Reinforcement Learning
Optimal Path Detection With Reinforcement Learning - DZone AI
In this article, I will design an agent that finds the optimum path through a given map using Reinforcement Learning. I hope it becomes a useful article in the sense of awareness. Reinforcement Learning (RL) is a machine learning technique that deals with the problems of finding the optimum actions that must be done in a given situation in order to maximize rewards. This learning technique, which is inspired by behavioral psychology, is usually described as follows. An agent in any environment makes certain movements in this environment and gains rewards as a result of these movements.
Microsoft acquires AI startup to fuel artificial intelligence capabilities
SAN FRANCISCO: Microsoft announced on Wednesday that it has signed an agreement to acquire Bonsai, an artificial intelligence (AI) startup based in San Francisco, to boost its AI and machine learning capabilities. Microsoft said its acquisition of the small startup is "another major step forward in our vision to make it easier for developers and subject matter experts to build the "brains -- machine learning model for autonomous systems of all kinds." In its official blog, Microsoft said Bonsai has developed technology that will let experts with AI experience to work with autonomous systems, reports Xinhua news agency. "The company is building a general-purpose, deep reinforcement learning platform especially suited for enterprises leveraging industrial control systems such as robotics, energy, HVAC, manufacturing and autonomous systems in general," said the tech giant. Bonsai's platform combined with rich simulation tools and reinforcement learning work in Microsoft Research will compose with its Azure Machine Learning running on the Azure Cloud with GPUs and Brainwave, it added.
Microsoft acquires AI startup to fuel AI capabilities - The Financial Express
Microsoft announced on Wednesday that it has signed an agreement to acquire Bonsai, an artificial intelligence (AI) startup based in San Francisco, to boost its AI and machine learning capabilities. Microsoft said its acquisition of the small startup is "another major step forward in our vision to make it easier for developers and subject matter experts to build the "brains -- machine learning model for autonomous systems of all kinds." In its official blog, Microsoft said Bonsai has developed technology that will let experts with AI experience work with autonomous systems, reports Xinhua news agency. "The company is building a general-purpose, deep reinforcement learning platform especially suited for enterprises leveraging industrial control systems such as robotics, energy, HVAC, manufacturing and autonomous systems in general," said the tech giant. Bonsai's platform combined with rich simulation tools and reinforcement learning work in Microsoft Research will compose with its Azure Machine Learning running on the Azure Cloud with GPUs and Brainwave, it added.
Microsoft's AI Platform Gets A Big Boost With Bonsai Acquisition
Microsoft has announced that it is acquiring Bonsai โ an AI startup focused on reinforcement learning โ to expand its AI offerings. This move helps Microsoft in expanding its portfolio to autonomous systems and industrial control systems. Bonsai, an artificial intelligence startup based in Berkeley, California, aims to democratize AI by making the technology accessible to business decision makers. It is abstracting the complexity involved in implementing reinforcement learning. Mark Hammond, the co-founder, and CEO of Bonsai is not new to Microsoft.
Human-Interactive Subgoal Supervision for Efficient Inverse Reinforcement Learning
Pan, Xinlei, Ohn-Bar, Eshed, Rhinehart, Nicholas, Xu, Yan, Shen, Yilin, Kitani, Kris M.
Humans are able to understand and perform complex tasks by strategically structuring the tasks into incremental steps or subgoals. For a robot attempting to learn to perform a sequential task with critical subgoal states, such states can provide a natural opportunity for interaction with a human expert. This paper analyzes the benefit of incorporating a notion of subgoals into Inverse Reinforcement Learning (IRL) with a Human-In-The-Loop (HITL) framework. The learning process is interactive, with a human expert first providing input in the form of full demonstrations along with some subgoal states. These subgoal states define a set of subtasks for the learning agent to complete in order to achieve the final goal. The learning agent queries for partial demonstrations corresponding to each subtask as needed when the agent struggles with the subtask. The proposed Human Interactive IRL (HI-IRL) framework is evaluated on several discrete path-planning tasks. We demonstrate that subgoal-based interactive structuring of the learning task results in significantly more efficient learning, requiring only a fraction of the demonstration data needed for learning the underlying reward function with the baseline IRL model.
Expanding the Active Inference Landscape: More Intrinsic Motivations in the Perception-Action Loop
Biehl, Martin, Guckelsberger, Christian, Salge, Christoph, Smith, Simรณn C., Polani, Daniel
Active inference is an ambitious theory that treats perception, inference and action selection of autonomous agents under the heading of a single principle. It suggests biologically plausible explanations for many cognitive phenomena, including consciousness. In active inference, action selection is driven by an objective function that evaluates possible future actions with respect to current, inferred beliefs about the world. Active inference at its core is independent from extrinsic rewards, resulting in a high level of robustness across e.g.\ different environments or agent morphologies. In the literature, paradigms that share this independence have been summarised under the notion of intrinsic motivations. In general and in contrast to active inference, these models of motivation come without a commitment to particular inference and action selection mechanisms. In this article, we study if the inference and action selection machinery of active inference can also be used by alternatives to the originally included intrinsic motivation. The perception-action loop explicitly relates inference and action selection to the environment and agent memory, and is consequently used as foundation for our analysis. We reconstruct the active inference approach, locate the original formulation within, and show how alternative intrinsic motivations can be used while keeping many of the original features intact. Furthermore, we illustrate the connection to universal reinforcement learning by means of our formalism. Active inference research may profit from comparisons of the dynamics induced by alternative intrinsic motivations. Research on intrinsic motivations may profit from an additional way to implement intrinsically motivated agents that also share the biological plausibility of active inference.
Hindsight policy gradients
Rauber, Paulo, Ummadisingu, Avinash, Mutz, Filipe, Schmidhuber, Juergen
A reinforcement learning agent that needs to pursue different goals across episodes requires a goal-conditional policy. In addition to their potential to generalize desirable behavior to unseen goals, such policies may also enable higher-level planning based on subgoals. In sparse-reward environments, the capacity to exploit information about the degree to which an arbitrary goal has been achieved while another goal was intended appears crucial to enable sample efficient learning. However, reinforcement learning agents have only recently been endowed with such capacity for hindsight. In this paper, we demonstrate how hindsight can be introduced to policy gradient methods, generalizing this idea to a broad class of successful algorithms. Our experiments on a diverse selection of sparse-reward environments show that hindsight leads to a remarkable increase in sample efficiency.
A New Approach for Resource Scheduling with Deep Reinforcement Learning
Ye, Yufei, Ren, Xiaoqin, Wang, Jin, Xu, Lingxiao, Guo, Wenxia, Huang, Wenqiang, Tian, Wenhong
With the rapid development of deep learning, deep reinforcement learning (DRL) began to appear in the field of resource scheduling in recent years. Based on the previous research on DRL in the literature, we introduce online resource scheduling algorithm DeepRM2 and the offline resource scheduling algorithm DeepRM_Off. Compared with the state-of-the-art DRL algorithm DeepRM and heuristic algorithms, our proposed algorithms have faster convergence speed and better scheduling efficiency with regarding to average slowdown time, job completion time and rewards.
Bonsai joins Microsoft to cultivate our common vision: BRAINs for Autonomous Systems
Keen and I founded Bonsai in 2014 with the vision of putting AI in the hands of every developer. Over the past four years our team has worked tirelessly to make this vision a reality by combining the power of machine teaching and deep reinforcement learning into an end-to-end platform that is accessible not only to data scientists but software engineers and subject matter experts. The strongest initial commercial traction for this platform has been in the industrial verticals where customers are improving the operations of dynamic control systems across applications including robotics, HVAC, engines, wind turbines and machine tuning. The 30x performance improvement Siemens recently realized auto-calibrating CNC machines powered by a Bonsai BRAIN is just scratching the surface of the significant business impact deep reinforcement learning can bring to these real world systems. Going forward, we see a massive opportunity to empower enterprises & developers globally with the tools and technology needed to build and operate the BRAINs that power these intelligent autonomous systems.
An Approximate Bayesian Reinforcement Learning Approach Using Robust Control Policy and Tree Search
Hishinuma, Toru (Kyoto University) | Senda, Kei (Kyoto University)
For autonomous robots, we propose an approximate model-based Bayesian reinforcement learning (MB-BRL) approach that reduces real-world samples within feasible computational efforts. Firstly, to find an approximate solution of an original undiscounted infinite horizon MB-BRL problem with a cost-free termination, we consider a finite horizon (FH) MB-BRL problem in which terminal costs are given by robust control policies. The resulting performance is better than or equal to the performance obtained with a robust method, while the resulting policy may choose an explorative behavior to get useful information about parametric model uncertainty for reducing real-world samples. Secondly, to obtain a feasible solution of the FH MB-BRL problem using simulation samples, we propose a combination of robust RL, Monte Carlo tree search (MCTS), and Bayesian inference. We show an idea of reusing previous MCTS samples for Bayesian inference at a leaf node. The proposed approach allows an agent to choose from multiple robust policies at a leaf node. Numerical experiments of a two-dimensional peg-in-hole task demonstrate the effectiveness of the proposed approach.