Reinforcement Learning
A Review of Reinforcement Learning
Thrun, Sebastian, Littman, Michael L.
This he reinforcement learning problem microcosm; how can we build then tied back together in a unified history is an early example of a series an agent that can plan, learn, perceive, way. Innovations such as backup diagrams, of detailed literature reviews, found at and act in a complex world? There's a which decorate the book cover, the end of each chapter, which could great new book on the market that help convey the power and excitement alone justify the expense of purchasing lays out the conceptual and algorithmic behind reinforcement learning the book.
Reinforcement Learning for Trading
Moody, John E., Saffell, Matthew
In this paper, we propose to use recurrent reinforcement learning to directly optimize such trading system performance functions, and we compare two different reinforcement learning methods. The first, Recurrent Reinforcement Learning, uses immediate rewards to train the trading systems, while the second (Q-Learning (Watkins 1989)) approximates discounted future rewards. These methodologies can be applied to optimizing systems designed to trade a single security or to trade portfolios . In addition, we propose a novel value function for risk-adjusted return that enables learning to be done online: the differential Sharpe ratio. Trading system profits depend upon sequences of interdependent decisions, and are thus path-dependent. Optimal trading decisions when the effects of transactions costs, market impact and taxes are included require knowledge of the current system state. In Moody, Wu, Liao & Saffell (1998), we demonstrate that reinforcement learning provides a more elegant and effective means for training trading systems when transaction costs are included, than do more standard supervised approaches.
A Reinforcement Learning Algorithm in Partially Observable Environments Using Short-Term Memory
Suematsu, Nobuo, Hayashi, Akira
We have proved that the model learned by BLHT converges to the optimal model in given hypothesis space, 1{, which provides the most accurate predictions of percepts and rewards, given short-term memory. We believe this fact provides a solid basis for BLHT, and BLHT can be compared favorably with other methods using short-term memory.
Learning Macro-Actions in Reinforcement Learning
We present a method for automatically constructing macro-actions from scratch from primitive actions during the reinforcement learning process. The overall idea is to reinforce the tendency to perform action b after action a if such a pattern of actions has been rewarded. We test the method on a bicycle task, the car-on-the-hill task, the racetrack task and some grid-world tasks. For the bicycle and racetrack tasks the use of macro-actions approximately halves the learning time, while for one of the grid-world tasks the learning time is reduced by a factor of 5. The method did not work for the car-on-the-hill task for reasons we discuss in the conclusion.
Risk Sensitive Reinforcement Learning
Neuneier, Ralph, Mihatsch, Oliver
A directed generative model for binary data using a small number of hidden continuous units is investigated. The relationships between the correlations of the underlying continuous Gaussian variables and the binary output variables are utilized to learn the appropriate weights of the network. The advantages of this approach are illustrated on a translationally invariant binary distribution and on handwritten digit images. Introduction Principal Components Analysis (PCA) is a widely used statistical technique for representing data with a large number of variables [1]. It is based upon the assumption that although the data is embedded in a high dimensional vector space, most of the variability in the data is captured by a much lower climensional manifold. In particular for PCA, this manifold is described by a linear hyperplane whose characteristic directions are given by the eigenvectors of the correlation matrix with the largest eigenvalues. The success of PCA and closely related techniques such as Factor Analysis (FA) and PCA mixtures clearly indicate that much real world data exhibit the low dimensional manifold structure assumed by these models [2, 3]. However, the linear manifold structure of PCA is not appropriate for data with binary valued variables.
Barycentric Interpolators for Continuous Space and Time Reinforcement Learning
Munos, Rรฉmi, Moore, Andrew W.
In order to find the optimal control of continuous state-space and time reinforcement learning (RL) problems, we approximate the value function (VF) with a particular class of functions called the barycentric interpolators. We establish sufficient conditions under which a RL algorithm converges to the optimal VF, even when we use approximate models of the state dynamics and the reinforcement functions.
Exploring Unknown Environments with Real-Time Search or Reinforcement Learning
Learning Real-Time A* (LRTA*) is a popular control method that interleaves planning and plan execution and has been shown to solve search problems in known environments efficiently. In this paper, we apply LRTA * to the problem of getting to a given goal location in an initially unknown environment. Uninformed LRTA * with maximal lookahead always moves on a shortest path to the closest unvisited state, that is, to the closest potential goal state. This was believed to be a good exploration heuristic, but we show that it does not minimize the worst-case plan-execution time compared to other uninformed exploration methods. This result is also of interest to reinforcement-learning researchers since many reinforcement learning methods use asynchronous dynamic programming, interleave planning and plan execution, and exhibit optimism in the face of uncertainty, just like LRTA *.
Finite-Sample Convergence Rates for Q-Learning and Indirect Algorithms
Kearns, Michael J., Singh, Satinder P.
In this paper, we address two issues of longstanding interest in the reinforcement learning literature. First, what kinds of performance guarantees can be made for Q-learning after only a finite number of actions? Second, what quantitative comparisons can be made between Q-learning and model-based (indirect) approaches, which use experience to estimate next-state distributions for off-line value iteration? We first show that both Q-learning and the indirect approach enjoy rather rapid convergence to the optimal policy as a function of the number of state transitions observed.
Optimizing Admission Control while Ensuring Quality of Service in Multimedia Networks via Reinforcement Learning
Brown, Timothy X., Tong, Hui, Singh, Satinder P.
This paper examines the application of reinforcement learning to a telecommunications networking problem. The problem requires that revenue be maximized while simultaneously meeting a quality of service constraint that forbids entry into certain states. We present a general solution to this multi-criteria problem that is able to earn significantly higher revenues than alternatives.