rate for static rewards, provided the reward parameters evolve slowly enough. This rate is preserved when the reward is updated via a gradient-based rule with bounded gradient and on the same timescale as the actor and critic, offering a theoretical foundation for many popular RL techniques. As a secondary contribution, we introduce a novel analysis of distribution mismatch under Markovian sampling, improving the best-known rate by a factor of $\log^2T$ in the static-reward case.