Reinforcement Learning
Adaptive Cooperative Transmission Design for Ultra-Reliable Low-Latency Communications via Deep Reinforcement Learning
Next-generation wireless communication systems must support ultra-reliable low-latency communication (URLLC) service for mission-critical applications. Meeting stringent URLLC requirements is challenging, especially for two-hop cooperative communication. In this paper, we develop an adaptive transmission design for a two-hop relaying communication system. Each hop transmission adaptively configures its transmission parameters separately, including numerology, mini-slot size, and modulation and coding scheme, for reliable packet transmission within a strict latency constraint. We formulate the hop-specific transceiver configuration as a Markov decision process (MDP) and propose a dual-agent reinforcement learning-based cooperative latency-aware transmission (DRL-CoLA) algorithm to learn latency-aware transmission policies in a distributed manner. Simulation results verify that the proposed algorithm achieves the near-optimal reliability while satisfying strict latency requirements.
Training Proactive and Personalized LLM Agents
Sun, Weiwei, Zhou, Xuhui, Du, Weihua, Wang, Xingyao, Welleck, Sean, Neubig, Graham, Sap, Maarten, Yang, Yiming
While existing work focuses primarily on task success, we argue that effective real-world agents require optimizing three dimensions: productivity (task completion), proactivity (asking essential questions), and personalization (adapting to diverse user preferences). We introduce UserVille, an interactive environment with LLM-based user simulators enabling diverse, configurable user preferences. Leveraging UserVille, we introduce PPP, a multi-objective reinforcement learning approach that jointly optimizes all three dimensions: Productivity, Proactivity, and Personalization. Experiments on software engineering and deep research tasks show that agents trained with PPP achieve substantial improvements over strong baselines such as GPT-5 (+21.6 on average), demonstrating the ability to ask strategic clarifying questions, adapt to unseen user preferences, and improve task success through better interaction. This work demonstrates that explicitly optimizing for user-centered interaction is critical for building practical and effective AI agents.
A Quantitative Comparison of Centralised and Distributed Reinforcement Learning-Based Control for Soft Robotic Arms
Hou, Linxin, Wu, Qirui, Qin, Zhihang, Banerjee, Neil, Guo, Yongxin, Laschi, Cecilia
This paper presents a quantitative comparison between centralised and distributed multi-agent reinforcement learning (MARL) architectures for controlling a soft robotic arm modelled as a Cosserat rod in simulation. Using PyElastica and the OpenAI Gym interface, we train both a global Proximal Policy Optimisation (PPO) controller and a Multi-Agent PPO (MAPPO) under identical budgets. Both approaches are based on the arm having $n$ number of controlled sections. The study systematically varies $n$ and evaluates the performance of the arm to reach a fixed target in three scenarios: default baseline condition, recovery from external disturbance, and adaptation to actuator failure. Quantitative metrics used for the evaluation are mean action magnitude, mean final distance, mean episode length, and success rate. The results show that there are no significant benefits of the distributed policy when the number of controlled sections $n\le4$. In very simple systems, when $n\le2$, the centralised policy outperforms the distributed one. When $n$ increases to $4< n\le 12$, the distributed policy shows a high sample efficiency. In these systems, distributed policy promotes a stronger success rate, resilience, and robustness under local observability and yields faster convergence given the same sample size. However, centralised policies achieve much higher time efficiency during training as it takes much less time to train the same size of samples. These findings highlight the trade-offs between centralised and distributed policy in reinforcement learning-based control for soft robotic systems and provide actionable design guidance for future sim-to-real transfer in soft rod-like manipulators.
Automated Reward Design for Gran Turismo
Ma, Michel, Seno, Takuma, Subramanian, Kaushik, Wurman, Peter R., Stone, Peter, Sherstan, Craig
When designing reinforcement learning (RL) agents, a designer communicates the desired agent behavior through the definition of reward functions - numerical feedback given to the agent as reward or punishment for its actions. However, mapping desired behaviors to reward functions can be a difficult process, especially in complex environments such as autonomous racing. In this paper, we demonstrate how current foundation models can effectively search over a space of reward functions to produce desirable RL agents for the Gran Turismo 7 racing game, given only text-based instructions. Through a combination of LLM-based reward generation, VLM preference-based evaluation, and human feedback we demonstrate how our system can be used to produce racing agents competitive with GT Sophy, a champion-level RL racing agent, as well as generate novel behaviors, paving the way for practical automated reward design in real world applications.
ABIDES-MARL: A Multi-Agent Reinforcement Learning Environment for Endogenous Price Formation and Execution in a Limit Order Book
Cheridito, Patrick, Dupret, Jean-Loup, Wu, Zhexin
We present ABIDES-MARL, a framework that combines a new multi-agent reinforcement learning (MARL) methodology with a new realistic limit-order-book (LOB) simulation system to study equilibrium behavior in complex financial market games. The system extends ABIDES-Gym by decoupling state collection from kernel interruption, enabling synchronized learning and decision-making for multiple adaptive agents while maintaining compatibility with standard RL libraries. It preserves key market features such as price-time priority and discrete tick sizes. Methodologically, we use MARL to approximate equilibrium-like behavior in multi-period trading games with a finite number of heterogeneous agents-an informed trader, a liquidity trader, noise traders, and competing market makers-all with individual price impacts. This setting bridges optimal execution and market microstructure by embedding the liquidity trader's optimization problem within a strategic trading environment. We validate the approach by solving an extended Kyle model within the simulation system, recovering the gradual price discovery phenomenon. We then extend the analysis to a liquidity trader's problem where market liquidity arises endogenously and show that, at equilibrium, execution strategies shape market-maker behavior and price dynamics. ABIDES-MARL provides a reproducible foundation for analyzing equilibrium and strategic adaptation in realistic markets and contributes toward building economically interpretable agentic AI systems for finance.
Generating Auxiliary Tasks with Reinforcement Learning
Goldfeder, Judah, So, Matthew, Lipson, Hod
Auxiliary Learning (AL) is a form of multi-task learning in which a model trains on auxiliary tasks to boost performance on a primary objective. While AL has improved generalization across domains such as navigation, image classification, and NLP, it often depends on human-labeled auxiliary tasks that are costly to design and require domain expertise. Meta-learning approaches mitigate this by learning to generate auxiliary tasks, but typically rely on gradient based bi-level optimization, adding substantial computational and implementation overhead. We propose RL-AUX, a reinforcement-learning (RL) framework that dynamically creates auxiliary tasks by assigning auxiliary labels to each training example, rewarding the agent whenever its selections improve the performance on the primary task. We also explore learning per-example weights for the auxiliary loss. On CIFAR-100 grouped into 20 superclasses, our RL method outperforms human-labeled auxiliary tasks and matches the performance of a prominent bi-level optimization baseline. We present similarly strong results on other classification datasets. These results suggest RL is a viable path to generating effective auxiliary tasks.
End-to-End Crop Row Navigation via LiDAR-Based Deep Reinforcement Learning
Mineiro, Ana Luiza, Affonso, Francisco, Becker, Marcelo
Abstract-- Reliable navigation in under-canopy agricultural environments remains a challenge due to GNSS unreliability, cluttered rows, and variable lighting. T o address these limitations, we present an end-to-end learning-based navigation system that maps raw 3D LiDAR data directly to control commands using a deep reinforcement learning policy trained entirely in simulation. Our method includes a voxel-based downsampling strategy that reduces LiDAR input size by 95.83%, enabling efficient policy learning without relying on labeled datasets or manually designed control interfaces. The policy was validated in simulation, achieving a 100% success rate in straight-row plantations and showing a gradual decline in performance as row curvature increased, tested across varying sinusoidal frequencies and amplitudes. Autonomous robots have seen significant growth in modern agriculture, particularly for under-canopy tasks such as plant phenotyping, crop row harvesting, and disease scouting. These applications require platforms that are not only compact and agile but also capable of accurately navigating between dense crop rows (Figure 1) [1]. However, reliable navigation in such environments remains an active area of research due to several challenges, including clutter and occlusions caused by narrow row spacing and the high visual variability introduced by different plant growth stages [2].
Optimizing Electric Vehicle Charging Station Placement Using Reinforcement Learning and Agent-Based Simulations
Nguyen, Minh-Duc, Le, Dung D., Nguyen, Phi Long
The rapid growth of electric vehicles (EVs) necessitates the strategic placement of charging stations to optimize resource utilization and minimize user inconvenience. Reinforcement learning (RL) offers an innovative approach to identifying optimal charging station locations; however, existing methods face challenges due to their deterministic reward systems, which limit efficiency. Because real-world conditions are dynamic and uncertain, a deterministic reward structure cannot fully capture the complexities of charging station placement. As a result, evaluation becomes costly and time-consuming, and less reflective of real-world scenarios. To address this challenge, we propose a novel framework that integrates deep RL with agent-based simulations to model EV movement and estimate charging demand in real time. Our approach employs a hybrid RL agent with dual Q-networks to select optimal locations and configure charging ports, guided by a hybrid reward function that combines deterministic factors with simulation-derived feedback. Case studies in Hanoi, Vietnam, show that our method reduces average waiting times by 53.28% compared to the initial state, outperforming static baseline methods. This scalable and adaptive solution enhances EV infrastructure planning, effectively addressing real-world complexities and improving user experience.
Flip Learning: Weakly Supervised Erase to Segment Nodules in Breast Ultrasound
Huang, Yuhao, Chang, Ao, Dou, Haoran, Tao, Xing, Zhou, Xinrui, Cao, Yan, Huang, Ruobing, Frangi, Alejandro F, Bao, Lingyun, Yang, Xin, Ni, Dong
Accurate segmentation of nodules in both 2D breast ultrasound (BUS) and 3D automated breast ultrasound (ABUS) is crucial for clinical diagnosis and treatment planning. Therefore, developing an automated system for nodule segmentation can enhance user independence and expedite clinical analysis. Unlike fully-supervised learning, weakly-supervised segmentation (WSS) can streamline the laborious and intricate annotation process. However, current WSS methods face challenges in achieving precise nodule segmentation, as many of them depend on inaccurate activation maps or inefficient pseudo-mask generation algorithms. In this study, we introduce a novel multi-agent reinforcement learning-based WSS framework called Flip Learning, which relies solely on 2D/3D boxes for accurate segmentation. Specifically, multiple agents are employed to erase the target from the box to facilitate classification tag flipping, with the erased region serving as the predicted segmentation mask. The key contributions of this research are as follows: (1) Adoption of a superpixel/supervoxel-based approach to encode the standardized environment, capturing boundary priors and expediting the learning process. (2) Introduction of three meticulously designed rewards, comprising a classification score reward and two intensity distribution rewards, to steer the agents' erasing process precisely, thereby avoiding both under- and over-segmentation. (3) Implementation of a progressive curriculum learning strategy to enable agents to interact with the environment in a progressively challenging manner, thereby enhancing learning efficiency. Extensively validated on the large in-house BUS and ABUS datasets, our Flip Learning method outperforms state-of-the-art WSS methods and foundation models, and achieves comparable performance as fully-supervised learning algorithms.
Iterative Foundation Model Fine-Tuning on Multiple Rewards
Ghari, Pouya M., Sciabola, Simone, Wang, Ye
Fine-tuning foundation models has emerged as a powerful approach for generating objects with specific desired properties. Reinforcement learning (RL) provides an effective framework for this purpose, enabling models to generate outputs that maximize a given reward function. However, in many applications such as text generation and drug discovery, it can be suboptimal to optimize using a single reward signal, as multiple evaluation criteria are often necessary. This paper proposes a novel reinforcement learning-based method for fine-tuning foundation models using multiple reward signals. By employing an iterative fine-tuning strategy across these rewards, our approach generalizes state-of-the-art RL-based methods. We further provide a theoretical analysis that offers insights into the performance of multi-reward RL fine-tuning. Experimental results across diverse domains including text, biological sequence, and small molecule generation, demonstrate the effectiveness of the proposed algorithm compared to state-of-the-art baselines.