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 Reinforcement Learning


GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulation

arXiv.org Artificial Intelligence

This paper presents GSWorld, a robust, photo-realistic simulator for robotics manipulation that combines 3D Gaussian Splatting with physics engines. Our framework advocates "closing the loop" of developing manipulation policies with reproducible evaluation of policies learned from real-robot data and sim2real policy training without using real robots. To enable photo-realistic rendering of diverse scenes, we propose a new asset format, which we term GSDF (Gaussian Scene Description File), that infuses Gaussian-on-Mesh representation with robot URDF and other objects. With a streamlined reconstruction pipeline, we curate a database of GSDF that contains 3 robot embodiments for single-arm and bimanual manipulation, as well as more than 40 objects. Combining GSDF with physics engines, we demonstrate several immediate interesting applications: (1) learning zero-shot sim2real pixel-to-action manipulation policy with photo-realistic rendering, (2) automated high-quality DAgger data collection for adapting policies to deployment environments, (3) reproducible benchmarking of real-robot manipulation policies in simulation, (4) simulation data collection by virtual teleoperation, and (5) zero-shot sim2real visual reinforcement learning. Website: https://3dgsworld.github.io/.


Reinforcement Learning and Consumption-Savings Behavior

arXiv.org Artificial Intelligence

This paper demonstrates how reinforcement learning can explain two puzzling empirical patterns in household consumption behavior during economic downturns. I develop a model where agents use Q-learning with neural network approximation to make consumption-savings decisions under income uncertainty, departing from standard rational expectations assumptions. The model replicates two key findings from recent literature: (1) unemployed households with previously low liquid assets exhibit substantially higher marginal propensities to consume (MPCs) out of stimulus transfers compared to high-asset households (0.50 vs 0.34), even when neither group faces borrowing constraints, consistent with Ganong et al. (2024); and (2) households with more past unemployment experiences maintain persistently lower consumption levels after controlling for current economic conditions, a "scarring" effect documented by Malmendier and Shen (2024). Unlike existing explanations based on belief updating about income risk or ex-ante heterogeneity, the reinforcement learning mechanism generates both higher MPCs and lower consumption levels simultaneously through value function approximation errors that evolve with experience. Simulation results closely match the empirical estimates, suggesting that adaptive learning through reinforcement learning provides a unifying framework for understanding how past experiences shape current consumption behavior beyond what current economic conditions would predict.


No-Regret Thompson Sampling for Finite-Horizon Markov Decision Processes with Gaussian Processes

arXiv.org Artificial Intelligence

Thompson sampling (TS) is a powerful and widely used strategy for sequential decision-making, with applications ranging from Bayesian optimization to reinforcement learning (RL). Despite its success, the theoretical foundations of TS remain limited, particularly in settings with complex temporal structure such as RL. We address this gap by establishing no-regret guarantees for TS using models with Gaussian marginal distributions. Specifically, we consider TS in episodic RL with joint Gaussian process (GP) priors over rewards and transitions. We prove a regret bound of $\mathcal{\tilde{O}}(\sqrt{KHΓ(KH)})$ over $K$ episodes of horizon $H$, where $Γ(\cdot)$ captures the complexity of the GP model. Our analysis addresses several challenges, including the non-Gaussian nature of value functions and the recursive structure of Bellman updates, and extends classical tools such as the elliptical potential lemma to multi-output settings. This work advances the understanding of TS in RL and highlights how structural assumptions and model uncertainty shape its performance in finite-horizon Markov Decision Processes.


The Shape of Reasoning: Topological Analysis of Reasoning Traces in Large Language Models

arXiv.org Artificial Intelligence

Evaluating the quality of reasoning traces from large language models remains understudied, labor-intensive, and unreliable: current practice relies on expert rubrics, manual annotation, and slow pairwise judgments. Automated efforts are dominated by graph-based proxies that quantify structural connectivity but do not clarify what constitutes high-quality reasoning; such abstractions can be overly simplistic for inherently complex processes. We introduce a topological data analysis (TDA)-based evaluation framework that captures the geometry of reasoning traces and enables label-efficient, automated assessment. In our empirical study, topological features yield substantially higher predictive power for assessing reasoning quality than standard graph metrics, suggesting that effective reasoning is better captured by higher-dimensional geometric structures rather than purely relational graphs. We further show that a compact, stable set of topological features reliably indicates trace quality, offering a practical signal for future reinforcement learning algorithms.


AdaDoS: Adaptive DoS Attack via Deep Adversarial Reinforcement Learning in SDN

arXiv.org Artificial Intelligence

Existing defence mechanisms have demonstrated significant effectiveness in mitigating rule-based Denial-of-Service (DoS) attacks, leveraging predefined signatures and static heuristics to identify and block malicious traffic. However, the emergence of AI-driven techniques presents new challenges to SDN security, potentially compromising the efficacy of existing defence mechanisms. In this paper, we introduce~AdaDoS, an adaptive attack model that disrupt network operations while evading detection by existing DoS-based detectors through adversarial reinforcement learning (RL). Specifically, AdaDoS models the problem as a competitive game between an attacker, whose goal is to obstruct network traffic without being detected, and a detector, which aims to identify malicious traffic. AdaDoS can solve this game by dynamically adjusting its attack strategy based on feedback from the SDN and the detector. Additionally, recognising that attackers typically have less information than defenders, AdaDoS formulates the DoS-like attack as a partially observed Markov decision process (POMDP), with the attacker having access only to delay information between attacker and victim nodes. We address this challenge with a novel reciprocal learning module, where the student agent, with limited observations, enhances its performance by learning from the teacher agent, who has full observational capabilities in the SDN environment. AdaDoS represents the first application of RL to develop DoS-like attack sequences, capable of adaptively evading both machine learning-based and rule-based DoS-like attack detectors.


A Unified Framework for Zero-Shot Reinforcement Learning

arXiv.org Artificial Intelligence

Zero-shot reinforcement learning (RL) has emerged as a setting for developing general agents in an unsupervised manner, capable of solving downstream tasks without additional training or planning at test-time. Unlike conventional RL, which optimizes policies for a fixed reward, zero-shot RL requires agents to encode representations rich enough to support immediate adaptation to any objective, drawing parallels to vision and language foundation models. Despite growing interest, the field lacks a common analytical lens. We present the first unified framework for zero-shot RL. Our formulation introduces a consistent notation and taxonomy that organizes existing approaches and allows direct comparison between them. Central to our framework is the classification of algorithms into two families: direct representations, which learn end-to-end mappings from rewards to policies, and compositional representations, which decompose the representation leveraging the substructure of the value function. Within this framework, we highlight shared principles and key differences across methods, and we derive an extended bound for successor-feature methods, offering a new perspective on their performance in the zero-shot regime. By consolidating existing work under a common lens, our framework provides a principled foundation for future research in zero-shot RL and outlines a clear path toward developing more general agents.


Balancing Specialization and Centralization: A Multi-Agent Reinforcement Learning Benchmark for Sequential Industrial Control

arXiv.org Artificial Intelligence

Autonomous control of multi-stage industrial processes requires both local specialization and global coordination. Reinforcement learning (RL) offers a promising approach, but its industrial adoption remains limited due to challenges such as reward design, modularity, and action space management. Many academic benchmarks differ markedly from industrial control problems, limiting their transferability to real-world applications. This study introduces an enhanced industry-inspired benchmark environment that combines tasks from two existing benchmarks, SortingEnv and ContainerGym, into a sequential recycling scenario with sorting and pressing operations. We evaluate two control strategies: a modular architecture with specialized agents and a monolithic agent governing the full system, while also analyzing the impact of action masking. Our experiments show that without action masking, agents struggle to learn effective policies, with the modular architecture performing better. When action masking is applied, both architectures improve substantially, and the performance gap narrows considerably. These results highlight the decisive role of action space constraints and suggest that the advantages of specialization diminish as action complexity is reduced. The proposed benchmark thus provides a valuable testbed for exploring practical and robust multi-agent RL solutions in industrial automation, while contributing to the ongoing debate on centralization versus specialization.


NeuralTouch: Neural Descriptors for Precise Sim-to-Real Tactile Robot Control

arXiv.org Artificial Intelligence

Abstract--Grasping accuracy is a critical prerequisite for precise object manipulation, often requiring careful alignment between the robot hand and object. Neural Descriptor Fields (NDF) offer a promising vision-based method to generate grasping poses that generalize across object categories. However, NDF alone can produce inaccurate poses due to imperfect camera calibration, incomplete point clouds, and object variability. Meanwhile, tactile sensing enables more precise contact, but existing approaches typically learn policies limited to simple, predefined contact geometries. In this work, we introduce NeuralT ouch, a multi-modal framework that integrates NDF and tactile sensing to enable accurate, generalizable grasping through gentle physical interaction. Our approach leverages NDF to implicitly represent the target contact geometry, from which a deep reinforcement learning (RL) policy is trained to refine the grasp using tactile feedback. This policy is conditioned on the neural descriptors and does not require explicit specification of contact types. Results show that NeuralT ouch significantly improves grasping accuracy and robustness over baseline methods, offering a general framework for precise, contact-rich robotic manipulation. I. INTRODUCTION A commonplace behaviour in humans is our ability to glance at an object to determine its general position and then use touch alone to grasp it with precision.


Multi-Modal Decentralized Reinforcement Learning for Modular Reconfigurable Lunar Robots

arXiv.org Artificial Intelligence

Modular reconfigurable robots suit task-specific space operations, but the combinatorial growth of morphologies hinders unified control. We propose a decentralized reinforcement learning (Dec-RL) scheme where each module learns its own policy: wheel modules use Soft Actor-Critic (SAC) for locomotion and 7-DoF limbs use Proximal Policy Optimization (PPO) for steering and manipulation, enabling zero-shot generalization to unseen configurations. In simulation, the steering policy achieved a mean absolute error of 3.63° between desired and induced angles; the manipulation policy plateaued at 84.6 % success on a target-offset criterion; and the wheel policy cut average motor torque by 95.4 % relative to baseline while maintaining 99.6 % success. Lunar-analogue field tests validated zero-shot integration for autonomous locomotion, steering, and preliminary alignment for reconfiguration. The system transitioned smoothly among synchronous, parallel, and sequential modes for Policy Execution, without idle states or control conflicts, indicating a scalable, reusable, and robust approach for modular lunar robots.


Enhancing Security in Deep Reinforcement Learning: A Comprehensive Survey on Adversarial Attacks and Defenses

arXiv.org Artificial Intelligence

With the wide application of deep reinforcement learning (DRL) techniques in complex fields such as autonomous driving, intelligent manufacturing, and smart healthcare, how to improve its security and robustness in dynamic and changeable environments has become a core issue in current research. Especially in the face of adversarial attacks, DRL may suffer serious performance degradation or even make potentially dangerous decisions, so it is crucial to ensure their stability in security-sensitive scenarios. In this paper, we first introduce the basic framework of DRL and analyze the main security challenges faced in complex and changing environments. In addition, this paper proposes an adversarial attack classification framework based on perturbation type and attack target and reviews the mainstream adversarial attack methods against DRL in detail, including various attack methods such as perturbation state space, action space, reward function and model space. To effectively counter the attacks, this paper systematically summarizes various current robustness training strategies, including adversarial training, competitive training, robust learning, adversarial detection, defense distillation and other related defense techniques, we also discuss the advantages and shortcomings of these methods in improving the robustness of DRL. Finally, this paper looks into the future research direction of DRL in adversarial environments, emphasizing the research needs in terms of improving generalization, reducing computational complexity, and enhancing scalability and explainability, aiming to provide valuable references and directions for researchers.