Reinforcement Learning
Enhancing Tactile-based Reinforcement Learning for Robotic Control
Miller, Elle, McInroe, Trevor, Abel, David, Mac Aodha, Oisin, Vijayakumar, Sethu
Achieving safe, reliable real-world robotic manipulation requires agents to evolve beyond vision and incorporate tactile sensing to overcome sensory deficits and reliance on idealised state information. Despite its potential, the efficacy of tactile sensing in reinforcement learning (RL) remains inconsistent. We address this by developing self-supervised learning (SSL) methodologies to more effectively harness tactile observations, focusing on a scalable setup of proprioception and sparse binary contacts. We empirically demonstrate that sparse binary tactile signals are critical for dexterity, particularly for interactions that proprioceptive control errors do not register, such as decoupled robot-object motions. Our agents achieve superhuman dexterity in complex contact tasks (ball bouncing and Baoding ball rotation). Furthermore, we find that decoupling the SSL memory from the on-policy memory can improve performance. We release the Robot Tactile Olympiad (RoTO) benchmark to standardise and promote future research in tactile-based manipulation. Project page: https://elle-miller.github.io/tactile_rl
Causality Meets Locality: Provably Generalizable and Scalable Policy Learning for Networked Systems
Liang, Hao, Shi, Shuqing, Zhang, Yudi, Huang, Biwei, Du, Yali
Large-scale networked systems, such as traffic, power, and wireless grids, challenge reinforcement-learning agents with both scale and environment shifts. To address these challenges, we propose GSAC (Generalizable and Scalable Actor-Critic), a framework that couples causal representation learning with meta actor-critic learning to achieve both scalability and domain generalization. Each agent first learns a sparse local causal mask that provably identifies the minimal neighborhood variables influencing its dynamics, yielding exponentially tight approximately compact representations (ACRs) of state and domain factors. These ACRs bound the error of truncating value functions to $ฮบ$-hop neighborhoods, enabling efficient learning on graphs. A meta actor-critic then trains a shared policy across multiple source domains while conditioning on the compact domain factors; at test time, a few trajectories suffice to estimate the new domain factor and deploy the adapted policy. We establish finite-sample guarantees on causal recovery, actor-critic convergence, and adaptation gap, and show that GSAC adapts rapidly and significantly outperforms learning-from-scratch and conventional adaptation baselines.
RESample: A Robust Data Augmentation Framework via Exploratory Sampling for Robotic Manipulation
Xue, Yuquan, Lu, Guanxing, Wu, Zhenyu, Zhang, Chuanrui, Jia, Bofang, Gu, Zhengyi, Tang, Yansong, Wang, Ziwei
Vision-Language-Action models (VLAs) have demonstrated remarkable performance on complex robotic manipulation tasks through imitation learning. However, existing imitation learning datasets contain only successful trajectories and lack failure or recovery data, especially for out-of-distribution (OOD) states where the robot deviates from the main policy due to minor perturbations or errors, leading VLA models to struggle with states deviating from the training distribution. To this end, we propose an automated OOD data augmentation framework named RESample through exploratory sampling. Specifically, we first leverage offline reinforcement learning to obtain an action-value network that accurately identifies sub-optimal actions under the current manipulation policy. We further sample potential OOD states from trajectories via rollout, and design an exploratory sampling mechanism that adaptively incorporates these action proxies into the training dataset to ensure efficiency. Subsequently, our framework explicitly encourages the VLAs to recover from OOD states and enhances their robustness against distributional shifts. We conduct extensive experiments on the LIBERO benchmark as well as real-world robotic manipulation tasks, demonstrating that RESample consistently improves the stability and generalization ability of VLA models.
MobileRL: Online Agentic Reinforcement Learning for Mobile GUI Agents
Xu, Yifan, Liu, Xiao, Liu, Xinghan, Fu, Jiaqi, Zhang, Hanchen, Jing, Bohao, Zhang, Shudan, Wang, Yuting, Zhao, Wenyi, Dong, Yuxiao
Building general-purpose graphical user interface (GUI) agents has become increasingly promising with the progress in vision language models. However, developing effective mobile GUI agents with reinforcement learning (RL) remains challenging due to the heavy-tailed distribution of task difficulty and the inefficiency of large-scale environment sampling. We present an online agentic reinforcement learning framework MobileRL to enhance GUI agents in mobile environments. Its core component is the Difficulty-ADAptive GRPO (ADAGRPO) algorithm. In ADAGRPO, we design difficulty-adaptive positive replay and failure curriculum filtering to adapt the model to different task difficulties. We introduce the shortest-path reward adjustment strategy to reshape rewards concerning the task length in multi-turn agentic tasks. Those strategies jointly stabilize RL training, improve sample efficiency, and generate strong performance across diverse mobile apps and tasks. We apply MOBILERL to two open models (Qwen2.5-VL-7B-Instruct and GLM-4.1V-9B-Base). The resultant MOBILERL-9B model achieves state-of-the-art results in terms of success rates on both AndroidWorld (80.2%) and AndroidLab (53.6%). The MOBILERL framework is open-sourced at: https://github.com/THUDM/MobileRL.
Video-RTS: Rethinking Reinforcement Learning and Test-Time Scaling for Efficient and Enhanced Video Reasoning
Wang, Ziyang, Yoon, Jaehong, Yu, Shoubin, Islam, Md Mohaiminul, Bertasius, Gedas, Bansal, Mohit
Despite advances in reinforcement learning (RL)-based video reasoning with large language models (LLMs), data collection and fine-tuning remain significant challenges. These methods often rely on large-scale supervised fine-tuning (SFT) with extensive video data and long Chain-of-Thought (CoT) annotations, making them costly and hard to scale. To address this, we present Video-RTS, a new approach to improve video reasoning capability with drastically improved data efficiency by combining data-efficient RL with a video-adaptive test-time scaling (TTS) strategy. Building on observations about the data scaling, we skip the resource-intensive SFT step and employ efficient pure-RL training with output-based rewards, requiring no additional annotations or extensive fine-tuning. Furthermore, to utilize computational resources more efficiently, we introduce a sparse-to-dense video TTS strategy that improves inference by iteratively adding frames based on output consistency. We validate our approach on multiple video reasoning benchmarks, showing that Video-RTS surpasses existing video reasoning models by 2.4% in accuracy using only 3.6% training samples. Specifically, Video-RTS achieves a 4.2% improvement on Video-Holmes, a recent and challenging video reasoning benchmark. Notably, our pure RL training and adaptive video TTS offer complementary strengths, enabling Video-RTS's strong reasoning performance.
PARL: Prompt-based Agents for Reinforcement Learning
Resendiz, Yarik Menchaca, Klinger, Roman
Large language models (LLMs) have demonstrated high performance on tasks expressed in natural language, particularly in zero- or few-shot settings. These are typically framed as supervised (e.g., classification) or unsupervised (e.g., clustering) problems. However, limited work evaluates LLMs as agents in reinforcement learning (RL) tasks (e.g., playing games), where learning occurs through interaction with an environment and a reward system. While prior work focused on representing tasks that rely on a language representation, we study structured, non-linguistic reasoning - such as interpreting positions in a grid world. We therefore introduce PARL (Prompt-based Agent for Reinforcement Learning), a method that uses LLMs as RL agents through prompting, without any fine-tuning. PARL encodes actions, states, and rewards in the prompt, enabling the model to learn through trial-and-error interaction. We evaluate PARL on three standard RL tasks that do not entirely rely on natural language. We show that it can match or outperform traditional RL agents in simple environments by leveraging pretrained knowledge. However, we identify performance limitations in tasks that require complex mathematical operations or decoding states and actions.
Cloud-Fog-Edge Collaborative Computing for Sequential MIoT Workflow: A Two-Tier DDPG-Based Scheduling Framework
Fu, Yuhao, Zhang, Yinghao, Liu, Yalin, Tao, Bishenghui, Ruan, Junhong
The Medical Internet of Things (MIoT) demands stringent end-to-end latency guarantees for sequential healthcare workflows deployed over heterogeneous cloud-fog-edge infrastructures. Scheduling these sequential workflows to minimize makespan is an NP-hard problem. To tackle this challenge, we propose a Two-tier DDPG-based scheduling framework that decomposes the scheduling decision into a hierarchical process: a global controller performs layer selection (edge, fog, or cloud), while specialized local controllers handle node assignment within the chosen layer. The primary optimization objective is the minimization of the workflow makespan. Experiments results validate our approach, demonstrating increasingly superior performance over baselines as workflow complexity rises. This trend highlights the frameworks ability to learn effective long-term strategies, which is critical for complex, large-scale MIoT scheduling scenarios.
Enhanced Evolutionary Multi-Objective Deep Reinforcement Learning for Reliable and Efficient Wireless Rechargeable Sensor Networks
Tong, Bowei, Kang, Hui, Li, Jiahui, Sun, Geng, Wang, Jiacheng, Yang, Yaoqi, Xu, Bo, Niyato, Dusit
Abstract--Despite rapid advancements in sensor networks, conventional battery-powered sensor networks suffer from limited operational lifespans and frequent maintenance requirements that severely constrain their deployment in remote and inaccessible environments. As such, wireless rechargeable sensor networks (WRSNs) with mobile charging capabilities offer a promising solution to extend network lifetime. In this paper, we investigate a typical scenario where mobile chargers move and charge the sensor, thereby maintaining the network connectivity while minimizing the energy waste. Specifically, we formulate a multi-objective optimization problem that simultaneously maximizes the network node survival rate and mobile charger energy usage efficiency across multiple time slots, which presents NP-hard computational complexity with long-term temporal dependencies that make traditional optimization approaches ineffective. T o address these challenges, we propose an enhanced evolutionary multi-objective deep reinforcement learning algorithm, which integrates a long short-term memory (LSTM)-based policy network for temporal pattern recognition, a multilayer perceptron-based prospective increment model for future state prediction, and a time-varying Pareto policy evaluation method for dynamic preference adaptation. Extensive simulation results demonstrate that the proposed algorithm significantly outperforms existing approaches in balancing node survival rate and energy efficiency while generating diverse Pareto-optimal solutions. Moreover, we reveal that the LSTM-enhanced policy network achieves 25% faster convergence compared to conventional neural networks, and the time-varying evaluation method adapts effectively to changing network conditions with improved long-term performance stability. Bowei Tong, Hui Kang, and Jiahui Li are with the College of Computer Science and Technology, Jilin University, Changchun 130012, China (e-mails: tongbw25@mails.jlu.edu.cn; Geng Sun is with the College of Computer Science and Technology, Key Laboratory of Symbolic Computation and Knowledge Engineering of Ministry of Education, Jilin University, Changchun 130012, China, and also with the College of Computing and Data Science, Nanyang Technological University, Singapore 639798 (e-mail: sungeng@jlu.edu.cn). Jiacheng Wang and Dusit Niyato are with the College of Computing and Data Science, Nanyang Technological University, Singapore 639798 (e-mail: jiacheng.wang@ntu.edu.sg; Bo Xu is with the School of Information and Communication Engineering, Hainan University, Haikou 570228, China (e-mail: 996458@hainanu.edu.cn).
Confounding Robust Deep Reinforcement Learning: A Causal Approach
Li, Mingxuan, Zhang, Junzhe, Bareinboim, Elias
A key task in Artificial Intelligence is learning effective policies for controlling agents in unknown environments to optimize performance measures. Off-policy learning methods, like Q-learning, allow learners to make optimal decisions based on past experiences. This paper studies off-policy learning from biased data in complex and high-dimensional domains where \emph{unobserved confounding} cannot be ruled out a priori. Building on the well-celebrated Deep Q-Network (DQN), we propose a novel deep reinforcement learning algorithm robust to confounding biases in observed data. Specifically, our algorithm attempts to find a safe policy for the worst-case environment compatible with the observations. We apply our method to twelve confounded Atari games, and find that it consistently dominates the standard DQN in all games where the observed input to the behavioral and target policies mismatch and unobserved confounders exist.
Interpret Policies in Deep Reinforcement Learning using SILVER with RL-Guided Labeling: A Model-level Approach to High-dimensional and Multi-action Environments
Qian, Yiyu, Nguyen, Su, Chen, Chao, Zhou, Qinyue, Zhao, Liyuan
Deep reinforcement learning (RL) achieves remarkable performance but lacks interpretability, limiting trust in policy behavior. The existing SIL VER framework (Li, Siddique, and Cao 2025) explains RL policy via Shapley-based regression but remains restricted to low-dimensional, binary-action domains. We propose SIL VER with RL-guided labeling, an enhanced variant that extends SIL VER to multi-action and high-dimensional environments by incorporating the RL policy's own action outputs into the boundary points identification. Our method first extracts compact feature representations from image observations, performs SHAP-based feature attribution, and then employs RL-guided labeling to generate behaviorally consistent boundary datasets. Surrogate models, such as decision trees and regression-based functions, are subsequently trained to interpret RL policy's decision structure. We evaluate the proposed framework on two Atari environments using three deep RL algorithms and conduct human-subject study to assess the clarity and trustworthiness of the derived interpretable policy. Results show that our approach maintains competitive task performance while substantially improving transparency and human understanding of agent behavior.