Reinforcement Learning
Out-of-Distribution Generalization with a SPARC: Racing 100 Unseen Vehicles with a Single Policy
Grooten, Bram, MacAlpine, Patrick, Subramanian, Kaushik, Stone, Peter, Wurman, Peter R.
Generalization to unseen environments is a significant challenge in the field of robotics and control. In this work, we focus on contextual reinforcement learning, where agents act within environments with varying contexts, such as self-driving cars or quadrupedal robots that need to operate in different terrains or weather conditions than they were trained for. We tackle the critical task of generalizing to out-of-distribution (OOD) settings, without access to explicit context information at test time. Recent work has addressed this problem by training a context encoder and a history adaptation module in separate stages. While promising, this two-phase approach is cumbersome to implement and train. We simplify the methodology and introduce SP ARC: single-phase adaptation for robust control. We test SP ARC on varying contexts within the high-fidelity racing simulator Gran Turismo 7 and wind-perturbed MuJoCo environments, and find that it achieves reliable and robust OOD generalization.
Baby Sophia: A Developmental Approach to Self-Exploration through Self-Touch and Hand Regard
Zarifis, Stelios, Chalkiadakis, Ioannis, Chardouveli, Artemis, Moutzouri, Vasiliki, Sotirchos, Aggelos, Papadimitriou, Katerina, Filntisis, Panagiotis, Efthymiou, Niki, Maragos, Petros, Pastra, Katerina
Inspired by infant development, we propose a Reinforcement Learning (RL) framework for autonomous self-exploration in a robotic agent, Baby Sophia, using the BabyBench simulation environment. The agent learns self-touch and hand regard behaviors through intrinsic rewards that mimic an infant's curiosity-driven exploration of its own body. For self-touch, high-dimensional tactile inputs are transformed into compact, meaningful representations, enabling efficient learning. The agent then discovers new tactile contacts through intrinsic rewards and curriculum learning that encourage broad body coverage, balance, and generalization. For hand regard, visual features of the hands, such as skin-color and shape, are learned through motor babbling. Then, intrinsic rewards encourage the agent to perform novel hand motions, and follow its hands with its gaze. A curriculum learning setup from single-hand to dual-hand training allows the agent to reach complex visual-motor coordination. The results of this work demonstrate that purely curiosity-based signals, with no external supervision, can drive coordinated multimodal learning, imitating an infant's progression from random motor babbling to purposeful behaviors.
SEBA: Sample-Efficient Black-Box Attacks on Visual Reinforcement Learning
Huang, Tairan, Jin, Yulin, Liu, Junxu, Ye, Qingqing, Hu, Haibo
Visual reinforcement learning has achieved remarkable progress in visual control and robotics, but its vulnerability to adversarial perturbations remains underexplored. Most existing black-box attacks focus on vector-based or discrete-action RL, and their effectiveness on image-based continuous control is limited by the large action space and excessive environment queries. W e propose SEBA, a sample-efficient framework for black-box adversarial attacks on visual RL agents. SEBA integrates a shadow Q model that estimates cumulative rewards under adversarial conditions, a generative adversarial network that produces visually imperceptible perturbations, and a world model that simulates environment dynamics to reduce real-world queries. Through a two-stage iterative training procedure that alternates between learning the shadow model and refining the generator, SEBA achieves strong attack performance while maintaining efficiency. Experiments on MuJoCo and Atari benchmarks show that SEBA significantly reduces cumulative rewards, preserves visual fidelity, and greatly decreases environment interactions compared to prior black-box and white-box methods. Our code is provided in the supplementary material.
Optimistic Reinforcement Learning with Quantile Objectives
Alipour-Vaezi, Mohammad, Zhong, Huaiyang, Tsui, Kwok-Leung, Khodadadian, Sajad
Reinforcement Learning (RL) has achieved tremendous success in recent years. However, the classical foundations of RL do not account for the risk sensitivity of the objective function, which is critical in various fields, including healthcare and finance. A popular approach to incorporate risk sensitivity is to optimize a specific quantile of the cumulative reward distribution. In this paper, we develop UCB-QRL, an optimistic learning algorithm for the $ฯ$-quantile objective in finite-horizon Markov decision processes (MDPs). UCB-QRL is an iterative algorithm in which, at each iteration, we first estimate the underlying transition probability and then optimize the quantile value function over a confidence ball around this estimate. We show that UCB-QRL yields a high-probability regret bound $\mathcal O\left((2/ฮบ)^{H+1}H\sqrt{SATH\log(2SATH/ฮด)}\right)$ in the episodic setting with $S$ states, $A$ actions, $T$ episodes, and $H$ horizons. Here, $ฮบ>0$ is a problem-dependent constant that captures the sensitivity of the underlying MDP's quantile value.
Succeed or Learn Slowly: Sample Efficient Off-Policy Reinforcement Learning for Mobile App Control
Papoudakis, Georgios, Coste, Thomas, Hao, Jianye, Wang, Jun, Shao, Kun
Reinforcement learning (RL) using foundation models for policy approximations in multi-turn tasks remains challenging. We identify two main limitations related to sparse reward settings and policy gradient updates, based on which we formulate a key insight: updates from positive samples with high returns typically do not require policy regularisation, whereas updates from negative samples, reflecting undesirable behaviour, can harm model performance. This paper introduces Succeed or Learn Slowly (SoLS), a novel off-policy RL algorithm evaluated on mobile app control tasks. SoLS improves sample efficiency when fine-tuning foundation models for user interface navigation via a modified off-policy actor-critic approach, applying direct policy updates for positive samples and conservative, regularised updates for negative ones to prevent model degradation. We augment SoLS with Successful Transition Replay (STR), which prioritises learning from successful interactions, further improving sample efficiency. We evaluate SoLS on the AndroidWorld benchmark, where it significantly outperforms existing methods (at least 17% relative increase), including prompt-engineering and RL approaches, while requiring substantially fewer computational resources than GPT-4o-based methods with 5-60x faster inference.
BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
Liao, Qiayuan, Truong, Takara E., Huang, Xiaoyu, Gao, Yuman, Tevet, Guy, Sreenath, Koushil, Liu, C. Karen
The human-like form of humanoid robots positions them uniquely to achieve the agility and versatility in motor skills that humans possess. Learning from human demonstrations offers a scalable approach to acquiring these capabilities. However, prior works either produce unnatural motions or rely on motion-specific tuning to achieve satisfactory naturalness. Furthermore, these methods are often motion- or goal-specific, lacking the versatility to compose diverse skills, especially when solving unseen tasks. We present BeyondMimic, a framework that scales to diverse motions and carries the versatility to compose them seamlessly in tackling unseen downstream tasks. At heart, a compact motion-tracking formulation enables mastering a wide range of radically agile behaviors, including aerial cartwheels, spin-kicks, flip-kicks, and sprinting, with a single setup and shared hyperparameters, all while achieving state-of-the-art human-like performance. Moving beyond the mere imitation of existing motions, we propose a unified latent diffusion model that empowers versatile goal specification, seamless task switching, and dynamic composition of these agile behaviors. Leveraging classifier guidance, a diffusion-specific technique for test-time optimization toward novel objectives, our model extends its capability to solve downstream tasks never encountered during training, including motion inpainting, joystick teleoperation, and obstacle avoidance, and transfers these skills zero-shot to real hardware. This work opens new frontiers for humanoid robots by pushing the limits of scalable human-like motor skill acquisition from human motion and advancing seamless motion synthesis that achieves generalization and versatility beyond training setups.
Constructing an Optimal Behavior Basis for the Option Keyboard
Alegre, Lucas N., Bazzan, Ana L. C., Barreto, Andrรฉ, da Silva, Bruno C.
Multi-task reinforcement learning aims to quickly identify solutions for new tasks with minimal or no additional interaction with the environment. Generalized Policy Improvement (GPI) addresses this by combining a set of base policies to produce a new one that is at least as good -- though not necessarily optimal -- as any individual base policy. Optimality can be ensured, particularly in the linear-reward case, via techniques that compute a Convex Coverage Set (CCS). However, these are computationally expensive and do not scale to complex domains. The Option Keyboard (OK) improves upon GPI by producing policies that are at least as good -- and often better. It achieves this through a learned meta-policy that dynamically combines base policies. However, its performance critically depends on the choice of base policies. This raises a key question: is there an optimal set of base policies -- an optimal behavior basis -- that enables zero-shot identification of optimal solutions for any linear tasks? We solve this open problem by introducing a novel method that efficiently constructs such an optimal behavior basis. We show that it significantly reduces the number of base policies needed to ensure optimality in new tasks. We also prove that it is strictly more expressive than a CCS, enabling particular classes of non-linear tasks to be solved optimally. We empirically evaluate our technique in challenging domains and show that it outperforms state-of-the-art approaches, increasingly so as task complexity increases.
Operator Models for Continuous-Time Offline Reinforcement Learning
Hoischen, Nicolas, Bevanda, Petar, Beier, Max, Sosnowski, Stefan, Houska, Boris, Hirche, Sandra
Continuous-time stochastic processes underlie many natural and engineered systems. In healthcare, autonomous driving, and industrial control, direct interaction with the environment is often unsafe or impractical, motivating offline reinforcement learning from historical data. However, there is limited statistical understanding of the approximation errors inherent in learning policies from offline datasets. We address this by linking reinforcement learning to the Hamilton-Jacobi-Bellman equation and proposing an operator-theoretic algorithm based on a simple dynamic programming recursion. Specifically, we represent our world model in terms of the infinitesimal generator of controlled diffusion processes learned in a reproducing kernel Hilbert space. By integrating statistical learning methods and operator theory, we establish global convergence of the value function and derive finite-sample guarantees with bounds tied to system properties such as smoothness and stability. Our theoretical and numerical results indicate that operator-based approaches may hold promise in solving offline reinforcement learning using continuous-time optimal control.