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 Reinforcement Learning


Learning to Synthesize Programs as Interpretable and Generalizable Policies

Neural Information Processing Systems

Recently, deep reinforcement learning (DRL) methods have achieved impressive performance on tasks in a variety of domains. However, neural network policies produced with DRL methods are not human-interpretable and often have difficulty generalizing to novel scenarios. To address these issues, prior works explore learning programmatic policies that are more interpretable and structured for generalization. Yet, these works either employ limited policy representations (e.g.


Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarks

Neural Information Processing Systems

The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected offline datasets that represent real-world complexities and practical applications. However, existing datasets often fall short in their simplicity and lack of realism. To address this gap, we propose Hokoff, a comprehensive set of pre-collected datasets that covers both offline RL and offline MARL, accompanied by a robust framework, to facilitate further research. This data is derived from Honor of Kings, a recognized Multiplayer Online Battle Arena (MOBA) game known for its intricate nature, closely resembling real-life situations.


Generalizing Goal-Conditioned Reinforcement Learning with Variational Causal Reasoning

Neural Information Processing Systems

As a pivotal component to attaining generalizable solutions in human intelligence, reasoning provides great potential for reinforcement learning (RL) agents' generalization towards varied goals by summarizing part-to-whole arguments and discovering cause-and-effect relations. However, how to discover and represent causalities remains a huge gap that hinders the development of causal RL. In this paper, we augment Goal-Conditioned RL (GCRL) with Causal Graph (CG), a structure built upon the relation between objects and events. We novelly formulate the GCRL problem into variational likelihood maximization with CG as latent variables. To optimize the derived objective, we propose a framework with theoretical performance guarantees that alternates between two steps: using interventional data to estimate the posterior of CG; using CG to learn generalizable models and interpretable policies. Due to the lack of public benchmarks that verify generalization capability under reasoning, we design nine tasks and then empirically show the effectiveness of the proposed method against five baselines on these tasks. Further theoretical analysis shows that our performance improvement is attributed to the virtuous cycle of causal discovery, transition modeling, and policy training, which aligns with the experimental evidence in extensive ablation studies.


On the Effectiveness of Fine-tuning Versus Meta-reinforcement Learning

Neural Information Processing Systems

Intelligent agents should have the ability to leverage knowledge from previously learned tasks in order to learn new ones quickly and efficiently. Meta-learning approaches have emerged as a popular solution to achieve this. However, meta-reinforcement learning (meta-RL) algorithms have thus far been restricted to simple environments with narrow task distributions and have seen limited success. Moreover, the paradigm of pretraining followed by fine-tuning to adapt to new tasks has emerged as a simple yet effective solution in supervised learning. This calls into question the benefits of meta learning approaches also in reinforcement learning, which typically come at the cost of high complexity. We therefore investigate meta-RL approaches in a variety of vision-based benchmarks, including Procgen, RLBench, and Atari, where evaluations are made on completely novel tasks. Our findings show that when meta-learning approaches are evaluated on different tasks (rather than different variations of the same task), multi-task pretraining with fine-tuning on new tasks performs equally as well, or better, than meta-pretraining with meta test-time adaptation. This is encouraging for future research, as multi-task pretraining tends to be simpler and computationally cheaper than meta-RL. From these findings, we advocate for evaluating future meta-RL methods on more challenging tasks and including multi-task pretraining with fine-tuning as a simple, yet strong baseline.


Solving Minimum-Cost Reach Avoid using Reinforcement Learning

Neural Information Processing Systems

Current reinforcement-learning methods are unable to directly learn policies that solve the minimum cost reach-avoid problem to minimize cumulative costs subject to the constraints of reaching the goal and avoiding unsafe states, as the structure of this new optimization problem is incompatible with current methods. Instead, a surrogate problem is solved where all objectives are combined with a weighted sum. However, this surrogate objective results in suboptimal policies that do not directly minimize the cumulative cost. In this work, we propose RC-PPO, a reinforcement-learning-based method for solving the minimum-cost reach-avoid problem by using connections to Hamilton-Jacobi reachability. Empirical results demonstrate that RC-PPO learns policies with comparable goal-reaching rates to while achieving up to 57% lower cumulative costs compared to existing methods on a suite of minimum-cost reach-avoid benchmarks on the Mujoco simulator. The project page can be found at https://oswinso.xyz/rcppo.



IMED-RL: Regret optimal learning of ergodic Markov decision processes

Neural Information Processing Systems

We consider reinforcement learning in a discrete, undiscounted, infinite-horizon Markov decision problem (MDP) under the average reward criterion, and focus on the minimization of the regret with respect to an optimal policy, when the learner does not know the rewards nor transitions of the MDP. In light of their success at regret minimization in multi-armed bandits, popular bandit strategies, such as the optimistic \texttt{UCB}, \texttt{KL-UCB} or the Bayesian Thompson sampling strategy, have been extended to the MDP setup. Despite some key successes, existing strategies for solving this problem either fail to be provably asymptotically optimal, or suffer from prohibitive burn-in phase and computational complexity when implemented in practice. In this work, we shed a novel light on regret minimization strategies, by extending to reinforcement learning the computationally appealing Indexed Minimum Empirical Divergence (\texttt{IMED}) bandit algorithm. Traditional asymptotic problem-dependent lower bounds on the regret are known under the assumption that the MDP is \emph{ergodic}. Under this assumption, we introduce \texttt{IMED-RL} and prove that its regret upper bound asymptotically matches the regret lower bound. We discuss both the case when the supports of transitions are unknown, and the more informative but a priori harder-to-exploit-optimally case when they are known. Rewards are assumed light-tailed, semi-bounded from above. Last, we provide numerical illustrations on classical tabular MDPs, \textit{ergodic} and \textit{communicative} only, showing the competitiveness of \texttt{IMED-RL} in finite-time against state-of-the-art algorithms.


Proximal Learning With Opponent-Learning Awareness

Neural Information Processing Systems

Learning With Opponent-Learning Awareness (LOLA) (Foerster et al. [2018a]) is a multi-agent reinforcement learning algorithm that typically learns reciprocity-based cooperation in partially competitive environments. However, LOLA often fails to learn such behaviour on more complex policy spaces parameterized by neural networks, partly because the update rule is sensitive to the policy parameterization. This problem is especially pronounced in the opponent modeling setting, where the opponent's policy is unknown and must be inferred from observations; in such settings, LOLA is ill-specified because behaviorally equivalent opponent policies can result in non-equivalent updates. To address this shortcoming, we reinterpret LOLA as approximating a proximal operator, and then derive a new algorithm, proximal LOLA (POLA), which uses the proximal formulation directly. Unlike LOLA, the POLA updates are parameterization invariant, in the sense that when the proximal objective has a unique optimum, behaviorally equivalent policies result in behaviorally equivalent updates. We then present practical approximations to the ideal POLA update, which we evaluate in several partially competitive environments with function approximation and opponent modeling. This empirically demonstrates that POLA achieves reciprocity-based cooperation more reliably than LOLA.


Provably Efficient Exploration for Reinforcement Learning Using Unsupervised Learning

Neural Information Processing Systems

Motivated by the prevailing paradigm of using unsupervised learning for efficient exploration in reinforcement learning (RL) problems [tang2017exploration,bellemare2016unifying], we investigate when this paradigm is provably efficient. We study episodic Markov decision processes with rich observations generated from a small number of latent states. We present a general algorithmic framework that is built upon two components: an unsupervised learning algorithm and a no-regret tabular RL algorithm. Theoretically, we prove that as long as the unsupervised learning algorithm enjoys a polynomial sample complexity guarantee, we can find a near-optimal policy with sample complexity polynomial in the number of latent states, which is significantly smaller than the number of observations. Empirically, we instantiate our framework on a class of hard exploration problems to demonstrate the practicality of our theory.


Learning to Decode: Reinforcement Learning for Decoding of Sparse Graph-Based Channel Codes

Neural Information Processing Systems

We show in this work that reinforcement learning can be successfully applied to decoding short to moderate length sparse graph-based channel codes. Specifically, we focus on low-density parity check (LDPC) codes, which for example have been standardized in the context of 5G cellular communication systems due to their excellent error correcting performance. These codes are typically decoded via belief propagation iterative decoding on the corresponding bipartite (Tanner) graph of the code via flooding, i.e., all check and variable nodes in the Tanner graph are updated at once. In contrast, in this paper we utilize a sequential update policy which selects the optimum check node (CN) scheduling in order to improve decoding performance. In particular, we model the CN update process as a multi-armed bandit process with dependent arms and employ a Q-learning scheme for optimizing the CN scheduling policy. In order to reduce the learning complexity, we propose a novel graph-induced CN clustering approach to partition the state space in such a way that dependencies between clusters are minimized. Our results show that compared to other decoding approaches from the literature, the proposed reinforcement learning scheme not only significantly improves the decoding performance, but also reduces the decoding complexity dramatically once the scheduling policy is learned.