Reinforcement Learning
MDPs with a State Sensing Cost
Kapoor, Vansh, Nair, Jayakrishnan
In many practical sequential decision-making problems, tracking the state of the environment incurs a sensing/communication/computation cost. In these settings, the agent's interaction with its environment includes the additional component of deciding when to sense the state, in a manner that balances the value associated with optimal (state-specific) actions and the cost of sensing. We formulate this as an expected discounted cost Markov Decision Process (MDP), wherein the agent incurs an additional cost for sensing its next state, but has the option to take actions while remaining `blind' to the system state. We pose this problem as a classical discounted cost MDP with an expanded (countably infinite) state space. While computing the optimal policy for this MDP is intractable in general, we derive lower bounds on the optimal value function, which allow us to bound the suboptimality gap of any policy. We also propose a computationally efficient algorithm SPI, based on policy improvement, which in practice performs close to the optimal policy. Finally, we benchmark against the state-of-the-art via a numerical case study.
ALDEN: Reinforcement Learning for Active Navigation and Evidence Gathering in Long Documents
Yang, Tianyu, Ruas, Terry, Tian, Yijun, Wahle, Jan Philip, Kurzawe, Daniel, Gipp, Bela
Vision-language models (VLMs) excel at interpreting text-rich images but struggle with long, visually complex documents that demand analysis and integration of information spread across multiple pages. Existing approaches typically rely on fixed reasoning templates or rigid pipelines, which force VLMs into a passive role and hinder both efficiency and generalization. We present Active Long-DocumEnt Navigation (ALDEN), a multi-turn reinforcement learning framework that fine-tunes VLMs as interactive agents capable of actively navigating long, visually rich documents. ALDEN introduces a novel fetch action that directly accesses the page by index, complementing the classic search action and better exploiting document structure. For dense process supervision and efficient training, we propose a rule-based cross-level reward that provides both turn- and token-level signals. To address the empirically observed training instability caused by numerous visual tokens from long documents, we further propose a visual-semantic anchoring mechanism that applies a dual-path KL-divergence constraint to stabilize visual and textual representations separately during training. Trained on a corpus constructed from three open-source datasets, ALDEN achieves state-of-the-art performance on five long-document benchmarks. Overall, ALDEN marks a step beyond passive document reading toward agents that autonomously navigate and reason across long, visually rich documents, offering a robust path to more accurate and efficient long-document understanding.
Learning to Plan & Schedule with Reinforcement-Learned Bimanual Robot Skills
Wan, Weikang, Ramos, Fabio, Yang, Xuning, Garrett, Caelan
Long-horizon contact-rich bimanual manipulation presents a significant challenge, requiring complex coordination involving a mixture of parallel execution and sequential collaboration between arms. In this paper, we introduce a hierarchical framework that frames this challenge as an integrated skill planning & scheduling problem, going beyond purely sequential decision-making to support simultaneous skill invocation. Our approach is built upon a library of single-arm and bimanual primitive skills, each trained using Reinforcement Learning (RL) in GPU-accelerated simulation. We then train a Transformer-based planner on a dataset of skill compositions to act as a high-level scheduler, simultaneously predicting the discrete schedule of skills as well as their continuous parameters. We demonstrate that our method achieves higher success rates on complex, contact-rich tasks than end-to-end RL approaches and produces more efficient, coordinated behaviors than traditional sequential-only planners.
Zero Reinforcement Learning Towards General Domains
Zeng, Yuyuan, Huang, Yufei, Xu, Can, Sun, Qingfeng, Yan, Jianfeng, Xu, Guanghui, Yang, Tao, Lian, Fengzong
Zero Reinforcement Learning (Zero-RL) has proven to be an effective approach for enhancing the reasoning capabilities of large language models (LLMs) by directly applying reinforcement learning with verifiable rewards on pretrained models, without the need for a supervised fine-tuning phase. However, current research on zero-RL primarily focuses on domains with easily verifiable reward signals, such as mathematics, programming, and other reasoning tasks. The challenge of eliciting reasoning abilities in more diverse scenarios, where verification is not straightforward, remains underexplored. To address this gap, we propose a novel zero-RL paradigm designed to improve a model's reasoning ability across both verifiable and non-verifiable domains. By combining verifiable rewards with a generative reward model, we conduct multi-task zero-RL training across both domains, facilitating the transfer of reasoning capabilities between them. Furthermore, to mitigate reward hacking in the generative reward model, we design a smooth length penalty that encourages the generation of more comprehensive thinking tokens in general domains. Experimental results on Qwen3-8B-Base and Qwen3-14B-Base demonstrate that our approach achieves superior reasoning performance, not only on tasks requiring extensive reasoning but also on more general tasks.
MTIR-SQL: Multi-turn Tool-Integrated Reasoning Reinforcement Learning for Text-to-SQL
Xu, Zekun, Xia, Siyu, Yue, Chuhuai, Chai, Jiajun, Tian, Mingxue, Wang, Xiaohan, Lin, Wei, Li, Haoxuan, Yin, Guojun
As large language models (LLMs) are increasingly used in Text-to-SQL tasks, Reinforcement Learning (RL) has become a common method for improving performance. Existing methods primarily rely on static execution feedback, which restricts real-time error correction. However, integrating multi-turn tool invocation along with dynamic feedback could significantly improve adaptability and robustness, ultimately enhancing model performance. To address these issues, we propose MTIR-SQL, an innovative Multi-turn T ool-Integrated Reasoning reinforcement learning framework for T ext-to-SQL. Our approach introduces an execution-aware multi-turn reasoning paradigm that seamlessly incorporates database execution feedback at each reasoning step, enabling context-sensitive query generation and progressive refinement throughout the reasoning process. The framework extends the GRPO algorithm to accommodate complex multi-turn interaction scenarios. Considering the training instability characteristics of MTIR and the potential for significant Deviation of model distribution from the initial model, we enhance the GRPO algorithm by adding a trajectory filtering mechanism and removing KL loss constraints. Experimental results demonstrate that MTIR-SQL, with 4B parameters, achieves 64.4% accuracy in the BIRD Dev and 84.6% execution accuracy in the SPIDER Dev, significantly outperforming existing approaches.
Sim-to-Real Gentle Manipulation of Deformable and Fragile Objects with Stress-Guided Reinforcement Learning
Ikemura, Kei, Dong, Yifei, Blanco-Mulero, David, Longhini, Alberta, Chen, Li, Pokorny, Florian T.
Robotic manipulation of deformable and fragile objects presents significant challenges, as excessive stress can lead to irreversible damage to the object. While existing solutions rely on accurate object models or specialized sensors and grippers, this adds complexity and often lacks generalization. To address this problem, we present a vision-based reinforcement learning approach that incorporates a stress-penalized reward to discourage damage to the object explicitly. In addition, to bootstrap learning, we incorporate offline demonstrations as well as a designed curriculum progressing from rigid proxies to deformables. We evaluate the proposed method in both simulated and real-world scenarios, showing that the policy learned in simulation can be transferred to the real world in a zero-shot manner, performing tasks such as picking up and pushing tofu. Our results show that the learned policies exhibit a damage-aware, gentle manipulation behavior, demonstrating their effectiveness by decreasing the stress applied to fragile objects by 36.5% while achieving the task goals, compared to vanilla RL policies.
Multi-party Agent Relation Sampling for Multi-party Ad Hoc Teamwork
Zhang, Beiwen, Liang, Yongheng, Wu, Hejun
Multi-agent reinforcement learning (MARl) has achieved strong results in cooperative tasks but typically assumes fixed, fully controlled teams. Ad hoc teamwork (AHT) relaxes this by allowing collaboration with unknown partners, yet existing variants still presume shared conventions. We introduce Multil-party Ad Hoc Teamwork (MAHT), where controlled agents must coordinate with multiple mutually unfamiliar groups of uncontrolled teammates. To address this, we propose MARs, which builds a sparse skeleton graph and applies relational modeling to capture cross-group dvnamics. Experiments on MPE and starCralt ll show that MARs outperforms MARL and AHT baselines while converging faster.
Dense and Diverse Goal Coverage in Multi Goal Reinforcement Learning
Singh, Sagalpreet, Saket, Rishi, Raghuveer, Aravindan
Reinforcement Learning algorithms are primarily focused on learning a policy that maximizes expected return. As a result, the learned policy can exploit one or few reward sources. However, in many natural situations, it is desirable to learn a policy that induces a dispersed marginal state distribution over rewarding states, while maximizing the expected return which is typically tied to reaching a goal state. This aspect remains relatively unexplored. Existing techniques based on entropy regularization and intrinsic rewards use stochasticity for encouraging exploration to find an optimal policy which may not necessarily lead to dispersed marginal state distribution over rewarding states. Other RL algorithms which match a target distribution assume the latter to be available apriori. This may be infeasible in large scale systems where enumeration of all states is not possible and a state is determined to be a goal state only upon reaching it. We formalize the problem of maximizing the expected return while uniformly visiting the goal states as Multi Goal RL in which an oracle classifier over the state space determines the goal states. We propose a novel algorithm that learns a high-return policy mixture with marginal state distribution dispersed over the set of goal states. Our algorithm is based on optimizing a custom RL reward which is computed - based on the current policy mixture - at each iteration for a set of sampled trajectories. The latter are used via an offline RL algorithm to update the policy mixture. We prove performance guarantees for our algorithm, showing efficient convergence bounds for optimizing a natural objective which captures the expected return as well as the dispersion of the marginal state distribution over the goal states. We design and perform experiments on synthetic MDPs and standard RL environments to evaluate the effectiveness of our algorithm.
Collaborative Scheduling of Time-dependent UAVs,Vehicles and Workers for Crowdsensing in Disaster Response
Han, Lei, Zhang, Jinhao, Liu, Jinhui, Yu, Zhiyong, Wang, Liang, Wang, Quan, Yu, Zhiwen
Frequent natural disasters cause significant losses to human society, and timely, efficient collection of post-disaster environmental information is the foundation for effective rescue operations. Due to the extreme complexity of post-disaster environments, existing sensing technologies such as mobile crowdsensing suffer from weak environmental adaptability, insufficient professional sensing capabilities, and poor practicality of sensing solutions. Therefore, this paper explores a heterogeneous multi-agent online collaborative scheduling algorithm, HoCs-MPQ, to achieve efficient collection of post-disaster environmental information. HoCs-MPQ models collaboration and conflict relationships among multiple elements through weighted undirected graph construction, and iteratively solves the maximum weight independent set based on multi-priority queues, ultimately achieving collaborative sensing scheduling of time-dependent UA Vs, vehicles, and workers. Specifically, (1) HoCs-MPQ constructs weighted undirected graph nodes based on collaborative relationships among multiple elements and quantifies their weights, then models the weighted undirected graph based on conflict relationships between nodes; (2) HoCs-MPQ solves the maximum weight independent set based on iterated local search, and accelerates the solution process using multi-priority queues. Finally, we conducted detailed experiments based on extensive real-world and simulated data. The experiments show that, compared to baseline methods (e.g., HoCs-GREEDY, HoCs-K-WTA, HoCs-MADL, and HoCs-MARL), HoCs-MPQ improves task completion rates by an average of 54.13%, 23.82%, 14.12%, and 12.89% respectively, with computation time for single online autonomous scheduling decisions not exceeding 3 seconds.
Enhancing Hierarchical Reinforcement Learning through Change Point Detection in Time Series
Arumugam, Hemanath, Fan, Falong, Liu, Bo
Hierarchical Reinforcement Learning (HRL) enhances the scalability of decision-making in long-horizon tasks by introducing temporal abstraction through options-policies that span multiple timesteps. Despite its theoretical appeal, the practical implementation of HRL suffers from the challenge of autonomously discovering semantically meaningful subgoals and learning optimal option termination boundaries. This paper introduces a novel architecture that integrates a self-supervised, Transformer-based Change Point Detection (CPD) module into the Option-Critic framework, enabling adaptive segmentation of state trajectories and the discovery of options. The CPD module is trained using heuristic pseudo-labels derived from intrinsic signals to infer latent shifts in environment dynamics without external supervision. These inferred change-points are leveraged in three critical ways: (i) to serve as supervisory signals for stabilizing termination function gradients, (ii) to pretrain intra-option policies via segment-wise behavioral cloning, and (iii) to enforce functional specialization through inter-option divergence penalties over CPD-defined state partitions. The overall optimization objective enhances the standard actor-critic loss using structure-aware auxiliary losses. In our framework, option discovery arises naturally as CPD-defined trajectory segments are mapped to distinct intra-option policies, enabling the agent to autonomously partition its behavior into reusable, semantically meaningful skills. Experiments on the Four-Rooms and Pinball tasks demonstrate that CPD-guided agents exhibit accelerated convergence, higher cumulative returns, and significantly improved option specialization. These findings confirm that integrating structural priors via change-point segmentation leads to more interpretable, sample-efficient, and robust hierarchical policies in complex environments.