Reinforcement Learning
Logarithmic Online Regret Bounds for Undiscounted Reinforcement Learning
We present a learning algorithm for undiscounted reinforcement learning. Our interest lies in bounds for the algorithm's online performance after some finite number of steps. In the spirit of similar methods already successfully applied for the exploration-exploitation tradeoff in multi-armed bandit problems, we use upper confidence bounds to show that our UCRL algorithm achieves logarithmic online regret in the number of steps taken with respect to an optimal policy.
Closed-Loop Learning of Visual Control Policies
In this paper we present a general, flexible framework for learning mappings from images to actions by interacting with the environment. The basic idea is to introduce a feature-based image classifier in front of a reinforcement learning algorithm. The classifier partitions the visual space according to the presence or absence of few highly informative local descriptors that are incrementally selected in a sequence of attempts to remove perceptual aliasing. We also address the problem of fighting overfitting in such a greedy algorithm. Finally, we show how high-level visual features can be generated when the power of local descriptors is insufficient for completely disambiguating the aliased states. This is done by building a hierarchy of composite features that consist of recursive spatial combinations of visual features. We demonstrate the efficacy of our algorithms by solving three visual navigation tasks and a visual version of the classical ``Car on the Hill'' control problem.
An exploration-exploitation model based on norepinepherine and dopamine activity
McClure, Samuel M., Gilzenrat, Mark S., Cohen, Jonathan D.
We propose a model by which dopamine (DA) and norepinepherine (NE) combine to alternate behavior between relatively exploratory and exploitative modes. The model is developed for a target detection task for which there is extant single neuron recording data available from locus coeruleus (LC) NE neurons. An exploration-exploitation tradeoff is elicited by regularly switching which of the two stimuli are rewarded. DA functions within the model to change synaptic weights according to a reinforcement learning algorithm. Exploration is mediated by the state of LC firing, with higher tonic and lower phasic activity producing greater response variability. The opposite state of LC function, with lower baseline firing rate and greater phasic responses, favors exploitative behavior. Changes in LC firing mode result from combined measures of response conflict and reward rate, where response conflict is monitored using models of anterior cingulate cortex (ACC). Increased long-term response conflict and decreased reward rate, which occurs following reward contingency switch, favors the higher tonic state of LC function and NE release.
An exploration-exploitation model based on norepinepherine and dopamine activity
McClure, Samuel M., Gilzenrat, Mark S., Cohen, Jonathan D.
We propose a model by which dopamine (DA) and norepinepherine (NE) combine to alternate behavior between relatively exploratory and exploitative modes. The model is developed for a target detection task for which there is extant single neuron recording data available from locus coeruleus (LC) NE neurons. An exploration-exploitation tradeoff is elicited by regularly switching which of the two stimuli are rewarded. DA functions within the model to change synaptic weights according to a reinforcement learning algorithm. Exploration is mediated by the state of LC firing, with higher tonic and lower phasic activity producing greater response variability. The opposite state of LC function, with lower baseline firing rate and greater phasic responses, favors exploitative behavior. Changes in LC firing mode result from combined measures of response conflict and reward rate, where response conflict is monitored using models of anterior cingulate cortex (ACC). Increased long-term response conflict and decreased reward rate, which occurs following reward contingency switch, favors the higher tonic state of LC function and NE release.
An exploration-exploitation model based on norepinepherine and dopamine activity
McClure, Samuel M., Gilzenrat, Mark S., Cohen, Jonathan D.
We propose a model by which dopamine (DA) and norepinepherine (NE) combine to alternate behavior between relatively exploratory and exploitative modes. The model is developed for a target detection task for which there is extant single neuron recording data available from locus coeruleus (LC) NE neurons. An exploration-exploitation tradeoff is elicited by regularly switching which of the two stimuli are rewarded. DA functions within the model to change synaptic weights according to a reinforcement learning algorithm. Exploration is mediated by the state of LC firing, with higher tonic and lower phasic activity producing greater response variability. The opposite state of LC function, with lower baseline firing rate and greater phasic responses, favors exploitative behavior. Changes in LC firing mode result from combined measures of response conflict and reward rate, where response conflict is monitored using models of anterior cingulate cortex (ACC). Increased long-term response conflict and decreased reward rate, which occurs following reward contingency switch, favors the higher tonic state of LC function and NE release.
TD(0) Leads to Better Policies than Approximate Value Iteration
We consider approximate value iteration with a parameterized approximator in which the state space is partitioned and the optimal cost-to-go function over each partition is approximated by a constant. We establish performance loss bounds for policies derived from approximations associated with fixed points. These bounds identify benefits to having projection weights equal to the invariant distribution of the resulting policy. Such projection weighting leads to the same fixed points as TD(0). Our analysis also leads to the first performance loss bound for approximate value iteration with an average cost objective.
Temporal Abstraction in Temporal-difference Networks
Rafols, Eddie, Koop, Anna, Sutton, Richard S.
We present a generalization of temporal-difference networks to include temporally abstract options on the links of the question network. Temporal-difference (TD) networks have been proposed as a way of representing and learning a wide variety of predictions about the interaction between an agent and its environment. These predictions are compositional in that their targets are defined in terms of other predictions, and subjunctive in that that they are about what would happen if an action or sequence of actions were taken. In conventional TD networks, the interrelated predictions are at successive time steps and contingent on a single action; here we generalize them to accommodate extended time intervals and contingency on whole ways of behaving. Our generalization is based on the options framework for temporal abstraction. The primary contribution of this paper is to introduce a new algorithm for intra-option learning in TD networks with function approximation and eligibility traces.
Off-policy Learning with Options and Recognizers
Precup, Doina, Paduraru, Cosmin, Koop, Anna, Sutton, Richard S., Singh, Satinder P.
We introduce a new algorithm for off-policy temporal-difference learning with function approximation that has lower variance and requires less knowledge of the behavior policy than prior methods. We develop the notion of a recognizer, a filter on actions that distorts the behavior policy to produce a related target policy with low-variance importance-sampling corrections. We also consider target policies that are deviations from the state distribution of the behavior policy, such as potential temporally abstract options, which further reduces variance. This paper introduces recognizers and their potential advantages, then develops a full algorithm for linear function approximation and proves that its updates are in the same direction as on-policy TD updates, which implies asymptotic convergence. Even though our algorithm is based on importance sampling, we prove that it requires absolutely no knowledge of the behavior policy for the case of state-aggregation function approximators.
How fast to work: Response vigor, motivation and tonic dopamine
Niv, Yael, Daw, Nathaniel D., Dayan, Peter
Reinforcement learning models have long promised to unify computational, psychological and neural accounts of appetitively conditioned behavior. However, the bulk of data on animal conditioning comes from free-operant experiments measuring how fast animals will work for reinforcement. Existing reinforcement learning (RL) models are silent about these tasks, because they lack any notion of vigor. They thus fail to address the simple observation that hungrier animals will work harder for food, as well as stranger facts such as their sometimes greater productivity even when working for irrelevant outcomes such as water. Here, we develop an RL framework for free-operant behavior, suggesting that subjects choose how vigorously to perform selected actions by optimally balancing the costs and benefits of quick responding.