Reinforcement Learning
A Survey of Reinforcement Learning Techniques: Strategies, Recent Development, and Future Directions
Reinforcement learning is one of the core components in designing an artificial intelligent system emphasizing real-time response. Reinforcement learning influences the system to take actions within an arbitrary environment either having previous knowledge about the environment model or not. In this paper, we present a comprehensive study on Reinforcement Learning focusing on various dimensions including challenges, the recent development of different state-of-the-art techniques, and future directions. The fundamental objective of this paper is to provide a framework for the presentation of available methods of reinforcement learning that is informative enough and simple to follow for the new researchers and academics in this domain considering the latest concerns. First, we illustrated the core techniques of reinforcement learning in an easily understandable and comparable way. Finally, we analyzed and depicted the recent developments in reinforcement learning approaches. My analysis pointed out that most of the models focused on tuning policy values rather than tuning other things in a particular state of reasoning.
Facebook has trained an AI to navigate without needing a map
The algorithm lets robots find the shortest route in unfamiliar environments, opening the door to robots that can work inside homes and offices. The news: A team at Facebook AI has created a reinforcement learning algorithm that lets a robot find its way in an unfamiliar environment without using a map. Using just a depth-sensing camera, GPS, and compass data, the algorithm gets a robot to its goal 99.9% of the time along a route that is very close to the shortest possible path, which means no wrong turns, no backtracking, and no exploration. This is a big improvement over previous best efforts. Why it matters: Mapless route-finding is essential for next-gen robots like autonomous delivery drones or robots that work inside homes and offices.
Sentiment and Knowledge Based Algorithmic Trading with Deep Reinforcement Learning
Nan, Abhishek, Perumal, Anandh, Zaiane, Osmar R.
Algorithmic trading, due to its inherent nature, is a difficult problem to tackle; there are too many variables involved in the real world which make it almost impossible to have reliable algorithms for automated stock trading. The lack of reliable labelled data that considers physical and physiological factors that dictate the ups and downs of the market, has hindered the supervised learning attempts for dependable predictions. To learn a good policy for trading, we formulate an approach using reinforcement learning which uses traditional time series stock price data and combines it with news headline sentiments, while leveraging knowledge graphs for exploiting news about implicit relationships. Keywords: Reinforcement Learning · Trading · Stock Price Prediction · Sentiment Analysis · Knowledge Graph. 1 Introduction Machine learning is mainly about building predictive models from data. When the data are time series, models can also forecast sequences or outcomes.
Naive Exploration is Optimal for Online LQR
Simchowitz, Max, Foster, Dylan J.
We consider the problem of online adaptive control of the linear quadratic regulator, where the true system parameters are unknown. We prove new upper and lower bounds demonstrating that the optimal regret scales as $\widetilde{\Theta}({\sqrt{d_{\mathbf{u}}^2 d_{\mathbf{x}} T}})$, where $T$ is the number of time steps, $d_{\mathbf{u}}$ is the dimension of the input space, and $d_{\mathbf{x}}$ is the dimension of the system state. Notably, our lower bounds rule out the possibility of a $\mathrm{poly}(\log{}T)$-regret algorithm, which has been conjectured due to the apparent strong convexity of the problem. Our upper bounds are attained by a simple variant of \emph{certainty equivalence control}, where the learner selects control inputs according to the optimal controller for their estimate of the system while injecting exploratory random noise. While this approach was shown to achieve $\sqrt{T}$-regret by Mania et al. 2019, we show that if the learner continually refines their estimates of the system matrices, the method attains optimal dimension dependence as well. Central to our upper and lower bounds is a new approach for controlling perturbations of Ricatti equations, which we call the \emph{self-bounding ODE method}. The approach enables regret upper bounds which hold for \emph{any stabilizable instance}, require no foreknowledge of the system except for a single stabilizing controller, and scale with natural control-theoretic quantities.
Tractable Reinforcement Learning of Signal Temporal Logic Objectives
Venkataraman, Harish, Aksaray, Derya, Seiler, Peter
Signal temporal logic (STL) is an expressive language to specify time-bound real-world robotic tasks and safety specifications. Recently, there has been an interest in learning optimal policies to satisfy STL specifications via reinforcement learning (RL). Learning to satisfy STL specifications often needs a sufficient length of state history to compute reward and the next action. The need for history results in exponential state-space growth for the learning problem. Thus the learning problem becomes computationally intractable for most real-world applications. In this paper, we propose a compact means to capture state history in a new augmented state-space representation. An approximation to the objective (maximizing probability of satisfaction) is proposed and solved for in the new augmented state-space. We show the performance bound of the approximate solution and compare it with the solution of an existing technique via simulations.
Facebook AI gives maps the brushoff in helping robots find the way
Facebook has scored an impressive feat involving AI that can navigate without any map. Facebook's wish for bragging rights, although they said they have a way to go, were evident in its blog post, "Near-perfect point-goal navigation from 2.5 billion frames of experience." Long story short, Facebook has delivered an algorithm that, quoting MIT Technology Review, lets robots find the shortest route in unfamiliar environments, opening the door to robots that can work inside homes and offices." And, in line with the plain-and-simple, Ubergizmo's Tyler Lee also remarked: "Facebook believes that with this new algorithm, it will be capable of creating robots that can navigate an area without the need for maps...in theory, you could place a robot in a room or an area without a map and it should be able to find its way to its destination." Erik Wijmans and Abhishek Kadian in the Facebook Jan. 21 post said that, well, after all, one of the technology key challenges is "teaching these systems to navigate through complex, unfamiliar real-world environments to reach a specified destination--without a preprovided map." Facebook has taken on the challenge. The two announced that Facebook AI created a large-scale distributed reinforcement learning algorithm called DD-PPO, "which has effectively solved the task of point-goal navigation using only an RGB-D camera, GPS, and compass data," they wrote. DD-PPO stands for decentralized distributed proximal policy optimization. This is what Facebook is using to train agents and results seen in virtual environments such as houses and office buildings were encouraging. The bloggers pointed out that "even failing 1 out of 100 times is not acceptable in the physical world, where a robot agent might damage itself or its surroundings by making an error." Beyond DD-PPO, the authors gave credit to Facebook AI's open source AI Habitat platform for its "state-of-the-art speed and fidelity." AI Habitat made its open source announcement last year as a simulation platform to train embodied agents such as virtual robots in photo-realistic 3-D environments. Facebook said it was part of "Facebook AI's ongoing effort to create systems that are less reliant on large annotated data sets used for supervised training." InfoQ had said in July that "The technology was taking a different approach than relying upon static data sets which other researchers have traditionally used and that Facebook decided to open-source this technology to move this subfield forward." Jon Fingas in Engadget looked at how the team worked toward AI navigation (and this is where that 25 billion number comes in). "Previous projects tend to struggle without massive computational power.
RLgraph: Modular Computation Graphs for Deep Reinforcement Learning
Reinforcement learning (RL) tasks are challenging to implement, execute and test due to algorithmic instability, hyper-parameter sensitivity, and heterogeneous distributed communication patterns. We argue for the separation of logical component composition, backend graph definition, and distributed execution. To this end, we introduce RLgraph, a library for designing and executing reinforcement learning tasks in both static graph and define-by-run paradigms. The resulting implementations are robust, incrementally testable, and yield high performance across different deep learning frameworks and distributed backends.
Constrained Upper Confidence Reinforcement Learning
Zheng, Liyuan, Ratliff, Lillian J.
Constrained Markov Decision Processes are a class of stochastic decision problems in which the decision maker must select a policy that satisfies auxiliary cost constraints. This paper extends upper confidence reinforcement learning for settings in which the reward function and the constraints, described by cost functions, are unknown a priori but the transition kernel is known. Such a setting is well-motivated by a number of applications including exploration of unknown, potentially unsafe, environments. We present an algorithm C-UCRL and show that it achieves sub-linear regret ($ O(T^{\frac{3}{4}}\sqrt{\log(T/\delta)})$) with respect to the reward while satisfying the constraints even while learning with probability $1-\delta$. Illustrative examples are provided.
Silly rules improve the capacity of agents to learn stable enforcement and compliance behaviors
Köster, Raphael, Hadfield-Menell, Dylan, Hadfield, Gillian K., Leibo, Joel Z.
How can societies learn to enforce and comply with social norms? Here we investigate the learning dynamics and emergence of compliance and enforcement of social norms in a foraging game, implemented in a multi-agent reinforcement learning setting. In this spatiotemporally extended game, individuals are incentivized to implement complex berry-foraging policies and punish transgressions against social taboos covering specific berry types. We show that agents benefit when eating poisonous berries is taboo, meaning the behavior is punished by other agents, as this helps overcome a credit-assignment problem in discovering delayed health effects. Critically, however, we also show that introducing an additional taboo, which results in punishment for eating a harmless berry, improves the rate and stability with which agents learn to punish taboo violations and comply with taboos. Counterintuitively, our results show that an arbitrary taboo (a "silly rule") can enhance social learning dynamics and achieve better outcomes in the middle stages of learning. We discuss the results in the context of studying normativity as a group-level emergent phenomenon.