Reinforcement Learning
Incremental Natural Actor-Critic Algorithms
Bhatnagar, Shalabh, Ghavamzadeh, Mohammad, Lee, Mark, Sutton, Richard S.
We present four new reinforcement learning algorithms based on actor-critic and natural-gradient ideas, and provide their convergence proofs. Actor-critic reinforcement learningmethods are online approximations to policy iteration in which the value-function parameters are estimated using temporal difference learning and the policy parameters are updated by stochastic gradient descent. Methods based on policy gradients in this way are of special interest because of their compatibility withfunction approximation methods, which are needed to handle large or infinite state spaces. The use of temporal difference learning in this way is of interest because in many applications it dramatically reduces the variance of the gradient estimates. The use of the natural gradient is of interest because it can produce better conditioned parameterizations and has been shown to further reduce variancein some cases. Our results extend prior two-timescale convergence results for actor-critic methods by Konda and Tsitsiklis by using temporal difference learningin the actor and by incorporating natural gradients, and they extend prior empirical studies of natural actor-critic methods by Peters, Vijayakumar and Schaal by providing the first convergence proofs and the first fully incremental algorithms.
Hippocampal Contributions to Control: The Third Way
Recent experimental studies have focused on the specialization of different neural structures for different types of instrumental behavior. Recent theoretical work has provided normative accounts for why there should be more than one control system, and how the output of different controllers can be integrated. Two particlar controllershave been identified, one associated with a forward model and the prefrontal cortex and a second associated with computationally simpler, habitual, actor-criticmethods and part of the striatum. We argue here for the normative appropriateness of an additional, but so far marginalized control system, associated withepisodic memory, and involving the hippocampus and medial temporal cortices. We analyze in depth a class of simple environments to show that episodic control should be useful in a range of cases characterized by complexity and inferential noise,and most particularly at the very early stages of learning, long before habitization has set in. We interpret data on the transfer of control from the hippocampus to the striatum in the light of this hypothesis.
Stable Dual Dynamic Programming
Wang, Tao, Bowling, Michael, Schuurmans, Dale, Lizotte, Daniel J.
Recently, we have introduced a novel approach to dynamic programming and reinforcement learningthat is based on maintaining explicit representations of stationary distributions instead of value functions. In this paper, we investigate the convergence properties of these dual algorithms both theoretically and empirically, and show how they can be scaled up by incorporating function approximation.
Managing Power Consumption and Performance of Computing Systems Using Reinforcement Learning
Tesauro, Gerald, Das, Rajarshi, Chan, Hoi, Kephart, Jeffrey, Levine, David, Rawson, Freeman, Lefurgy, Charles
Businesses want to save power without sacrificing performance.This paper presents a reinforcement learning approach to simultaneous online management of both performance and power consumption. We apply RL in a realistic laboratory testbed using a Blade cluster and dynamically varyingHTTP workload running on a commercial web applications middleware platform.We embed a CPU frequency controller in the Blade servers' firmware, and we train policies for this controller using a multi-criteria reward signal depending on both application performance and CPU power consumption. Our testbed scenario posed a number of challenges to successful use of RL, including multipledisparate reward functions, limited decision sampling rates, and pathologies arising when using multiple sensor readings as state variables. We describe innovative practical solutions to these challenges, and demonstrate clear performance improvements over both hand-designed policies as well as obvious "cookbook" RL implementations.
A Game-Theoretic Approach to Apprenticeship Learning
Syed, Umar, Schapire, Robert E.
We study the problem of an apprentice learning to behave in an environment with an unknown reward function by observing the behavior of an expert. We follow on the work of Abbeel and Ng [1] who considered a framework in which the true reward function is assumed to be a linear combination of a set of known and observable features.We give a new algorithm that, like theirs, is guaranteed to learn a policy that is nearly as good as the expert's, given enough examples. However, unlike their algorithm, we show that ours may produce a policy that is substantially better than the expert's. Moreover, our algorithm is computationally faster, is easier toimplement, and can be applied even in the absence of an expert. The method is based on a game-theoretic view of the problem, which leads naturally to a direct application of the multiplicative-weights algorithm of Freund and Schapire [2] for playing repeated matrix games. In addition to our formal presentation and analysis of the new algorithm, we sketch how the method can be applied when the transition functionitself is unknown, and we provide an experimental demonstration of the algorithm on a toy video-game environment.
Online Linear Regression and Its Application to Model-Based Reinforcement Learning
Strehl, Alexander L., Littman, Michael L.
We provide a provably efficient algorithm for learning Markov Decision Processes (MDPs) with continuous state and action spaces in the online setting. Specifically, we take a model-based approach and show that a special type of online linear regression allows us to learn MDPs with (possibly kernalized) linearly parameterized dynamics. This result builds on Kearns and Singh's work that provides a provably efficient algorithm for finite state MDPs. Our approach is not restricted to the linear setting, and is applicable to other classes of continuous MDPs.
Scan Strategies for Meteorological Radars
Manfredi, Victoria, Kurose, Jim
We address the problem of adaptive sensor control in dynamic resource-constrained sensor networks. We focus on a meteorological sensing network comprising radars that can perform sector scanning rather than always scanning 360 degrees. We compare three sector scanning strategies. The sit-and-spin strategy always scans 360 degrees. The limited lookahead strategy additionally uses the expected environmental state K decision epochs in the future, as predicted from Kalman filters, in its decision-making. The full lookahead strategy uses all expected future states by casting the problem as a Markov decision process and using reinforcement learning to estimate the optimal scan strategy. We show that the main benefits of using a lookahead strategy are when there are multiple meteorological phenomena in the environment, and when the maximum radius of any phenomenon is sufficiently smaller than the radius of the radars. We also show that there is a trade-off between the average quality with which a phenomenon is scanned and the number of decision epochs before which a phenomenon is rescanned.
Fitted Q-iteration in continuous action-space MDPs
Antos, András, Szepesvári, Csaba, Munos, Rémi
We consider continuous state, continuous action batch reinforcement learning where the goal is to learn a good policy from a sufficiently rich trajectory generated by another policy. We study a variant of fitted Q-iteration, where the greedy action selection is replaced by searching for a policy in a restricted set of candidate policies by maximizing the average action values. We provide a rigorous theoretical analysis of this algorithm, proving what we believe is the first finite-time bounds for value-function based algorithms for continuous state- and action-space problems.